diff options
author | Sven Gothel <[email protected]> | 2012-10-05 06:31:08 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-05 06:31:08 +0200 |
commit | a3cb6bb14f410f67fccf5ccd4cd7ecc66f448389 (patch) | |
tree | 74e127fac791c5ece7e69c04f6fc5ea9e32087aa /src/jogl/classes/com/jogamp/opengl | |
parent | 8f6233f11693f5e079cfeb6706fe2c37b5b9a6c2 (diff) |
Fix Bug 572 (2nd time): GLCanvas.validateGLDrawable() @ display() and reshape() ; GLCanvas.reshape() only if drawble valid ; GLCanvas.validateGLDrawable() also test isDisplayable() ; Fix size validation ; resizeOffscreenDrawable(..) don't validate 'safe' size 1x1
- GLCanvas.validateGLDrawable() @ display() and reshape()
To help users using GLCanvas w/ having a realized GLCanvas/Drawable,
validateGLDrawable() is also called at reshape().
This shall ensure a valid drawable after even a non AWT-EDT issued first setVisible().
- GLCanvas.reshape() only if drawble valid
Otherwise offscreen reshape attempts would happen even on unrealized drawable,
which is not necessary.
- GLCanvas.validateGLDrawable() also test isDisplayable()
To make sure the native peer is valid, also test isDisplayable()
- Fix size validation
Since we have experienced odd size like 0 x -41
test each component, i.e. 0 < width && 0 < height.
This is done through all JOGL/NEWT components.
- resizeOffscreenDrawable(..) don't validate 'safe' size 1x1
In case method is called w/ odd size, i.e. 0 x -41,
the safe size 1x1 is used. However, we cannot validate this size.
Dump WARNING if odd size is detected.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java index 06114431a..24971ff97 100644 --- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java +++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java @@ -389,7 +389,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { return false; } final Rectangle nClientArea = clientArea; - if(0 == nClientArea.width * nClientArea.height) { + if(0 >= nClientArea.width || 0 >= nClientArea.height) { return false; } |