diff options
author | Sven Gothel <[email protected]> | 2009-03-16 15:10:57 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-16 15:10:57 +0000 |
commit | 3b83ea25d64ab2c92822265f2eb74b35eddab722 (patch) | |
tree | a041ed8697b747fec0e198578df1c6cfbfc6adda /src/jogl/classes/javax/media | |
parent | af88a8948eb945fdf97d8553f339effc2349fd24 (diff) |
repair
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1872 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/javax/media')
30 files changed, 7120 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java new file mode 100644 index 000000000..d17ee6a06 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java @@ -0,0 +1,114 @@ + +package javax.media.opengl; + +import java.nio.*; + +/** + * + * The total number of bytes hold by the referenced buffer is: + * getComponentSize()* getComponentNumber() * getElementNumber() + * + */ +public interface GLArrayData { + + /** + * Returns true if this data set is intended for a GLSL vertex shader attribute, + * otherwise false, ie intended for fixed function vertex pointer + */ + public boolean isVertexAttribute(); + + /** + * The index of the predefined array index, see list below, + * or -1 in case of a shader attribute array. + * + * @see javax.media.opengl.GL#GL_VERTEX_ARRAY + * @see javax.media.opengl.GL#GL_NORMAL_ARRAY + * @see javax.media.opengl.GL#GL_COLOR_ARRAY + * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY + */ + public int getIndex(); + + /** + * The name of the reflecting shader array attribute. + */ + public String getName(); + + /** + * Set a new name for this array. + */ + public void setName(String newName); + + + /** + * Returns the shader attribute location for this name, + * -1 if not yet determined + */ + public int getLocation(); + + /** + * Sets the determined location of the shader attribute + * This is usually done within ShaderState. + * + * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData) + */ + public void setLocation(int v); + + /** + * Determines wheather the data is server side (VBO), + * or a client side array (false). + */ + public boolean isVBO(); + + /** + * The offset, if it's an VBO, otherwise -1 + */ + public long getOffset(); + + /** + * The VBO name, if it's an VBO, otherwise -1 + */ + public int getVBOName(); + + /** + * The Buffer holding the data, may be null in case of VBO + */ + public Buffer getBuffer(); + + /** + * The number of components per element + */ + public int getComponentNumber(); + + /** + * The component's GL data type, ie. GL_FLOAT + */ + public int getComponentType(); + + /** + * The components size in bytes + */ + public int getComponentSize(); + + /** + * Return the number of elements. + */ + public int getElementNumber(); + + /** + * True, if GL shall normalize fixed point data while converting + * them into float + */ + public boolean getNormalized(); + + /** + * The distance to the next payload, + * allowing interleaved arrays. + */ + public int getStride(); + + public String toString(); + + public void destroy(GL gl); + +} + diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java new file mode 100644 index 000000000..629142f64 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -0,0 +1,128 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.opengl.glu.*; + +/** A higher-level abstraction than {@link GLDrawable} which supplies + an event based mechanism ({@link GLEventListener}) for performing + OpenGL rendering. A GLAutoDrawable automatically creates a primary + rendering context which is associated with the GLAutoDrawable for + the lifetime of the object. This context has the {@link + GLContext#setSynchronized synchronized} property enabled so that + calls to {@link GLContext#makeCurrent makeCurrent} will block if + the context is current on another thread. This allows the internal + GLContext for the GLAutoDrawable to be used both by the event + based rendering mechanism as well by end users directly. */ + +public interface GLAutoDrawable extends GLDrawable { + /** + * Returns the context associated with this drawable. The returned + * context will be synchronized. + * Don't rely on it's identity, the context may change. + */ + public GLContext getContext(); + + /** + * Associate a new context to this drawable. + */ + public void setContext(GLContext context); + + /** Adds a {@link GLEventListener} to this drawable. If multiple + listeners are added to a given drawable, they are notified of + events in an arbitrary order. */ + public void addGLEventListener(GLEventListener listener); + + /** Removes a {@link GLEventListener} from this drawable. Note that + if this is done from within a particular drawable's {@link + GLEventListener} handler (reshape, display, etc.) that it is not + guaranteed that all other listeners will be evaluated properly + during this update cycle. */ + public void removeGLEventListener(GLEventListener listener); + + /** Destroys all resources associated with this GLAutoDrawable. + If a window is attached to it's implementation, it shall be closed. + Causes disposing of all OpenGL resources + by calling {@link GLEventListener#dispose dispose} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a destroy notification. This + routine may be called manually. */ + public void destroy(); + + /** Causes OpenGL rendering to be performed for this GLAutoDrawable + by calling {@link GLEventListener#display display} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a repaint() request. this + routine may be called manually for better control over the + rendering process. It is legal to call another GLAutoDrawable's + display method from within the {@link GLEventListener#display + display} callback. */ + public void display(); + + /** Enables or disables automatic buffer swapping for this drawable. + By default this property is set to true; when true, after all + GLEventListeners have been called for a display() event, the + front and back buffers are swapped, displaying the results of + the render. When disabled, the user is responsible for calling + {@link #swapBuffers} manually. */ + public void setAutoSwapBufferMode(boolean onOrOff); + + /** Indicates whether automatic buffer swapping is enabled for this + drawable. See {@link #setAutoSwapBufferMode}. */ + public boolean getAutoSwapBufferMode(); + + /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. + If this method is called outside of the {@link + GLEventListener}'s callback methods (init, display, etc.) it may + return null. Users should not rely on the identity of the + returned GL object; for example, users should not maintain a + hash table with the GL object as the key. Additionally, the GL + object should not be cached in client code, but should be + re-fetched from the GLAutoDrawable at the beginning of each call + to init, display, etc. */ + public GL getGL(); + + /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. + This should only be called from within the GLEventListener's + callback methods, and usually only from within the init() + method, in order to install a composable pipeline. See the JOGL + demos for examples. */ + public void setGL(GL gl); +} diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java new file mode 100644 index 000000000..78252b4e8 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -0,0 +1,291 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import com.sun.opengl.impl.Debug; +import javax.media.opengl.sub.fixed.*; +import java.util.HashMap; + +/** Abstraction for an OpenGL rendering context. In order to perform + OpenGL rendering, a context must be "made current" on the current + thread. OpenGL rendering semantics specify that only one context + may be current on the current thread at any given time, and also + that a given context may be current on only one thread at any + given time. Because components can be added to and removed from + the component hierarchy at any time, it is possible that the + underlying OpenGL context may need to be destroyed and recreated + multiple times over the lifetime of a given component. This + process is handled by the implementation, and the GLContext + abstraction provides a stable object which clients can use to + refer to a given context. */ + +public abstract class GLContext { + protected static final boolean DEBUG = Debug.debug("GLContext"); + + /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_NOT_CURRENT = 0; + /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT = 1; + /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT_NEW = 2; + + private static ThreadLocal currentContext = new ThreadLocal(); + + private HashMap/*<int, Object>*/ attachedObjects = new HashMap(); + + /** + * Returns the GLDrawable to which this context may be used to + * draw. + */ + public abstract GLDrawable getGLDrawable(); + + /** + * Makes this GLContext current on the calling thread. + * + * There are two return values that indicate success and one that + * indicates failure. A return value of CONTEXT_CURRENT_NEW + * indicates that that context has been made current, and that + * this is the first time this context has been made current, or + * that the state of the underlying context or drawable may have + * changed since the last time this context was made current. In + * this case, the application may wish to initialize the state. A + * return value of CONTEXT_CURRENT indicates that the context has + * been made currrent, with its previous state restored. + * + * If the context could not be made current (for example, because + * the underlying drawable has not ben realized on the display) , + * a value of CONTEXT_NOT_CURRENT is returned. + * + * If the context is in use by another thread at the time of the + * call, then if isSynchronized() is true the call will + * block. If isSynchronized() is false, an exception will be + * thrown and the context will remain current on the other thread. + * + * @return CONTEXT_CURRENT if the context was successfully made current + * @return CONTEXT_CURRENT_NEW if the context was successfully made + * current, but need to be initialized. + * + * @return CONTEXT_NOT_CURRENT if the context could not be made current. + * + * @throws GLException if synchronization is disabled and the + * context is current on another thread, or because the context + * could not be created or made current due to non-recoverable, + * window system-specific errors. + */ + public abstract int makeCurrent() throws GLException; + + /** + * Releases control of this GLContext from the current thread. + * + * @throws GLException if the context had not previously been made + * current on the current thread + */ + public abstract void release() throws GLException; + + /** + * Copies selected groups of OpenGL state variables from the + * supplied source context into this one. The <code>mask</code> + * parameter indicates which groups of state variables are to be + * copied. <code>mask</code> contains the bitwise OR of the same + * symbolic names that are passed to the GL command {@link + * GL#glPushAttrib glPushAttrib}. The single symbolic constant + * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to + * copy the maximum possible portion of rendering state. <P> + * + * Not all values for GL state can be copied. For example, pixel + * pack and unpack state, render mode state, and select and feedback + * state are not copied. The state that can be copied is exactly the + * state that is manipulated by the GL command {@link + * GL#glPushAttrib glPushAttrib}. <P> + * + * On most platforms, this context may not be current to any thread, + * including the calling thread, when this method is called. Some + * platforms have additional requirements such as whether this + * context or the source context must occasionally be made current + * in order for the results of the copy to be seen; these + * requirements are beyond the scope of this specification. + * + * @param source the source OpenGL context from which to copy state + * @param mask a mask of symbolic names indicating which groups of state to copy + + * @throws GLException if an OpenGL-related error occurred + */ + public abstract void copy(GLContext source, int mask) throws GLException; + + /** + * Returns the context which is current on the current thread. If no + * context is current, returns null. + * + * @return the context current on this thread, or null if no context + * is current. + */ + public static GLContext getCurrent() { + return (GLContext) currentContext.get(); + } + + /** + * Sets the thread-local variable returned by {@link #getCurrent} + * and has no other side-effects. For use by third parties adding + * new GLContext implementations; not for use by end users. + */ + protected static void setCurrent(GLContext cur) { + if(DEBUG) { + Exception e = new Exception("setCurrent: "+Thread.currentThread()+", "+currentContext.get()+" -> "+cur); + e.printStackTrace(); + } + + currentContext.set(cur); + } + + /** + * Destroys this OpenGL context and frees its associated + * resources. The context should have been released before this + * method is called. + */ + public abstract void destroy(); + + /** + * Returns true if 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract boolean isSynchronized(); + + /** + * Determines whether 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract void setSynchronized(boolean isSynchronized); + + /** + * Returns the GL pipeline object for this GLContext. + */ + public abstract GL getGL(); + + /** + * Sets the GL pipeline object for this GLContext. + */ + public abstract void setGL(GL gl); + + /** + * Returns the attached user object for the given name to this GLContext/GL. + */ + public Object getAttachedObject(int name) { + return attachedObjects.get(new Integer(name)); + } + + /** + * Sets the attached user object for the given name to this GLContext/GL. + * Returns the previous set object or null. + */ + public Object putAttachedObject(int name, Object obj) { + return attachedObjects.put(new Integer(name), obj); + } + + /** + * Classname, GL, GLDrawable + */ + public final String toString() { + return getClass().getName()+" ["+getGL()+","+ + " Drawable: "+ getGLDrawable()+"] "; + } + + /** Returns a non-null (but possibly empty) string containing the + space-separated list of available platform-dependent (e.g., WGL, + GLX) extensions. Can only be called while this context is + current. */ + public abstract String getPlatformExtensionsString(); + + /** + * Mapping fixed function (client) array indices to + * GLSL array attribute names. + * + * Useful for uniq mapping of canonical array index names as listed. + * + * @see #mgl_Vertex + * @see javax.media.opengl.sub.fixed.GLPointerIf#GL_VERTEX_ARRAY + * @see #mgl_Normal + * @see javax.media.opengl.sub.fixed.GLPointerIf#GL_NORMAL_ARRAY + * @see #mgl_Color + * @see javax.media.opengl.sub.fixed.GLPointerIf#GL_COLOR_ARRAY + * @see #mgl_MultiTexCoord + * @see javax.media.opengl.sub.fixed.GLPointerIf#GL_TEXTURE_COORD_ARRAY + * @see javax.media.opengl.sub.fixed.GLPointerIf#glEnableClientState + * @see javax.media.opengl.sub.fixed.GLPointerIf#glVertexPointer + * @see javax.media.opengl.sub.fixed.GLPointerIf#glColorPointer + * @see javax.media.opengl.sub.fixed.GLPointerIf#glNormalPointer + * @see javax.media.opengl.sub.fixed.GLPointerIf#glTexCoordPointer + */ + public static String getPredefinedArrayIndexName(int glArrayIndex) { + switch(glArrayIndex) { + case GLPointerIf.GL_VERTEX_ARRAY: + return mgl_Vertex; + case GLPointerIf.GL_NORMAL_ARRAY: + return mgl_Normal; + case GLPointerIf.GL_COLOR_ARRAY: + return mgl_Color; + case GLPointerIf.GL_TEXTURE_COORD_ARRAY: + return mgl_MultiTexCoord; + } + return null; + } + + /** + * String name for + * @see javax.media.opengl.GL#GL_VERTEX_ARRAY + */ + public static final String mgl_Vertex = "mgl_Vertex"; + + /** + * String name for + * @see javax.media.opengl.GL#GL_NORMAL_ARRAY + */ + public static final String mgl_Normal = "mgl_Normal"; + + /** + * String name for + * @see javax.media.opengl.GL#GL_COLOR_ARRAY + */ + public static final String mgl_Color = "mgl_Color"; + + /** + * String name for + * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY + */ + public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ; + +} diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java new file mode 100644 index 000000000..c2bbcb860 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLDrawable.java @@ -0,0 +1,163 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.nwi.*; + +// FIXME: We need some way to tell when the device upon which the canvas is +// being displayed has changed (e.g., the user drags the canvas's parent +// window from one screen on multi-screen environment to another, when the +// user changes the display bit depth or screen resolution, etc). When this +// occurs, we need the canvas to reset the gl function pointer tables for the +// canvas, because the new device may have different capabilities (e.g., +// doesn't support as many opengl extensions) from the original device. This +// hook would also be useful in other GLDrawables (for example, offscreen +// buffers such as pbuffers, whose contents may or may not be invalidated when +// the display mode changes, depending on the vendor's GL implementation). +// +// Right now I'm not sure how hook into when this change occurs. There isn't +// any AWT event corresponding to a device change (as far as I can +// tell). We could constantly check the GraphicsConfiguration of the canvas's top-level +// parent to see if it has changed, but this would be very slow (we'd have to +// do it every time the context is made current). There has got to be a better +// solution, but I'm not sure what it is. + +// FIXME: Subclasses need to call resetGLFunctionAvailability() on their +// context whenever the displayChanged() function is called on our +// GLEventListeners + +/** An abstraction for an OpenGL rendering target. A GLDrawable's + primary functionality is to create OpenGL contexts which can be + used to perform rendering. A GLDrawable does not automatically + create an OpenGL context, but all implementations of {@link + GLAutoDrawable} do so upon creation. */ + +public interface GLDrawable { + /** + * Creates a new context for drawing to this drawable that will + * optionally share display lists and other server-side OpenGL + * objects with the specified GLContext. <P> + * + * The GLContext <code>share</code> need not be associated with this + * GLDrawable and may be null if sharing of display lists and other + * objects is not desired. See the note in the overview + * documentation on + * <a href="../../../overview-summary.html#SHARING">context sharing</a>. + */ + public GLContext createContext(GLContext shareWith); + + /** + * Indicates to on-screen GLDrawable implementations whether the + * underlying window has been created and can be drawn into. End + * users do not need to call this method; it is not necessary to + * call <code>setRealized</code> on a GLCanvas, a GLJPanel, or a + * GLPbuffer, as these perform the appropriate calls on their + * underlying GLDrawables internally. + * + * <P> + * + * Developers implementing new OpenGL components for various window + * toolkits need to call this method against GLDrawables obtained + * from the GLDrawableFactory via the {@link + * GLDrawableFactory#getGLDrawable + * GLDrawableFactory.getGLDrawable()} method. It must typically be + * called with an argument of <code>true</code> when the component + * associated with the GLDrawable is realized and with an argument + * of <code>false</code> just before the component is unrealized. + * For the AWT, this means calling <code>setRealized(true)</code> in + * the <code>addNotify</code> method and with an argument of + * <code>false</code> in the <code>removeNotify</code> method. + * + * <P> + * + * <code>GLDrawable</code> implementations should handle multiple + * cycles of <code>setRealized(true)</code> / + * <code>setRealized(false)</code> calls. Most, if not all, Java + * window toolkits have a persistent object associated with a given + * component, regardless of whether that component is currently + * realized. The <CODE>GLDrawable</CODE> object associated with a + * particular component is intended to be similarly persistent. A + * <CODE>GLDrawable</CODE> is intended to be created for a given + * component when it is constructed and live as long as that + * component. <code>setRealized</code> allows the + * <code>GLDrawable</code> to re-initialize and destroy any + * associated resources as the component becomes realized and + * unrealized, respectively. + * + * <P> + * + * Calling this method has no other effects. For example, if + * <code>removeNotify</code> is called on a Canvas implementation + * for which a GLDrawable has been created, it is also necessary to + * destroy all OpenGL contexts associated with that GLDrawable. This + * is not done automatically by the implementation. + */ + public void setRealized(boolean realized); + + /** Returns the current width of this GLDrawable. */ + public int getWidth(); + + /** Returns the current height of this GLDrawable. */ + public int getHeight(); + + /** Swaps the front and back buffers of this drawable. For {@link + GLAutoDrawable} implementations, when automatic buffer swapping + is enabled (as is the default), this method is called + automatically and should not be called by the end user. */ + public void swapBuffers() throws GLException; + + /** Fetches the {@link NWCapabilities} corresponding to the chosen + OpenGL capabilities (pixel format / visual) for this drawable. + Some drawables, in particular on-screen drawables, may be + created lazily; null is returned if the drawable is not + currently created or if its pixel format has not been set yet. + On some platforms, the pixel format is not directly associated + with the drawable; a best attempt is made to return a reasonable + value in this case. + Returns a copy of the passed object. + */ + public NWCapabilities getChosenNWCapabilities(); + + public NativeWindow getNativeWindow(); + + public GLDrawableFactory getFactory(); + + public String toString(); +} diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java new file mode 100644 index 000000000..60399afce --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java @@ -0,0 +1,272 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.nwi.*; + +import java.lang.reflect.*; +import java.security.*; +import com.sun.opengl.impl.