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authorSven Gothel <[email protected]>2014-07-07 23:46:19 +0200
committerSven Gothel <[email protected]>2014-07-07 23:46:19 +0200
commit38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 (patch)
tree259024b16429986ab48fd49a9bd2667dad2b85eb /src/jogl/classes/com
parent06fc570f70dc5ccfad7399d8426bdf224c239a5a (diff)
Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java71
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java64
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java40
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java88
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java33
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java37
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java2
9 files changed, 269 insertions, 72 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
index d2e535eaf..3a3568697 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -559,7 +559,7 @@ public final class FloatUtil {
* @param initM if true, given matrix will be initialized w/ identity matrix,
* otherwise only the frustum fields are set.
* @param fovy_rad angle in radians
- * @param aspect
+ * @param aspect aspect ratio width / height
* @param zNear
* @param zFar
* @return given matrix for chaining
@@ -591,7 +591,7 @@ public final class FloatUtil {
*/
public static float[] makePerspective(final float[] m, final int m_offset, final boolean initM,
final FovHVHalves fovhv, final float zNear, final float zFar) {
- final FovHVHalves fovhvTan = fovhv.getInTangents(); // use tangent of half-fov !
+ final FovHVHalves fovhvTan = fovhv.toTangents(); // use tangent of half-fov !
final float top = fovhvTan.top * zNear;
final float bottom = -1.0f * fovhvTan.bottom * zNear;
final float left = -1.0f * fovhvTan.left * zNear;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
index 786d146e6..26ed57009 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
@@ -69,26 +69,87 @@ public final class FovHVHalves {
/**
* Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using:
* <pre>
- final float halfHorizFovTan = (float)Math.tan(horizontalFov/2f);
- final float halfVertFovTan = (float)Math.tan(verticalFov/2f);
+ halfHorizFovTan = tan( horizontalFov / 2f );
+ halfVertFovTan = tan( verticalFov / 2f );
* </pre>
* @param horizontalFov whole horizontal FOV in radians
* @param verticalFov whole vertical FOV in radians
*/
- public static FovHVHalves createByRadians(final float horizontalFov, final float verticalFov) {
+ public static FovHVHalves byRadians(final float horizontalFov, final float verticalFov) {
final float halfHorizFovTan = FloatUtil.tan(horizontalFov/2f);
final float halfVertFovTan = FloatUtil.tan(verticalFov/2f);
return new FovHVHalves(halfHorizFovTan, halfHorizFovTan, halfVertFovTan, halfVertFovTan, true);
}
/**
- * Returns this instance values <i>in tangent</i> values.
+ * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using:
+ * <pre>
+ top = bottom = tan( verticalFov / 2f );
+ left = right = aspect * top;
+ * </pre>
+ *
+ * @param verticalFov vertical FOV in radians
+ * @param aspect aspect ration width / height
+ */
+ public static FovHVHalves byFovyRadianAndAspect(final float verticalFov, final float aspect) {
+ final float halfVertFovTan = FloatUtil.tan(verticalFov/2f);
+ final float halfHorizFovTan = aspect * halfVertFovTan;
+ return new FovHVHalves(halfHorizFovTan, halfHorizFovTan,
+ halfVertFovTan, halfVertFovTan, true);
+ }
+
+ /**
+ * Returns a custom symmetry {@link FovHVHalves} instance in tangents, using:
+ * <pre>
+ left = tan( horizontalFov * horizCenterFromLeft )
+ right = tan( horizontalFov * ( 1f - horizCenterFromLeft ) )
+ top = tan( verticalFov * vertCenterFromTop )
+ bottom = tan( verticalFov * (1f - vertCenterFromTop ) )
+ * </pre>
+ * @param horizontalFov whole horizontal FOV in radians
+ * @param horizCenterFromLeft horizontal center from left in [0..1]
+ * @param verticalFov whole vertical FOV in radians
+ * @param vertCenterFromTop vertical center from top in [0..1]
+ */
+ public static FovHVHalves byRadians(final float horizontalFov, final float horizCenterFromLeft,
+ final float verticalFov, final float vertCenterFromTop) {
+ return new FovHVHalves(FloatUtil.tan(horizontalFov * horizCenterFromLeft),
+ FloatUtil.tan(horizontalFov * ( 1f - horizCenterFromLeft )),
+ FloatUtil.tan(verticalFov * vertCenterFromTop),
+ FloatUtil.tan(verticalFov * (1f - vertCenterFromTop )),
+ true);
+ }
+
+ /**
+ * Returns a custom symmetry {@link FovHVHalves} instance in tangents,
+ * via computing the <code>horizontalFov</code> using:
+ * <pre>
+ halfVertFovTan = tan( verticalFov / 2f );
+ halfHorizFovTan = aspect * halfVertFovTan;
+ horizontalFov = atan( halfHorizFovTan ) * 2f;
+ return {@link #byRadians(float, float, float, float) byRadians}(horizontalFov, horizCenterFromLeft, verticalFov, vertCenterFromTop)
+ * </pre>
+ * @param verticalFov whole vertical FOV in radians
