diff options
author | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
---|---|---|
committer | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
commit | 5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch) | |
tree | 78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/javax/media/opengl/GLContext.java | |
parent | 2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff) |
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index f4dbde6b2..bd6867359 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -72,14 +72,14 @@ import com.jogamp.opengl.GLRendererQuirks; abstraction provides a stable object which clients can use to refer to a given context. */ public abstract class GLContext { - + public static final boolean DEBUG = Debug.debug("GLContext"); public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true); - public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH; + public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH; - /** - * If <code>true</code> (default), bootstrapping the available GL profiles - * will use the highest compatible GL context for each profile, + /** + * If <code>true</code> (default), bootstrapping the available GL profiles + * will use the highest compatible GL context for each profile, * hence skipping querying lower profiles if a compatible higher one is found: * <ul> * <li>4.2-core -> 4.2-core, 3.3-core</li> @@ -95,17 +95,17 @@ public abstract class GLContext { * </ul> * Using aliasing speeds up initialization about: * <ul> - * <li>Linux x86_64 - Nvidia: 28%, 700ms down to 500ms</li> - * <li>Linux x86_64 - AMD : 40%, 1500ms down to 900ms</li> + * <li>Linux x86_64 - Nvidia: 28%, 700ms down to 500ms</li> + * <li>Linux x86_64 - AMD : 40%, 1500ms down to 900ms</li> * <p> * Can be turned off with property <code>jogl.debug.GLContext.NoProfileAliasing</code>. * </p> */ public static final boolean PROFILE_ALIASING = !Debug.isPropertyDefined("jogl.debug.GLContext.NoProfileAliasing", true); - + protected static final boolean FORCE_NO_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.none", true); protected static final boolean FORCE_MIN_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.min", true); - + /** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */ public static final boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true); /** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */ @@ -130,31 +130,31 @@ public abstract class GLContext { public static final VersionNumber Version140 = new VersionNumber(1, 40, 0); /* Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ public static final VersionNumber Version150 = new VersionNumber(1, 50, 0); - + /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. */ public static final VersionNumber Version300 = new VersionNumber(3, 0, 0); - + /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */ public static final VersionNumber Version310 = new VersionNumber(3, 1, 0); - + /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */ public static final VersionNumber Version320 = new VersionNumber(3, 2, 0); - + /** Version 4.3. As an OpenGL version, it qualifies for <code>GL_ARB_ES3_compatibility</code> */ public static final VersionNumber Version430 = new VersionNumber(4, 3, 0); - + protected static final VersionNumber Version800 = new VersionNumber(8, 0, 0); // // Cached keys, bits [0..15] // - + /** Context option bits, full bit mask covering bits [0..15], i.e. <code>0x0000FFFF</code>, {@value}. */ protected static final int CTX_IMPL_FULL_MASK = 0x0000FFFF; - + /** Context option bits, cached bit mask covering 9 bits [0..8], i.e. <code>0x000001FF</code>, {@value}. Leaving 7 bits for non cached options, i.e. 9:7. */ protected static final int CTX_IMPL_CACHE_MASK = 0x000001FF; - + /** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_IS_ARB_CREATED = 1 << 0; /** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ @@ -173,14 +173,14 @@ public abstract class GLContext { // // Non cached keys, bits [9..15] // - + /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_IMPL_ES2_COMPAT = 1 << 9; /** <code>GL_ARB_ES3_compatibility</code> implementation related: Context is compatible w/ ES3. Not a cache key. See {@link #isGLES3Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_IMPL_ES3_COMPAT = 1 << 10; - - /** + + /** * Context supports basic FBO, details see {@link #hasBasicFBOSupport()}. * Not a cache key. * @see #hasBasicFBOSupport() @@ -188,15 +188,15 @@ public abstract class GLContext { */ protected static final int CTX_IMPL_FBO = 1 << 11; - /** - * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points, + /** + * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points, * see {@link #hasFP32CompatAPI()}. * Not a cache