*; +import com.sun.nwi.impl.NWReflection; + +/** <P> Provides a virtual machine- and operating system-independent + mechanism for creating {@link GLDrawable}s. </P> + + <P> The {@link javax.media.opengl.NWCapabilities} objects passed + in to the various factory methods are used as a hint for the + properties of the returned drawable. The default capabilities + selection algorithm (equivalent to passing in a null {@link + NWCapabilitiesChooser}) is described in {@link + DefaultNWCapabilitiesChooser}. Sophisticated applications needing + to change the selection algorithm may pass in their own {@link + NWCapabilitiesChooser} which can select from the available pixel + formats. The NWCapabilitiesChooser mechanism may not be supported + by all implementations or on all platforms, in which case any + passed NWCapabilitiesChooser will be ignored. </P> + + <P> Because of the multithreaded nature of the Java platform's + Abstract Window Toolkit, it is typically not possible to immediately + reject a given {@link NWCapabilities} as being unsupportable by + either returning <code>null</code> from the creation routines or + raising a {@link GLException}. The semantics of the rejection + process are (unfortunately) left unspecified for now. The current + implementation will cause a {@link GLException} to be raised + during the first repaint of the {@link GLCanvas} or {@link + GLJPanel} if the capabilities can not be met. Pbuffers are always + created immediately and their creation will fail with a {@link + GLException} if errors occur. </P> + + <P> The concrete GLDrawableFactory subclass instantiated by {@link + #getFactory getFactory} can be changed by setting the system + property <code>opengl.factory.class.name</code> to the + fully-qualified name of the desired class. </P> +*/ + +public abstract class GLDrawableFactory { + private static GLDrawableFactory factory; + + /** Creates a new GLDrawableFactory instance. End users do not need + to call this method. */ + protected GLDrawableFactory() { + } + + /** Returns the sole GLDrawableFactory instance. The {@link + GLProfile GLProfile} must be configured before calling this + method. */ + public static GLDrawableFactory getFactory() throws GLException { + if (null == factory) { + if (null == GLProfile.getProfile()) { + throw new GLException("GLProfile was not properly initialized"); + } + + // See if the user is requesting one of the embedded profiles, + // and if so, try to instantiate the EGLDrawableFactory + if (GLProfile.isGLES()) { + try { + factory = (GLDrawableFactory) NWReflection.createInstance("com.sun.opengl.impl.egl.EGLDrawableFactory"); + } catch (Exception e) { + e.printStackTrace(); + } + } else if (!GLProfile.isGL2() && !GLProfile.isGL2ES12()) { + // We require that the user passes in one of the known profiles + throw new GLException("Unknown or unsupported profile \"" + GLProfile.getProfile() + "\""); + } + + if (null == factory) { + // Use the desktop OpenGL as the fallback always + try { + String factoryClassName = + (String) AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + return System.getProperty("opengl.factory.class.name"); + } + }); + String osName = System.getProperty("os.name"); + String osNameLowerCase = osName.toLowerCase(); + + if (factoryClassName == null) { + if (osNameLowerCase.startsWith("windows")) { + factoryClassName = "com.sun.opengl.impl.windows.wgl.WindowsWGLDrawableFactory"; + } else if (osNameLowerCase.startsWith("mac os x") || + osNameLowerCase.startsWith("darwin")) { + // FIXME: remove this residual dependence on the AWT + factoryClassName = "com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory"; + } else { + // Assume Linux, Solaris, etc. Should probably test for these explicitly. + factoryClassName = "com.sun.opengl.impl.x11.glx.X11GLXDrawableFactory"; + } + } + + factory = (GLDrawableFactory) NWReflection.createInstance(factoryClassName); + } catch (Exception e) { + throw new GLException(e); + } + } + } + + return factory; + } + + /** Shuts down this GLDrawableFactory, releasing resources + associated with it. Before calling this method you should first + destroy any GLContexts and GLDrawables that have been created + and are still in use. No further OpenGL calls may be made after + shutting down the GLDrawableFactory. */ + public void shutdown() { + } + + /** + * Returns a GLDrawable that wraps a platform-specific window system + * object, such as an AWT or LCDUI Canvas. On platforms which + * support it, selects a pixel format compatible with the supplied + * NWCapabilities, or if the passed NWCapabilities object is null, + * uses a default set of capabilities. On these platforms, uses + * either the supplied NWCapabilitiesChooser object, or if the + * passed NWCapabilitiesChooser object is null, uses a + * DefaultNWCapabilitiesChooser instance. + * + * @throws IllegalArgumentException if the passed target is null + * @throws GLException if any window system-specific errors caused + * the creation of the GLDrawable to fail. + */ + public abstract GLDrawable createGLDrawable(NativeWindow target, + NWCapabilities capabilities, + NWCapabilitiesChooser chooser) + throws IllegalArgumentException, GLException; + + //---------------------------------------------------------------------- + // Methods to create high-level objects + + /** + * Returns true if it is possible to create a GLPbuffer. Some older + * graphics cards do not have this capability. + */ + public abstract boolean canCreateGLPbuffer(); + + /** + * Creates a GLPbuffer with the given capabilites and dimensions. <P> + * + * See the note in the overview documentation on + * <a href="../../../overview-summary.html#SHARING">context sharing</a>. + * + * @throws GLException if any window system-specific errors caused + * the creation of the GLPbuffer to fail. + */ + public abstract GLPbuffer createGLPbuffer(NWCapabilities capabilities, + NWCapabilitiesChooser chooser, + int initialWidth, + int initialHeight, + GLContext shareWith) + throws GLException; + + //---------------------------------------------------------------------- + // Methods for interacting with third-party OpenGL libraries + + /** + * <P> Creates a GLContext object representing an existing OpenGL + * context in an external (third-party) OpenGL-based library. This + * GLContext object may be used to draw into this preexisting + * context using its {@link GL} and {@link + * javax.media.opengl.glu.GLU} objects. New contexts created through + * {@link GLDrawable}s may share textures and display lists with + * this external context. </P> + * + * <P> The underlying OpenGL context must be current on the current + * thread at the time this method is called. The user is responsible + * for the maintenance of the underlying OpenGL context; calls to + * <code>makeCurrent</code> and <code>release</code> on the returned + * GLContext object have no effect. If the underlying OpenGL context + * is destroyed, the <code>destroy</code> method should be called on + * the <code>GLContext</code>. A new <code>GLContext</code> object + * should be created for each newly-created underlying OpenGL + * context. + * + * @throws GLException if any window system-specific errors caused + * the creation of the external GLContext to fail. + */ + public abstract GLContext createExternalGLContext() + throws GLException; + + /** + * Returns true if it is possible to create an external GLDrawable + * object via {@link #createExternalGLDrawable}. + */ + public abstract boolean canCreateExternalGLDrawable(); + + /** + * <P> Creates a {@link GLDrawable} object representing an existing + * OpenGL drawable in an external (third-party) OpenGL-based + * library. This GLDrawable object may be used to create new, + * fully-functional {@link GLContext}s on the OpenGL drawable. This + * is useful when interoperating with a third-party OpenGL-based + * library and it is essential to not perturb the state of the + * library's existing context, even to the point of not sharing + * textures or display lists with that context. </P> + * + * <P> An underlying OpenGL context must be current on the desired + * drawable and the current thread at the time this method is + * called. The user is responsible for the maintenance of the + * underlying drawable. If one or more contexts are created on the + * drawable using {@link GLDrawable#createContext}, and the drawable + * is deleted by the third-party library, the user is responsible + * for calling {@link GLContext#destroy} on these contexts. </P> + * + * <P> Calls to <code>setSize</code>, <code>getWidth</code> and + * <code>getHeight</code> are illegal on the returned GLDrawable. If + * these operations are required by the user, they must be performed + * by the third-party library. </P> + * + * <P> It is legal to create both an external GLContext and + * GLDrawable representing the same third-party OpenGL entities. + * This can be used, for example, to query current state information + * using the external GLContext and then create and set up new + * GLContexts using the external GLDrawable. </P> + * + * <P> This functionality may not be available on all platforms and + * {@link #canCreateExternalGLDrawable} should be called first to + * see if it is present. For example, on X11 platforms, this API + * requires the presence of GLX 1.3 or later. + * + * @throws GLException if any window system-specific errors caused + * the creation of the external GLDrawable to fail. + */ + public abstract GLDrawable createExternalGLDrawable() + throws GLException; +} diff --git a/src/jogl/classes/javax/media/opengl/GLEventListener.java b/src/jogl/classes/javax/media/opengl/GLEventListener.java new file mode 100644 index 000000000..d2c851a69 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLEventListener.java @@ -0,0 +1,112 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import java.util.EventListener; + +/** Declares events which client code can use to manage OpenGL + rendering into a {@link GLAutoDrawable}. At the time any of these + methods is called, the drawable has made its associated OpenGL + context current, so it is valid to make OpenGL calls. */ + +public interface GLEventListener extends EventListener { + /** Called by the drawable immediately after the OpenGL context is + initialized. Can be used to perform one-time OpenGL + initialization such as setup of lights and display lists. Note + that this method may be called more than once if the underlying + OpenGL context for the GLAutoDrawable is destroyed and + recreated, for example if a GLCanvas is removed from the widget + hierarchy and later added again. + */ + public void init(GLAutoDrawable drawable); + + /** Called by the drawable before the OpenGL context is + destroyed by an external event. + This happens through notification by the + native window manager, ie window close, but also + manually by calling {@link GLAutoDrawable#destroy destroy}. + Shall be used to perform final release of all OpenGL + resources, such as memory buffers and GLSL programs. + You might also want to exit your application after receiving this signal. + */ + public void dispose(GLAutoDrawable drawable); + + /** Called by the drawable to initiate OpenGL rendering by the + client. After all GLEventListeners have been notified of a + display event, the drawable will swap its buffers if {@link + GLAutoDrawable#setAutoSwapBufferMode setAutoSwapBufferMode} is + enabled. */ + public void display(GLAutoDrawable drawable); + + /** Called by the drawable during the first repaint after the + component has been resized. The client can update the viewport + and view volume of the window appropriately, for example by a + call to {@link javax.media.opengl.GL#glViewport}; note that for + convenience the component has already called <code>glViewport(x, + y, width, height)</code> when this method is called, so the + client may not have to do anything in this method. + */ + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height); + + /** Called by the drawable when the display mode or the display device + associated with the GLAutoDrawable has changed. The two boolean parameters + indicate the types of change(s) that have occurred. + <P> + + An example of a display <i>mode</i> change is when the bit depth changes (e.g., + from 32-bit to 16-bit color) on monitor upon which the GLAutoDrawable is + currently being displayed. <p> + + An example of a display <i>device</i> change is when the user drags the + window containing the GLAutoDrawable from one monitor to another in a + multiple-monitor setup. <p> + + The reason that this function handles both types of changes (instead of + handling mode and device changes in separate methods) is so that + applications have the opportunity to respond to display changes in the most + efficient manner. For example, the application may need make fewer + adjustments to compensate for a device change if it knows that the mode + on the new device is identical the previous mode.<p> + + <b>NOTE: Implementations are not required to implement this method. The + Reference Implementation DOES NOT IMPLEMENT this method.</b> + */ + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged); +} diff --git a/src/jogl/classes/javax/media/opengl/GLException.java b/src/jogl/classes/javax/media/opengl/GLException.java new file mode 100644 index 000000000..644042e15 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLException.java @@ -0,0 +1,68 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +/** A generic exception for OpenGL errors used throughout the binding + as a substitute for {@link RuntimeException}. */ + +public class GLException extends RuntimeException { + /** Constructs a GLException object. */ + public GLException() { + super(); + } + + /** Constructs a GLException object with the specified detail + message. */ + public GLException(String message) { + super(message); + } + + /** Constructs a GLException object with the specified detail + message and root cause. */ + public GLException(String message, Throwable cause) { + super(message, cause); + } + + /** Constructs a GLException object with the specified root + cause. */ + public GLException(Throwable cause) { + super(cause); + } +} diff --git a/src/jogl/classes/javax/media/opengl/GLPbuffer.java b/src/jogl/classes/javax/media/opengl/GLPbuffer.java new file mode 100644 index 000000000..0250365b0 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLPbuffer.java @@ -0,0 +1,91 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +/** Provides offscreen rendering support via pbuffers. The principal + addition of this interface is a {@link #destroy} method to + deallocate the pbuffer and its associated resources. It also + contains experimental methods for accessing the pbuffer's contents + as a texture map and enabling rendering to floating-point frame + buffers. These methods are not guaranteed to be supported on all + platforms and may be deprecated in a future release. */ + +public interface GLPbuffer extends GLAutoDrawable { + /** Indicates the GL_APPLE_float_pixels extension is being used for this pbuffer. */ + public static final int APPLE_FLOAT = 1; + + /** Indicates the GL_ATI_texture_float extension is being used for this pbuffer. */ + public static final int ATI_FLOAT = 2; + + /** Indicates the GL_NV_float_buffer extension is being used for this pbuffer. */ + public static final int NV_FLOAT = 3; + + /** Binds this pbuffer to its internal texture target. Only valid to + call if offscreen render-to-texture has been specified in the + NWCapabilities for this GLPbuffer. If the + render-to-texture-rectangle capability has also been specified, + this will use e.g. wglBindTexImageARB as its implementation and + cause the texture to be bound to e.g. the + GL_TEXTURE_RECTANGLE_NV state; otherwise, during the display() + phase the pixels will have been copied into an internal texture + target and this will cause that to be bound to the GL_TEXTURE_2D + state. */ + public void bindTexture(); + + /** Unbinds the pbuffer from its internal texture target. */ + public void releaseTexture(); + + /** Destroys the native resources associated with this pbuffer. It + is not valid to call display() or any other routines on this + pbuffer after it has been destroyed. Before destroying the + pbuffer, the application must destroy any additional OpenGL + contexts which have been created for the pbuffer via {@link + #createContext}. */ + public void destroy(); + + /** Indicates which vendor's extension is being used to support + floating point channels in this pbuffer if that capability was + requested in the NWCapabilities during pbuffer creation. Returns + one of NV_FLOAT, ATI_FLOAT or APPLE_FLOAT, or throws GLException + if floating-point channels were not requested for this pbuffer. + This function may only be called once the init method for this + pbuffer's GLEventListener has been called. */ + public int getFloatingPointMode(); +} diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java new file mode 100644 index 000000000..687027dec --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -0,0 +1,555 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + */ + +package javax.media.opengl; + +import javax.media.opengl.sub.fixed.*; +import java.lang.reflect.*; +import java.security.*; +import com.sun.opengl.impl.*; +import com.sun.nwi.impl.NWReflection; + +public class GLProfile { + /** The desktop (OpenGL 2.0) profile */ + public static final String GL2 = "GL2"; + + /** The desktop short profile, intersecting: GL2+GLES1+GLES2 */ + public static final String GL2ES12 = "GL2ES12"; + + /** The OpenGL ES 1 (really, 1.1) profile */ + public static final String GLES1 = "GLES1"; + + /** The OpenGL ES 2 (really, 2.0) profile */ + public static final String GLES2 = "GLES2"; + + /** The JVM/process wide chosen GL profile **/ + private static String profile = null; + + private static final void tryLibrary() + { + try { + Class clazz = Class.forName(getGLImplBaseClassName()+"Impl"); + if(GL2.equals(profile)) { + // See DRIHack.java for an explanation of why this is necessary + DRIHack.begin(); + NativeLibLoader.loadGL2(); + DRIHack.end(); + } if(GL2ES12.equals(profile)) { + // See DRIHack.java for an explanation of why this is necessary + DRIHack.begin(); + NativeLibLoader.loadGL2ES12(); + DRIHack.end(); + } else if(GLES1.equals(profile) || GLES2.equals(profile)) { + Object eGLDrawableFactory = NWReflection.createInstance("com.sun.opengl.impl.egl.EGLDrawableFactory"); + if(null==eGLDrawableFactory) { + throw new GLException("com.sun.opengl.impl.egl.EGLDrawableFactory not available"); + } + } + System.out.println("Successfully loaded profile " + profile); + } catch (Throwable e) { + if (Debug.debug("GLProfile")) { + e.printStackTrace(); + } + profile=null; + } + } + + public static synchronized final void setProfile(String profile) + throws GLException + { + if(null==GLProfile.profile) { + GLProfile.profile = profile; + tryLibrary(); + if (profile == null) { + throw new GLException("Profile " + profile + " not available"); + } + } else { + if(!GLProfile.profile.equals(profile)) { + throw new GLException("Chosen profile ("+profile+") doesn't match preset one: "+GLProfile.profile); + } + } + } + + public static synchronized final void setProfile(String[] profiles) + throws GLException + { + for(int i=0; profile==null && i<profiles.length; i++) { + profile = profiles[i]; + tryLibrary(); + } + if(null==profile) { + StringBuffer msg = new StringBuffer(); + msg.append("["); + for (int i = 0; i < profiles.length; i++) { + if (i > 0) + msg.append(", "); + msg.append(profiles[i]); + } + msg.append("]"); + throw new GLException("Profiles "+msg.toString()+" not available"); + } + } + + /** + * Selects a profile, implementing the interface GL2ES1. + * Order: GL2, GL2ES12, GLES1 + */ + public static synchronized final void setProfileGL2ES1() { + setProfile(new String[] { GL2, GL2ES12, GLES1 }); + } + + /** + * Selects a profile, implementing the interface GL2ES2. + * Order: GL2, GL2ES12, GLES2 + */ + public static synchronized final void setProfileGL2ES2() { + setProfile(new String[] { GL2, GL2ES12, GLES2 }); + } + + /** + * Selects a profile, implementing the interface GL + * Order: GL2, GL2ES12, GLES2, GLES1 + */ + public static synchronized final void setProfileGLAny() { + setProfile(new String[] { GL2, GL2ES12, GLES2, GLES1 }); + } + + public static final String getProfile() { + return profile; + } + + /* true profile GL2ES12 */ + public static final boolean isGL2ES12() { + return GL2ES12.equals(profile); + } + + /* true profile GL2 */ + public static final boolean isGL2() { + return GL2.equals(profile); + } + + /* true profile GLES1 */ + public static final boolean isGLES1() { + return GLES1.equals(profile); + } + + /* true profile GLES2 */ + public static final boolean isGLES2() { + return GLES2.equals(profile); + } + + /* abstract profile GL2ES12, GL2, GLES1 */ + public static final boolean isGL2ES1() { + return isGL2ES12() || isGL2() || isGLES1(); + } + + /* abstract profile GL2ES12, GL2, GLES2 */ + public static final boolean isGL2ES2() { + return isGL2ES12() || isGL2() || isGLES2(); + } + + /* abstract profile GLES1, GLES2 */ + public static final boolean isGLES() { + return isGLES2() || isGLES1(); + } + + public static final boolean matches(String test_profile) { + return (null==test_profile)?false:test_profile.equals(profile); + } + + public static final boolean implementationOfGL2(Object obj) { + return NWReflection.implementationOf(obj, "javax.media.opengl.GL2"); + } + + public static final boolean implementationOfGLES1(Object obj) { + return NWReflection.implementationOf(obj, "javax.media.opengl.GLES1"); + } + + public static final boolean implementationOfGLES2(Object obj) { + return NWReflection.implementationOf(obj, "javax.media.opengl.GLES2"); + } + + public static final boolean implementationOfGLES(Object obj) { + return implementationOfGLES1(obj) || implementationOfGLES2(obj); + } + + public static final boolean implementationOfGL2ES1(Object obj) { + return NWReflection.implementationOf(obj, "javax.media.opengl.GL2ES1"); + } + + public static final boolean implementationOfGL2ES2(Object obj) { + return NWReflection.implementationOf(obj, "javax.media.opengl.GL2ES2"); + } + + public static final String getGLImplBaseClassName() { + if(isGL2()) { + return "com.sun.opengl.impl.gl2.GL2"; + } else if(isGL2ES12()) { + return "com.sun.opengl.impl.gl2es12.GL2ES12"; + } else if(isGLES1()) { + return "com.sun.opengl.impl.es1.GLES1"; + } else if(isGLES2()) { + return "com.sun.opengl.impl.es2.GLES2"; + } else { + throw new GLException("unsupported profile \"" + profile + "\""); + } + } + + public static String getGLTypeName(int type) { + switch (type) { + case GL.GL_UNSIGNED_BYTE: + return "GL_UNSIGNED_BYTE"; + case GL.GL_BYTE: + return "GL_BYTE"; + case GL.GL_UNSIGNED_SHORT: + return "GL_UNSIGNED_SHORT"; + case GL.GL_SHORT: + return "GL_SHORT"; + case GL.GL_FLOAT: + return "GL_FLOAT"; + case GL.GL_FIXED: + return "GL_FIXED"; + case javax.media.opengl.GL2ES2.GL_INT: + return "GL_INT"; + case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: + return "GL_UNSIGNED_INT"; + case javax.media.opengl.GL2.GL_DOUBLE: + return "GL_DOUBLE"; + case javax.media.opengl.GL2.GL_2_BYTES: + return "GL_2_BYTES"; + case javax.media.opengl.GL2.GL_3_BYTES: + return "GL_3_BYTES"; + case javax.media.opengl.GL2.GL_4_BYTES: + return "GL_4_BYTES"; + } + return null; + } + + /** + * General validation if type is a valid GL data type + * for the current profile + */ + public static boolean isValidDataType(int type, boolean throwException) { + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case GL.GL_FIXED: + return true; + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: + if( isGL2ES2() ) { + return true; + } + case javax.media.opengl.GL2.GL_DOUBLE: + case javax.media.opengl.GL2.GL_2_BYTES: + case javax.media.opengl.GL2.GL_3_BYTES: + case javax.media.opengl.GL2.GL_4_BYTES: + if( isGL2ES12() || isGL2() ) { + return true; + } + } + if(throwException) { + throw new GLException("Illegal data type on profile "+GLProfile.getProfile()+": "+type); + } + return false; + } + + public static boolean isValidateArrayDataType(int index, int comps, int type, + boolean isVertexAttribPointer, boolean throwException) { + String indexName = GLContext.getPredefinedArrayIndexName(index); + if(GLProfile.isGLES1()) { + if(isVertexAttribPointer) { + if(throwException) { + throw new GLException("Illegal array type for "+indexName+" on profile GLES1: VertexAttribPointer"); + } + return false; + } + switch(index) { + case GLPointerIf.GL_VERTEX_ARRAY: + case GLPointerIf.GL_TEXTURE_COORD_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerIf.GL_NORMAL_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerIf.GL_COLOR_ARRAY: + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_FIXED: + case GL.GL_FLOAT: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GLES1: "+type); + } + return false; + } + switch(comps) { + case 0: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GLES1: "+comps); + } + return false; + } + break; + } + } else if(GLProfile.isGLES2()) { + // simply ignore !isVertexAttribPointer case, since it is simulated anyway .. + + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case GL.GL_FIXED: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GLES2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GLES1: "+comps); + } + return false; + } + } else if(GLProfile.isGL2ES12() || GLProfile.isGL2()) { + if(isVertexAttribPointer) { + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: + case javax.media.opengl.GL2.