diff options
author | Kenneth Russel <[email protected]> | 2009-03-19 00:32:21 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-03-19 00:32:21 +0000 |
commit | c4cd0db6b9865c97245921d2824bcc4c1541e615 (patch) | |
tree | 6f9df4a383767992fa9ec36d820630bfabedf75a /src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java | |
parent | 23d13ee00ebdf7052299fc65af6f50e43d673e67 (diff) |
Movement of Capabilities class and chooseCapabilities functionality
into NativeWindowFactory introduced an undesirable dependence between
the windowing toolkit, which can be replaced via NativeWindowFactory,
and the library which implements the selection algorithm, for example
OpenGL. This would prevent, for example, an easy SWT port of JOGL.
To fix this, refactored chooseCapabilities into new
GraphicsConfigurationFactory, the default implementation of which is
currently a no-op on X11 platforms, and which is provided by JOGL in a
toolkit-agnostic manner via GLX. Refactored OpenGL portions of
Capabilities class back into GLCapabilities. Reintroduced
GLCapabilitiesChooser interface for compatibility and to avoid having
to import javax.media.nativewindow classes in most user code.
Fixed problem in GLProfile where failures to load native libraries
were being squelched. Reorganized build to have all outputs under
build/ directory.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java b/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java new file mode 100644 index 000000000..782d041a5 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java @@ -0,0 +1,239 @@ +/* + * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.nativewindow.Capabilities; +import javax.media.nativewindow.NativeWindowException; + +/** <P> The default implementation of the {@link + GLCapabilitiesChooser} interface, which provides consistent visual + selection behavior across platforms. The precise algorithm is + deliberately left loosely specified. Some properties are: </P> + + <UL> + + <LI> As long as there is at least one available non-null + GLCapabilities which matches the "stereo" option, will return a + valid index. + + <LI> Attempts to match as closely as possible the given + GLCapabilities, but will select one with fewer capabilities (i.e., + lower color depth) if necessary. + + <LI> Prefers hardware-accelerated visuals to + non-hardware-accelerated. + + <LI> If there is no exact match, prefers a more-capable visual to + a less-capable one. + + <LI> If there is more than one exact match, chooses an arbitrary + one. + + <LI> May select the opposite of a double- or single-buffered + visual (based on the user's request) in dire situations. + + <LI> Color depth (including alpha) mismatches are weighted higher + than depth buffer mismatches, which are in turn weighted higher + than accumulation buffer (including alpha) and stencil buffer + depth mismatches. + + <LI> If a valid windowSystemRecommendedChoice parameter is + supplied, chooses that instead of using the cross-platform code. + + </UL> +*/ + +public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { + private static final boolean DEBUG = false; // FIXME: Debug.debug("DefaultGLCapabilitiesChooser"); + + public int chooseCapabilities(Capabilities desired, + Capabilities[] available, + int windowSystemRecommendedChoice) { + GLCapabilities _desired = (GLCapabilities) desired; + GLCapabilities[] _available = (GLCapabilities[]) available; + + if (DEBUG) { + System.err.println("Desired: " + _desired); + for (int i = 0; i < _available.length; i++) { + System.err.println("Available " + i + ": " + _available[i]); + } + System.err.println("Window system's recommended choice: " + windowSystemRecommendedChoice); + } + + if (windowSystemRecommendedChoice >= 0 && + windowSystemRecommendedChoice < _available.length && + _available[windowSystemRecommendedChoice] != null) { + if (DEBUG) { + System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice); + System.err.println(_available[windowSystemRecommendedChoice]); + } + return windowSystemRecommendedChoice; + } + + // Create score array + int[] scores = new int[_available.length]; + int NO_SCORE = -9999999; + int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000; + int STENCIL_MISMATCH_PENALTY = 500; + // Pseudo attempt to keep equal rank penalties scale-equivalent + // (e.g., stencil mismatch is 3 * accum because there are 3 accum + // components) + int COLOR_MISMATCH_PENALTY_SCALE = 36; + int DEPTH_MISMATCH_PENALTY_SCALE = 6; + int ACCUM_MISMATCH_PENALTY_SCALE = 1; + int STENCIL_MISMATCH_PENALTY_SCALE = 3; + for (int i = 0; i < scores.length; i++) { + scores[i] = NO_SCORE; + } + // Compute score for each + for (int i = 0; i < scores.length; i++) { + GLCapabilities cur = _available[i]; + if (cur == null) { + continue; + } + if (_desired.getStereo() != cur.getStereo()) { + continue; + } + int score = 0; + // Compute difference in color depth + // (Note that this decides the direction of all other penalties) + score += (COLOR_MISMATCH_PENALTY_SCALE * + ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) - + (_desired.getRedBits() + _desired.getGreenBits() + _desired.getBlueBits() + _desired.getAlphaBits()))); + // Compute difference in depth buffer depth + score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) * + Math.abs(cur.getDepthBits() - _desired.getDepthBits())); + // Compute difference in accumulation buffer depth + score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) * + Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) - + (_desired.getAccumRedBits() + _desired.getAccumGreenBits() + _desired.getAccumBlueBits() + _desired.getAccumAlphaBits()))); + // Compute difference in stencil bits + score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - _desired.getStencilBits()); + if (cur.getDoubleBuffered() != _desired.getDoubleBuffered()) { + score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY; + } + if ((_desired.getStencilBits() > 0) && (cur.getStencilBits() == 0)) { + score += sign(score) * STENCIL_MISMATCH_PENALTY; + } + scores[i] = score; + } + // Now prefer hardware-accelerated visuals by pushing scores of + // non-hardware-accelerated visuals out + boolean gotHW = false; + int maxAbsoluteHWScore = 0; + for (int i = 0; i < scores.length; i++) { + int score = scores[i]; + if (score == NO_SCORE) { + continue; + } + GLCapabilities cur = _available[i]; + if (cur.getHardwareAccelerated()) { + int absScore = Math.abs(score); + if (!gotHW || + (absScore > maxAbsoluteHWScore)) { + gotHW = true; + maxAbsoluteHWScore = absScore; + } + } + } + if (gotHW) { + for (int i = 0; i < scores.length; i++) { + int score = scores[i]; + if (score == NO_SCORE) { + continue; + } + GLCapabilities cur = _available[i]; + if (!cur.getHardwareAccelerated()) { + if (score <= 0) { + score -= maxAbsoluteHWScore; + } else if (score > 0) { + score += maxAbsoluteHWScore; + } + scores[i] = score; + } + } + } + + if (DEBUG) { + System.err.print("Scores: ["); + for (int i = 0; i < _available.length; i++) { + if (i > 0) { + System.err.print(","); + } + System.err.print(" " + scores[i]); + } + System.err.println(" ]"); + } + + // Ready to select. Choose score closest to 0. + int scoreClosestToZero = NO_SCORE; + int chosenIndex = -1; + for (int i = 0; i < scores.length; i++) { + int score = scores[i]; + if (score == NO_SCORE) { + continue; + } + // Don't substitute a positive score for a smaller negative score + if ((scoreClosestToZero == NO_SCORE) || + (Math.abs(score) < Math.abs(scoreClosestToZero) && + ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) { + scoreClosestToZero = score; + chosenIndex = i; + } + } + if (chosenIndex < 0) { + throw new NativeWindowException("Unable to select one of the provided GLCapabilities"); + } + if (DEBUG) { + System.err.println("Chosen index: " + chosenIndex); + System.err.println("Chosen capabilities:"); + System.err.println(_available[chosenIndex]); + } + + return chosenIndex; + } + + private static int sign(int score) { + if (score < 0) { + return -1; + } + return 1; + } +} |