aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2013-08-26 09:59:47 +0200
committerSven Gothel <[email protected]>2013-08-26 09:59:47 +0200
commite28a3b39e1e8caf3f6cf3bfe82efdaae818a6c7b (patch)
tree92166bb7d9df0829ed45db383181b6f999c95d6d /src/jogl/classes/com/jogamp
parent871c7cac1939e6c7fbcd33aa031b7861f63da6ae (diff)
AudioSink: Fixe type names ; Enhance AudioFormat negotiation ; ALAudioSink adds AL_SOFT_buffer_samples support w/ full AL caps
- Fixe type names: - Remove AudioDataType, we only support PCM here anyways - AudioDataFormat -> AudioFormat / Add 'planar' attribute to distingush packed/planar data type - Validate float types - Enhance AudioFormat negotiation - Add 'isSupported(AudioFormat format)' which _shall_ be used before 'init(..)' to test/negotiate format - Add getMaxSupportedChannels(), which may be used w/ getPreferredFormat() if orig requested format fails via 'isSupported(..)' - 'init(..)' returns boolean only. - ALAudioSink adds AL_SOFT_buffer_samples support w/ full AL caps - Determine whether AL_SOFT_buffer_samples is supported - Use new JOAL ALHelper to convert AudioFormat -> AL-types, which also answers the 'isSupported(..)' query. - Now allows multiple: channles, sample-types, etc.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java169
1 files changed, 120 insertions, 49 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
index 7f477a57d..8751fc816 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java
@@ -39,33 +39,46 @@ public interface AudioSink {
/** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */
public static final int DefaultFrameDuration = 32;
- /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/
+ /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms
- /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/
+ /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms
- /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/
+ /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms
- /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioDataFormat, float, int, int, int)}.*/
+ /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms
- /** Specifies the audio data type. Currently only PCM is supported. */
- public static enum AudioDataType { PCM };
-
/**
- * Specifies the audio data format.
+ * Specifies the linear audio PCM format.
*/
- public static class AudioDataFormat {
- public AudioDataFormat(AudioDataType dataType, int sampleRate, int sampleSize, int channelCount, boolean signed, boolean fixedP, boolean littleEndian) {
- this.dataType = dataType;
+ public static class AudioFormat {
+ /**
+ * @param sampleRate sample rate in Hz (1/s)
+ * @param sampleSize sample size in bits
+ * @param channelCount number of channels
+ * @param signed true if signed number, false for unsigned
+ * @param fixedP true for fixed point value, false for unsigned floating point value with a sampleSize of 32 (float) or 64 (double)
+ * @param planar true for planar data package (each channel in own data buffer), false for packed data channels interleaved in one buffer.
+ * @param littleEndian true for little-endian, false for big endian
+ */
+ public AudioFormat(int sampleRate, int sampleSize, int channelCount, boolean signed, boolean fixedP, boolean planar, boolean littleEndian) {
this.sampleRate = sampleRate;
this.sampleSize = sampleSize;
this.channelCount = channelCount;
this.signed = signed;
this.fixedP = fixedP;
+ this.planar = planar;
this.littleEndian = littleEndian;
+ if( !fixedP ) {
+ if( sampleSize != 32 && sampleSize != 64 ) {
+ throw new IllegalArgumentException("Floating point: sampleSize "+sampleSize+" bits");
+ }
+ if( !signed ) {
+ throw new IllegalArgumentException("Floating point: unsigned");
+ }
+ }
}
- /** Audio data type. */
- public final AudioDataType dataType;
+
/** Sample rate in Hz (1/s). */
public final int sampleRate;
/** Sample size in bits. */
@@ -73,15 +86,25 @@ public interface AudioSink {
/** Number of channels. */
public final int channelCount;
public final boolean signed;
- /** Fixed or floating point values. Floating point 'float' has {@link #sampleSize} 32, 'double' has {@link #sampleSize} 64, */
+ /** Fixed or floating point values. Floating point 'float' has {@link #sampleSize} 32, 'double' has {@link #sampleSize} 64. */
public final boolean fixedP;
+ /** Planar or packed samples. If planar, each channel has their own data buffer. If packed, channel data is interleaved in one buffer. */
+ public final boolean planar;
public final boolean littleEndian;
+
+ //
+ // Time <-> Bytes
+ //
+
/**
* Returns the byte size of the given milliseconds
- * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
+ * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
+ * <p>
+ * Time -> Byte Count
+ * </p>
*/
- public final int getByteSize(int millisecs) {
+ public final int getDurationsByteSize(int millisecs) {
final int bytesPerSample = sampleSize >>> 3; // /8
return millisecs * ( channelCount * bytesPerSample * ( sampleRate / 1000 ) );
}
@@ -89,6 +112,9 @@ public interface AudioSink {
/**
* Returns the duration in milliseconds of the given byte count
* according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}.