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GL2: "+comps); + } + return false; + } + } else { + switch(index) { + case GLPointerIf.GL_VERTEX_ARRAY: + switch(type) { + case GL.GL_SHORT: + case GL.GL_FLOAT: + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GL2: "+comps); + } + return false; + } + break; + case GLPointerIf.GL_NORMAL_ARRAY: + switch(type) { + case GL.GL_BYTE: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GLES1: "+comps); + } + return false; + } + break; + case GLPointerIf.GL_COLOR_ARRAY: + switch(type) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + case GL.GL_FLOAT: + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT: + case javax.media.opengl.GL2.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GL2: "+comps); + } + return false; + } + break; + case GLPointerIf.GL_TEXTURE_COORD_ARRAY: + switch(type) { + case GL.GL_SHORT: + case GL.GL_FLOAT: + case javax.media.opengl.GL2ES2.GL_INT: + case javax.media.opengl.GL2.GL_DOUBLE: + break; + default: + if(throwException) { + throw new GLException("Illegal data type for "+indexName+" on profile GL2: "+type); + } + return false; + } + switch(comps) { + case 0: + case 1: + case 2: + case 3: + case 4: + break; + default: + if(throwException) { + throw new GLException("Illegal component number for "+indexName+" on profile GL2: "+comps); + } + return false; + } + break; + } + } + } + return true; + } + +} diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java new file mode 100644 index 000000000..40368e4e7 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java @@ -0,0 +1,159 @@ + +package javax.media.opengl; + +import java.nio.*; + +public class GLUniformData { + + /** + * int atom + * + * Number of objects is 1 + * + * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + */ + public GLUniformData(String name, int val) { + init(name, 1, new Integer(val)); + } + + /** + * float atom + * + * Number of objects is 1 + * + * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + */ + public GLUniformData(String name, float val) { + init(name, 1, new Float(val)); + } + + /** + * Multiple IntBuffer Vector + * + * Number of objects is calculated by data.limit()/components + * + * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + */ + public GLUniformData(String name, int components, IntBuffer data) { + init(name, components, data); + } + + /** + * Multiple FloatBuffer Vector + * + * Number of objects is calculated by data.limit()/components + * + * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + */ + public GLUniformData(String name, int components, FloatBuffer data) { + init(name, components, data); + } + + /** + * Multiple FloatBuffer Matrix + * + * Number of objects is calculated by data.limit()/(rows*columns) + * + * @arg rows the matrix rows + * @arg column the matrix column + */ + public GLUniformData(String name, int rows, int columns, FloatBuffer data) { + init(name, rows, columns, data); + } + + public void setData(int data) { init(new Integer(data)); } + public void setData(float data) { init(new Float(data)); } + public void setData(IntBuffer data) { init(data); } + public void setData(FloatBuffer data) { init(data); } + + public int intValue() { return ((Integer)data).intValue(); }; + public float floatValue() { return ((Float)data).floatValue(); }; + public IntBuffer intBufferValue() { return (IntBuffer)data; }; + public FloatBuffer floatBufferValue() { return (FloatBuffer)data; }; + + public String toString() { + return "GLUniformData[name "+name+ + ", location "+location+ + ", size "+rows+"*"+columns+ + ", count "+count+ + ", matrix "+isMatrix+ + ", data "+data+ + "]"; + } + + private void init(String name, int rows, int columns, Object data) { + if( 2>rows || rows>4 || 2>columns || columns>4 ) { + throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns); + } + this.name=name; + this.rows=rows; + this.columns=columns; + this.isMatrix=true; + this.location=-1; + init(data); + } + + private void init(String name, int components, Object data) { + if( 1>components || components>4 ) { + throw new GLException("components must be within [1..4], is: "+components); + } + this.name=name; + this.columns=components; + this.rows=1; + this.isMatrix=false; + this.location=-1; + init(data); + } + + private void init(Object data) { + if(data instanceof Buffer) { + int sz = rows*columns; + Buffer buffer = (Buffer)data; + if(buffer.limit()<sz || 0!=buffer.limit()%sz) { + throw new GLException("data buffer size invalid: new buffer limit: "+buffer.limit()+"\n\t"+this); + } + this.count=buffer.limit()/(rows*columns); + } else { + if(isMatrix) { + throw new GLException("Atom type not allowed for matrix : "+this); + } + this.count=1; + } + this.data=data; + } + + public String getName() { return name; } + + public int getLocation() { return location; } + + /** + * Sets the determined location of the shader uniform + * This is usually done within ShaderState. + * + * @see javax.media.opengl.glsl.ShaderState#glUniform(GL2ES2, GLUniformData) + */ + public void setLocation(int location) { this.location=location; } + + public Object getObject() { + return data; + } + public Buffer getBuffer() { + return (data instanceof Buffer)?(Buffer)data:null; + } + public boolean isBuffer() { + return (data instanceof Buffer); + } + public boolean isMatrix() { return isMatrix; } + + public int count() { return count; } + public int components() { return rows*columns; } + public int rows() { return rows; } + public int columns() { return columns; } + + private String name; + private int location; + private int rows, columns; + private int count; + private Object data; + private boolean isMatrix; +} diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java new file mode 100755 index 000000000..763389aca --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/Threading.java @@ -0,0 +1,327 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +// FIXME: refactor Java SE dependencies +//import java.awt.EventQueue; +import java.lang.reflect.InvocationTargetException; +import java.security.AccessController; +import java.security.PrivilegedAction; + +import com.sun.opengl.impl.*; + +/** This API provides access to the threading model for the implementation of + the classes in this package. + + <P> + + OpenGL is specified as a thread-safe API, but in practice there + are multithreading-related issues on most, if not all, of the + platforms which support it. For example, some OpenGL + implementations do not behave well when one context is made + current first on one thread, released, and then made current on a + second thread, although this is legal according to the OpenGL + specification. On other platforms there are other problems. + + <P> + + Due to these limitations, and due to the inherent multithreading + in the Java platform (in particular, in the Abstract Window + Toolkit), it is often necessary to limit the multithreading + occurring in the typical application using the OpenGL API. + + <P> + + In the current reference implementation, for instance, multithreading + has been limited by + forcing all OpenGL-related work for GLAutoDrawables on to a single + thread. In other words, if an application uses only the + GLAutoDrawable and GLEventListener callback mechanism, it is + guaranteed to have the most correct single-threaded behavior on + all platforms. + + <P> + + Applications using the GLContext makeCurrent/release API directly + will inherently break this single-threaded model, as these methods + require that the OpenGL context be made current on the current + thread immediately. For applications wishing to integrate better + with an implementation that uses the single-threaded model, this + class provides public access to the mechanism used by the implementation. + + <P> + + Users can execute Runnables on the + internal thread used for performing OpenGL work, and query whether + the current thread is already this thread. Using these mechanisms + the user can move work from the current thread on to the internal + OpenGL thread if desired. + + <P> + + This class also provides mechanisms for querying whether this + internal serialization of OpenGL work is in effect, and a + programmatic way of disabling it. In the current reference + implementation it is enabled by default, although it could be + disabled in the future if OpenGL drivers become more robust on + all platforms. + + <P> + + In addition to specifying programmatically whether the single + thread for OpenGL work is enabled, users may switch it on and off + using the system property <code>opengl.1thread</code>. Valid values + for this system property are: + + <PRE> + -Dopengl.1thread=false Disable single-threading of OpenGL work + -Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) + -Dopengl.1thread=auto Select default single-threading behavior (currently on) + -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all + platforms, and also the default behavior older releases) + -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac + OS X or X11 platforms, and risky on Windows in applet environments) + </PRE> +*/ + +public class Threading { + private static boolean singleThreaded = true; + private static final int AWT = 1; + private static final int WORKER = 2; + private static int mode; + /* FIXME: refactor Java SE dependencies + // We need to know whether we're running on X11 platforms to change + // our behavior when the Java2D/JOGL bridge is active + private static boolean isX11; + */ + + static { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + String workaround = System.getProperty("opengl.1thread"); + /* FIXME: refactor Java SE dependencies + // Default to using the AWT thread on all platforms except + // Windows. On OS X there is instability apparently due to + // using the JAWT on non-AWT threads. On X11 platforms there + // are potential deadlocks which can be caused if the AWT + // EventQueue thread hands work off to the GLWorkerThread + // while holding the AWT lock. The optimization of + // makeCurrent / release calls isn't worth these stability + // problems. + String osName = System.getProperty("os.name"); + boolean isWindows = osName.startsWith("Windows"); + isX11 = !(isWindows || osName.startsWith("Mac OS")); + */ + // int defaultMode = (isWindows ? WORKER : AWT); + int defaultMode = AWT; + mode = defaultMode; + if (workaround != null) { + workaround = workaround.toLowerCase(); + if (workaround.equals("true") || + workaround.equals("auto")) { + // Nothing to do; singleThreaded and mode already set up + } else if (workaround.equals("worker")) { + singleThreaded = true; + mode = WORKER; + } else if (workaround.equals("awt")) { + singleThreaded = true; + mode = AWT; + } else { + singleThreaded = false; + } + } + printWorkaroundNotice(); + return null; + } + }); + } + + /** No reason to ever instantiate this class */ + private Threading() {} + + /** If an implementation of the javax.media.opengl APIs offers a + multithreading option but the default behavior is single-threading, + this API provides a mechanism for end users to disable single-threading + in this implementation. Users are strongly discouraged from + calling this method unless they are aware of all of the + consequences and are prepared to enforce some amount of + threading restrictions in their applications. Disabling + single-threading, for example, may have unintended consequences + on GLAutoDrawable implementations such as GLCanvas, GLJPanel and + GLPbuffer. Currently there is no supported way to re-enable it + once disabled, partly to discourage careless use of this + method. This method should be called as early as possible in an + application. */ + public static void disableSingleThreading() { + singleThreaded = false; + if (Debug.verbose()) { + System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation"); + } + } + + /** Indicates whether OpenGL work is being automatically forced to a + single thread in this implementation. */ + public static boolean isSingleThreaded() { + return singleThreaded; + } + + /** Indicates whether the current thread is the single thread on + which this implementation of the javax.media.opengl APIs + performs all of its OpenGL-related work. This method should only + be called if the single-thread model is in effect. */ + public static boolean isOpenGLThread() throws GLException { + if (!isSingleThreaded()) { + throw new GLException("Should only call this in single-threaded mode"); + } + + switch (mode) { + case AWT: + /* FIXME: refactor Java SE dependencies + if (Java2D.isOGLPipelineActive()) { + // FIXME: ideally only the QFT would be considered to be the + // "OpenGL thread", but we can not currently run all of + // JOGL's OpenGL work on that thread. See the FIXME in + // invokeOnOpenGLThread. + return (Java2D.isQueueFlusherThread() || + (isX11 && EventQueue.isDispatchThread())); + } else { + return EventQueue.isDispatchThread(); + } + */ + return true; + case WORKER: + /* FIXME: refactor Java SE dependencies + if (Java2D.isOGLPipelineActive()) { + // FIXME: ideally only the QFT would be considered to be the + // "OpenGL thread", but we can not currently run all of + // JOGL's OpenGL work on that thread. See the FIXME in + // invokeOnOpenGLThread. + return (Java2D.isQueueFlusherThread() || + (isX11 && GLWorkerThread.isWorkerThread())); + } else { + return GLWorkerThread.isWorkerThread(); + } + */ + return GLWorkerThread.isWorkerThread(); + default: + throw new InternalError("Illegal single-threading mode " + mode); + } + } + + /** Executes the passed Runnable on the single thread used for all + OpenGL work in this javax.media.opengl API implementation. It is + not specified exactly which thread is used for this + purpose. This method should only be called if the single-thread + model is in use and if the current thread is not the OpenGL + thread (i.e., if <code>isOpenGLThread()</code> returns + false). It is up to the end user to check to see whether the + current thread is the OpenGL thread and either execute the + Runnable directly or perform the work inside it. */ + public static void invokeOnOpenGLThread(Runnable r) throws GLException { + if (!isSingleThreaded()) { + throw new GLException ("Should only call this in single-threaded mode"); + } + + if (isOpenGLThread()) { + throw new GLException ("Should only call this from other threads than the OpenGL thread"); + } + + switch (mode) { + case AWT: + /* FIXME: refactor Java SE dependencies + // FIXME: ideally should run all OpenGL work on the Java2D QFT + // thread when it's enabled, but unfortunately there are + // deadlock issues on X11 platforms when making our + // heavyweight OpenGL contexts current on the QFT because we + // perform the JAWT lock inside the makeCurrent() + // implementation, which attempts to grab the AWT lock on the + // QFT which is not allowed. For now, on X11 platforms, + // continue to perform this work on the EDT. + if (Java2D.isOGLPipelineActive() && !isX11) { + Java2D.invokeWithOGLContextCurrent(null, r); + } else { + try { + EventQueue.invokeAndWait(r); + } catch (InvocationTargetException e) { + throw new GLException(e.getTargetException()); + } catch (InterruptedException e) { + throw new GLException(e); + } + } + */ + r.run(); + break; + + case WORKER: + if (!GLWorkerThread.isStarted()) { + synchronized (GLWorkerThread.class) { + if (!GLWorkerThread.isStarted()) { + GLWorkerThread.start(); + } + } + } + try { + GLWorkerThread.invokeAndWait(r); + } catch (InvocationTargetException e) { + throw new GLException(e.getTargetException()); + } catch (InterruptedException e) { + throw new GLException(e); + } + break; + + default: + throw new InternalError("Illegal single-threading mode " + mode); + } + } + + /** This is a workaround for AWT-related deadlocks which only seem + to show up in the context of applets */ + public static boolean isAWTMode() { + return (mode == AWT); + } + + private static void printWorkaroundNotice() { + if (singleThreaded && Debug.verbose()) { + System.err.println("Using " + + (mode == AWT ? "AWT" : "OpenGL worker") + + " thread for performing OpenGL work in javax.media.opengl implementation"); + } + } +} diff --git a/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java new file mode 100644 index 000000000..d92cec389 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/awt/AWTGLAutoDrawable.java @@ -0,0 +1,52 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.awt; + +import javax.media.opengl.*; +import javax.media.opengl.glu.*; + +public interface AWTGLAutoDrawable extends GLAutoDrawable, ComponentEvents { + /** Requests a new width and height for this AWTGLAutoDrawable. */ + public void setSize(int width, int height); + + /** Schedules a repaint of the component at some point in the + future. */ + public void repaint(); +} diff --git a/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java b/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java new file mode 100644 index 000000000..0c4f63c2d --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/awt/ComponentEvents.java @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.awt; + +import javax.media.opengl.*; +import java.awt.event.*; +import java.beans.PropertyChangeListener; + +/** Factors out the listener manipulation for the events supported by + all of the {@link GLDrawable} implementations. Provided to reduce + clutter in the documentation for GLDrawable. */ + +public interface ComponentEvents { + public void addComponentListener(ComponentListener l); + public void removeComponentListener(ComponentListener l); + public void addFocusListener(FocusListener l); + public void removeFocusListener(FocusListener l); + public void addHierarchyBoundsListener(HierarchyBoundsListener l); + public void removeHierarchyBoundsListener(HierarchyBoundsListener l); + public void addHierarchyListener(HierarchyListener l); + public void removeHierarchyListener(HierarchyListener l); + public void addInputMethodListener(InputMethodListener l); + public void removeInputMethodListener(InputMethodListener l); + public void addKeyListener(KeyListener l); + public void removeKeyListener(KeyListener l); + public void addMouseListener(MouseListener l); + public void removeMouseListener(MouseListener l); + public void addMouseMotionListener(MouseMotionListener l); + public void removeMouseMotionListener(MouseMotionListener l); + public void addMouseWheelListener(MouseWheelListener l); + public void removeMouseWheelListener(MouseWheelListener l); + public void addPropertyChangeListener(PropertyChangeListener listener); + public void removePropertyChangeListener(PropertyChangeListener listener); + public void addPropertyChangeListener(String propertyName, + PropertyChangeListener listener); + public void removePropertyChangeListener(String propertyName, + PropertyChangeListener listener); +} diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java new file mode 100644 index 000000000..031c5f854 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java @@ -0,0 +1,630 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.awt; + +import javax.media.opengl.*; +import javax.media.nwi.*; +import javax.media.nwi.awt.AWTGraphicsDevice; +import javax.media.nwi.awt.AWTGraphicsConfiguration; + +import com.sun.opengl.impl.*; + +import java.awt.Canvas; +import java.awt.Color; +import java.awt.Component; +import java.awt.EventQueue; +import java.awt.FontMetrics; +import java.awt.Graphics; +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; +import java.awt.Container; +import java.awt.Window; +import java.awt.event.WindowEvent; +import java.awt.event.WindowAdapter; +import java.awt.geom.*; +import java.beans.*; +import java.lang.reflect.*; +import java.security.*; + +// FIXME: Subclasses need to call resetGLFunctionAvailability() on their +// context whenever the displayChanged() function is called on our +// GLEventListeners + +/** A heavyweight AWT component which provides OpenGL rendering + support. This is the primary implementation of {@link GLDrawable}; + {@link GLJPanel} is provided for compatibility with Swing user + interfaces when adding a heavyweight doesn't work either because + of Z-ordering or LayoutManager problems. */ + +public class GLCanvas extends Canvas implements AWTGLAutoDrawable { + + private static final boolean DEBUG = Debug.debug("GLCanvas"); + + private GLDrawableHelper drawableHelper = new GLDrawableHelper(); + private GLDrawable drawable; + private GLContextImpl context; + private boolean autoSwapBufferMode = true; + private boolean sendReshape = false; + + private GraphicsConfiguration chosen; + private NWCapabilities glCaps; + private NWCapabilitiesChooser glCapChooser; + + static { + // Default to the GL2 profile, which is the default on the desktop + if (GLProfile.getProfile() == null) { + GLProfile.setProfile(GLProfile.GL2); + } + } + + /** Creates a new GLCanvas component with a default set of OpenGL + capabilities, using the default OpenGL capabilities selection + mechanism, on the default screen device. */ + public GLCanvas() { + this(null); + } + + /** Creates a new GLCanvas component with the requested set of + OpenGL capabilities, using the default OpenGL capabilities + selection mechanism, on the default screen device. */ + public GLCanvas(NWCapabilities capabilities) { + this(capabilities, null, null, null); + } + + /** Creates a new GLCanvas component. The passed NWCapabilities + specifies the OpenGL capabilities for the component; if null, a + default set of capabilities is used. The NWCapabilitiesChooser + specifies the algorithm for selecting one of the available + NWCapabilities for the component; a DefaultGLCapabilitesChooser + is used if null is passed for this argument. The passed + GLContext specifies an OpenGL context with which to share + textures, display lists and other OpenGL state, and may be null + if sharing is not desired. See the note in the overview + documentation on <a + href="../../../overview-summary.html#SHARING">context + sharing</a>. The passed GraphicsDevice indicates the screen on + which to create the GLCanvas; the GLDrawableFactory uses the + default screen device of the local GraphicsEnvironment if null + is passed for this argument. */ + public GLCanvas(NWCapabilities capabilities, + NWCapabilitiesChooser chooser, + GLContext shareWith, + GraphicsDevice device) { + // The platform-specific GLDrawableFactory will only provide a + // non-null GraphicsConfiguration on platforms where this is + // necessary (currently only X11, as Windows allows the pixel + // format of the window to be set later and Mac OS X seems to + // handle this very differently than all other platforms). On + // other platforms this method returns null; it is the case (at + // least in the Sun AWT implementation) that this will result in + // equivalent behavior to calling the no-arg super() constructor + // for Canvas. + /* + * Workaround for Xinerama, always pass null so we can detect whether + * super.getGraphicsConfiguration() is returning the Canvas' GC (null), + * or an ancestor component's GC (non-null) in the overridden version + * below. + */ + super(); + /* + * Save the chosen capabilities for use in getGraphicsConfiguration(). + */ + chosen = chooseGraphicsConfiguration(capabilities, chooser, device); + if (chosen != null) { + /* + * If we are running on a platform that + * must select a GraphicsConfiguration now, + * save these for later use in getGraphicsConfiguration(). + */ + this.glCapChooser = chooser; + this.glCaps = capabilities; + } + if (!Beans.isDesignTime()) { + drawable = GLDrawableFactory.getFactory().createGLDrawable(NativeWindowFactory.getFactory(getClass()).getNativeWindow(this), + capabilities, chooser); + context = (GLContextImpl) drawable.createContext(shareWith); + context.setSynchronized(true); + } + } + + protected interface DestroyMethod { + public void destroyMethod(); + } + + protected final static Object addClosingListener(Component c, final DestroyMethod d) { + WindowAdapter cl = null; + Window w = getWindow(c); + if(null!