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authorSven Göthel <[email protected]>2024-04-25 03:20:14 +0200
committerSven Göthel <[email protected]>2024-04-25 03:20:14 +0200
commit78f6de75d2645a8cc0c6df0f1f2d01d81645f3de (patch)
tree73ebd76a6f39f8cd61f550504307023986d00295 /src/jogl/classes/com
parent8bb2f6dec8ab731b07387b947715fa1959c680e4 (diff)
FloatUtil: Add IEC559_SIGN_BIT; Align API doc and implementation w/ native jaulib, i.e. drop 0==epsilon case for performance
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/math/FloatUtil.java63
-rw-r--r--src/jogl/classes/com/jogamp/math/geom/AABBox.java2
2 files changed, 41 insertions, 24 deletions
diff --git a/src/jogl/classes/com/jogamp/math/FloatUtil.java b/src/jogl/classes/com/jogamp/math/FloatUtil.java
index 4ca706457..b8eebf0b3 100644
--- a/src/jogl/classes/com/jogamp/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/math/FloatUtil.java
@@ -1278,7 +1278,7 @@ public final class FloatUtil {
* @param aOffset offset to <code>a</code>'s current position
* @param rows
* @param columns
- * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @param rowMajorOrder if true floats are laid out in row-major-order, otherwise column-major-order (OpenGL)
* @return matrix string representation
*/
public static StringBuilder matrixToString(StringBuilder sb, final String rowPrefix, final String f,
@@ -1410,8 +1410,12 @@ public final class FloatUtil {
*/
public static final float INV_DEVIANCE = 1.0E-5f; // FloatUtil.EPSILON == 1.1920929E-7f; double ALLOWED_DEVIANCE: 1.0E-8f
+ /** Signed bit 31 of IEEE 754 (IEC 559) single float-point bit layout, i.e. `0x80000000`. */
+ public static final int IEC559_SIGN_BIT = 1 << 31; // 0x80000000;
+
/**
- * Return true if both values are equal w/o regarding an epsilon.
+ * Returns true if both values are equal
+ * disregarding {@link EPSILON} but considering {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
* Implementation considers following corner cases:
* <ul>
@@ -1428,10 +1432,10 @@ public final class FloatUtil {
}
/**
- * Returns true if both values are equal, i.e. their absolute delta < {@code epsilon} if 0 != {@code epsilon},
- * otherwise == {@code 0}.
+ * Returns true if both values are equal, i.e. their absolute delta < {@code epsilon},
+ * considering {@code epsilon} and {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
- * {@code epsilon} is allowed to be {@code 0}.
+ * {@code epsilon} must be > 0.
* </p>
* <p>
* Implementation considers following corner cases:
@@ -1444,8 +1448,7 @@ public final class FloatUtil {
* @see #EPSILON
*/
public static boolean isEqual(final float a, final float b, final float epsilon) {
- if( 0 == epsilon && Math.abs(a - b) == 0 ||
- 0 != epsilon && Math.abs(a - b) < epsilon ) {
+ if( Math.abs(a - b) < epsilon ) {
return true;
} else {
// Values are equal (Inf, Nan .. )
@@ -1454,7 +1457,8 @@ public final class FloatUtil {
}
/**
- * Returns true if both values are equal, i.e. their absolute delta < {@link #EPSILON}.
+ * Returns true if both values are equal, i.e. their absolute delta < {@link #EPSILON},
+ * considering {@link EPSILON} and {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
* Implementation considers following corner cases:
* <ul>
@@ -1475,7 +1479,8 @@ public final class FloatUtil {
}
/**
- * Returns true if both values are equal, i.e. their absolute delta < {@link #EPSILON}.
+ * Returns true if both values are equal, i.e. their absolute delta < {@link #EPSILON},
+ * considering {@link EPSILON} but disregarding {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
* Implementation does not consider corner cases like {@link #isEqual(float, float, float)}.