+ * <p>
+ * Byte Count -> Time
+ * </p>
*/
public final int getBytesDuration(int byteCount) {
final int bytesPerSample = sampleSize >>> 3; // /8
@@ -96,11 +122,14 @@ public interface AudioSink {
}
/**
- * Returns the duration in milliseconds of the given and sample count per frame and channel
+ * Returns the duration in milliseconds of the given sample count per frame and channel
* according to the {@link #sampleRate}, i.e.
* <pre>
* ( 1000f * sampleCount ) / sampleRate
* </pre>
+ * <p>
+ * Sample Count -> Time
+ * </p>
* @param sampleCount sample count per frame and channel
*/
public final float getSamplesDuration(int sampleCount) {
@@ -116,6 +145,9 @@ public interface AudioSink {
* Note: <code>frameDuration</code> can be derived by <i>sample count per frame and channel</i>
* via {@link #getSamplesDuration(int)}.
* </p>
+ * <p>
+ * Frame Time -> Frame Count
+ * </p>
* @param millisecs time in milliseconds
* @param frameDuration duration per frame in milliseconds.
*/
@@ -130,21 +162,44 @@ public interface AudioSink {
* sampleCount * ( sampleSize / 8 )
* </pre>
* <p>
- * Note: To retrieve the byte size for all channels, you need to pre-multiply <code>sampleCount</code>
- * with {@link #channelCount}.
+ * Note: To retrieve the byte size for all channels,
+ * you need to pre-multiply <code>sampleCount</code> with {@link #channelCount}.
* </p>
+ * <p>
+ * Sample Count -> Byte Count
+ * </p>
* @param sampleCount sample count
*/
- public final int getSamplesByteSize(int sampleCount) {
+ public final int getSamplesByteCount(int sampleCount) {
return sampleCount * ( sampleSize >>> 3 );
}
+ /**
+ * Returns the sample count of given byte count
+ * according to the {@link #sampleSize}, i.e.:
+ * <pre>
+ * ( byteCount * 8 ) / sampleSize
+ * </pre>
+ * <p>
+ * Note: If <code>byteCount</code> covers all channels and you request the sample size per channel,
+ * you need to divide the result by <code>sampleCount</code> by {@link #channelCount}.
+ * </p>
+ * <p>
+ * Byte Count -> Sample Count
+ * </p>
+ * @param sampleCount sample count
+ */
+ public final int getBytesSampleCount(int byteCount) {
+ return ( byteCount << 3 ) / sampleSize;
+ }
+
public String toString() {
- return "AudioDataFormat[type "+dataType+", sampleRate "+sampleRate+", sampleSize "+sampleSize+", channelCount "+channelCount+
- ", signed "+signed+", fixedP "+fixedP+", "+(littleEndian?"little":"big")+"endian]"; }
+ return "AudioDataFormat[sampleRate "+sampleRate+", sampleSize "+sampleSize+", channelCount "+channelCount+
+ ", signed "+signed+", fixedP "+fixedP+", "+(planar?"planar":"packed")+", "+(littleEndian?"little":"big")+"-endian]"; }
}
- /** Default {@link AudioDataFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, littleEndian]. */
- public static final AudioDataFormat DefaultFormat = new AudioDataFormat(AudioDataType.PCM, 44100, 16, 2, true /* signed */, true /* fixed point */, true /* littleEndian */);
+ /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */
+ public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */,
+ true /* fixed point */, false /* planar */, true /* littleEndian */);
public static abstract class AudioFrame extends TimeFrameI {
protected int byteSize;
@@ -227,38 +282,54 @@ public interface AudioSink {
public boolean setVolume(float v);
/**
- * Returns the preferred {@link AudioDataFormat} by this sink.
+ * Returns the preferred {@link AudioFormat} by this sink.
* <p>
- * The preferred format shall reflect this sinks most native format,
+ * The preferred format is guaranteed to be supported
+ * and shall reflect this sinks most native format,
* i.e. best performance w/o data conversion.
* </p>
- * @see #initSink(AudioDataFormat)
+ * <p>
+ * Known {@link #AudioFormat} attributes considered by implementations:
+ * <ul>
+ * <li>ALAudioSink: {@link AudioFormat#sampleRate}.