=w) { + cl = new WindowAdapter() { + public void windowClosing(WindowEvent e) { + // we have to issue this call rigth away, + // otherwise the window gets destroyed + d.destroyMethod(); + } + }; + w.addWindowListener(cl); + } + return cl; + } + + protected final static Window getWindow(Component c) { + while ( c!=null && ! ( c instanceof Window ) ) { + c = c.getParent(); + } + return (Window)c; + } + + /** + * Overridden to choose a GraphicsConfiguration on a parent container's + * GraphicsDevice because both devices + */ + public GraphicsConfiguration getGraphicsConfiguration() { + /* + * Workaround for problems with Xinerama and java.awt.Component.checkGD + * when adding to a container on a different graphics device than the + * one that this Canvas is associated with. + * + * GC will be null unless: + * - A native peer has assigned it. This means we have a native + * peer, and are already comitted to a graphics configuration. + * - This canvas has been added to a component hierarchy and has + * an ancestor with a non-null GC, but the native peer has not + * yet been created. This means we can still choose the GC on + * all platforms since the peer hasn't been created. + */ + final GraphicsConfiguration gc = super.getGraphicsConfiguration(); + /* + * chosen is only non-null on platforms where the GLDrawableFactory + * returns a non-null GraphicsConfiguration (in the GLCanvas + * constructor). + * + * if gc is from this Canvas' native peer then it should equal chosen, + * otherwise it is from an ancestor component that this Canvas is being + * added to, and we go into this block. + */ + if (gc != null && chosen != null && !chosen.equals(gc)) { + /* + * Check for compatibility with gc. If they differ by only the + * device then return a new GCconfig with the super-class' GDevice + * (and presumably the same visual ID in Xinerama). + * + */ + if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) { + /* + * Here we select a GraphicsConfiguration on the alternate + * device that is presumably identical to the chosen + * configuration, but on the other device. + * + * Should really check to ensure that we select a configuration + * with the same X visual ID for Xinerama screens, otherwise the + * GLDrawable may have the wrong visual ID (I don't think this + * ever gets updated). May need to add a method to + * X11GLDrawableFactory to do this in a platform specific + * manner. + * + * However, on platforms where we can actually get into this + * block, both devices should have the same visual list, and the + * same configuration should be selected here. + */ + final GraphicsConfiguration compatible = chooseGraphicsConfiguration(glCaps, glCapChooser, gc.getDevice()); + + if (compatible != null) { + /* + * Save the new GC for equals test above, and to return to + * any outside callers of this method. + */ + chosen = compatible; + } + } + + /* + * If a compatible GC was not found in the block above, this will + * return the GC that was selected in the constructor (and might + * cause an exception in Component.checkGD when adding to a + * container, but in this case that would be the desired behavior). + * + */ + return chosen; + } else if (gc == null) { + /* + * The GC is null, which means we have no native peer, and are not + * part of a (realized) component hierarchy. So we return the + * desired visual that was selected in the constructor (possibly + * null). + */ + return chosen; + } + + /* + * Otherwise we have not explicitly selected a GC in the constructor, so + * just return what Canvas would have. + */ + return gc; + } + + public GLContext createContext(GLContext shareWith) { + return drawable.createContext(shareWith); + } + + public void setRealized(boolean realized) { + } + + private Object closingListener = null; + private Object closingListenerLock = new Object(); + + public void display() { + maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, + displayAction); + if(null==closingListener) { + synchronized(closingListenerLock) { + if(null==closingListener) { + closingListener=addClosingListener(this, new DestroyMethod() { + public void destroyMethod() { destroy(); } }); + } + } + } + } + + /** + * Just an alias for removeNotify + */ + public void destroy() { + removeNotify(); + } + + /** Overridden to cause OpenGL rendering to be performed during + repaint cycles. Subclasses which override this method must call + super.paint() in their paint() method in order to function + properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>paint</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void paint(Graphics g) { + if (Beans.isDesignTime()) { + // Make GLCanvas behave better in NetBeans GUI builder + g.setColor(Color.BLACK); + g.fillRect(0, 0, getWidth(), getHeight()); + FontMetrics fm = g.getFontMetrics(); + String name = getName(); + if (name == null) { + name = getClass().getName(); + int idx = name.lastIndexOf('.'); + if (idx >= 0) { + name = name.substring(idx + 1); + } + } + Rectangle2D bounds = fm.getStringBounds(name, g); + g.setColor(Color.WHITE); + g.drawString(name, + (int) ((getWidth() - bounds.getWidth()) / 2), + (int) ((getHeight() + bounds.getHeight()) / 2)); + return; + } + + display(); + } + + /** Overridden to track when this component is added to a container. + Subclasses which override this method must call + super.addNotify() in their addNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void addNotify() { + super.addNotify(); + if (!Beans.isDesignTime()) { + disableBackgroundErase(); + drawable.setRealized(true); + } + } + + /** Overridden to track when this component is removed from a + container. Subclasses which override this method must call + super.removeNotify() in their removeNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void removeNotify() { + if(DEBUG) { + Exception ex1 = new Exception("removeNotify - start"); + ex1.printStackTrace(); + } + drawableHelper.invokeGL(drawable, context, disposeAction, null); + + if (Beans.isDesignTime()) { + super.removeNotify(); + } else { + try { + if (Threading.isSingleThreaded() && + !Threading.isOpenGLThread()) { + // Workaround for termination issues with applets -- + // sun.applet.AppletPanel should probably be performing the + // remove() call on the EDT rather than on its own thread + if (Threading.isAWTMode() && + Thread.holdsLock(getTreeLock())) { + // The user really should not be invoking remove() from this + // thread -- but since he/she is, we can not go over to the + // EDT at this point. Try to destroy the context from here. + destroyAction.run(); + } else { + Threading.invokeOnOpenGLThread(destroyAction); + } + } else { + destroyAction.run(); + } + } finally { + if(null!=drawable) { + drawable.setRealized(false); + } + drawable=null; + super.removeNotify(); + } + } + if(DEBUG) { + System.out.println("removeNotify - end"); + } + } + + /** Overridden to cause {@link GLDrawableHelper#reshape} to be + called on all registered {@link GLEventListener}s. Subclasses + which override this method must call super.reshape() in + their reshape() method in order to function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void reshape(int x, int y, int width, int height) { + super.reshape(x, y, width, height); + sendReshape = true; + } + + /** <B>Overrides:</B> + <DL><DD><CODE>update</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + // Overridden from Canvas to prevent the AWT's clearing of the + // canvas from interfering with the OpenGL rendering. + public void update(Graphics g) { + paint(g); + } + + public void addGLEventListener(GLEventListener listener) { + drawableHelper.addGLEventListener(listener); + } + + public void removeGLEventListener(GLEventListener listener) { + drawableHelper.removeGLEventListener(listener); + } + + public void setContext(GLContext ctx) { + context=(GLContextImpl)ctx; + } + + public GLContext getContext() { + return context; + } + + public GL getGL() { + if (Beans.isDesignTime()) { + return null; + } + + return getContext().getGL(); + } + + public void setGL(GL gl) { + if (!Beans.isDesignTime()) { + getContext().setGL(gl); + } + } + + public void setAutoSwapBufferMode(boolean onOrOff) { + drawableHelper.setAutoSwapBufferMode(onOrOff); + } + + public boolean getAutoSwapBufferMode() { + return drawableHelper.getAutoSwapBufferMode(); + } + + public void swapBuffers() { + maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction); + } + + public NWCapabilities getChosenNWCapabilities() { + if (drawable == null) + return null; + + return drawable.getChosenNWCapabilities(); + } + + public NativeWindow getNativeWindow() { + return drawable.getNativeWindow(); + } + + public GLDrawableFactory getFactory() { + return drawable.getFactory(); + } + + public String toString() { + return "AWT-GLCanvas[ "+((null!=drawable)?drawable.getClass().getName():"null-drawable")+", "+drawableHelper+"]"; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + class DisposeAction implements Runnable { + public void run() { + drawableHelper.dispose(GLCanvas.this); + } + } + private DisposeAction disposeAction = new DisposeAction(); + + private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, + Runnable invokeGLAction) { + if (Threading.isSingleThreaded() && + !Threading.isOpenGLThread()) { + Threading.invokeOnOpenGLThread(eventDispatchThreadAction); + } else { + drawableHelper.invokeGL(drawable, context, invokeGLAction, initAction); + } + } + + class InitAction implements Runnable { + public void run() { + drawableHelper.init(GLCanvas.this); + } + } + private InitAction initAction = new InitAction(); + + class DisplayAction implements Runnable { + public void run() { + if (sendReshape) { + // Note: we ignore the given x and y within the parent component + // since we are drawing directly into this heavyweight component. + int width = getWidth(); + int height = getHeight(); + getGL().glViewport(0, 0, width, height); + drawableHelper.reshape(GLCanvas.this, 0, 0, width, height); + sendReshape = false; + } + + drawableHelper.display(GLCanvas.this); + } + } + private DisplayAction displayAction = new DisplayAction(); + + class SwapBuffersAction implements Runnable { + public void run() { + drawable.swapBuffers(); + } + } + private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); + + // Workaround for ATI driver bugs related to multithreading issues + // like simultaneous rendering via Animators to canvases that are + // being resized on the AWT event dispatch thread + class DisplayOnEventDispatchThreadAction implements Runnable { + public void run() { + drawableHelper.invokeGL(drawable, context, displayAction, initAction); + } + } + private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = + new DisplayOnEventDispatchThreadAction(); + class SwapBuffersOnEventDispatchThreadAction implements Runnable { + public void run() { + drawableHelper.invokeGL(drawable, context, swapBuffersAction, initAction); + } + } + private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = + new SwapBuffersOnEventDispatchThreadAction(); + + class DestroyAction implements Runnable { + public void run() { + if(DEBUG) { + Exception ex1 = new Exception("DestroyAction - start"); + ex1.printStackTrace(); + } + GLContext current = GLContext.getCurrent(); + if(null!=current) { + context.destroy(); + context = null; + } + if(DEBUG) { + System.out.println("DestroyAction - end"); + } + } + } + private DestroyAction destroyAction = new DestroyAction(); + + // Disables the AWT's erasing of this Canvas's background on Windows + // in Java SE 6. This internal API is not available in previous + // releases, but the system property + // -Dsun.awt.noerasebackground=true can be specified to get similar + // results globally in previous releases. + private static boolean disableBackgroundEraseInitialized; + private static Method disableBackgroundEraseMethod; + private void disableBackgroundErase() { + if (!disableBackgroundEraseInitialized) { + try { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + try { + disableBackgroundEraseMethod = + getToolkit().getClass().getDeclaredMethod("disableBackgroundErase", + new Class[] { Canvas.class }); + disableBackgroundEraseMethod.setAccessible(true); + } catch (Exception e) { + } + return null; + } + }); + } catch (Exception e) { + } + disableBackgroundEraseInitialized = true; + } + if (disableBackgroundEraseMethod != null) { + try { + disableBackgroundEraseMethod.invoke(getToolkit(), new Object[] { this }); + } catch (Exception e) { + // FIXME: workaround for 6504460 (incorrect backport of 6333613 in 5.0u10) + // throw new GLException(e); + } + } + } + + private static GraphicsConfiguration chooseGraphicsConfiguration(NWCapabilities capabilities, + NWCapabilitiesChooser chooser, + GraphicsDevice device) { + // Make GLCanvas behave better in NetBeans GUI builder + if (Beans.isDesignTime()) { + return null; + } + + AWTGraphicsConfiguration config = (AWTGraphicsConfiguration) + NativeWindowFactory.getFactory(Component.class).chooseGraphicsConfiguration(capabilities, + chooser, + new AWTGraphicsDevice(device)); + if (config == null) { + return null; + } + + return config.getGraphicsConfiguration(); + } +} diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java new file mode 100644 index 000000000..2efae7e96 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -0,0 +1,1487 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.awt; + +import javax.media.opengl.*; +import javax.media.nwi.*; + +import java.awt.*; +import java.awt.geom.*; +import java.awt.image.*; +import java.beans.*; +import javax.swing.*; +import java.nio.*; +import java.security.*; +import javax.swing.JComponent; +import javax.swing.JPanel; +import com.sun.opengl.impl.*; +import com.sun.opengl.impl.awt.*; + +// FIXME: Subclasses need to call resetGLFunctionAvailability() on their +// context whenever the displayChanged() function is called on their +// GLEventListeners + +/** A lightweight Swing component which provides OpenGL rendering + support. Provided for compatibility with Swing user interfaces + when adding a heavyweight doesn't work either because of + Z-ordering or LayoutManager problems. <P> + + The GLJPanel can be made transparent by creating it with a + NWCapabilities object with alpha bits specified and calling {@link + #setOpaque}(false). Pixels with resulting OpenGL alpha values less + than 1.0 will be overlaid on any underlying Swing rendering. <P> + + Notes specific to the Reference Implementation: This component + attempts to use hardware-accelerated rendering via pbuffers and + falls back on to software rendering if problems occur. + Note that because this component attempts to use pbuffers for + rendering, and because pbuffers can not be resized, somewhat + surprising behavior may occur during resize operations; the {@link + GLEventListener#init} method may be called multiple times as the + pbuffer is resized to be able to cover the size of the GLJPanel. + This behavior is correct, as the textures and display lists for + the GLJPanel will have been lost during the resize operation. The + application should attempt to make its GLEventListener.init() + methods as side-effect-free as possible. <P> + +*/ + +public class GLJPanel extends JPanel implements AWTGLAutoDrawable { + private static final boolean DEBUG = Debug.debug("GLJPanel"); + private static final boolean VERBOSE = Debug.verbose(); + + private GLDrawableHelper drawableHelper = new GLDrawableHelper(); + private volatile boolean isInitialized; + + // Data used for either pbuffers or pixmap-based offscreen surfaces + private NWCapabilities offscreenCaps; + private NWCapabilitiesChooser chooser; + private GLContext shareWith; + // Width of the actual GLJPanel + private int panelWidth = 0; + private int panelHeight = 0; + // Lazy reshape notification + private boolean handleReshape = false; + private boolean sendReshape = true; + + private static GLDrawableFactoryImpl factory; + + // The backend in use + private Backend backend; + + // Used by all backends either directly or indirectly to hook up callbacks + private Updater updater = new Updater(); + + // Turns off the pbuffer-based backend (used by default, unless the + // Java 2D / OpenGL pipeline is in use) + private static boolean hardwareAccelerationDisabled = + Debug.isPropertyDefined("jogl.gljpanel.nohw"); + + // Turns off the fallback to software-based rendering from + // pbuffer-based rendering + private static boolean softwareRenderingDisabled = + Debug.isPropertyDefined("jogl.gljpanel.nosw"); + + // Indicates whether the Java 2D OpenGL pipeline is enabled + private boolean oglPipelineEnabled = + Java2D.isOGLPipelineActive() && + !Debug.isPropertyDefined("jogl.gljpanel.noogl"); + + // For handling reshape events lazily + private int reshapeX; + private int reshapeY; + private int reshapeWidth; + private int reshapeHeight; + + // These are always set to (0, 0) except when the Java2D / OpenGL + // pipeline is active + private int viewportX; + private int viewportY; + + static { + // Force eager initialization of part of the Java2D class since + // otherwise it's likely it will try to be initialized while on + // the Queue Flusher Thread, which is not allowed + if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) { + Java2D.getShareContext(GraphicsEnvironment. + getLocalGraphicsEnvironment(). + getDefaultScreenDevice(). + getDefaultConfiguration()); + } + GLProfile.setProfile(GLProfile.GL2); + factory = GLDrawableFactoryImpl.getFactoryImpl(); + } + + /** Creates a new GLJPanel component with a default set of OpenGL + capabilities and using the default OpenGL capabilities selection + mechanism. */ + public GLJPanel() { + this(null); + } + + /** Creates a new GLJPanel component with the requested set of + OpenGL capabilities, using the default OpenGL capabilities + selection mechanism. */ + public GLJPanel(NWCapabilities capabilities) { + this(capabilities, null, null); + } + + /** Creates a new GLJPanel component. The passed NWCapabilities + specifies the OpenGL capabilities for the component; if null, a + default set of capabilities is used. The NWCapabilitiesChooser + specifies the algorithm for selecting one of the available + NWCapabilities for the component; a DefaultGLCapabilitesChooser + is used if null is passed for this argument. The passed + GLContext specifies an OpenGL context with which to share + textures, display lists and other OpenGL state, and may be null + if sharing is not desired. See the note in the overview documentation on + <a href="../../../overview-summary.html#SHARING">context sharing</a>. + */ + public GLJPanel(NWCapabilities capabilities, NWCapabilitiesChooser chooser, GLContext shareWith) { + super(); + + // Works around problems on many vendors' cards; we don't need a + // back buffer for the offscreen surface anyway + if (capabilities != null) { + offscreenCaps = (NWCapabilities) capabilities.clone(); + } else { + offscreenCaps = new NWCapabilities(); + } + offscreenCaps.setDoubleBuffered(false); + this.chooser = ((chooser != null) ? chooser : new DefaultNWCapabilitiesChooser()); + this.shareWith = shareWith; + } + + public void display() { + if (EventQueue.isDispatchThread()) { + // Want display() to be synchronous, so call paintImmediately() + paintImmediately(0, 0, getWidth(), getHeight()); + } else { + // Multithreaded redrawing of Swing components is not allowed, + // so do everything on the event dispatch thread + try { + EventQueue.invokeAndWait(paintImmediatelyAction); + } catch (Exception e) { + throw new GLException(e); + } + } + } + + /** + * Just an alias for removeNotify + */ + public void destroy() { + removeNotify(); + } + + /** Overridden to cause OpenGL rendering to be performed during + repaint cycles. Subclasses which override this method must call + super.paintComponent() in their paintComponent() method in order + to function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */ + protected void paintComponent(final Graphics g) { + if (Beans.isDesignTime()) { + // Make GLJPanel behave better in NetBeans GUI builder + g.setColor(Color.BLACK); + g.fillRect(0, 0, getWidth(), getHeight()); + FontMetrics fm = g.getFontMetrics(); + String name = getName(); + if (name == null) { + name = getClass().getName(); + int idx = name.lastIndexOf('.'); + if (idx >= 0) { + name = name.substring(idx + 1); + } + } + Rectangle2D bounds = fm.getStringBounds(name, g); + g.setColor(Color.WHITE); + g.drawString(name, + (int) ((getWidth() - bounds.getWidth()) / 2), + (int) ((getHeight() + bounds.getHeight()) / 2)); + return; + } + + if (backend == null || !isInitialized) { + createAndInitializeBackend(); + } + + if (!isInitialized) { + return; + } + + // NOTE: must do this when the context is not current as it may + // involve destroying the pbuffer (current context) and + // re-creating it -- tricky to do properly while the context is + // current + if (handleReshape) { + handleReshape(); + } + + updater.setGraphics(g); + backend.doPaintComponent(g); + } + + /** Overridden to track when this component is added to a container. + Subclasses which override this method must call + super.addNotify() in their addNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void addNotify() { + super.addNotify(); + if (DEBUG) { + System.err.println("GLJPanel.addNotify()"); + } + } + + /** Overridden to track when this component is removed from a + container. Subclasses which override this method must call + super.removeNotify() in their removeNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void removeNotify() { + if(DEBUG) { + Exception ex1 = new Exception("removeNotify - start"); + ex1.printStackTrace(); + } + if (backend != null) { + drawableHelper.invokeGL(backend.getDrawable(), backend.getContext(), disposeAction, null); + backend.destroy(); + backend = null; + } + isInitialized = false; + super.removeNotify(); + if(DEBUG) { + System.out.println("removeNotify - end"); + } + } + + /** Overridden to cause {@link GLDrawableHelper#reshape} to be + called on all registered {@link GLEventListener}s. Subclasses + which override this method must call super.reshape() in + their reshape() method in order to function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void reshape(int x, int y, int width, int height) { + super.reshape(x, y, width, height); + + reshapeX = x; + reshapeY = y; + reshapeWidth = width; + reshapeHeight = height; + handleReshape = true; + } + + public void setOpaque(boolean opaque) { + if (backend != null) { + backend.setOpaque(opaque); + } + super.setOpaque(opaque); + } + + public void addGLEventListener(GLEventListener listener) { + drawableHelper.addGLEventListener(listener); + } + + public void removeGLEventListener(GLEventListener listener) { + drawableHelper.removeGLEventListener(listener); + } + + public GLContext createContext(GLContext shareWith) { + return backend.createContext(shareWith); + } + + public void setRealized(boolean realized) { + } + + public void setContext(GLContext ctx) { + if (backend == null) { + return; + } + backend.setContext(ctx); + } + + public GLContext getContext() { + if (backend == null) { + return null; + } + return backend.getContext(); + } + + public GL getGL() { + GLContext context = getContext(); + return (context == null) ? null : context.getGL(); + } + + public void setGL(GL gl) { + GLContext context = getContext(); + if (context != null) { + context.setGL(gl); + } + } + + public void setAutoSwapBufferMode(boolean