diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java')
-rw-r--r-- | src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java new file mode 100644 index 000000000..c06eae383 --- /dev/null +++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java @@ -0,0 +1,212 @@ + +package com.sun.opengl.util.glsl; + +import javax.media.opengl.*; + +import java.util.HashMap; +import java.util.Iterator; +import java.nio.*; +import java.io.PrintStream; + +public class ShaderProgram { + public ShaderProgram() { + id = getNextID(); + } + + public boolean linked() { + return programLinked; + } + + public boolean inUse() { + return programInUse; + } + + public int program() { return shaderProgram; } + + /** + * returns the uniq shader id as an integer + * @see #key() + */ + public int id() { return id.intValue(); } + + /** + * returns the uniq shader id as an Integer + * + * @see #id() + */ + public Integer key() { return id; } + + /** + * Detaches all shader codes and deletes the program. + * Destroys the shader codes as well. + * Calls release(gl, true) + * + * @see #release(GL2ES2, boolean) + */ + public synchronized void destroy(GL2ES2 gl) { + release(gl, true); + } + + /** + * Detaches all shader codes and deletes the program. + * Calls release(gl, false) + * + * @see #release(GL2ES2, boolean) + */ + public synchronized void release(GL2ES2 gl) { + release(gl, false); + } + + /** + * Detaches all shader codes and deletes the program. + * If releaseShaderToo is true, destroys the shader codes as well. + */ + public synchronized void release(GL2ES2 gl, boolean releaseShaderToo) { + glUseProgram(gl, false); + for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { + ShaderCode shaderCode = (ShaderCode) iter.next(); + ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader()); + if(releaseShaderToo) { + shaderCode.destroy(gl); + } + } + shaderMap.clear(); + gl.glDeleteProgram(shaderProgram); + shaderProgram=-1; + } + + // + // ShaderCode handling + // + + /** + * Adds a new shader to a this non running program. + * + * @return false if the program is in use, or the shader already exist, + * otherwise true. + */ + public synchronized boolean add(ShaderCode shaderCode) { + if(shaderMap.containsKey(shaderCode.key())) return false; + shaderMap.put(shaderCode.key(), shaderCode); + return true; + } + + public synchronized ShaderCode getShader(int id) { + return (ShaderCode) shaderMap.get(new Integer(id)); + } + + // + // Program handling + // + + /** + * Replace a shader in a 'running' program. + * Refetches all previously bin/get attribute names + * and resets all attribute data as well + * + * @see getAttribLocation + * @param gl + * @param oldShaderID the to be replace Shader + * @param newShader the new ShaderCode + * @param verboseOut the optional verbose outputstream + * @throws GLException is the program is not linked + * + * @see #glRefetchAttribLocations + * @see #glResetAllVertexAttributes + * @see #glReplaceShader + */ + public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) { + if(!programLinked) throw new GLException("Program is not linked"); + boolean shaderWasInUse = programInUse; + glUseProgram(gl, false); + if(!newShader.compile(gl, verboseOut)) { + return false; + } + if(oldShaderID>=0) { + ShaderCode oldShader = (ShaderCode) shaderMap.remove(new Integer(oldShaderID)); + if(null!=oldShader) { + ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader()); + } + } + add(newShader); + + ShaderUtil.attachShader(gl, shaderProgram, newShader.shader()); + gl.glLinkProgram(shaderProgram); + if ( ! ShaderUtil.isProgramValid(gl, shaderProgram, System.err) ) { + return false; + } + + if(shaderWasInUse) { + glUseProgram(gl, true); + } + return true; + } + + public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) { + if(programLinked) throw new GLException("Program is already linked"); + + if(0>shaderProgram) { + shaderProgram = gl.glCreateProgram(); + } + + for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { + ShaderCode shaderCode = (ShaderCode) iter.next(); + if(!shaderCode.compile(gl, verboseOut)) { + return false; + } + ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader()); + } + + // Link the program + gl.glLinkProgram(shaderProgram); + + programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err); + + return programLinked; + } + + public boolean equals(Object obj) { + if(this==obj) return true; + if(obj instanceof ShaderCode) { + return id()==((ShaderCode)obj).id(); + } + return false; + } + public int hashCode() { + return id.intValue(); + } + public String toString() { + StringBuffer buf = new StringBuffer(); + buf.append("ShaderProgram[id="+id); + buf.append(", linked="+programLinked+", inUse="+programInUse+", program: "+shaderProgram+", ["); + for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { + buf.append((ShaderCode) iter.next()); + buf.append(" "); + } + buf.append("]"); + return buf.toString(); + } + + protected synchronized void glUseProgram(GL2ES2 gl, boolean on) { + if(!programLinked) throw new GLException("Program is not linked"); + if(programInUse==on) return; + gl.glUseProgram(on?shaderProgram:0); + programInUse = on; + + //Throwable tX = new Throwable("Info: ShaderProgram.glUseProgram: "+on); + //tX.printStackTrace(); + + } + + protected boolean programLinked = false; + protected boolean programInUse = false; + protected int shaderProgram=-1; + protected HashMap shaderMap = new HashMap(); + protected Integer id = null; + + private static synchronized Integer getNextID() { + return new Integer(nextID++); + } + protected static int nextID = 1; +} + |