diff options
author | Sven Gothel <[email protected]> | 2009-03-14 05:20:29 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-14 05:20:29 +0000 |
commit | 9517d52c18bfa93d78e03f4c212757eda421afb6 (patch) | |
tree | 8c1bc95802461520f3477c3c224d285debff4e2c /src/jogl/classes/com/sun/opengl/impl/egl/EGLContext.java | |
parent | 78ff34edd75db5cd7f3055466d992ca7be3a70a6 (diff) |
NEWT window closing:
- New WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY and
WindowListener.windowDestroyNotify() method.
- Removed windowClosed() method for JNI hook
- Added windowDestroyNotify() windowDestroyed(),
where windowDestroyNotify() shall be called by the native implementation
_before_ the window gets shutdown.
The Window.java then sends a WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY event,
and either Window.java or it's owner GLWindow.java issues the destroy()
procedure.
- Added GLEventListener.dispose(GLAutoDrawable),
to allow user application to release GL ressources.
Issued by GLWindow (-> see windowDestroyNotify())
- X11 impl intercepts WM_DELETE_WINDOW, using Atom,
MacosX impl already uses the _before_ method (VERIFY),
and Windows impl uses the WM_CLOSE event (VERIFY).
JOGL2 dispose/destroy ..
- Added GLEventListener.dispose() to GLCanvas and GLJpanel
- GL* toString() rearrangement, assumes it is issued by GLContext(),
which indeed is the core information node.
- Added proper destroy() methods and calls,
to achieve a proper resource release at destruction.
Instrumentizing almost all classes with a destroy() method,
so no release function lookup is necessary.
- misc changes ..
JOGL2 Demos
- Fixed in regards to the above changes
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1867 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/impl/egl/EGLContext.java')
0 files changed, 0 insertions, 0 deletions