onOrOff) { + // In the current implementation this is a no-op. Both the pbuffer + // and pixmap based rendering paths use a single-buffered surface + // so swapping the buffers doesn't do anything. We also don't + // currently have the provision to skip copying the data to the + // Swing portion of the GLJPanel in any of the rendering paths. + } + + public boolean getAutoSwapBufferMode() { + // In the current implementation this is a no-op. Both the pbuffer + // and pixmap based rendering paths use a single-buffered surface + // so swapping the buffers doesn't do anything. We also don't + // currently have the provision to skip copying the data to the + // Swing portion of the GLJPanel in any of the rendering paths. + return true; + } + + public void swapBuffers() { + // In the current implementation this is a no-op. Both the pbuffer + // and pixmap based rendering paths use a single-buffered surface + // so swapping the buffers doesn't do anything. We also don't + // currently have the provision to skip copying the data to the + // Swing portion of the GLJPanel in any of the rendering paths. + } + + /** For a translucent GLJPanel (one for which {@link #setOpaque + setOpaque}(false) has been called), indicates whether the + application should preserve the OpenGL color buffer + (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and + underlying widgets which may show through portions of the + GLJPanel with alpha values less than 1. Most Swing + implementations currently expect the GLJPanel to be completely + cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing + implementations which use OpenGL internally, it may be possible + to perform OpenGL rendering using the GLJPanel into the same + OpenGL drawable as the Swing implementation uses. */ + public boolean shouldPreserveColorBufferIfTranslucent() { + return oglPipelineEnabled; + } + + public NWCapabilities getChosenNWCapabilities() { + return backend.getChosenNWCapabilities(); + } + + public NativeWindow getNativeWindow() { + throw new GLException("FIXME"); + } + + public GLDrawableFactory getFactory() { + return factory; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void createAndInitializeBackend() { + if (panelWidth == 0 || + panelHeight == 0) { + // See whether we have a non-zero size yet and can go ahead with + // initialization + if (reshapeWidth == 0 || + reshapeHeight == 0) { + return; + } + + // Pull down reshapeWidth and reshapeHeight into panelWidth and + // panelHeight eagerly in order to complete initialization, and + // force a reshape later + panelWidth = reshapeWidth; + panelHeight = reshapeHeight; + } + + do { + if (backend == null) { + if (oglPipelineEnabled) { + backend = new J2DOGLBackend(); + } else { + if (!hardwareAccelerationDisabled && + factory.canCreateGLPbuffer()) { + backend = new PbufferBackend(); + } else { + if (softwareRenderingDisabled) { + throw new GLException("Fallback to software rendering disabled by user"); + } + backend = new SoftwareBackend(); + } + } + } + + if (!isInitialized) { + backend.initialize(); + } + // The backend might set itself to null, indicating it punted to + // a different implementation -- try again + } while (backend == null); + + if(null==closingListener) { + synchronized(closingListenerLock) { + if(null==closingListener) { + closingListener=GLCanvas.addClosingListener(this, new GLCanvas.DestroyMethod() { + public void destroyMethod() { destroy(); } }); + } + } + } + } + private Object closingListener = null; + private Object closingListenerLock = new Object(); + + private void handleReshape() { + panelWidth = reshapeWidth; + panelHeight = reshapeHeight; + + if (DEBUG) { + System.err.println("GLJPanel.handleReshape: (w,h) = (" + + panelWidth + "," + panelHeight + ")"); + } + + sendReshape = true; + backend.handleReshape(); + handleReshape = false; + } + + // This is used as the GLEventListener for the pbuffer-based backend + // as well as the callback mechanism for the other backends + class Updater implements GLEventListener { + private Graphics g; + + public void setGraphics(Graphics g) { + this.g = g; + } + + public void init(GLAutoDrawable drawable) { + if (!backend.preGL(g)) { + return; + } + drawableHelper.init(GLJPanel.this); + backend.postGL(g, false); + } + + public void dispose(GLAutoDrawable drawable) { + drawableHelper.dispose(GLJPanel.this); + } + + public void display(GLAutoDrawable drawable) { + if (!backend.preGL(g)) { + return; + } + if (sendReshape) { + if (DEBUG) { + System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")"); + } + getGL().getGL2().glViewport(viewportX, viewportY, panelWidth, panelHeight); + drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight); + sendReshape = false; + } + + drawableHelper.display(GLJPanel.this); + backend.postGL(g, true); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + // This is handled above and dispatched directly to the appropriate context + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + } + + public String toString() { + return "AWT-GLJPanel[ "+((null!=backend)?backend.getDrawable().getClass().getName():"null-drawable")+", "+drawableHelper+"]"; + } + + class DisposeAction implements Runnable { + public void run() { + updater.dispose(GLJPanel.this); + } + } + private DisposeAction disposeAction = new DisposeAction(); + + class InitAction implements Runnable { + public void run() { + updater.init(GLJPanel.this); + } + } + private InitAction initAction = new InitAction(); + + class DisplayAction implements Runnable { + public void run() { + updater.display(GLJPanel.this); + } + } + private DisplayAction displayAction = new DisplayAction(); + + class PaintImmediatelyAction implements Runnable { + public void run() { + paintImmediately(0, 0, getWidth(), getHeight()); + } + } + private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction(); + + private int getNextPowerOf2(int number) { + // Workaround for problems where 0 width or height are transiently + // seen during layout + if (number == 0) { + return 2; + } + + if (((number-1) & number) == 0) { + //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 + return number; + } + int power = 0; + while (number > 0) { + number = number>>1; + power++; + } + return (1<<power); + } + + private int getGLInteger(GL gl, int which) { + int[] tmp = new int[1]; + gl.glGetIntegerv(which, tmp, 0); + return tmp[0]; + } + + //---------------------------------------------------------------------- + // Implementations of the various backends + // + + // Abstraction of the different rendering backends: i.e., pure + // software / pixmap rendering, pbuffer-based acceleration, Java 2D + // / JOGL bridge + static interface Backend { + // Called each time the backend needs to initialize itself + public void initialize(); + + // Called when the backend should clean up its resources + public void destroy(); + + // Called when the opacity of the GLJPanel is changed + public void setOpaque(boolean opaque); + + // Called to manually create an additional OpenGL context against + // this GLJPanel + public GLContext createContext(GLContext shareWith); + + // Called to set the current backend's GLContext + public void setContext(GLContext ctx); + + // Called to get the current backend's GLContext + public GLContext getContext(); + + // Called to get the current backend's GLDrawable + public GLDrawable getDrawable(); + + // Called to fetch the "real" chosen NWCapabilities for the backend + public NWCapabilities getChosenNWCapabilities(); + + // Called to handle a reshape event. When this is called, the + // OpenGL context associated with the backend is not current, to + // make it easier to destroy and re-create pbuffers if necessary. + public void handleReshape(); + + // Called before the OpenGL work is done in init() and display(). + // If false is returned, this render is aborted. + public boolean preGL(Graphics g); + + // Called after the OpenGL work is done in init() and display(). + // The isDisplay argument indicates whether this was called on + // behalf of a call to display() rather than init(). + public void postGL(Graphics g, boolean isDisplay); + + // Called from within paintComponent() to initiate the render + public void doPaintComponent(Graphics g); + } + + // Base class used by both the software (pixmap) and pbuffer + // backends, both of which rely on reading back the OpenGL frame + // buffer and drawing it with a BufferedImage + abstract class AbstractReadbackBackend implements Backend { + // This image is exactly the correct size to render into the panel + protected BufferedImage offscreenImage; + // One of these is used to store the read back pixels before storing + // in the BufferedImage + protected ByteBuffer readBackBytes; + protected IntBuffer readBackInts; + protected int readBackWidthInPixels; + protected int readBackHeightInPixels; + + private int awtFormat; + private int glFormat; + private int glType; + + // For saving/restoring of OpenGL state during ReadPixels + private int[] swapbytes = new int[1]; + private int[] rowlength = new int[1]; + private int[] skiprows = new int[1]; + private int[] skippixels = new int[1]; + private int[] alignment = new int[1]; + + public void setOpaque(boolean opaque) { + if (opaque != isOpaque()) { + if (offscreenImage != null) { + offscreenImage.flush(); + offscreenImage = null; + } + } + } + + public boolean preGL(Graphics g) { + // Empty in this implementation + return true; + } + + public void postGL(Graphics g, boolean isDisplay) { + if (isDisplay) { + // Must now copy pixels from offscreen context into surface + if (offscreenImage == null) { + if (panelWidth > 0 && panelHeight > 0) { + // It looks like NVidia's drivers (at least the ones on my + // notebook) are buggy and don't allow a sub-rectangle to be + // read from a pbuffer...this doesn't really matter because + // it's the Graphics.drawImage() calls that are the + // bottleneck + + int awtFormat = 0; + + // Should be more flexible in these BufferedImage formats; + // perhaps see what the preferred image types are on the + // given platform + if (isOpaque()) { + awtFormat = BufferedImage.TYPE_INT_RGB; + } else { + awtFormat = BufferedImage.TYPE_INT_ARGB; + } + + offscreenImage = new BufferedImage(panelWidth, + panelHeight, + awtFormat); + switch (awtFormat) { + case BufferedImage.TYPE_3BYTE_BGR: + glFormat = GL2.GL_BGR; + glType = GL2.GL_UNSIGNED_BYTE; + readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3); + break; + + case BufferedImage.TYPE_INT_RGB: + case BufferedImage.TYPE_INT_ARGB: + glFormat = GL2.GL_BGRA; + glType = getGLPixelType(); + readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels); + break; + + default: + // FIXME: Support more off-screen image types (current + // offscreen context implementations don't use others, and + // some of the OpenGL formats aren't supported in the 1.1 + // headers, which we're currently using) + throw new GLException("Unsupported offscreen image type " + awtFormat); + } + } + } + + if (offscreenImage != null) { + GL2 gl = getGL().getGL2(); + // Save current modes + gl.glGetIntegerv(GL2.GL_PACK_SWAP_BYTES, swapbytes, 0); + gl.glGetIntegerv(GL2.GL_PACK_ROW_LENGTH, rowlength, 0); + gl.glGetIntegerv(GL2.GL_PACK_SKIP_ROWS, skiprows, 0); + gl.glGetIntegerv(GL2.GL_PACK_SKIP_PIXELS, skippixels, 0); + gl.glGetIntegerv(GL2.GL_PACK_ALIGNMENT, alignment, 0); + + gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL.GL_FALSE); + gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, readBackWidthInPixels); + gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0); + gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, 1); + + // Actually read the pixels. + gl.glReadBuffer(GL2.GL_FRONT); + if (readBackBytes != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes); + } else if (readBackInts != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts); + } + + // Restore saved modes. + gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, swapbytes[0]); + gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, rowlength[0]); + gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, skiprows[0]); + gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, skippixels[0]); + gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, alignment[0]); + + if (readBackBytes != null || readBackInts != null) { + // Copy temporary data into raster of BufferedImage for faster + // blitting Note that we could avoid this copy in the cases + // where !offscreenContext.offscreenImageNeedsVerticalFlip(), + // but that's the software rendering path which is very slow + // anyway + Object src = null; + Object dest = null; + int srcIncr = 0; + int destIncr = 0; + + if (readBackBytes != null) { + src = readBackBytes.array(); + dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels * 3; + destIncr = offscreenImage.getWidth() * 3; + } else { + src = readBackInts.array(); + dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels; + destIncr = offscreenImage.getWidth(); + } + + if (flipVertically()) { + int srcPos = 0; + int destPos = (offscreenImage.getHeight() - 1) * destIncr; + for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } + } else { + int srcPos = 0; + int destEnd = destIncr * offscreenImage.getHeight(); + for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } + } + + // Note: image will be drawn back in paintComponent() for + // correctness on all platforms + } + } + } + } + + public void doPaintComponent(Graphics g) { + doPaintComponentImpl(); + if (offscreenImage != null) { + // Draw resulting image in one shot + g.drawImage(offscreenImage, 0, 0, + offscreenImage.getWidth(), + offscreenImage.getHeight(), + GLJPanel.this); + } + } + + protected abstract void doPaintComponentImpl(); + protected abstract int getGLPixelType(); + protected abstract boolean flipVertically(); + } + + class SoftwareBackend extends AbstractReadbackBackend { + // Implementation using software rendering + private GLDrawableImpl offscreenDrawable; + private GLContextImpl offscreenContext; + + public void initialize() { + // Fall-through path: create an offscreen context instead + offscreenDrawable = factory.createOffscreenDrawable(offscreenCaps, + chooser, + Math.max(1, panelWidth), + Math.max(1, panelHeight)); + offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith); + offscreenContext.setSynchronized(true); + isInitialized = true; + } + + public void destroy() { + if (offscreenContext != null) { + offscreenContext.destroy(); + offscreenContext = null; + } + if (offscreenDrawable != null) { + offscreenDrawable.destroy(); + offscreenDrawable = null; + } + } + + public GLContext createContext(GLContext shareWith) { + return offscreenDrawable.createContext(shareWith); + } + + public void setContext(GLContext ctx) { + offscreenContext=(GLContextImpl)ctx; + } + + public GLContext getContext() { + return offscreenContext; + } + + public GLDrawable getDrawable() { + return offscreenDrawable; + } + + public NWCapabilities getChosenNWCapabilities() { + if (offscreenDrawable == null) { + return null; + } + return offscreenDrawable.getChosenNWCapabilities(); + } + + public void handleReshape() { + destroy(); + initialize(); + readBackWidthInPixels = Math.max(1, panelWidth); + readBackHeightInPixels = Math.max(1, panelHeight); + + if (offscreenImage != null) { + offscreenImage.flush(); + offscreenImage = null; + } + } + + protected void doPaintComponentImpl() { + drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction); + } + + protected int getGLPixelType() { + return offscreenContext.getOffscreenContextPixelDataType(); + } + + protected boolean flipVertically() { + return offscreenContext.offscreenImageNeedsVerticalFlip(); + } + } + + class PbufferBackend extends AbstractReadbackBackend { + private GLPbuffer pbuffer; + private int pbufferWidth = 256; + private int pbufferHeight = 256; + + public void initialize() { + if (pbuffer != null) { + throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)"); + } + try { + pbuffer = factory.createGLPbuffer(offscreenCaps, + null, + pbufferWidth, + pbufferHeight, + shareWith); + pbuffer.addGLEventListener(updater); + isInitialized = true; + } catch (GLException e) { + if (DEBUG) { + e.printStackTrace(); + System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer"); + } + hardwareAccelerationDisabled = true; + backend = null; + isInitialized = false; + createAndInitializeBackend(); + } + } + + public void destroy() { + if (pbuffer != null) { + pbuffer.destroy(); + pbuffer = null; + } + } + + public GLContext createContext(GLContext shareWith) { + return pbuffer.createContext(shareWith); + } + + public void setContext(GLContext ctx) { + if (pbuffer == null && Beans.isDesignTime()) { + return; + } + pbuffer.setContext(ctx); + } + + public GLContext getContext() { + // Workaround for crashes in NetBeans GUI builder + if (pbuffer == null && Beans.isDesignTime()) { + return null; + } + return pbuffer.getContext(); + } + + public GLDrawable getDrawable() { + return pbuffer; + } + + public NWCapabilities getChosenNWCapabilities() { + if (pbuffer == null) { + return null; + } + return pbuffer.getChosenNWCapabilities(); + } + + public void handleReshape() { + // Use factor larger than 2 during shrinks for some hysteresis + float shrinkFactor = 2.5f; + if ((panelWidth > pbufferWidth) || (panelHeight > pbufferHeight) || + (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) { + if (DEBUG) { + System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " + + " to fit (" + panelWidth + ", " + panelHeight + ")"); + } + // Must destroy and recreate pbuffer to fit + if (pbuffer != null) { + // Watch for errors during pbuffer destruction (due to + // buggy / bad OpenGL drivers, in particular SiS) and fall + // back to software rendering + try { + pbuffer.destroy(); + } catch (GLException e) { + hardwareAccelerationDisabled = true; + backend = null; + isInitialized = false; + // Just disabled hardware acceleration during this resize operation; do a fixup + readBackWidthInPixels = Math.max(1, panelWidth); + readBackHeightInPixels = Math.max(1, panelHeight); + if (DEBUG) { + System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers"); + e.printStackTrace(); + } + createAndInitializeBackend(); + return; + } + } + pbuffer = null; + isInitialized = false; + pbufferWidth = getNextPowerOf2(panelWidth); + pbufferHeight = getNextPowerOf2(panelHeight); + if (DEBUG && !hardwareAccelerationDisabled) { + System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")"); + } + initialize(); + } + + // It looks like NVidia's drivers (at least the ones on my + // notebook) are buggy and don't allow a rectangle of less than + // the pbuffer's width to be read...this doesn't really matter + // because it's the Graphics.drawImage() calls that are the + // bottleneck. Should probably make the size of the offscreen + // image be the exact size of the pbuffer to save some work on + // resize operations... + readBackWidthInPixels = pbufferWidth; + readBackHeightInPixels = panelHeight; + + if (offscreenImage != null) { + offscreenImage.flush(); + offscreenImage = null; + } + } + + protected void doPaintComponentImpl() { + pbuffer.display(); + } + + protected int getGLPixelType() { + // This seems to be a good choice on all platforms + return GL2.GL_UNSIGNED_INT_8_8_8_8_REV; + } + + protected boolean flipVertically() { + return true; + } + } + + class J2DOGLBackend implements Backend { + // Opaque Object identifier representing the Java2D surface we are + // drawing to; used to determine when to destroy and recreate JOGL + // context + private Object j2dSurface; + // Graphics object being used during Java2D update action + // (absolutely essential to cache this) + private Graphics cached2DGraphics; + // No-op context representing the Java2D OpenGL context + private GLContext j2dContext; + // Context associated with no-op drawable representing the JOGL + // OpenGL context + private GLDrawable joglDrawable; + // The real OpenGL context JOGL uses to render + private GLContext joglContext; + // State captured from Java2D OpenGL context necessary in order to + // properly render into Java2D back buffer + private int[] drawBuffer = new int[1]; + private int[] readBuffer = new int[1]; + // This is required when the FBO option of the Java2D / OpenGL + // pipeline is active + private int[] frameBuffer = new int[1]; + // Current (as of this writing) NVidia drivers have a couple of bugs + // relating to the sharing of framebuffer and renderbuffer objects + // between contexts. It appears we have to (a) reattach the color + // attachment and (b) actually create new depth buffer storage and + // attach it in order for the FBO to behave properly in our context. + private boolean checkedForFBObjectWorkarounds; + private boolean fbObjectWorkarounds; + private int[] frameBufferDepthBuffer; + private int[] frameBufferTexture; + private boolean createNewDepthBuffer; + // Current (as of this writing) ATI drivers have problems when the + // same FBO is bound in two different contexts. Here we check for + // this case and explicitly release the FBO from Java2D's context + // before switching to ours. Java2D will re-bind the FBO when it + // makes its context current the next time. Interestingly, if we run + // this code path on NVidia hardware, it breaks the rendering + // results -- no output is generated. This doesn't appear to be an + // interaction with the abovementioned NVidia-specific workarounds, + // as even if we disable that code the FBO is still reported as + // incomplete in our context. + private boolean checkedGLVendor; + private boolean vendorIsATI; + + // Holding on to this GraphicsConfiguration is a workaround for a + // problem in the Java 2D / JOGL bridge when FBOs are enabled; see + // comment related to Issue 274 below + private GraphicsConfiguration workaroundConfig; + + public void initialize() { + // No-op in this implementation; everything is done lazily + isInitialized = true; + } + + public void destroy() { + Java2D.invokeWithOGLContextCurrent(null, new Runnable() { + public void run() { + if (joglContext != null) { + joglContext.destroy(); + joglContext = null; + } + joglDrawable = null; + if (j2dContext != null) { + j2dContext.destroy(); + j2dContext = null; + } + } + }); + } + + public void setOpaque(boolean opaque) { + // Empty in this implementation + } + + public GLContext createContext(GLContext shareWith) { + // FIXME: should implement this, but it was not properly + // implemented before the refactoring anyway + throw new GLException("Not yet implemented"); + } + + public void setContext(GLContext ctx) { + joglContext=ctx; + } + + public GLContext getContext() { + return joglContext; + } + + public GLDrawable getDrawable() { + return joglDrawable; + } + + public NWCapabilities getChosenNWCapabilities() { + // FIXME: should do better than this; is it possible to using only platform-independent code? + return new NWCapabilities(); + } + + public void handleReshape() { + // Empty in this implementation + } + + public boolean preGL(Graphics g) { + GL2 gl = joglContext.getGL().getGL2(); + // Set up needed state in JOGL context from Java2D context + gl.glEnable(GL2.GL_SCISSOR_TEST); + Rectangle r = Java2D.getOGLScissorBox(g); + + if (r == null) { + if (DEBUG && VERBOSE) { + System.err.println("Java2D.getOGLScissorBox() returned null"); + } + return false; + } + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")"); + } + + gl.glScissor(r.x, r.y, r.width, r.height); + Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight); + // If the viewport X or Y changes, in addition to the panel's + // width or height, we need to send a reshape operation to the + // client + if ((viewportX != oglViewport.x) || + (viewportY != oglViewport.y)) { + sendReshape = true; + if (DEBUG) { + System.err.println("Sending reshape because viewport