key. * @see #hasFP32CompatAPI() * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) */ protected static final int CTX_IMPL_FP32_COMPAT_API = 1 << 12; - + private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>(); private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>(); @@ -219,9 +219,9 @@ public abstract class GLContext { private int currentSwapInterval; protected GLRendererQuirks glRendererQuirks; - /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */ - protected boolean drawableRetargeted; - + /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */ + protected boolean drawableRetargeted; + /** * @param isInit true if called for class initialization, otherwise false (re-init or destruction). */ @@ -242,12 +242,12 @@ public abstract class GLContext { drawableRetargeted = false; } - /** + /** * Returns the instance of {@link GLRendererQuirks}, allowing one to determine workarounds. * @return instance of {@link GLRendererQuirks} if context was made current once, otherwise <code>null</code>. */ public final GLRendererQuirks getRendererQuirks() { return glRendererQuirks; } - + /** * Returns true if the <code>quirk</code> exist in {@link #getRendererQuirks()}, otherwise false. * <p> @@ -260,10 +260,10 @@ public abstract class GLContext { * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}. * @throws IllegalArgumentException if the quirk is out of range */ - public final boolean hasRendererQuirk(int quirk) throws IllegalArgumentException { - return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ; + public final boolean hasRendererQuirk(int quirk) throws IllegalArgumentException { + return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ; } - + /** * Sets the read/write drawable for framebuffer operations. * <p> @@ -276,13 +276,13 @@ public abstract class GLContext { * attempts to make this context current. Otherwise a race condition may happen. * </p> * @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association. - * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and - * if the {@link #getGLReadDrawable() read-drawable} differs - * from the {@link #getGLDrawable() write-drawable}. + * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and + * if the {@link #getGLReadDrawable() read-drawable} differs + * from the {@link #getGLDrawable() write-drawable}. * Otherwise set both drawables, read and write. * @return The previous read/write drawable * - * @throws GLException in case <code>null</code> is being passed or + * @throws GLException in case <code>null</code> is being passed or * this context is made current on another thread. * * @see #isGLReadDrawableAvailable() @@ -292,13 +292,13 @@ public abstract class GLContext { * @see #getGLDrawable() */ public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly); - + /** * Returns the write-drawable this context uses for framebuffer operations. * <p> * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, * it equals to the write-drawable (default). - * </p> + * </p> * @see #setGLDrawable(GLDrawable, boolean) * @see #setGLReadDrawable(GLDrawable) */ @@ -336,10 +336,10 @@ public abstract class GLContext { * <p> * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, * it equals to the write-drawable (default). - * </p> + * </p> * @see #isGLReadDrawableAvailable() * @see #setGLReadDrawable(GLDrawable) - * @see #getGLReadDrawable() + * @see #getGLReadDrawable() */ public abstract GLDrawable getGLReadDrawable(); @@ -354,9 +354,9 @@ public abstract class GLContext { * </p> * <p> * A return value of {@link #CONTEXT_CURRENT_NEW} - * indicates that that context has been made current for the 1st time, + * indicates that that context has been made current for the 1st time, * or that the state of the underlying context or drawable has - * changed since the last time this context was current. + * changed since the last time this context was current. * In this case, the application may wish to initialize the render state. * </p> * <p> @@ -378,7 +378,7 @@ public abstract class GLContext { * </p> * * @return <ul> - * <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li> + * <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li> * <li>{@link #CONTEXT_CURRENT} if the context was successfully made current,</li> * <li>{@link #CONTEXT_NOT_CURRENT} if the context could not be made current.