* </p>
@@ -1486,7 +1491,8 @@ public final class FloatUtil {
}
/**
- * Returns true if both values are equal w/o regarding an epsilon.
+ * Returns {@code -1}, {@code 0} or {@code 1} if {@code a} is less, equal or greater than {@code b},
+ * disregarding epsilon but considering {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
* Implementation considers following corner cases:
* <ul>
@@ -1519,9 +1525,9 @@ public final class FloatUtil {
/**
* Returns {@code -1}, {@code 0} or {@code 1} if {@code a} is less, equal or greater than {@code b},
- * taking {@code epsilon} into account for equality.
+ * considering epsilon and {@code NaN}, {@code -Inf} and {@code +Inf}.
* <p>
- * {@code epsilon} is allowed to be {@code 0}.
+ * {@code epsilon} must be > 0.
* </p>
* <p>
* Implementation considers following corner cases:
@@ -1536,8 +1542,7 @@ public final class FloatUtil {
* @see #EPSILON
*/
public static int compare(final float a, final float b, final float epsilon) {
- if( 0 == epsilon && Math.abs(a - b) == 0 ||
- 0 != epsilon && Math.abs(a - b) < epsilon ) {
+ if( Math.abs(a - b) < epsilon ) {
return 0;
} else {
return compare(a, b);
@@ -1545,21 +1550,16 @@ public final class FloatUtil {
}
/**
- * Returns true if value is zero, i.e. it's absolute value < {@code epsilon} if 0 != {@code epsilon},
- * otherwise {@code 0 == a}.
+ * Returns true if value is zero, i.e. it's absolute value < {@code epsilon}.
* <p>
- * {@code epsilon} is allowed to be {@code 0}.
+ * {@code epsilon} must be > 0.
* </p>
- * <pre>
- * return 0 == epsilon && 0 == a || 0 != epsilon && Math.abs(a) < epsilon
- * </pre>
* @param a value to test
- * @param epsilon optional positive epsilon value, maybe {@code 0}
+ * @param epsilon optional positive epsilon value, must be > 0
* @see #EPSILON
*/
public static boolean isZero(final float a, final float epsilon) {
- return 0 == epsilon && a == 0 ||
- 0 != epsilon && Math.abs(a) < epsilon;
+ return Math.abs(a) < epsilon;
}
/**
@@ -1571,6 +1571,23 @@ public final class FloatUtil {
}
/**
+ * Returns true if value is zero,
+ * disregarding {@link EPSILON} but considering {@code NaN}, {@code -Inf} and {@code +Inf}.
+ * <p>
+ * Implementation considers following corner cases:
+ * <ul>
+ * <li>NaN == NaN</li>
+ * <li>+Inf == +Inf</li>
+ * <li>-Inf == -Inf</li>
+ * </ul>
+ * </p>
+ */
+ public static boolean isZeroRaw(final float a) {
+ // Values are equal (Inf, Nan .. )
+ return ( Float.floatToIntBits(a) & ~IEC559_SIGN_BIT ) == 0;
+ }
+
+ /**
* Invokes {@link Math#abs(float)}
* @param a float to process
* @return absolute value of {@code a}
diff --git a/src/jogl/classes/com/jogamp/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/math/geom/AABBox.java
index 9d6153b7a..2456d6f4b 100644
--- a/src/jogl/classes/com/jogamp/math/geom/AABBox.java
+++ b/src/jogl/classes/com/jogamp/math/geom/AABBox.java
@@ -661,7 +661,7 @@ public class AABBox {
if( !assumeIntersection ) {
// Check final candidate actually inside box
- if( 0 != ( Float.floatToIntBits(maxT[whichPlane]) & 0x80000000 ) ) {
+ if( 0 != ( Float.floatToIntBits(maxT[whichPlane]) & FloatUtil.IEC559_SIGN_BIT ) ) {
return null;
}