changed"); + System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")"); + System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")"); + } + } + viewportX = oglViewport.x; + viewportY = oglViewport.y; + + // If the FBO option is active, bind to the FBO from the Java2D + // context. + // Note that all of the plumbing in the context sharing stuff will + // allow us to bind to this object since it's in our namespace. + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]); + } + + // The texture target for Java2D's OpenGL pipeline when using FBOs + // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB + int fboTextureTarget = Java2D.getOGLTextureType(g); + + if (!checkedForFBObjectWorkarounds) { + checkedForFBObjectWorkarounds = true; + gl.glBindTexture(fboTextureTarget, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]); + if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) != + GL2.GL_FRAMEBUFFER_COMPLETE) { + // Need to do workarounds + fbObjectWorkarounds = true; + createNewDepthBuffer = true; + if (DEBUG) { + System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary"); + } + } else { + // Don't need the frameBufferTexture temporary any more + frameBufferTexture = null; + } + } + + if (fbObjectWorkarounds && createNewDepthBuffer) { + if (frameBufferDepthBuffer == null) + frameBufferDepthBuffer = new int[1]; + + // Create our own depth renderbuffer and associated storage + // If we have an old one, delete it + if (frameBufferDepthBuffer[0] != 0) { + gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0); + frameBufferDepthBuffer[0] = 0; + } + + gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]); + int[] width = new int[1]; + int[] height = new int[1]; + gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0); + gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0); + + gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0); + if (DEBUG) { + System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] + + " with width " + width[0] + ", height " + height[0]); + } + + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]); + // FIXME: may need a loop here like in Java2D + gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]); + + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0); + createNewDepthBuffer = false; + } + + gl.glBindTexture(fboTextureTarget, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]); + + if (fbObjectWorkarounds) { + // Hook up the color and depth buffer attachment points for this framebuffer + gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, + GL2.GL_COLOR_ATTACHMENT0, + fboTextureTarget, + frameBufferTexture[0], + 0); + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); + } + gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, + GL2.GL_DEPTH_ATTACHMENT, + GL2.GL_RENDERBUFFER, + frameBufferDepthBuffer[0]); + } + + if (DEBUG) { + int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER); + if (status != GL2.GL_FRAMEBUFFER_COMPLETE) { + throw new GLException("Error: framebuffer was incomplete: status = 0x" + + Integer.toHexString(status)); + } + } + } else { + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] + + " and readBuffer " + readBuffer[0]); + } + + gl.glDrawBuffer(drawBuffer[0]); + gl.glReadBuffer(readBuffer[0]); + } + + return true; + } + + public void postGL(Graphics g, boolean isDisplay) { + // Cause OpenGL pipeline to flush its results because + // otherwise it's possible we will buffer up multiple frames' + // rendering results, resulting in apparent mouse lag + GL gl = getGL(); + gl.glFinish(); + + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + // Unbind the framebuffer from our context to work around + // apparent driver bugs or at least unspecified behavior causing + // OpenGL to run out of memory with certain cards and drivers + gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); + } + } + + public void doPaintComponent(final Graphics g) { + // This is a workaround for an issue in the Java 2D / JOGL + // bridge (reported by an end user as JOGL Issue 274) where Java + // 2D can occasionally leave its internal OpenGL context current + // to the on-screen window rather than its internal "scratch" + // pbuffer surface to which the FBO is attached. JOGL expects to + // find a stable OpenGL drawable (on Windows, an HDC) upon which + // it can create another OpenGL context. It turns out that, on + // Windows, when Java 2D makes its internal OpenGL context + // current against the window in order to put pixels on the + // screen, it gets the device context for the window, makes its + // context current, and releases the device context. This means + // that when JOGL's Runnable gets to run below, the HDC is + // already invalid. The workaround for this is to force Java 2D + // to make its context current to the scratch surface, which we + // can do by executing an empty Runnable with the "shared" + // context current. This will be fixed in a Java SE 6 update + // release, hopefully 6u2. + if (Java2D.isFBOEnabled()) { + if (workaroundConfig == null) { + workaroundConfig = GraphicsEnvironment. + getLocalGraphicsEnvironment(). + getDefaultScreenDevice(). + getDefaultConfiguration(); + } + Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}}); + } + + Java2D.invokeWithOGLContextCurrent(g, new Runnable() { + public void run() { + if (DEBUG && VERBOSE) { + System.err.println("-- In invokeWithOGLContextCurrent"); + } + + // Create no-op context representing Java2D context + if (j2dContext == null) { + j2dContext = factory.createExternalGLContext(); + if (DEBUG) { + j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2())); + } + + // Check to see whether we can support the requested + // capabilities or need to fall back to a pbuffer + // FIXME: add more checks? + + j2dContext.makeCurrent(); + GL gl = j2dContext.getGL(); + if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) || + (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) || + (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) || + // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) || + // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) || + (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) { + if (DEBUG) { + System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient"); + System.err.println(" Available Required"); + System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits()); + System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits()); + System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits()); + System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits()); + System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits()); + System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits()); + System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits()); + System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits()); + System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits()); + System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits()); + } + isInitialized = false; + backend = null; + oglPipelineEnabled = false; + handleReshape = true; + j2dContext.release(); + j2dContext.destroy(); + j2dContext = null; + return; + } + j2dContext.release(); + } + + j2dContext.makeCurrent(); + try { + captureJ2DState(j2dContext.getGL(), g); + Object curSurface = Java2D.getOGLSurfaceIdentifier(g); + if (curSurface != null) { + if (j2dSurface != curSurface) { + if (joglContext != null) { + joglContext.destroy(); + joglContext = null; + joglDrawable = null; + sendReshape = true; + if (DEBUG) { + System.err.println("Sending reshape because surface changed"); + System.err.println("New surface = " + curSurface); + } + } + j2dSurface = curSurface; + } + if (joglContext == null) { + if (factory.canCreateExternalGLDrawable()) { + joglDrawable = factory.createExternalGLDrawable(); + joglContext = joglDrawable.createContext(shareWith); + } else if (((GLDrawableFactoryImpl) factory).canCreateContextOnJava2DSurface()) { + // Mac OS X code path + joglContext = ((GLDrawableFactoryImpl) factory).createContextOnJava2DSurface(g, shareWith); + } + if (DEBUG) { + joglContext.setGL(new DebugGL2(joglContext.getGL().getGL2())); + } + + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT && + fbObjectWorkarounds) { + createNewDepthBuffer = true; + } + } + if (joglContext instanceof Java2DGLContext) { + // Mac OS X code path + ((Java2DGLContext) joglContext).setGraphics(g); + } + + if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) { + System.err.print("-- Surface type: "); + int surfaceType = Java2D.getOGLSurfaceType(g); + if (surfaceType == Java2D.UNDEFINED) { + System.err.println("UNDEFINED"); + } else if (surfaceType == Java2D.WINDOW) { + System.err.println("WINDOW"); + } else if (surfaceType == Java2D.PBUFFER) { + System.err.println("PBUFFER"); + } else if (surfaceType == Java2D.TEXTURE) { + System.err.println("TEXTURE"); + } else if (surfaceType == Java2D.FLIP_BACKBUFFER) { + System.err.println("FLIP_BACKBUFFER"); + } else if (surfaceType == Java2D.FBOBJECT) { + System.err.println("FBOBJECT"); + } else { + System.err.println("(Unknown surface type " + surfaceType + ")"); + } + } + + drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction); + } + } finally { + j2dContext.release(); + } + } + }); + } + + private void captureJ2DState(GL gl, Graphics g) { + gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0); + gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0); + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT"); + } + gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, frameBuffer, 0); + + if (fbObjectWorkarounds || + !checkedForFBObjectWorkarounds) { + // See above for description of what we are doing here + if (frameBufferTexture == null) + frameBufferTexture = new int[1]; + + // Query the framebuffer for its color buffer so we can hook + // it back up in our context (should not be necessary) + gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER, + GL2.GL_COLOR_ATTACHMENT0, + GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, + frameBufferTexture, 0); + if (DEBUG && VERBOSE) { + System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); + } + } + + if (!checkedGLVendor) { + checkedGLVendor = true; + String vendor = gl.glGetString(GL2.GL_VENDOR); + + if ((vendor != null) && + vendor.startsWith("ATI")) { + vendorIsATI = true; + } + } + + if (vendorIsATI) { + // Unbind the FBO from Java2D's context as it appears that + // driver bugs on ATI's side are causing problems if the FBO is + // simultaneously bound to more than one context. Java2D will + // re-bind the FBO during the next validation of its context. + // Note: this breaks rendering at least on NVidia hardware + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); + } + } + } + } +} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java b/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java new file mode 100755 index 000000000..2641115d0 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/glu/GLUnurbs.java @@ -0,0 +1,8 @@ +package javax.media.opengl.glu; + +/** + * Wrapper for a GLU NURBS object. + */ + +public interface GLUnurbs { +} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java b/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java new file mode 100755 index 000000000..d5a7a11f3 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/glu/GLUquadric.java @@ -0,0 +1,33 @@ +package javax.media.opengl.glu; + +import javax.media.opengl.GL; +import com.sun.opengl.util.ImmModeSink; + +/** + * Wrapper for a GLU quadric object. + */ + +public interface GLUquadric { + // enable/disables the Immediate Mode Sink module. + // This defaults to false for GLUgl2, + // and is always true for GLUes1. + public void enableImmModeSink(boolean val); + + public boolean isImmModeSinkEnabled(); + + // set Immediate Mode usage. + // This defaults to false at GLU creation time. + // If enabled rendering will happen immediately, + // otherwise rendering will be hold in the ImmModeSink + // object, to be rendered deferred. + public void setImmMode(boolean val); + + public boolean getImmMode(); + + // creates a new ImmModeSink (VBO Buffers) and + // returns the old vbo buffer with it's rendering result + public ImmModeSink replaceImmModeSink(); + + // gl may be null, then the GL client states are not disabled + public void resetImmModeSink(GL gl); +} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java new file mode 100755 index 000000000..cb7bd9d76 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/glu/GLUtessellator.java @@ -0,0 +1,66 @@ +/* +* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. +* All rights reserved. +*/ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** NOTE: The Original Code (as defined below) has been licensed to Sun +** Microsystems, Inc. ("Sun") under the SGI Free Software License B +** (Version 1.1), shown above ("SGI License"). Pursuant to Section +** 3.2(3) of the SGI License, Sun is distributing the Covered Code to +** you under an alternative license ("Alternative License"). This +** Alternative License includes all of the provisions of the SGI License +** except that Section 2.2 and 11 are omitted. Any differences between +** the Alternative License and the SGI License are offered solely by Sun +** and not by SGI. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +** Author: Eric Veach, July 1994 +** Java Port: Pepijn Van Eeckhoudt, July 2003 +** Java Port: Nathan Parker Burg, August 2003 +*/ +package javax.media.opengl.glu; + +/** + * The <b>GLUtessellator</b> object is used to hold the data, such as the + * vertices, edges and callback objects, to describe and tessellate complex + * polygons. A <b>GLUtessellator</b> object is used with the + * {@link GLU GLU} tessellator methods and + * {@link GLUtessellatorCallback GLU callbacks}. + * + * @author Eric Veach, July 1994 + * @author Java Port: Pepijn Van Eechhoudt, July 2003 + * @author Java Port: Nathan Parker Burg, August 2003 + */ +public interface GLUtessellator {} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java new file mode 100755 index 000000000..4b5ec63b7 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallback.java @@ -0,0 +1,356 @@ +/* +* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. +* All rights reserved. +*/ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** NOTE: The Original Code (as defined below) has been licensed to Sun +** Microsystems, Inc. ("Sun") under the SGI Free Software License B +** (Version 1.1), shown above ("SGI License"). Pursuant to Section +** 3.2(3) of the SGI License, Sun is distributing the Covered Code to +** you under an alternative license ("Alternative License"). This +** Alternative License includes all of the provisions of the SGI License +** except that Section 2.2 and 11 are omitted. Any differences between +** the Alternative License and the SGI License are offered solely by Sun +** and not by SGI. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +** Author: Eric Veach, July 1994 +** Java Port: Pepijn Van Eeckhoudt, July 2003 +** Java Port: Nathan Parker Burg, August 2003 +*/ +package javax.media.opengl.glu; + +/** + * <b>GLUtessellatorCallback</b> interface provides methods that the user will + * override to define the callbacks for a tessellation object. + * + * @author Eric Veach, July 1994 + * @author Java Port: Pepijn Van Eeckhoudt, July 2003 + * @author Java Port: Nathan Parker Burg, August 2003 + */ +public interface GLUtessellatorCallback { + /** + * The <b>begin</b> callback method is invoked like + * {@link javax.media.opengl.GL#glBegin glBegin} to indicate the start of a + * (triangle) primitive. The method takes a single argument of type int. If + * the <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then + * the argument is set to either <b>GL_TRIANGLE_FAN</b>, + * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the + * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the + * argument will be set to <b>GL_LINE_LOOP</b>. + * + * @param type + * Specifics the type of begin/end pair being defined. The following + * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, + * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #end end + * @see #begin begin + */ + public void begin(int type); + + /** + * The same as the {@link #begin begin} callback method except that + * it takes an additional reference argument. This reference is + * identical to the opaque reference provided when {@link + * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param type + * Specifics the type of begin/end pair being defined. The following + * values are valid: <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>, + * <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>. + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #endData endData + * @see #begin begin + */ + public void beginData(int type, Object polygonData); + + + /** + * The <b>edgeFlag</b> callback method is similar to + * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes + * a single boolean boundaryEdge that indicates which edges lie on the + * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex + * that follows begins an edge that lies on the polygon boundary, that is, + * an edge that separates an interior region from an exterior one. If the + * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an + * edge that lies in the polygon interior. The edge flag callback (if + * defined) is invoked before the first vertex callback.<P> + * + * Since triangle fans and triangle strips do not support edge flags, the + * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or + * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided. + * (If the callback is initialized to null, there is no impact on + * performance). Instead, the fans and strips are converted to independent + * triangles. + * + * @param boundaryEdge + * Specifics which edges lie on the polygon boundary. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #edgeFlagData edgeFlagData + */ + public void edgeFlag(boolean boundaryEdge); + + + /** + * The same as the {@link #edgeFlag edgeFlage} callback method + * except that it takes an additional reference argument. This + * reference is identical to the opaque reference provided when + * {@link GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param boundaryEdge + * Specifics which edges lie on the polygon boundary. + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #edgeFlag edgeFlag + */ + public void edgeFlagData(boolean boundaryEdge, Object polygonData); + + + /** + * The <b>vertex</b> callback method is invoked between the {@link + * #begin begin} and {@link #end end} callback methods. It is + * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, + * and it defines the vertices of the triangles created by the + * tessellation process. The method takes a reference as its only + * argument. This reference is identical to the opaque reference + * provided by the user when the vertex was described (see {@link + * GLU#gluTessVertex gluTessVertex}). + * + * @param vertexData + * Specifics a reference to the vertices of the triangles created + * by the tessellation process. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #vertexData vertexData + */ + public void vertex(Object vertexData); + + + /** + * The same as the {@link #vertex vertex} callback method except + * that it takes an additional reference argument. This reference is + * identical to the opaque reference provided when {@link + * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param vertexData + * Specifics a reference to the vertices of the triangles created + * by the tessellation process. + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #vertex vertex + */ + public void vertexData(Object vertexData, Object polygonData); + + + /** + * The end callback serves the same purpose as + * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a + * primitive and it takes no arguments. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #begin begin + * @see #endData endData + */ + public void end(); + + + /** + * The same as the {@link #end end} callback method except that it + * takes an additional reference argument. This reference is + * identical to the opaque reference provided when {@link + * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #beginData beginData + * @see #end end + */ + public void endData(Object polygonData); + + + /** + * The <b>combine</b> callback method is called to create a new vertex when + * the tessellation detects an intersection, or wishes to merge features. The + * method takes four arguments: an array of three elements each of type + * double, an array of four references, an array of four elements each of + * type float, and a reference to a reference.<P> + * + * The vertex is defined as a linear combination of up to four existing + * vertices, stored in <i>data</i>. The coefficients of the linear combination + * are given by <i>weight</i>; these weights always add up to 1. All vertex + * pointers are valid even when some of the weights are 0. <i>coords</i> gives + * the location of the new vertex.<P> + * + * The user must allocate another vertex, interpolate parameters using + * <i>data</i> and <i>weight</i>, and return the new vertex pointer in + * <i>outData</i>. This handle is supplied during rendering callbacks. The + * user is responsible for freeing the memory some time after + * {@link GLU#gluTessEndPolygon gluTessEndPolygon} is + * called.<P> + * + * For example, if the polygon lies in an arbitrary plane in 3-space, and a + * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b> + * callback might look like this: + * </UL> + * <PRE> + * void myCombine(double[] coords, Object[] data, + * float[] weight, Object[] outData) + * { + * MyVertex newVertex = new MyVertex(); + * + * newVertex.x = coords[0]; + * newVertex.y = coords[1]; + * newVertex.z = coords[2]; + * newVertex.r = weight[0]*data[0].r + + * weight[1]*data[1].r + + * weight[2]*data[2].r + + * weight[3]*data[3].r; + * newVertex.g = weight[0]*data[0].g + + * weight[1]*data[1].g + + * weight[2]*data[2].g + + * weight[3]*data[3].g; + * newVertex.b = weight[0]*data[0].b + + * weight[1]*data[1].b + + * weight[2]*data[2].b + + * weight[3]*data[3].b; + * newVertex.a = weight[0]*data[0].a + + * weight[1]*data[1].a + + * weight[2]*data[2].a + + * weight[3]*data[3].a; + * outData = newVertex; + * }</PRE> + * + * @param coords + * Specifics the location of the new vertex. + * @param data + * Specifics the vertices used to create the new vertex. + * @param weight + * Specifics the weights used to create the new vertex. + * @param outData + * Reference user the put the coodinates of the new vertex. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #combineData combineData + */ + public void combine(double[] coords, Object[] data, + float[] weight, Object[] outData); + + + /** + * The same as the {@link #combine combine} callback method except + * that it takes an additional reference argument. This reference is + * identical to the opaque reference provided when {@link + * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param coords + * Specifics the location of the new vertex. + * @param data + * Specifics the vertices used to create the new vertex. + * @param weight + * Specifics the weights used to create the new vertex. + * @param outData + * Reference user the put the coodinates of the new vertex. + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #combine combine + */ + public void combineData(double[] coords, Object[] data, + float[] weight, Object[] outData, + Object polygonData); + + + /** + * The <b>error</b> callback method is called when an error is encountered. + * The one argument is of type int; it indicates the specific error that + * occurred and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>, + * <b>GLU_TESS_MISSING_END_POLYGON</b>, <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>, + * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>, + * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>. + * Character strings describing these errors can be retrieved with the + * {@link GLU#gluErrorString gluErrorString} call.