+ * @param vertCenterFromTop vertical center from top in [0..1]
+ * @param aspect aspect ration width / height
+ * @param horizCenterFromLeft horizontal center from left in [0..1]
+ */
+ public static FovHVHalves byFovyRadianAndAspect(final float verticalFov, final float vertCenterFromTop,
+ final float aspect, final float horizCenterFromLeft) {
+ final float halfVertFovTan = FloatUtil.tan(verticalFov/2f);
+ final float halfHorizFovTan = aspect * halfVertFovTan;
+ final float horizontalFov = FloatUtil.atan(halfHorizFovTan) * 2f;
+ return byRadians(horizontalFov, horizCenterFromLeft, verticalFov, vertCenterFromTop);
+ }
+
+ /**
+ * Returns this instance <i>in tangent</i> values.
* <p>
* If this instance is {@link #inTangents} already, method returns this instance,
* otherwise a newly created instance w/ converted values to tangent.
* </p>
*/
- public final FovHVHalves getInTangents() {
+ public final FovHVHalves toTangents() {
if( inTangents ) {
return this;
} else {
diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
index c11c2bd2b..36222cf4a 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
@@ -393,7 +393,7 @@ public final class VectorUtil {
}
/**
- * Scales a vector by param using given result float[]
+ * Scales a vector by param using given result float[], result = vector * scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
* @param scale single scale constant for all vector components
@@ -406,7 +406,7 @@ public final class VectorUtil {
}
/**
- * Scales a vector by param using given result float[]
+ * Scales a vector by param using given result float[], result = vector * scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
* @param scale single scale constant for all vector components
@@ -420,7 +420,7 @@ public final class VectorUtil {
}
/**
- * Scales a vector by param using given result float[]
+ * Scales a vector by param using given result float[], result = vector * scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
* @param scale 3 component scale constant for each vector component
@@ -435,7 +435,7 @@ public final class VectorUtil {
}
/**
- * Scales a vector by param using given result float[]
+ * Scales a vector by param using given result float[], result = vector * scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
* @param scale 2 component scale constant for each vector component
@@ -449,6 +449,62 @@ public final class VectorUtil {
}
/**
+ * Divides a vector by param using given result float[], result = vector / scale
+ * @param result vector for the result, may be vector (in-place)
+ * @param vector input vector
+ * @param scale single scale constant for all vector components
+ * @return result vector for chaining
+ */
+ public static float[] divVec2(final float[] result, final float[] vector, final float scale) {
+ result[0] = vector[0] / scale;
+ result[1] = vector[1] / scale;
+ return result;
+ }
+
+ /**
+ * Divides a vector by param using given result float[], result = vector / scale
+ * @param result vector for the result, may be vector (in-place)
+ * @param vector input vector
+ * @param scale single scale constant for all vector components
+ * @return result vector for chaining
+ */
+ public static float[] divVec3(final float[] result, final float[] vector, final float scale) {
+ result[0] = vector[0] / scale;
+ result[1] = vector[1] / scale;
+ result[2] = vector[2] / scale;
+ return result;
+ }
+
+ /**
+ * Divides a vector by param using given result float[], result = vector / scale
+ * @param result vector for the result, may be vector (in-place)
+ * @param vector input vector
+ * @param scale 3 component scale constant for each vector component
+ * @return result vector for chaining
+ */
+ public static float[] divVec3(final float[] result, final float[] vector, final float[] scale)
+ {
+ result[0] = vector[0] / scale[0];
+ result[1] = vector[1] / scale[1];
+ result[2] = vector[2] / scale[2];
+ return result;
+ }
+
+ /**
+ * Divides a vector by param using given result float[], result = vector / scale
+ * @param result vector for the result, may be vector (in-place)
+ * @param vector input vector
+ * @param scale 2 component scale constant for each vector component
+ * @return result vector for chaining
+ */
+ public static float[] divVec2(final float[] result, final float[] vector, final float[] scale)
+ {
+ result[0] = vector[0] / scale[0];
+ result[1] = vector[1] / scale[1];
+ return result;
+ }
+
+ /**
* Adds two vectors, result = v1 + v2
* @param result float[2] result vector, may be either v1 or v2 (in-place)
* @param v1 vector 1
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 289183b8e..11acb0c58 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -673,7 +673,7 @@ public final class PMVMatrix implements GLMatrixFunc {
* {@link #glMultMatrixf(FloatBuffer) Multiply} the {@link #glGetMatrixMode() current matrix} with the perspective/frustum matrix.