</li> * </ul> @@ -514,7 +514,7 @@ public abstract class GLContext { public abstract void destroy(); /** - * Returns the implementing root GL instance of this GLContext's GL object, + * Returns the implementing root GL instance of this GLContext's GL object, * considering a wrapped pipelined hierarchy, see {@link GLBase#getDownstreamGL()}. * @throws GLException if the root instance is not a GL implementation * @see GLBase#getRootGL() @@ -523,7 +523,7 @@ public abstract class GLContext { * @see #setGL(GL) */ public abstract GL getRootGL(); - + /** * Returns the GL pipeline object for this GLContext. * @@ -716,16 +716,16 @@ public abstract class GLContext { } /** - * Returns this context OpenGL version. - * @see #getGLSLVersionNumber() + * Returns this context OpenGL version. + * @see #getGLSLVersionNumber() **/ public final VersionNumber getGLVersionNumber() { return ctxVersion; } - /** + /** * Returns the vendor's version, i.e. version number at the end of <code>GL_VERSION</code> not being the GL version. * <p> - * In case no such version exists within <code>GL_VERSION</code>, + * In case no such version exists within <code>GL_VERSION</code>, * the {@link VersionNumberString#zeroVersion zero version} instance is returned. - * </p> + * </p> * <p> * The vendor's version is usually the vendor's OpenGL driver version. * </p> @@ -743,31 +743,31 @@ public abstract class GLContext { * via {@link GL2ES2#GL_SHADING_LANGUAGE_VERSION} if ≥ ES2.0 or GL2.0, * otherwise a static match is being utilized. * <p> - * The context must have been current once, - * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. + * The context must have been current once, + * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. * </p> * <p> - * Examples w/ <code>major.minor</code>: + * Examples w/ <code>major.minor</code>: * <pre> - * 1.00 (ES 2.0), 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), + * 1.00 (ES 2.0), 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), * 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2) * </pre > * </p> * <p> * <i>Matching</i> could also refer to the maximum GLSL version usable by this context * since <i>normal</i> GL implementations are capable of using a lower GLSL version as well. - * The latter is not true on OSX w/ a GL3 context. + * The latter is not true on OSX w/ a GL3 context. * </p> - * - * @return GLSL version number if context has been made current at least once, + * + * @return GLSL version number if context has been made current at least once, * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. - * + * * @see #getGLVersionNumber() */ public final VersionNumber getGLSLVersionNumber() { return ctxGLSLVersion; } - + /** * Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n', * i.e. for desktop @@ -794,10 +794,10 @@ public abstract class GLContext { return ""; } final int minor = ctxGLSLVersion.getMinor(); - final String esSuffix = isGLES() && ctxGLSLVersion.compareTo(Version300) >= 0 ? " es" : ""; + final String esSuffix = isGLES() && ctxGLSLVersion.compareTo(Version300) >= 0 ? " es" : ""; return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + esSuffix + "\n" ; } - + protected static final VersionNumber getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions) { if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) { if( 3 > glMajorVersion ) { @@ -814,13 +814,13 @@ public abstract class GLContext { switch ( glMinorVersion ) { case 0: return Version130; // GL 3.0 -> GLSL 1.30 case 1: return Version140; // GL 3.1 -> GLSL 1.40 - default: return Version150; // GL 3.2 -> GLSL 1.50 + default: return Version150; // GL 3.2 -> GLSL 1.50 } } // The new default: GL >= 3.3, ES >= 3.0 return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N } - + /** * @return true if this context is an ES2 context or implements * the extension <code>GL_ARB_ES3_compatibility</code> or <code>GL_ARB_ES2_compatibility</code>, otherwise false @@ -840,18 +840,18 @@ public abstract class GLContext { return 0 != ( ctxOptions & CTX_IMPL_ES3_COMPAT ) ; } - /** + /** * @return true if impl. is a hardware rasterizer, otherwise false. * @see #isHardwareRasterizer(AbstractGraphicsDevice, GLProfile) - * @see GLProfile#isHardwareRasterizer() + * @see GLProfile#isHardwareRasterizer() */ public final boolean isHardwareRasterizer() { return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ; } - + /** * @return true if context supports GLSL, i.e. is either {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1. - * @see GLProfile#hasGLSL() + * @see GLProfile#hasGLSL() */ public final boolean hasGLSL() { return isGLES2() || @@ -859,7 +859,7 @@ public abstract class GLContext { isGL2() && ctxVersion.getMajor()>1 ; } - /** + /** * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. * <p> * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions @@ -875,30 +875,30 @@ public abstract class GLContext { return 0 != ( ctxOptions & CTX_IMPL_FBO ) ; } - /** - * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available, + /** + * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available, * otherwise <code>false</code>. * @see #CTX_IMPL_FP32_COMPAT_API */ public final boolean hasFP32CompatAPI() { return 0 != ( ctxOptions & CTX_IMPL_FP32_COMPAT_API ) ; } - - /** + + /** * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>. * <p> * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions * <code>ARB_framebuffer_object</code>, or all of - * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, + * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. * </p> * <p> * Full FBO support includes multiple color attachments and multisampling. * </p> */ - public final boolean hasFullFBOSupport() { + public final boolean hasFullFBOSupport() { return hasBasicFBOSupport() && !hasRendererQuirk(GLRendererQuirks.NoFullFBOSupport) && - ( isGL3() || // GL >= 3.0 + ( isGL3() || // GL >= 3.0 isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object ( isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object* isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) && @@ -907,10 +907,10 @@ public abstract class GLContext { ) ) ; } - + /** * Returns the maximum number of FBO RENDERBUFFER samples - * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. + * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. */ public final int getMaxRenderbufferSamples() { if( hasFullFBOSupport() ) { @@ -928,7 +928,7 @@ public abstract class GLContext { } return 0; } - + /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */ public boolean isNPOTTextureAvailable() { return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two); @@ -940,9 +940,9 @@ public abstract class GLContext { isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ; } - /** + /** * Indicates whether this GLContext is capable of GL4bc. <p>Includes [ GL4bc ].</p> - * @see GLProfile#isGL4bc() + * @see GLProfile#isGL4bc() */ public final boolean isGL4bc() { return 0 != (ctxOptions & CTX_IS_ARB_CREATED) && @@ -950,9 +950,9 @@ public abstract class GLContext { ctxVersion.getMajor() >= 4; } - /** + /** * Indicates whether this GLContext is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> - * @see GLProfile#isGL4() + * @see GLProfile#isGL4() */ public final boolean isGL4() { return 0 != (ctxOptions & CTX_IS_ARB_CREATED) && @@ -960,7 +960,7 @@ public abstract class GLContext { ctxVersion.getMajor() >= 4; } - /** + /** * Indicates whether this GLContext uses a GL4 core profile. <p>Includes [ GL4 ].</p> */ public final boolean isGL4core() { @@ -968,10 +968,10 @@ public abstract class GLContext { 0 != ( ctxOptions & CTX_PROFILE_CORE ) && ctxVersion.getMajor() >= 4; } - - /** + + /** * Indicates whether this GLContext is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> - * @see GLProfile#isGL3bc() + * @see GLProfile#isGL3bc() */ public final boolean isGL3bc() { return 0 != (ctxOptions & CTX_IS_ARB_CREATED) && @@ -979,17 +979,17 @@ public abstract class GLContext { ctxVersion.compareTo(Version310) >= 0 ; } - /** + /** * Indicates whether this GLContext is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> - * @see GLProfile#isGL3() + * @see GLProfile#isGL3() */ public final boolean isGL3() { return 0 != (ctxOptions & CTX_IS_ARB_CREATED) && 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) && ctxVersion.compareTo(Version310) >= 0 ; - } - - /** + } + + /** * Indicates whether this GLContext uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p> */ public final boolean isGL3core() { @@ -997,8 +997,8 @@ public abstract class GLContext { 0 != ( ctxOptions & CTX_PROFILE_CORE ) && ctxVersion.compareTo(Version310) >= 0; } - - /** + + /** * Indicates whether this GLContext uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GLES2 ].</p> */ public final boolean isGLcore() { @@ -1008,26 +1008,26 @@ public abstract class GLContext { ctxVersion.compareTo(Version310) >= 0 ) ; } - + /** * Indicates whether this GLContext allows CPU data sourcing (indices, vertices ..) as opposed to using a GPU buffer source (VBO), - * e.g. {@link GL2#glDrawElements(int, int, int, java.nio.Buffer)}. + * e.g. {@link GL2#glDrawElements(int, int, int, java.nio.Buffer)}. * <p>Includes [GL2ES1, GLES2] == [ GL4bc, GL3bc, GL2, GLES1, GL2ES1, GLES2 ].</p> * <p>See Bug 852 - https://jogamp.org/bugzilla/show_bug.cgi?id=852 </p> */ public final boolean isCPUDataSourcingAvail() { return isGL2ES1() || isGLES2(); } - - /** - * Indicates whether this GLContext's native profile does not implement a default <i>vertex array object</i> (VAO), + + /** + * Indicates whether this GLContext's native profile does not implement a default <i>vertex array object</i> (VAO), * starting w/ OpenGL 3.1 core and GLES3. * <p>Includes [ GL4, GL3, GLES3 ].