diff options
author | Sven Gothel <[email protected]> | 2012-11-11 08:22:28 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-11-11 08:22:28 +0100 |
commit | 31d64a8e03e9c031181b32af55dc30ee3baad976 (patch) | |
tree | ef1d9970ec0a1611a7ecd53f4ea7ca7792bf0ea4 /src/jogl/classes/com/jogamp | |
parent | 802e80af821efbd20469d1e5b2157a9443dde0d9 (diff) |
Frustum: Simpler usage (ctor, update) no need for explicit compute() method. Don't store passing PMV reference. isInside() -> isOutside()
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java | 245 |
1 files changed, 143 insertions, 102 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java index 7981903a9..d2e7403c2 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java @@ -27,143 +27,184 @@ */ package com.jogamp.opengl.math.geom; -import com.jogamp.common.os.Platform; -import com.jogamp.opengl.math.FloatUtil; - +/** + * Derived Frustum of premultiplied projection * modelview matrix + * exposing {@link #isOutside(AABBox)} test and the {@link #getPlanes() planes} itself. + */ public class Frustum { protected Plane[] planes = new Plane[6]; - protected float[] pmv; - - public Frustum(float[] pmv) { - this.pmv = pmv; + + /** + * Creates an undefined instance w/o calculating the frustum. + */ + public Frustum() { + for (int i = 0; i < 6; ++i) { + planes[i] = new Plane(); + } + } + + /** + * Creates a defined instance w/ calculating the frustum + * using the passed float[16] as premultiplied P*MV. + */ + public Frustum(float[] pmv, int pmv_off) { for (int i = 0; i < 6; ++i) { planes[i] = new Plane(); } + update(pmv, pmv_off); } - public void setMatrix(float[] pmv) { - this.pmv = pmv; - } + public static class Plane { + /** Normal of the plane */ + public final float[] n = new float[3]; + + /** Distance to origin */ + public float d; + + /** Return distance of plane to given point */ + public final float distanceTo(float x, float y, float z) { + return (n[0] * x) + (n[1] * y) + (n[2] * z) + d; + } + + /** Return distance of plane to given point */ + public final float distanceTo(float[] p) { + return (n[0] * p[0]) + (n[1] * p[1]) + (n[2] * p[2]) + d; + } + + @Override + public String toString() { + return "Plane[ " + n + ", " + d + "]"; + } + } public final Plane[] getPlanes() { return planes; } - public final float[] getPMV() { return pmv; } - - public class Plane { - public final float[] n = new float[3]; - public float d; + /** + * Re-calculate the frustum + * using the passed float[16] as premultiplied P*MV. + */ + public void update(float[] pmv, int pmv_off) { + // Left: [30+00, 31+01, 32+02, 33+03] + // comboMatrix.m[12] + comboMatrix.m[0]; + { + final Plane p = planes[0]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] + pmv[ pmv_off + 0 ]; + p_n[1] = pmv[ pmv_off + 13 ] + pmv[ pmv_off + 1 ]; + p_n[2] = pmv[ pmv_off + 14 ] + pmv[ pmv_off + 2 ]; + p.d = pmv[ pmv_off + 15 ] + pmv[ pmv_off + 3 ]; + } - public final float distanceTo(float x, float y, float z) { - return (n[0] * x) + (n[1] * y) + (n[2] * z) + d; - } + // Right: [30-00, 31-01, 32-02, 33-03] + { + final Plane p = planes[1]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] - pmv[ pmv_off + 0 ]; + p_n[1] = pmv[ pmv_off + 13 ] - pmv[ pmv_off + 1 ]; + p_n[2] = pmv[ pmv_off + 14 ] - pmv[ pmv_off + 2 ]; + p.d = pmv[ pmv_off + 15 ] - pmv[ pmv_off + 3 ]; + } - @Override - public String toString() { - return "Plane[ [ " + n[0] + ", " + n[1] + ", " + n[2] + " ], " + d + "]"; - } - } + // Bottom: [30+10, 31+11, 32+12, 33+13] + { + final Plane p = planes[2]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] + pmv[ pmv_off + 4 ]; + p_n[1] = pmv[ pmv_off + 13 ] + pmv[ pmv_off + 5 ]; + p_n[2] = pmv[ pmv_off + 14 ] + pmv[ pmv_off + 6 ]; + p.d = pmv[ pmv_off + 15 ] + pmv[ pmv_off + 7 ]; + } + + // Top: [30-10, 31-11, 32-12, 33-13] + { + final Plane p = planes[3]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] - pmv[ pmv_off + 4 ]; + p_n[1] = pmv[ pmv_off + 13 ] - pmv[ pmv_off + 5 ]; + p_n[2] = pmv[ pmv_off + 14 ] - pmv[ pmv_off + 6 ]; + p.d = pmv[ pmv_off + 15 ] - pmv[ pmv_off + 7 ]; + } + + // Near: [30+20, 31+21, 32+22, 33+23] + { + final Plane p = planes[4]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] + pmv[ pmv_off + 8 ]; + p_n[1] = pmv[ pmv_off + 13 ] + pmv[ pmv_off + 9 ]; + p_n[2] = pmv[ pmv_off + 14 ] + pmv[ pmv_off + 10 ]; + p.d = pmv[ pmv_off + 15 ] + pmv[ pmv_off + 11 ]; + } + + // Far: [30-20, 31-21, 32-22, 33-23] + { + final Plane p = planes[5]; + final float[] p_n = p.n; + p_n[0] = pmv[ pmv_off + 12 ] - pmv[ pmv_off + 8 ]; + p_n[1] = pmv[ pmv_off + 13 ] - pmv[ pmv_off + 9 ]; + p_n[2] = pmv[ pmv_off + 14 ] - pmv[ pmv_off + 10 ]; + p.d = pmv[ pmv_off + 15 ] - pmv[ pmv_off + 11 ]; + } + + for (int i = 0; i < 6; ++i) { + final Plane p = planes[i]; + final float[] p_n = p.n; + final double invl = Math.sqrt(p_n[0] * p_n[0] + p_n[1] * p_n[1] + p_n[2] * p_n[2]); + + p_n[0] *= invl; + p_n[1] *= invl; + p_n[2] *= invl; + p.d *= invl; + } + } private static final boolean quickClassify(Plane p, AABBox box) { final float[] low = box.getLow(); final float[] high = box.getHigh(); if (p.distanceTo(low[0], low[1], low[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(high[0], low[1], low[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(low[0], high[1], low[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(high[0], high[1], low[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(low[0], low[1], high[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(high[0], low[1], high[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(low[0], high[1], high[2]) > 0.0f) - return (true); + return true; if (p.distanceTo(high[0], high[1], high[2]) > 0.0f) - return (true); + return true; - return (false); + return false; } /** - * Quick check to see if an orthogonal bounding box is inside the frustum + * Quick check to see if an orthogonal bounding box is completly outside of the frustum. + * <p> + * Note: If method returns false, the box may be only partially inside. + * </p> */ - public final boolean isInside(AABBox box) { - for (int i = 0; i < 6; ++i) { - if (!quickClassify(planes[i], box)) - return false; - } - // We make no attempt to determine whether it's fully inside or not. - return true; - } - - public void compute() { - // Left: [30+00, 31+01, 32+02, 33+03] - // comboMatrix.m[12] + comboMatrix.m[0]; - - planes[0].n[0] = pmv[12] + pmv[0]; - planes[0].n[1] = pmv[13] + pmv[1]; - planes[0].n[2] = pmv[14] + pmv[2]; - planes[0].d = pmv[15] + pmv[3]; - - // Right: [30-00, 31-01, 32-02, 33-03] - - planes[1].n[0] = pmv[12] - pmv[0]; - planes[1].n[1] = pmv[13] - pmv[1]; - planes[1].n[2] = pmv[14] - pmv[2]; - planes[1].d = pmv[15] - pmv[3]; - - // Bottom: [30+10, 31+11, 32+12, 33+13] - - planes[2].n[0] = pmv[12] + pmv[4]; - planes[2].n[1] = pmv[13] + pmv[5]; - planes[2].n[2] = pmv[14] + pmv[6]; - planes[2].d = pmv[15] + pmv[7]; - - // Top: [30-10, 31-11, 32-12, 33-13] - - planes[3].n[0] = pmv[12] - pmv[4]; - planes[3].n[1] = pmv[13] - pmv[5]; - planes[3].n[2] = pmv[14] - pmv[6]; - planes[3].d = pmv[15] - pmv[7]; - - // Far: [30-20, 31-21, 32-22, 33-23] - - planes[5].n[0] = pmv[12] - pmv[8]; - planes[5].n[1] = pmv[13] - pmv[9]; - planes[5].n[2] = pmv[14] - pmv[10]; - planes[5].d = pmv[15] - pmv[11]; - - // Near: [30+20, 31+21, 32+22, 33+23] - - planes[4].n[0] = pmv[12] + pmv[8]; - planes[4].n[1] = pmv[13] + pmv[9]; - planes[4].n[2] = pmv[14] + pmv[10]; - planes[4].d = pmv[15] + pmv[11]; - - - for (int i = 0; i < 6; ++i) { - final float[] p_n = planes[i].n; - final double invl = Math.sqrt(p_n[0] * p_n[0] + p_n[1] * p_n[1] + p_n[2] * p_n[2]); - - p_n[0] *= invl; - p_n[1] *= invl; - p_n[2] *= invl; - planes[i].d *= invl; - } - } - + public final boolean isOutside(AABBox box) { + for (int i = 0; i < 6; ++i) { + if (!quickClassify(planes[i], box)) { + // fully outside + return true; + } + } + // We make no attempt to determine whether it's fully inside or not. + return false; + } + public StringBuilder toString(StringBuilder sb) { if( null == sb ) { sb = new StringBuilder(); } - sb.append("Frustum[ P*MV[").append(Platform.NEWLINE); - FloatUtil.matrixToString(sb, "p*mv", null, pmv, 0, 4, 4, false); - sb.append("], Planes[").append(planes[0]).append(", "); + sb.append("Frustum[ Planes[ ").append(planes[0]).append(", "); sb.append(planes[1]).append(", ").append(planes[2]).append(", ").append(planes[3]).append(", ").append(planes[4]).append(", "); - sb.append(planes[5]).append("] ]"); + sb.append(planes[5]).append(" ] ]"); return sb; } |