*
* @param fovy_deg fov angle in degrees
- * @param aspect aspect ratio
+ * @param aspect aspect ratio width / height
* @param zNear
* @param zFar
*/
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
index 9f9ebdf2a..dfb676456 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java
@@ -58,7 +58,6 @@ public class StereoClientRenderer implements GLEventListener {
private final FBObject[] fbos;
private final int magFilter;
private final int minFilter;
- private final boolean usePostprocessing;
private int numSamples;
private final TextureAttachment[] fboTexs;
@@ -71,7 +70,6 @@ public class StereoClientRenderer implements GLEventListener {
}
this.helper = new GLDrawableHelper();
this.deviceRenderer = deviceRenderer;
- this.usePostprocessing = deviceRenderer.ppRequired() || deviceRenderer.usesSideBySideStereo() && fboCount > 1;
this.ownsDevice = ownsDevice;
this.magFilter = magFilter;
this.minFilter = minFilter;
@@ -179,26 +177,31 @@ public class StereoClientRenderer implements GLEventListener {
final int fboCount = fbos.length;
final int displayRepeatFlags;
- if( 1 == fboCount ) {
+ if( 1 >= fboCount ) {
displayRepeatFlags = CustomGLEventListener.DISPLAY_DONTCLEAR;
} else {
displayRepeatFlags = 0;
}
+ final int[] eyeOrder = deviceRenderer.getDevice().getEyeRenderOrder();
+ final int eyeCount = eyeOrder.length;
+
// Update eye pos upfront to have same (almost) results
- deviceRenderer.updateEyePose(0);
- deviceRenderer.updateEyePose(1);
+ for(int eyeNum=0; eyeNum<eyeCount; eyeNum++) {
+ deviceRenderer.updateEyePose(eyeNum);
+ }
if( 1 == fboCount ) {
fbos[0].bind(gl);
}
- for(int eyeNum=0; eyeNum<2; eyeNum++) {
+ for(int eyeNum=0; eyeNum<eyeCount; eyeNum++) {
+ final int eyeName = eyeOrder[eyeNum];
if( 1 < fboCount ) {
- fbos[eyeNum].bind(gl);
+ fbos[eyeName].bind(gl);
}
- final StereoDeviceRenderer.Eye eye = deviceRenderer.getEye(eyeNum);
+ final StereoDeviceRenderer.Eye eye = deviceRenderer.getEye(eyeName);
final RectangleImmutable viewport = eye.getViewport();
gl.glViewport(viewport.getX(), viewport.getY(), viewport.getWidth(), viewport.getHeight());
@@ -213,28 +216,31 @@ public class StereoClientRenderer implements GLEventListener {
helper.runForAllGLEventListener(drawable, reshapeDisplayAction);
if( 1 < fboCount ) {
- fbos[eyeNum].unbind(gl);
+ fbos[eyeName].unbind(gl);
}
}
+
if( 1 == fboCount ) {
fbos[0].unbind(gl);
}
// restore viewport
gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
- if( usePostprocessing ) {
+ if( deviceRenderer.ppAvailable() ) {
deviceRenderer.ppBegin(gl);
if( 1 == fboCount ) {
fbos[0].use(gl, fboTexs[0]);
- deviceRenderer.ppBothEyes(gl);
+ for(int eyeNum=0; eyeNum<eyeCount; eyeNum++) {
+ deviceRenderer.ppOneEye(gl, eyeOrder[eyeNum]);
+ }
fbos[0].unuse(gl);
} else {
- fbos[0].use(gl, fboTexs[0]);
- deviceRenderer.ppOneEye(gl, 0);
- fbos[0].unuse(gl);
- fbos[1].use(gl, fboTexs[1]);
- deviceRenderer.ppOneEye(gl, 1);
- fbos[1].unuse(gl);
+ for(int eyeNum=0; eyeNum<eyeCount; eyeNum++) {
+ final int eyeName = eyeOrder[eyeNum];
+ fbos[eyeName].use(gl, fboTexs[eyeName]);
+ deviceRenderer.ppOneEye(gl, eyeName);
+ fbos[eyeName].unuse(gl);
+ }
}
deviceRenderer.ppEnd(gl);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
index e5c0e3646..2091d0843 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
@@ -39,14 +39,12 @@ import com.jogamp.opengl.math.FovHVHalves;
*/
public interface StereoDevice {
public static final boolean DEBUG = Debug.debug("StereoDevice");
+ public static final boolean DUMP_DATA = Debug.isPropertyDefined("jogl.debug.StereoDevice.DumpData", true);
- /**
- * Default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}.