<P> + * + * The GLU library will recover from the first four errors by inserting the + * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some + * vertex coordinate exceeded the predefined constant + * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been + * clamped. (Coordinate values must be small enough so that two can be + * multiplied together without overflow.) + * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation + * detected an intersection between two edges in the input data, and the + * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not + * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that + * there is not enough memory so no output is generated. + * + * @param errnum + * Specifics the error number code. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #errorData errorData + */ + public void error(int errnum); + + + /** + * The same as the {@link #error error} callback method except that + * it takes an additional reference argument. This reference is + * identical to the opaque reference provided when {@link + * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. + * + * @param errnum + * Specifics the error number code. + * @param polygonData + * Specifics a reference to user-defined data. + * + * @see GLU#gluTessCallback gluTessCallback + * @see #error error + */ + public void errorData(int errnum, Object polygonData); + + //void mesh(com.sun.opengl.impl.tessellator.GLUmesh mesh); +} diff --git a/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java new file mode 100755 index 000000000..bf6f2d29a --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/glu/GLUtessellatorCallbackAdapter.java @@ -0,0 +1,84 @@ +/* +* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc. +* All rights reserved. +*/ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** NOTE: The Original Code (as defined below) has been licensed to Sun +** Microsystems, Inc. ("Sun") under the SGI Free Software License B +** (Version 1.1), shown above ("SGI License"). Pursuant to Section +** 3.2(3) of the SGI License, Sun is distributing the Covered Code to +** you under an alternative license ("Alternative License"). This +** Alternative License includes all of the provisions of the SGI License +** except that Section 2.2 and 11 are omitted. Any differences between +** the Alternative License and the SGI License are offered solely by Sun +** and not by SGI. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +** Author: Eric Veach, July 1994 +** Java Port: Pepijn Van Eeckhoudt, July 2003 +** Java Port: Nathan Parker Burg, August 2003 +*/ +package javax.media.opengl.glu; + +/** + * The <b>GLUtessellatorCallbackAdapter</b> provides a default implementation of + * {@link GLUtessellatorCallback GLUtessellatorCallback} + * with empty callback methods. This class can be extended to provide user + * defined callback methods. + * + * @author Eric Veach, July 1994 + * @author Java Port: Pepijn Van Eechhoudt, July 2003 + * @author Java Port: Nathan Parker Burg, August 2003 + */ + +public class GLUtessellatorCallbackAdapter implements GLUtessellatorCallback { + public void begin(int type) {} + public void edgeFlag(boolean boundaryEdge) {} + public void vertex(Object vertexData) {} + public void end() {} +// public void mesh(com.sun.opengl.impl.tessellator.GLUmesh mesh) {} + public void error(int errnum) {} + public void combine(double[] coords, Object[] data, + float[] weight, Object[] outData) {} + public void beginData(int type, Object polygonData) {} + public void edgeFlagData(boolean boundaryEdge, + Object polygonData) {} + public void vertexData(Object vertexData, Object polygonData) {} + public void endData(Object polygonData) {} + public void errorData(int errnum, Object polygonData) {} + public void combineData(double[] coords, Object[] data, + float[] weight, Object[] outData, + Object polygonData) {} +} diff --git a/src/jogl/classes/javax/media/opengl/sub/GLObject.java b/src/jogl/classes/javax/media/opengl/sub/GLObject.java new file mode 100644 index 000000000..1426f75d1 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/sub/GLObject.java @@ -0,0 +1,75 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub; + +import java.nio.*; + +import javax.media.opengl.*; + +/** + * GLObject specifies the GL profile related implementations + * and it's composition with GLContext, which is a lifetime one. + */ +public interface GLObject { + + public boolean isGL(); + + public boolean isGL2(); + + public boolean isGLES1(); + + public boolean isGLES2(); + + public boolean isGLES(); + + public boolean isGL2ES1(); + + public boolean isGL2ES2(); + + /** + * @return This object cast to GL + * @throws GLException is this GLObject is not a GL implementation + */ + public GL getGL() throws GLException; + + /** + * @return This object cast to GL2 + * @throws GLException is this GLObject is not a GL2 implementation + */ + public GL2 getGL2() throws GLException; + + /** + * @return This object cast to GLES1 + * @throws GLException is this GLObject is not a GLES1 implementation + */ + public GLES1 getGLES1() throws GLException; + + /** + * @return This object cast to GLES2 + * @throws GLException is this GLObject is not a GLES2 implementation + */ + public GLES2 getGLES2() throws GLException; + + /** + * @return This object cast to GL2ES1 + * @throws GLException is this GLObject is not a GL2ES1 implementation + */ + public GL2ES1 getGL2ES1() throws GLException; + + /** + * @return This object cast to GL2ES2 + * @throws GLException is this GLObject is not a GL2ES2 implementation + */ + public GL2ES2 getGL2ES2() throws GLException; + + public String toString(); + + /** + * @return This GL object's bound GLContext + */ + public GLContext getContext(); + +} + diff --git a/src/jogl/classes/javax/media/opengl/sub/fixed/GLFixedFuncUtil.java b/src/jogl/classes/javax/media/opengl/sub/fixed/GLFixedFuncUtil.java new file mode 100644 index 000000000..9c384e934 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/sub/fixed/GLFixedFuncUtil.java @@ -0,0 +1,61 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub.fixed; + +import javax.media.opengl.*; +import javax.media.opengl.sub.*; + +import com.sun.nwi.impl.NWReflection; +import java.lang.reflect.*; + +/** + * Tool to pipeline GL2ES2 into a fixed function emulation, + * implementing GL2ES1. + * The implementation is retrieved by reflection. + */ +public class GLFixedFuncUtil { + static final Constructor fFuncHookCstr; + static final Constructor fFuncImplCstr; + + static { + if(NWReflection.isClassAvailable("com.sun.opengl.util.glsl.fixed.FixedFuncHook") && + NWReflection.isClassAvailable("com.sun.opengl.util.glsl.fixed.FixedFuncImpl")) { + Class argsHook[] = { javax.media.opengl.GL2ES2.class }; + Class argsImpl[] = { javax.media.opengl.GL2ES2.class, NWReflection.getClass("com.sun.opengl.util.glsl.fixed.FixedFuncHook") }; + fFuncHookCstr = NWReflection.getConstructor("com.sun.opengl.util.glsl.fixed.FixedFuncHook", argsHook); + fFuncImplCstr = NWReflection.getConstructor("com.sun.opengl.util.glsl.fixed.FixedFuncImpl", argsImpl); + } else { + fFuncHookCstr=null; + fFuncImplCstr=null; + } + } + + /** + * @return If gl is a GL2ES1, return the type cast object, + * otherwise create a FixedFuncImpl pipeline with the GL2ES2 impl. + * @throws GLException If this GL Object is neither GL2ES1 nor GL2ES2 + */ + public static final GL2ES1 getFixedFuncImpl(GL gl) { + if(gl instanceof GL2ES1) { + return (GL2ES1)gl; + } else if(gl instanceof GL2ES2) { + if(null!=fFuncImplCstr) { + try { + GL2ES2 es2 = (GL2ES2)gl; + Object fFuncHook = fFuncHookCstr.newInstance( new Object[] { es2 } ); + GL2ES1 fFuncImpl = (GL2ES1) fFuncImplCstr.newInstance( new Object[] { es2, fFuncHook } ); + gl.getContext().setGL(fFuncImpl); + return fFuncImpl; + } catch (Exception e) { + throw new GLException(e); + } + } else { + throw new GLException("GL Object is GL2ES2, but no fixed function impl. available"); + } + } + throw new GLException("GL Object is neither GL2ES1 nor GL2ES2"); + } +} + diff --git a/src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java b/src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java new file mode 100644 index 000000000..1f3aa9ab7 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java @@ -0,0 +1,50 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub.fixed; + +import java.nio.*; + +import javax.media.opengl.*; +import javax.media.opengl.sub.*; + +public interface GLLightingIf { + public static final int GL_LIGHT0 = 0x4000; + public static final int GL_LIGHT1 = 0x4001; + public static final int GL_LIGHT2 = 0x4002; + public static final int GL_LIGHT3 = 0x4003; + public static final int GL_LIGHT4 = 0x4004; + public static final int GL_LIGHT5 = 0x4005; + public static final int GL_LIGHT6 = 0x4006; + public static final int GL_LIGHT7 = 0x4007; + public static final int GL_LIGHTING = 0xB50; + public static final int GL_AMBIENT = 0x1200; + public static final int GL_DIFFUSE = 0x1201; + public static final int GL_SPECULAR = 0x1202; + public static final int GL_POSITION = 0x1203; + public static final int GL_SPOT_DIRECTION = 0x1204; + public static final int GL_SPOT_EXPONENT = 0x1205; + public static final int GL_SPOT_CUTOFF = 0x1206; + public static final int GL_CONSTANT_ATTENUATION = 0x1207; + public static final int GL_LINEAR_ATTENUATION = 0x1208; + public static final int GL_QUADRATIC_ATTENUATION = 0x1209; + public static final int GL_EMISSION = 0x1600; + public static final int GL_SHININESS = 0x1601; + public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; + public static final int GL_COLOR_MATERIAL = 0xB57; + public static final int GL_NORMALIZE = 0xBA1; + + public static final int GL_FLAT = 0x1D00; + public static final int GL_SMOOTH = 0x1D01; + + public void glLightfv(int light, int pname, java.nio.FloatBuffer params); + public void glLightfv(int light, int pname, float[] params, int params_offset); + public void glMaterialf(int face, int pname, float param); + public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params); + public void glMaterialfv(int face, int pname, float[] params, int params_offset); + public void glColor4f(float red, float green, float blue, float alpha); + public void glShadeModel(int mode); + +} + diff --git a/src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java b/src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java new file mode 100644 index 000000000..834731b98 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java @@ -0,0 +1,77 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub.fixed; + +import java.nio.*; + +import javax.media.opengl.*; +import javax.media.opengl.sub.*; + +public interface GLMatrixIf { + + public static final int GL_MATRIX_MODE = 0x0BA0; + public static final int GL_MODELVIEW = 0x1700; + public static final int GL_PROJECTION = 0x1701; + // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage + public static final int GL_MODELVIEW_MATRIX = 0x0BA6; + public static final int GL_PROJECTION_MATRIX = 0x0BA7; + public static final int GL_TEXTURE_MATRIX = 0x0BA8; + + /** + * glGetFloatv + * @param pname GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glGetFloatv(int pname, java.nio.FloatBuffer params); + public void glGetFloatv(int pname, float[] params, int params_offset); + /** + * glGetIntegerv + * @param pname GL_MATRIX_MODE + * @param params the FloatBuffer's position remains unchanged + * which is the same behavior than the native JOGL GL impl + */ + public void glGetIntegerv(int pname, IntBuffer params); + public void glGetIntegerv(int pname, int[] params, int params_offset); + + /** + * sets the current matrix + * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE + */ + public void glMatrixMode(int mode) ; + + public void glPushMatrix(); + public void glPopMatrix(); + + public void glLoadIdentity() ; + + /** + * glLoadMatrixf + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glLoadMatrixf(java.nio.FloatBuffer m) ; + public void glLoadMatrixf(float[] m, int m_offset); + + /** + * glMultMatrixf + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glMultMatrixf(java.nio.FloatBuffer m) ; + public void glMultMatrixf(float[] m, int m_offset); + + public void glTranslatef(float x, float y, float z) ; + + public void glRotatef(float angle, float x, float y, float z); + + public void glScalef(float x, float y, float z) ; + + public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; + + public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); + +} + diff --git a/src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java b/src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java new file mode 100644 index 000000000..2f4cda1aa --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java @@ -0,0 +1,39 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub.fixed; + +import java.nio.*; + +import javax.media.opengl.*; +import javax.media.opengl.sub.*; + +public interface GLPointerIf { + public static final int GL_VERTEX_ARRAY = 0x8074; + public static final int GL_NORMAL_ARRAY = 0x8075; + public static final int GL_COLOR_ARRAY = 0x8076; + public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; + + public void glEnableClientState(int arrayName); + public void glDisableClientState(int arrayName); + + public void glVertexPointer(GLArrayData array); + public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer); + public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset); + + public void glColorPointer(GLArrayData array); + public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer); + public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset); + public void glColor4f(float red, float green, float blue, float alpha); + + public void glNormalPointer(GLArrayData array); + public void glNormalPointer(int type, int stride, java.nio.Buffer pointer); + public void glNormalPointer(int type, int stride, long pointer_buffer_offset); + + public void glTexCoordPointer(GLArrayData array); + public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer); + public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset); + +} + diff --git a/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javame_cdc_fp b/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javame_cdc_fp new file mode 100755 index 000000000..116b337d4 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javame_cdc_fp @@ -0,0 +1,453 @@ +/* + * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.util; + +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLException; +import javax.media.opengl.GLProfile; +import com.sun.nwi.impl.NWReflection; + +import java.nio.*; +import java.util.*; + +import java.lang.reflect.*; + +/** Utility routines for dealing with direct buffers. */ + +public class BufferUtil { + public static final int SIZEOF_BYTE = 1; + public static final int SIZEOF_SHORT = 2; + public static final int SIZEOF_INT = 4; + public static final int SIZEOF_FLOAT = 4; + public static final int SIZEOF_LONG = -1; // not supported + public static final int SIZEOF_DOUBLE = -1; // not supported + + public static final int sizeOfGLType(int glType) { + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + return SIZEOF_BYTE; + case GL.GL_BYTE: + return SIZEOF_BYTE; + case GL.GL_UNSIGNED_SHORT: + return SIZEOF_SHORT; + case GL.GL_SHORT: + return SIZEOF_SHORT; + case GL.GL_FLOAT: + return SIZEOF_FLOAT; + case GL.GL_FIXED: + return SIZEOF_INT; + case GL2ES2.GL_INT: + return SIZEOF_INT; + case GL2ES2.GL_UNSIGNED_INT: + return SIZEOF_INT; + case GL2.GL_DOUBLE: + return SIZEOF_DOUBLE; + } + return -1; + } + + public static final int sizeOfBufferElem(Buffer buffer) { + if (buffer == null) { + return 0; + } + if (buffer instanceof ByteBuffer) { + return BufferUtil.SIZEOF_BYTE; + } else if (buffer instanceof IntBuffer) { + return BufferUtil.SIZEOF_INT; + } else if (buffer instanceof ShortBuffer) { + return BufferUtil.SIZEOF_SHORT; + } else if (buffer instanceof FloatBuffer) { + return BufferUtil.SIZEOF_FLOAT; + } + throw new RuntimeException("Unexpected buffer type " + + buffer.getClass().getName()); + } + + private BufferUtil() {} + + //---------------------------------------------------------------------- + // Allocation routines + // + + public static final Buffer newGLBuffer(int glType, int numElements) { + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + return newByteBuffer(numElements); + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + return newShortBuffer(numElements); + case GL.GL_FLOAT: + return newFloatBuffer(numElements); + case GL.GL_FIXED: + case GL2ES2.GL_INT: + case GL2ES2.GL_UNSIGNED_INT: + return newIntBuffer(numElements); + } + return null; + } + + public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) { + if(parent==null || byteLen==0) return null; + parent.position(bytePos); + parent.limit(bytePos + byteLen); + + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + return parent.slice(); + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + return parent.asShortBuffer(); + case GL.GL_FLOAT: + return parent.asFloatBuffer(); + case GL.GL_FIXED: + case GL2ES2.GL_INT: + case GL2ES2.GL_UNSIGNED_INT: + return parent.asIntBuffer(); + } + return null; + } + + /** Allocates a new direct ByteBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static ByteBuffer newByteBuffer(int numElements) { + ByteBuffer bb = ByteBuffer.allocateDirect(numElements); + nativeOrder(bb); + return bb; + } + + public static ByteBuffer newByteBuffer(byte[] values, int offset, int len) { + ByteBuffer bb = newByteBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static ByteBuffer newByteBuffer(byte[] values, int offset) { + return newByteBuffer(values, offset, values.length-offset); + } + + public static ByteBuffer newByteBuffer(byte[] values) { + return newByteBuffer(values, 0); + } + + /** Allocates a new direct FloatBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static FloatBuffer newFloatBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT); + return bb.asFloatBuffer(); + } + + public static FloatBuffer newFloatBuffer(float[] values, int offset, int len) { + FloatBuffer bb = newFloatBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static FloatBuffer newFloatBuffer(float[] values, int offset) { + return newFloatBuffer(values, 0, values.length-offset); + } + + public static FloatBuffer newFloatBuffer(float[] values) { + return newFloatBuffer(values, 0); + } + + /** Allocates a new direct IntBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static IntBuffer newIntBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT); + return bb.asIntBuffer(); + } + + public static IntBuffer newIntBuffer(int[] values, int offset, int len) { + IntBuffer bb = newIntBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static IntBuffer newIntBuffer(int[] values, int offset) { + return newIntBuffer(values, 0, values.length-offset); + } + + public static IntBuffer newIntBuffer(int[] values) { + return newIntBuffer(values, 0); + } + + + /** Allocates a new direct ShortBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static ShortBuffer newShortBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_SHORT); + return bb.asShortBuffer(); + } + + public static ShortBuffer newShortBuffer(short[] values, int offset, int len) { + ShortBuffer bb = newShortBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static ShortBuffer newShortBuffer(short[] values, int offset) { + return newShortBuffer(values, 0, values.length-offset); + } + + public static ShortBuffer newShortBuffer(short[] values) { + return newShortBuffer(values, 0); + } + + + //---------------------------------------------------------------------- + // Copy routines (type-to-type) + // + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ByteBuffer into + a newly-allocated direct ByteBuffer. The returned buffer will + have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyByteBuffer(ByteBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining()); + dest.put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed FloatBuffer + into a newly-allocated direct FloatBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static FloatBuffer copyFloatBuffer(FloatBuffer orig) { + return copyFloatBufferAsByteBuffer(orig).asFloatBuffer(); + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed IntBuffer + into a newly-allocated direct IntBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static IntBuffer copyIntBuffer(IntBuffer orig) { + return copyIntBufferAsByteBuffer(orig).asIntBuffer(); + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ShortBuffer + into a newly-allocated direct ShortBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ShortBuffer copyShortBuffer(ShortBuffer orig) { + return copyShortBufferAsByteBuffer(orig).asShortBuffer(); + } + + //---------------------------------------------------------------------- + // Copy routines (type-to-ByteBuffer) + // + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed FloatBuffer + into a newly-allocated direct ByteBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyFloatBufferAsByteBuffer(FloatBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_FLOAT); + dest.asFloatBuffer().put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed IntBuffer into + a newly-allocated direct ByteBuffer. The returned buffer will + have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyIntBufferAsByteBuffer(IntBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_INT); + dest.asIntBuffer().put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ShortBuffer + into a newly-allocated direct ByteBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyShortBufferAsByteBuffer(ShortBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_SHORT); + dest.asShortBuffer().put(orig); + dest.rewind(); + return dest; + } + + //---------------------------------------------------------------------- + // Conversion routines + // + + public final static float[] getFloatArray(double[] source) { + int i=source.length; + float[] dest = new float[i--]; + while(i>=0) { dest[i]=(float)source[i]; i--; } + return dest; + } + + public static ByteBuffer nativeOrder(ByteBuffer buf) { + if (!isCDCFP) { + try { + if (byteOrderClass == null) { + byteOrderClass = Class.forName("java.nio.ByteOrder"); + orderMethod = ByteBuffer.class.getMethod("order", new Class[] { byteOrderClass }); + Method nativeOrderMethod = byteOrderClass.getMethod("nativeOrder", null); + nativeOrderObject = nativeOrderMethod.invoke(null, null); + } + } catch (Throwable t) { + // Must be running on CDC / FP + isCDCFP = true; + } + + if (!isCDCFP) { + try { + orderMethod.invoke(buf, new Object[] { nativeOrderObject }); + } catch (Throwable t) { + } + } + } + return buf; + } + + //---------------------------------------------------------------------- + // Convenient GL put methods with generic target Buffer + // + public static void put(Buffer dest, Buffer v) { + Class dClazz = dest.getClass(); + Class vClazz = v.getClass(); + if(!NWReflection.instanceOf(vClazz, dClazz.getName())) { + throw new GLException("This array's dest class "+dClazz+" doesn't match the argument's Class: "+vClazz); + } + if(dest instanceof ByteBuffer) { + ((ByteBuffer)dest).put((ByteBuffer)v); + } else if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put((ShortBuffer)v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((IntBuffer)v); + } else if(dest instanceof FloatBuffer) { + ((FloatBuffer)dest).put((FloatBuffer)v); + } + } + + public static void putb(Buffer dest, byte v) { + if(dest instanceof ByteBuffer) { + ((ByteBuffer)dest).put(v); + } else if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put((short)v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((int)v); + } else { + throw new GLException("Byte doesn't match Buffer Class: "+dest); + } + } + + public static void puts(Buffer dest, short v) { + if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put(v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((int)v); + } else { + throw new GLException("Short doesn't match Buffer Class: "+dest); + } + } + + public static void puti(Buffer dest, int v) { + if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put(v); + } else { + throw new GLException("Integer doesn't match Buffer Class: "+dest); + } + } + + public static void putx(Buffer dest, int v) { + puti(dest, v); + } + + public static void putf(Buffer dest, float v) { + if(dest instanceof FloatBuffer) { + ((FloatBuffer)dest).put(v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put(FixedPoint.toFixed(v)); + } else { + throw new GLException("Float doesn't match Buffer Class: "+dest); + } + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + // NOTE that this work must be done reflectively at the present time + // because this code must compile and run correctly on both CDC/FP and J2SE + private static boolean isCDCFP; + private static Class byteOrderClass; + private static Object nativeOrderObject; + private static Method orderMethod; + +} diff --git a/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javase b/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javase new file mode 100755 index 000000000..a27c136c3 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/util/BufferUtil.java.javase @@ -0,0 +1,503 @@ +/* + * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.util; + +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLException; +import javax.media.opengl.GLProfile; +import com.sun.nwi.impl.NWReflection; + +import java.nio.