</p> * <pre> Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296), GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) there is no more default VAO buffer 0 bound, hence generating and binding one - to avoid INVALID_OPERATION at VertexAttribPointer. + to avoid INVALID_OPERATION at VertexAttribPointer. More clear is GL 4.3 core spec: 10.4 (p 307). * </pre> * <pre> @@ -1047,87 +1047,87 @@ public abstract class GLContext { ctxVersion.compareTo(Version310) >= 0 ) ; } - + /** * If this GLContext does not implement a default VAO, see {@link #hasNoDefaultVAO()}, * an <i>own default VAO</i> will be created and bound at context creation. * <p> * If this GLContext does implement a default VAO, i.e. {@link #hasNoDefaultVAO()} * returns <code>false</code>, this method returns <code>0</code>. - * </p> + * </p> * <p> * Otherwise this method returns the VAO object name - * representing this GLContext's <i>own default VAO</i>. - * </p> + * representing this GLContext's <i>own default VAO</i>. + * </p> * @see #hasNoDefaultVAO() */ public abstract int getDefaultVAO(); - /** + /** * Indicates whether this GLContext is capable of GL2. <p>Includes [ GL4bc, GL3bc, GL2 ].</p> - * @see GLProfile#isGL2() + * @see GLProfile#isGL2() */ public final boolean isGL2() { return 0 != ( ctxOptions & CTX_PROFILE_COMPAT ) && ctxVersion.getMajor()>=1 ; } - /** + /** * Indicates whether this GLContext is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> - * @see GLProfile#isGL2GL3() - */ + * @see GLProfile#isGL2GL3() + */ public final boolean isGL2GL3() { return isGL2() || isGL3(); } - /** + /** * Indicates whether this GLContext is capable of GLES1. <p>Includes [ GLES1 ].</p> - * @see GLProfile#isGLES1() + * @see GLProfile#isGLES1() */ public final boolean isGLES1() { return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 1 ; } /** - * Indicates whether this GLContext is capable of GLES2. <p>Includes [ GLES2 ].</p> - * @see GLProfile#isGLES2() + * Indicates whether this GLContext is capable of GLES2. <p>Includes [ GLES2 ].</p> + * @see GLProfile#isGLES2() */ public final boolean isGLES2() { return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 2 ; } - /** + /** * Indicates whether this GLContext is capable of GLES3. <p>Includes [ GLES3 ].</p> - * @see GLProfile#isGLES3() + * @see GLProfile#isGLES3() */ public final boolean isGLES3() { return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ; } - /** + /** * Indicates whether this GLContext is capable of GLES. <p>Includes [ GLES3, GLES1, GLES2 ].</p> - * @see GLProfile#isGLES() + * @see GLProfile#isGLES() */ public final boolean isGLES() { return 0 != ( CTX_PROFILE_ES & ctxOptions ) ; } - /** + /** * Indicates whether this GLContext is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> - * @see GLProfile#isGL2ES1() + * @see GLProfile#isGL2ES1() */ public final boolean isGL2ES1() { return isGLES1() || isGL2(); } - /** + /** * Indicates whether this GLContext is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> - * @see GLProfile#isGL2ES2() + * @see GLProfile#isGL2ES2() */ public final boolean isGL2ES2() { return isGLES2() || isGL2GL3(); } - /** + /** * Indicates whether this GLContext is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p> * @see GLProfile#isGL2ES3() * @see #isGL3ES3() @@ -1137,16 +1137,16 @@ public abstract class GLContext { return isGL3ES3() || isGL2GL3(); } - /** + /** * Indicates whether this GLContext is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> - * @see GLProfile#isGL3ES3() + * @see GLProfile#isGL3ES3() */ public final boolean isGL3ES3() { return isGL4ES3() || isGL3(); } - /** - * Returns true if this profile is capable of GL4ES3, i.e. if {@link #isGLES3Compatible()} returns true. + /** + * Returns true if this profile is capable of GL4ES3, i.e. if {@link #isGLES3Compatible()} returns true. * <p>Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p> * @see GLProfile#isGL4ES3() */ @@ -1185,7 +1185,7 @@ public abstract class GLContext { * </p> * <p> * For a valid context the default value is <code>1</code> - * in case of an EGL based profile (ES1 or ES2) and <code>-1</code> + * in case of an EGL based profile (ES1 or ES2) and <code>-1</code> * (undefined) for desktop. * </p> */ @@ -1222,51 +1222,51 @@ public abstract class GLContext { } protected boolean bindSwapBarrierImpl(int group, int barrier) { /** nop per default .. **/ return false; } - /** - * Return the framebuffer name bound to this context, + /** + * Return the framebuffer name bound to this context, * see {@link GL#glBindFramebuffer(int, int)}. */ public abstract int getBoundFramebuffer(int target); - - /** + + /** * Return the default draw framebuffer name. - * <p> + * <p> * May differ from it's default <code>zero</code> * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable * is being used. - * </p> + * </p> */ public abstract