- * <p>
- * Default offset is 1.6f <i>up</i> and 5.0f <i>away</i>.
- * </p>
- */
- public static final float[] DEFAULT_EYE_POSITION_OFFSET = { 0.0f, 1.6f, -5.0f };
+ /** Merely a class providing a type-tag for extensions */
+ public static class Config {
+ // NOP
+ }
/** Disposes this {@link StereoDevice}. */
public void dispose();
@@ -66,7 +64,25 @@ public interface StereoDevice {
public DimensionImmutable getSurfaceSize();
/**
- * Returns the device default {@link FovHVHalves} per eye.
+ * Return the device default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}.
+ * <p>
+ * Result is an array of float values for
+ * <ul>
+ * <li><i>right</i> (positive)</li>
+ * <li><i>up</i> (positive)</li>
+ * <li><i>forward</i> (negative)</li>
+ * </ul>
+ * </p>
+ * @return
+ */
+ public float[] getDefaultEyePositionOffset();
+
+ /**
+ * Returns the device default {@link FovHVHalves} for all supported eyes
+ * in natural order, i.e. left and right if supported.
+ * <p>
+ * Monoscopic devices return an array length of one, without the value for the right-eye!
+ * </p>
*/
public FovHVHalves[] getDefaultFOV();
@@ -77,12 +93,60 @@ public interface StereoDevice {
public boolean getSensorsStarted();
/**
+ * Returns an array of the preferred eye rendering order.
+ * The array length reflects the supported eye count.
+ * <p>
+ * Monoscopic devices only support one eye, where stereoscopic device two eyes.
+ * </p>
+ */
+ public int[] getEyeRenderOrder();
+
+ /**
+ * Returns the supported distortion compensation by the {@link StereoDeviceRenderer},
+ * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}, etc.
+ * @see StereoDeviceRenderer#getDistortionBits()
+ * @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
+ * @see #getRecommendedDistortionBits()
+ * @see #getMinimumDistortionBits()
+ */
+ public int getSupportedDistortionBits();
+
+ /**
+ * Returns the recommended distortion compensation bits for the {@link StereoDeviceRenderer},
+ * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}
+ * {@link StereoDeviceRenderer#DISTORTION_VIGNETTE}.
+ * <p>
+ * User shall use the recommended distortion compensation to achieve a distortion free view.
+ * </p>
+ * @see StereoDeviceRenderer#getDistortionBits()
+ * @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
+ * @see #getSupportedDistortionBits()
+ * @see #getMinimumDistortionBits()
+ */
+ public int getRecommendedDistortionBits();
+
+ /**
+ * Returns the minimum distortion compensation bits as required by the {@link StereoDeviceRenderer},
+ * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL} in case the stereoscopic display uses [a]spherical lenses.
+ * <p>
+ * Minimum distortion compensation bits are being enforced by the {@link StereoDeviceRenderer}.
+ * </p>
+ * @see #getSupportedDistortionBits()
+ * @see #getRecommendedDistortionBits()
+ * @see StereoDeviceRenderer#getDistortionBits()
+ * @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
+ */
+ public int getMinimumDistortionBits();
+
+ /**
* Create a new {@link StereoDeviceRenderer} instance.
*
- * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc.
- * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppRequired()}
- * @param eyePositionOffset eye position offset, e.g. {@link #DEFAULT_EYE_POSITION_OFFSET}.
- * @param eyeFov FovHVHalves[2] field-of-view per eye
+ * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc,
+ * see {@link #getRecommendedDistortionBits()}.
+ * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppAvailable()}
+ * @param eyePositionOffset eye position offset, e.g. {@link #getDefaultEyePositionOffset()}.
