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authorSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
committerSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
commit3ed491213f8f7f05d7b9866b50d764370d8ff5f6 (patch)
tree07ea2547be486eb50db9d79a19f6e0c4dfa4dc70 /src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
parent45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 (diff)
Enhance and generalize AWT Threading* implementation; Minor changes ..
Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAnimatorControl.java')
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