int getDefaultDrawFramebuffer(); - - /** + + /** * Return the default read framebuffer name. - * <p> + * <p> * May differ from it's default <code>zero</code> * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable * is being used. - * </p> + * </p> */ public abstract int getDefaultReadFramebuffer(); - - /** - * Returns the default color buffer within the current bound - * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, - * which will be used as the source for pixel reading commands, + + /** + * Returns the default color buffer within the current bound + * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, + * which will be used as the source for pixel reading commands, * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc. * <p> * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, - * otherwise this is {@link GL#GL_FRONT} for single buffer configurations + * otherwise this is {@link GL#GL_FRONT} for single buffer configurations * and {@link GL#GL_BACK} for double buffer configurations. - * </p> + * </p> */ public abstract int getDefaultReadBuffer(); - + /** Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */ public abstract int getDefaultPixelDataType(); - + /** Get the default pixel data format, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */ public abstract int getDefaultPixelDataFormat(); - + /** * @return The extension implementing the GLDebugOutput feature, * either {@link GLExtensions#ARB_debug_output} or {@link GLExtensions#AMD_debug_output}. @@ -1486,13 +1486,13 @@ public abstract class GLContext { } if (DEBUG) { System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey); - System.err.println(GLContext.dumpAvailableGLVersions(null).toString()); + System.err.println(GLContext.dumpAvailableGLVersions(null).toString()); } } } - /** - * Returns a unique String object using {@link String#intern()} for the given arguments, + /** + * Returns a unique String object using {@link String#intern()} for the given arguments, * which object reference itself can be used as a key. */ protected static String getDeviceVersionAvailableKey(AbstractGraphicsDevice device, int major, int profile) { @@ -1575,7 +1575,7 @@ public abstract class GLContext { } return val; } - + /** * @param reqMajor Key Value either 1, 2, 3 or 4 * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} @@ -1647,7 +1647,7 @@ public abstract class GLContext { reqMajorCTP[1]=CTX_PROFILE_CORE; } } - + /** * @param device the device the context profile is being requested for * @param GLProfile the GLProfile the context profile is being requested for @@ -1656,7 +1656,7 @@ public abstract class GLContext { protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) { final int[] reqMajorCTP = new int[] { 0, 0 }; getRequestMajorAndCompat(glp, reqMajorCTP); - + int _major[] = { 0 }; int _minor[] = { 0 }; int _ctp[] = { 0 }; @@ -1702,7 +1702,7 @@ public abstract class GLContext { * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). * <p> * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. - * </p> + * </p> * <p> * FBO support is queried as described in {@link #hasBasicFBOSupport()}. * </p> @@ -1714,16 +1714,16 @@ public abstract class GLContext { public static final boolean isFBOAvailable(AbstractGraphicsDevice device, GLProfile glp) { return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) ); } - + /** - * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet. + * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet. * @see GLContext#isHardwareRasterizer() - * @see GLProfile#isHardwareRasterizer() + * @see GLProfile#isHardwareRasterizer() */ public static final int isHardwareRasterizer(AbstractGraphicsDevice device, GLProfile glp) { final int r; final int ctp = getAvailableContextProperties(device, glp); - if(0 == ctp) { + if(0 == ctp) { r = -1; } else if( 0 == ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { r = 1; @@ -1732,7 +1732,7 @@ public abstract class GLContext { } return r; } - + /** * @param device the device to request whether the profile is available for * @param reqMajor Key Value either 1, 2, 3 or 4 @@ -1774,7 +1774,7 @@ public abstract class GLContext { int minor[] = { 0 }; int ctp[] = { 0 }; boolean ok; - + ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_ES, major, minor, ctp); if( !ok ) { ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_CORE, major, minor, ctp); @@ -1784,7 +1784,7 @@ public abstract class GLContext { } return 0 != ( ctp[0] & CTX_IMPL_ES3_COMPAT ); } - + public static boolean isGL4bcAvailable(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware); } @@ -1859,6 +1859,6 @@ public abstract class GLContext { } protected static String getThreadName() { return Thread.currentThread().getName(); } - + } |