+ * @param eyeFov FovHVHalves[] field-of-view per eye, e.g. {@link #getDefaultFOV()}. May contain only one value for monoscopic devices,
+ * see {@link #getEyeRenderOrder()}.
* @param pixelsPerDisplayPixel
* @param textureUnit
* @return
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java
index d9054ce28..46ce82f03 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java
@@ -31,26 +31,43 @@ import com.jogamp.common.util.ReflectionUtil;
/**
* Platform agnostic {@link StereoDevice} factory.
+ * <p>
+ * To implement a new {@link StereoDevice}, the following interfaces/classes must be implemented:
+ * <ul>
+ * <li>{@link StereoDeviceFactory}</li>
+ * <li>{@link StereoDevice}</li>
+ * <li>{@link StereoDeviceRenderer}</li>
+ * </ul>
+ * </p>
*/
public abstract class StereoDeviceFactory {
private static final String OVRStereoDeviceClazzName = "jogamp.opengl.oculusvr.OVRStereoDeviceFactory";
- private static final Object[] ctorArgs;
+ private static final String GenericStereoDeviceClazzName = "jogamp.opengl.util.stereo.GenericStereoDeviceFactory";
private static final String isAvailableMethodName = "isAvailable";
- static {
- ctorArgs = new Object[6];
- ctorArgs[0] = null;
+ public static enum DeviceType { Default, Generic, OculusVR };
- }
public static StereoDeviceFactory createDefaultFactory() {
final ClassLoader cl = StereoDeviceFactory.class.getClassLoader();
- final StereoDeviceFactory sink = createFactory(cl, OVRStereoDeviceClazzName);
+ StereoDeviceFactory sink = createFactory(cl, OVRStereoDeviceClazzName);
if( null == sink ) {
- // sink = create(cl, ANYOTHERCLAZZNAME);
+ sink = createFactory(cl, GenericStereoDeviceClazzName);
}
return sink;
}
+ public static StereoDeviceFactory createFactory(final DeviceType type) {
+ final String className;
+ switch( type ) {
+ case Default: return createDefaultFactory();
+ case Generic: className = GenericStereoDeviceClazzName; break;
+ case OculusVR: className = OVRStereoDeviceClazzName; break;
+ default: throw new InternalError("XXX");
+ }
+ final ClassLoader cl = StereoDeviceFactory.class.getClassLoader();
+ return createFactory(cl, className);
+ }
+
public static StereoDeviceFactory createFactory(final ClassLoader cl, final String implName) {
try {
if(((Boolean)ReflectionUtil.callStaticMethod(implName, isAvailableMethodName, null, null, cl)).booleanValue()) {
@@ -60,5 +77,5 @@ public abstract class StereoDeviceFactory {
return null;
}
- public abstract StereoDevice createDevice(final int deviceIndex, final boolean verbose);
+ public abstract StereoDevice createDevice(final int deviceIndex, final StereoDevice.Config config, final boolean verbose);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
index fd94f6bc3..1805b71bc 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
@@ -41,13 +41,13 @@ import javax.media.opengl.GL;
* <li>device.{@link #beginFrame(GL)}</li>
* <li>For both eyes:<ul>
* <li>device.{@link #updateEyePose(int)}</li>
- * <li>if device.{@link #ppRequired()}: Set the render target, e.g. FBO</li>
+ * <li>if device.{@link #ppAvailable()}: Set the render target, e.g. FBO</li>
* <li>Set the viewport using {@link Eye#getViewport()}</li>
* <li>{@link StereoGLEventListener#reshapeForEye(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream.reshapeEye(..)}</li>
* <li>{@link StereoGLEventListener#display(javax.media.opengl.GLAutoDrawable, int) upstream.display(..)}.</li>
* </ul></li>
* <li>Reset the viewport</li>
- * <li>If device.{@link #ppRequired()}:<ul>
+ * <li>If device.{@link #ppAvailable()}:<ul>
* <li>device.{@link #ppBegin(GL)}</li>
* <li>Use render target, e.g. FBO's texture</li>
* <li>device.{@link #ppBothEyes(GL)} or device.{@link #ppOneEye(GL, int)} for both eyes</li>
@@ -116,10 +116,10 @@ public interface StereoDeviceRenderer {
public EyePose updateEyePose(final int eyeNum);
/**
- * Returns distortion compensation bits, e.g. {@link #DISTORTION_BARREL},
+ * Returns used distortion compensation bits, e.g. {@link #DISTORTION_BARREL},
* in case the stereoscopic display requires such, i.e. in case lenses are utilized.