+ * </ul>
+ * </p>
+ * @see #initSink(AudioFormat)
+ * @see #isSupported(AudioFormat)
+ */
+ public AudioFormat getPreferredFormat();
+
+ /** Return the maximum number of supported channels. */
+ public int getMaxSupportedChannels();
+
+ /**
+ * Returns true if the given format is supported by the sink, otherwise false.
+ * @see #initSink(AudioFormat)
+ * @see #getPreferredFormat()
*/
- public AudioDataFormat getPreferredFormat();
+ public boolean isSupported(AudioFormat format);
/**
* Initializes the sink.
* <p>
- * Implementation shall try to match the given <code>requestedFormat</code> {@link AudioDataFormat}
- * as close as possible, regarding it's capabilities.
+ * Implementation must match the given <code>requestedFormat</code> {@link AudioFormat}.
* </p>
* <p>
- * A user may consider {@link #getPreferredFormat()} and pass this value
- * to utilize best performance and <i>behavior</i>.
- * </p>
- * The {@link #DefaultFormat} <i>should be</i> supported by all implementations.
+ * Caller shall validate <code>requestedFormat</code> via {@link #isSupported(AudioFormat)}
+ * beforehand and try to find a suitable supported one.
+ * {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help.
* </p>
- * @param requestedFormat the requested {@link AudioDataFormat}.
+ * @param requestedFormat the requested {@link AudioFormat}.
* @param frameDuration average or fixed frame duration in milliseconds
* helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue.
* See {@link #DefaultFrameDuration}.
* @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}.
* @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}.
* @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.
- * @return if successful the chosen AudioDataFormat based on the <code>requestedFormat</code> and this sinks capabilities, otherwise <code>null</code>.
+ * @return true if successful, otherwise false
*/
- public AudioDataFormat init(AudioDataFormat requestedFormat, float frameDuration,
- int initialQueueSize, int queueGrowAmount, int queueLimit);
+ public boolean init(AudioFormat requestedFormat, float frameDuration,
+ int initialQueueSize, int queueGrowAmount, int queueLimit);
/**
* Returns true, if {@link #play()} has been requested <i>and</i> the sink is still playing,
@@ -285,7 +356,7 @@ public interface AudioSink {
/**
* Flush all queued buffers, implies {@link #pause()}.
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
* @see #play()
* @see #pause()
@@ -298,17 +369,17 @@ public interface AudioSink {
/**
* Returns the number of allocated buffers as requested by
- * {@link #init(AudioDataFormat, float, int, int, int)}.
+ * {@link #init(AudioFormat, float, int, int, int)}.
*/
public int getFrameCount();
- /** @return the current enqueued frames count since {@link #init(AudioDataFormat, float, int, int, int)}. */
+ /** @return the current enqueued frames count since {@link #init(AudioFormat, float, int, int, int)}. */
public int getEnqueuedFrameCount();
/**
* Returns the current number of frames queued for playing.
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getQueuedFrameCount();
@@ -316,7 +387,7 @@ public interface AudioSink {
/**
* Returns the current number of bytes queued for playing.
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getQueuedByteCount();
@@ -324,7 +395,7 @@ public interface AudioSink {
/**
* Returns the current queued frame time in milliseconds for playing.
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getQueuedTime();
@@ -337,7 +408,7 @@ public interface AudioSink {
/**
* Returns the current number of frames in the sink available for writing.
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
*/
public int getFreeFrameCount();
@@ -345,10 +416,10 @@ public interface AudioSink {
/**
* Enqueue the remaining bytes of the given {@link AudioDataFrame}'s direct ByteBuffer to this sink.
* <p>
- * The data must comply with the chosen {@link AudioDataFormat} as returned by {@link #initSink(AudioDataFormat)}.
+ * The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}.
* </p>
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
* @returns the enqueued internal {@link AudioFrame}, which may differ from the input <code>audioDataFrame</code>.
* @deprecated User shall use {@link #enqueueData(int, ByteBuffer, int)}, which allows implementation
@@ -359,10 +430,10 @@ public interface AudioSink {
/**
* Enqueue <code>byteCount</code> bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink.
* <p>
- * The data must comply with the chosen {@link AudioDataFormat} as returned by {@link #initSink(AudioDataFormat)}.
+ * The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}.
* </p>
* <p>
- * {@link #init(AudioDataFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
* @returns the enqueued internal {@link AudioFrame}.
*/