* <p>
- * Distortion requires {@link #ppRequired() post-processing}.
+ * Distortion requires {@link #ppAvailable() post-processing}.
* </p>
*/
public int getDistortionBits();
@@ -133,7 +133,7 @@ public interface StereoDeviceRenderer {
* </p>
* <p>
* Either the renderer presents the images <i>side-by-side</i> according to the {@link Eye#getViewport() eye's viewport},
- * or {@link #ppRequired() post-processing} is utilized to merge {@link #getTextureCount() textures}
+ * or {@link #ppAvailable() post-processing} is utilized to merge {@link #getTextureCount() textures}
* to a <i>side-by-side</i> configuration.
* </p>
*/
@@ -156,7 +156,7 @@ public interface StereoDeviceRenderer {
public DimensionImmutable getTotalSurfaceSize();
/**
- * Returns the used texture-image count for post-processing, see {@link #ppRequired()}.
+ * Returns the used texture-image count for post-processing, see {@link #ppAvailable()}.
* <p>
* In case the renderer does not support multiple textures for post-processing,
* or no post-processing at all, method returns zero despite the request
@@ -165,7 +165,7 @@ public interface StereoDeviceRenderer {
*/
public int getTextureCount();
- /** Returns the desired texture-image unit for post-processing, see {@link #ppRequired()}. */
+ /** Returns the desired texture-image unit for post-processing, see {@link #ppAvailable()}. */
public int getTextureUnit();
/** Initialize OpenGL related resources */
@@ -181,13 +181,12 @@ public interface StereoDeviceRenderer {
public void endFrame(final GL gl);
/**
- * Returns <code>true</code> if stereoscopic post-processing is required,
+ * Returns <code>true</code> if stereoscopic post-processing is required and available,
* otherwise <code>false</code>.
* <p>
- * Stereoscopic post-processing is usually required if:
+ * Stereoscopic post-processing is available if:
* <ul>
- * <li>one of the <i>distortion</i> modes are set, i.e. {@link #usesBarrelDistortion()}</li>
- * <li>texture-images are being used, see {@link #getTextureCount()}</li>
+ * <li>one of the <i>distortion</i> bits are set, see {@link #getDistortionBits()}</li>
* </ul>
* </p>
* <p>
@@ -195,15 +194,15 @@ public interface StereoDeviceRenderer {
* the following post-processing methods must be called to before {@link #endFrame()}:
* <ul>
* <li>{@link #ppBegin(GL)}</li>
- * <li>{@link #ppBothEyes(GL)} or {@link #ppOneEye(GL, int)} for both eyes</li>
+ * <li>{@link #ppOneEye(GL, int)} for both eyes</li>
* <li>{@link #ppEnd(GL)}</li>
* </ul>
* </p>
*/
- public boolean ppRequired();
+ public boolean ppAvailable();
/**
- * Begin stereoscopic post-processing, see {@link #ppRequired()}.
+ * Begin stereoscopic post-processing, see {@link #ppAvailable()}.
* <p>
* {@link #updateEyePose(int)} for both eyes must be called upfront
* when rendering upstream {@link StereoGLEventListener}.
@@ -214,20 +213,14 @@ public interface StereoDeviceRenderer {
public void ppBegin(final GL gl);
/**
- * Performs stereoscopic post-processing for both eyes, see {@link #ppRequired()}.
- * @param gl
- */
- public void ppBothEyes(final GL gl);
-
- /**
- * Performs stereoscopic post-processing for one eye, see {@link #ppRequired()}.
+ * Performs stereoscopic post-processing for one eye, see {@link #ppAvailable()}.
* @param gl
* @param eyeNum
*/
public void ppOneEye(final GL gl, final int eyeNum);
/**
- * End stereoscopic post-processing, see {@link #ppRequired()}.
+ * End stereoscopic post-processing, see {@link #ppAvailable()}.
* @param gl
*/
public void ppEnd(final GL gl);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java
index 280d99233..3031013b8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java
@@ -50,7 +50,7 @@ public class StereoUtil {
final StringBuilder sb = new StringBuilder();
if( usesBarrelDistortion(distortionBits) ) {
if( appendComma ) { sb.append(", "); };
- sb.append("barrell"); appendComma=true;
+ sb.append("barrel"); appendComma=true;
}
if( usesVignetteDistortion(distortionBits) ) {
if( appendComma ) { sb.append(", "); };