*; +import java.util.*; + +import java.lang.reflect.*; + +/** Utility routines for dealing with direct buffers. */ + +public class BufferUtil { + public static final int SIZEOF_BYTE = 1; + public static final int SIZEOF_SHORT = 2; + public static final int SIZEOF_INT = 4; + public static final int SIZEOF_FLOAT = 4; + public static final int SIZEOF_LONG = 8; + public static final int SIZEOF_DOUBLE = 8; + + public static final int sizeOfGLType(int glType) { + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + return SIZEOF_BYTE; + case GL.GL_BYTE: + return SIZEOF_BYTE; + case GL.GL_UNSIGNED_SHORT: + return SIZEOF_SHORT; + case GL.GL_SHORT: + return SIZEOF_SHORT; + case GL.GL_FLOAT: + return SIZEOF_FLOAT; + case GL.GL_FIXED: + return SIZEOF_INT; + case GL2ES2.GL_INT: + return SIZEOF_INT; + case GL2ES2.GL_UNSIGNED_INT: + return SIZEOF_INT; + case GL2.GL_DOUBLE: + return SIZEOF_DOUBLE; + } + return -1; + } + + public static final int sizeOfBufferElem(Buffer buffer) { + if (buffer == null) { + return 0; + } + if (buffer instanceof ByteBuffer) { + return BufferUtil.SIZEOF_BYTE; + } else if (buffer instanceof IntBuffer) { + return BufferUtil.SIZEOF_INT; + } else if (buffer instanceof ShortBuffer) { + return BufferUtil.SIZEOF_SHORT; + } else if (buffer instanceof FloatBuffer) { + return BufferUtil.SIZEOF_FLOAT; + } else if (buffer instanceof DoubleBuffer) { + return BufferUtil.SIZEOF_DOUBLE; + } + throw new RuntimeException("Unexpected buffer type " + + buffer.getClass().getName()); + } + + private BufferUtil() {} + + //---------------------------------------------------------------------- + // Allocation routines + // + + public static final Buffer newGLBuffer(int glType, int numElements) { + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + return newByteBuffer(numElements); + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + return newShortBuffer(numElements); + case GL.GL_FLOAT: + return newFloatBuffer(numElements); + case GL.GL_FIXED: + case GL2ES2.GL_INT: + case GL2ES2.GL_UNSIGNED_INT: + return newIntBuffer(numElements); + case GL2.GL_DOUBLE: + return newDoubleBuffer(numElements); + } + return null; + } + + public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) { + if(parent==null || byteLen==0) return null; + parent.position(bytePos); + parent.limit(bytePos + byteLen); + + switch (glType) { + case GL.GL_UNSIGNED_BYTE: + case GL.GL_BYTE: + return parent.slice(); + case GL.GL_UNSIGNED_SHORT: + case GL.GL_SHORT: + return parent.asShortBuffer(); + case GL.GL_FLOAT: + return parent.asFloatBuffer(); + case GL.GL_FIXED: + case GL2ES2.GL_INT: + case GL2ES2.GL_UNSIGNED_INT: + return parent.asIntBuffer(); + case GL2.GL_DOUBLE: + return parent.asDoubleBuffer(); + } + return null; + } + + /** Allocates a new direct ByteBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static ByteBuffer newByteBuffer(int numElements) { + ByteBuffer bb = ByteBuffer.allocateDirect(numElements); + nativeOrder(bb); + return bb; + } + + public static ByteBuffer newByteBuffer(byte[] values, int offset, int len) { + ByteBuffer bb = newByteBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static ByteBuffer newByteBuffer(byte[] values, int offset) { + return newByteBuffer(values, offset, values.length-offset); + } + + public static ByteBuffer newByteBuffer(byte[] values) { + return newByteBuffer(values, 0); + } + + + /** Allocates a new direct DoubleBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static DoubleBuffer newDoubleBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_DOUBLE); + return bb.asDoubleBuffer(); + } + + public static DoubleBuffer newDoubleBuffer(double[] values, int offset) { + int len = values.length-offset; + DoubleBuffer bb = newDoubleBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static DoubleBuffer newDoubleBuffer(double[] values) { + return newDoubleBuffer(values, 0); + } + + + /** Allocates a new direct FloatBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static FloatBuffer newFloatBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT); + return bb.asFloatBuffer(); + } + + public static FloatBuffer newFloatBuffer(float[] values, int offset, int len) { + FloatBuffer bb = newFloatBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static FloatBuffer newFloatBuffer(float[] values, int offset) { + return newFloatBuffer(values, 0, values.length-offset); + } + + public static FloatBuffer newFloatBuffer(float[] values) { + return newFloatBuffer(values, 0); + } + + + /** Allocates a new direct IntBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static IntBuffer newIntBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT); + return bb.asIntBuffer(); + } + + public static IntBuffer newIntBuffer(int[] values, int offset, int len) { + IntBuffer bb = newIntBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static IntBuffer newIntBuffer(int[] values, int offset) { + return newIntBuffer(values, 0, values.length-offset); + } + + public static IntBuffer newIntBuffer(int[] values) { + return newIntBuffer(values, 0); + } + + /** Allocates a new direct LongBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static LongBuffer newLongBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_LONG); + return bb.asLongBuffer(); + } + + /** Allocates a new direct ShortBuffer with the specified number of + elements. The returned buffer will have its byte order set to + the host platform's native byte order. */ + public static ShortBuffer newShortBuffer(int numElements) { + ByteBuffer bb = newByteBuffer(numElements * SIZEOF_SHORT); + return bb.asShortBuffer(); + } + + public static ShortBuffer newShortBuffer(short[] values, int offset, int len) { + ShortBuffer bb = newShortBuffer(len); + bb.put(values, offset, len); + bb.rewind(); + return bb; + } + + public static ShortBuffer newShortBuffer(short[] values, int offset) { + return newShortBuffer(values, 0, values.length-offset); + } + + public static ShortBuffer newShortBuffer(short[] values) { + return newShortBuffer(values, 0); + } + + //---------------------------------------------------------------------- + // Copy routines (type-to-type) + // + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ByteBuffer into + a newly-allocated direct ByteBuffer. The returned buffer will + have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyByteBuffer(ByteBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining()); + dest.put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed FloatBuffer + into a newly-allocated direct FloatBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static FloatBuffer copyFloatBuffer(FloatBuffer orig) { + return copyFloatBufferAsByteBuffer(orig).asFloatBuffer(); + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed IntBuffer + into a newly-allocated direct IntBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static IntBuffer copyIntBuffer(IntBuffer orig) { + return copyIntBufferAsByteBuffer(orig).asIntBuffer(); + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ShortBuffer + into a newly-allocated direct ShortBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ShortBuffer copyShortBuffer(ShortBuffer orig) { + return copyShortBufferAsByteBuffer(orig).asShortBuffer(); + } + + //---------------------------------------------------------------------- + // Copy routines (type-to-ByteBuffer) + // + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed FloatBuffer + into a newly-allocated direct ByteBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyFloatBufferAsByteBuffer(FloatBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_FLOAT); + dest.asFloatBuffer().put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed IntBuffer into + a newly-allocated direct ByteBuffer. The returned buffer will + have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyIntBufferAsByteBuffer(IntBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_INT); + dest.asIntBuffer().put(orig); + dest.rewind(); + return dest; + } + + /** Copies the <i>remaining</i> elements (as defined by + <code>limit() - position()</code>) in the passed ShortBuffer + into a newly-allocated direct ByteBuffer. The returned buffer + will have its byte order set to the host platform's native byte + order. The position of the newly-allocated buffer will be zero, + and the position of the passed buffer is unchanged (though its + mark is changed). */ + public static ByteBuffer copyShortBufferAsByteBuffer(ShortBuffer orig) { + ByteBuffer dest = newByteBuffer(orig.remaining() * SIZEOF_SHORT); + dest.asShortBuffer().put(orig); + dest.rewind(); + return dest; + } + + //---------------------------------------------------------------------- + // Conversion routines + // + + public final static float[] getFloatArray(double[] source) { + int i=source.length; + float[] dest = new float[i--]; + while(i>=0) { dest[i]=(float)source[i]; i--; } + return dest; + } + + public final static FloatBuffer getFloatBuffer(DoubleBuffer source) { + source.rewind(); + FloatBuffer dest = BufferUtil.newFloatBuffer(source.limit()); + while(source.hasRemaining()) { dest.put((float)source.get()); } + return dest; + } + + public static ByteBuffer nativeOrder(ByteBuffer buf) { + if (!isCDCFP) { + try { + if (byteOrderClass == null) { + byteOrderClass = Class.forName("java.nio.ByteOrder"); + orderMethod = ByteBuffer.class.getMethod("order", new Class[] { byteOrderClass }); + Method nativeOrderMethod = byteOrderClass.getMethod("nativeOrder", null); + nativeOrderObject = nativeOrderMethod.invoke(null, null); + } + } catch (Throwable t) { + // Must be running on CDC / FP + isCDCFP = true; + } + + if (!isCDCFP) { + try { + orderMethod.invoke(buf, new Object[] { nativeOrderObject }); + } catch (Throwable t) { + } + } + } + return buf; + } + + //---------------------------------------------------------------------- + // Convenient GL put methods with generic target Buffer + // + public static void put(Buffer dest, Buffer v) { + Class dClazz = dest.getClass(); + Class vClazz = v.getClass(); + if(!NWReflection.instanceOf(vClazz, dClazz.getName())) { + throw new GLException("This array's dest class "+dClazz+" doesn't match the argument's Class: "+vClazz); + } + if(dest instanceof ByteBuffer) { + ((ByteBuffer)dest).put((ByteBuffer)v); + } else if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put((ShortBuffer)v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((IntBuffer)v); + } else if(dest instanceof FloatBuffer) { + ((FloatBuffer)dest).put((FloatBuffer)v); + } + } + + public static void putb(Buffer dest, byte v) { + if(dest instanceof ByteBuffer) { + ((ByteBuffer)dest).put(v); + } else if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put((short)v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((int)v); + } else { + throw new GLException("Byte doesn't match Buffer Class: "+dest); + } + } + + public static void puts(Buffer dest, short v) { + if(dest instanceof ShortBuffer) { + ((ShortBuffer)dest).put(v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put((int)v); + } else { + throw new GLException("Short doesn't match Buffer Class: "+dest); + } + } + + public static void puti(Buffer dest, int v) { + if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put(v); + } else { + throw new GLException("Integer doesn't match Buffer Class: "+dest); + } + } + + public static void putx(Buffer dest, int v) { + puti(dest, v); + } + + public static void putf(Buffer dest, float v) { + if(dest instanceof FloatBuffer) { + ((FloatBuffer)dest).put(v); + } else if(dest instanceof IntBuffer) { + ((IntBuffer)dest).put(FixedPoint.toFixed(v)); + } else { + throw new GLException("Float doesn't match Buffer Class: "+dest); + } + } + + public static void putd(Buffer dest, double v) { + if(dest instanceof FloatBuffer) { + ((FloatBuffer)dest).put((float)v); + } else { + throw new GLException("Double doesn't match Buffer Class: "+dest); + } + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + // NOTE that this work must be done reflectively at the present time + // because this code must compile and run correctly on both CDC/FP and J2SE + private static boolean isCDCFP; + private static Class byteOrderClass; + private static Object nativeOrderObject; + private static Method orderMethod; + +} diff --git a/src/jogl/classes/javax/media/opengl/util/FixedPoint.java b/src/jogl/classes/javax/media/opengl/util/FixedPoint.java new file mode 100644 index 000000000..35e2aaaf4 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/util/FixedPoint.java @@ -0,0 +1,29 @@ + +package javax.media.opengl.util; + +public class FixedPoint { + public static final int toFixed(int value) { + if (value < -32768) value = -32768; + if (value > 32767) value = 32767; + return value * 65536; + } + + public static final int toFixed(float value) { + if (value < -32768) value = -32768; + if (value > 32767) value = 32767; + return (int)(value * 65536.0f); + } + + public static final float toFloat(int value) { + return (float)value/65536.0f; + } + + public static final int mult(int x1, int x2) { + return (int) ( ((long)x1*(long)x2)/65536 ); + } + + public static final int div(int x1, int x2) { + return (int) ( (((long)x1)<<16)/x2 ); + } +} + diff --git a/src/jogl/classes/javax/media/opengl/util/Gamma.java b/src/jogl/classes/javax/media/opengl/util/Gamma.java new file mode 100755 index 000000000..ba7bc5a32 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/util/Gamma.java @@ -0,0 +1,106 @@ +/* + * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.util; + +import com.sun.opengl.impl.*; + +/** Provides control over the primary display's gamma, brightness and + contrast controls via the hardware gamma ramp tables. Not + supported on all platforms or graphics hardware. <P> + + Thanks to the LWJGL project for illustrating how to access gamma + control on the various platforms. +*/ + +public class Gamma { + private Gamma() {} + + /** + * Sets the gamma, brightness, and contrast of the current main + * display. This functionality is not available on all platforms and + * graphics hardware. Returns true if the settings were successfully + * changed, false if not. This method may return false for some + * values of the incoming arguments even on hardware which does + * support the underlying functionality. <P> + * + * If this method returns true, the display settings will + * automatically be reset to their original values upon JVM exit + * (assuming the JVM does not crash); if the user wishes to change + * the display settings back to normal ahead of time, use {@link + * #resetDisplayGamma resetDisplayGamma}(). It is recommended to + * call {@link #resetDisplayGamma resetDisplayGamma} before calling + * e.g. <code>System.exit()</code> from the application rather than + * rely on the shutdown hook functionality due to inevitable race + * conditions and unspecified behavior during JVM teardown. <P> + * + * This method may be called multiple times during the application's + * execution, but calling {@link #resetDisplayGamma + * resetDisplayGamma} will only reset the settings to the values + * before the first call to this method. <P> + * + * @param gamma The gamma value, typically > 1.0 (default values + * vary, but typically roughly 1.0) + * @param brightness The brightness value between -1.0 and 1.0, + * inclusive (default values vary, but typically 0) + * @param contrast The contrast, greater than 0.0 (default values + * vary, but typically 1) + * @return true if gamma settings were successfully changed, false + * if not + * @throws IllegalArgumentException if any of the parameters were + * out-of-bounds + */ + public static boolean setDisplayGamma(float gamma, float brightness, float contrast) throws IllegalArgumentException { + return GLDrawableFactoryImpl.getFactoryImpl().setDisplayGamma(gamma, brightness, contrast); + } + + /** + * Resets the gamma, brightness and contrast values for the primary + * display to their original values before {@link #setDisplayGamma + * setDisplayGamma} was called the first time. {@link + * #setDisplayGamma setDisplayGamma} must be called before calling + * this method or an unspecified exception will be thrown. While it + * is not explicitly required that this method be called before + * exiting, calling it is recommended because of the inevitable + * unspecified behavior during JVM teardown. + */ + public static void resetDisplayGamma() { + GLDrawableFactoryImpl.getFactoryImpl().resetDisplayGamma(); + } +} diff --git a/src/jogl/classes/javax/media/opengl/util/PMVMatrix.java b/src/jogl/classes/javax/media/opengl/util/PMVMatrix.java new file mode 100755 index 000000000..4598993f1 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/util/PMVMatrix.java @@ -0,0 +1,656 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.util; + +import com.sun.opengl.impl.ProjectFloat; + +import java.nio.*; +import java.util.ArrayList; +import java.util.List; + +import javax.media.opengl.*; +import javax.media.opengl.sub.fixed.GLMatrixIf; + +public class PMVMatrix implements GLMatrixIf { + + public PMVMatrix() { + projectFloat = new ProjectFloat(); + + matrixIdent = BufferUtil.newFloatBuffer(1*16); + projectFloat.gluMakeIdentityf(matrixIdent); + matrixIdent.rewind(); + + // T Texture + // P Projection + // Mv ModelView + // Mvi Modelview-Inverse + // Mvit Modelview-Inverse-Transpose + // Pmv P * Mv + matrixTPMvMvitPmv = BufferUtil.newFloatBuffer(6*16); // grouping T + P + Mv + Mvi + Mvit + Pmv + matrixPMvMvitPmv = slice(matrixTPMvMvitPmv, 1*16, 5*16); // grouping P + Mv + Mvi + Mvit + Pmv + matrixT = slice(matrixTPMvMvitPmv, 0*16, 1*16); // T + matrixPMvMvit = slice(matrixTPMvMvitPmv, 1*16, 4*16); // grouping P + Mv + Mvi + Mvit + matrixPMvMvi = slice(matrixTPMvMvitPmv, 1*16, 3*16); // grouping P + Mv + Mvi + matrixPMv = slice(matrixTPMvMvitPmv, 1*16, 2*16); // grouping P + Mv + matrixP = slice(matrixTPMvMvitPmv, 1*16, 1*16); // P + matrixMv = slice(matrixTPMvMvitPmv, 2*16, 1*16); // Mv + matrixMvi = slice(matrixTPMvMvitPmv, 3*16, 1*16); // Mvi + matrixMvit = slice(matrixTPMvMvitPmv, 4*16, 1*16); // Mvit + matrixPmv = slice(matrixTPMvMvitPmv, 5*16, 1*16); // Pmv + matrixTPMvMvitPmv.rewind(); + + matrixMvit3 = BufferUtil.newFloatBuffer(3*3); + + localBuf = BufferUtil.newFloatBuffer(6*16); + + matrixMult=slice(localBuf, 0*16, 16); + + matrixTrans=slice(localBuf, 1*16, 16); + projectFloat.gluMakeIdentityf(matrixTrans); + + matrixRot=slice(localBuf, 2*16, 16); + projectFloat.gluMakeIdentityf(matrixRot); + + matrixScale=slice(localBuf, 3*16, 16); + projectFloat.gluMakeIdentityf(matrixScale); + + matrixOrtho=slice(localBuf, 4*16, 16); + projectFloat.gluMakeIdentityf(matrixOrtho); + + matrixFrustum=slice(localBuf, 5*16, 16); + projectFloat.gluMakeZero(matrixFrustum); + + vec3f=new float[3]; + + matrixPStack = new ArrayList(); + matrixMvStack= new ArrayList(); + + // default values and mode + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glMatrixMode(GL.GL_TEXTURE); + glLoadIdentity(); + setDirty(); + } + + public void destroy() { + if(null!=projectFloat) { + projectFloat.destroy(); projectFloat=null; + } + + if(null!=matrixIdent) { + matrixIdent.clear(); matrixIdent=null; + } + if(null!=matrixTPMvMvitPmv) { + matrixTPMvMvitPmv.clear(); matrixTPMvMvitPmv=null; + } + if(null!=matrixMvit3) { + matrixMvit3.clear(); matrixMvit3=null; + } + if(null!=localBuf) { + localBuf.clear(); localBuf=null; + } + + if(null!=matrixPStack) { + matrixPStack.clear(); matrixPStack=null; + } + vec3f=null; + if(null!=matrixMvStack) { + matrixMvStack.clear(); matrixMvStack=null; + } + if(null!=matrixPStack) { + matrixPStack.clear(); matrixPStack=null; + } + if(null!=matrixTStack) { + matrixTStack.clear(); matrixTStack=null; + } + + matrixTPMvMvitPmv=null; matrixPMvMvit=null; matrixPMvMvitPmv=null; matrixPMvMvi=null; matrixPMv=null; + matrixP=null; matrixT=null; matrixMv=null; matrixMvi=null; matrixMvit=null; matrixPmv=null; + matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null; + } + + private static FloatBuffer slice(FloatBuffer buf, int pos, int len) { + buf.position(pos); + buf.limit(pos + len); + return buf.slice(); + } + + public static final boolean isMatrixModeName(final int matrixModeName) { + switch(matrixModeName) { + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + return true; + } + return false; + } + + public static final int matrixModeName2MatrixGetName(final int matrixModeName) { + switch(matrixModeName) { + case GL_MODELVIEW: + return GL_MODELVIEW_MATRIX; + case GL_PROJECTION: + return GL_PROJECTION_MATRIX; + case GL.GL_TEXTURE: + return GL_TEXTURE_MATRIX; + default: + throw new GLException("unsupported matrixName: "+matrixModeName); + } + } + + public static final boolean isMatrixGetName(final int matrixGetName) { + switch(matrixGetName) { + case GL_MATRIX_MODE: + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + return true; + } + return false; + } + + public static final int matrixGetName2MatrixModeName(final int matrixGetName) { + switch(matrixGetName) { + case GL_MODELVIEW_MATRIX: + return GL_MODELVIEW; + case GL_PROJECTION_MATRIX: + return GL_PROJECTION; + case GL_TEXTURE_MATRIX: + return GL.GL_TEXTURE; + default: + throw new GLException("unsupported matrixGetName: "+matrixGetName); + } + } + + public void setDirty() { + modified = DIRTY_MODELVIEW | DIRTY_PROJECTION | DIRTY_TEXTURE ; + matrixMode = GL_MODELVIEW; + } + + public int getDirtyBits() { + return modified; + } + + public boolean isDirty(final int matrixName) { + boolean res; + switch(matrixName) { + case GL_MODELVIEW: + res = (modified&DIRTY_MODELVIEW)!=0 ; + break; + case GL_PROJECTION: + res = (modified&DIRTY_PROJECTION)!=0 ; + break; + case GL.GL_TEXTURE: + res = (modified&DIRTY_TEXTURE)!=0 ; + break; + default: + throw new GLException("unsupported matrixName: "+matrixName); + } + return res; + } + + public boolean isDirty() { + return modified!=0; + } + + public boolean update() { + // if(0==modified) return false; + + // int res = modified; + int res = DIRTY_MODELVIEW | DIRTY_PROJECTION ; + if( (res&DIRTY_MODELVIEW)!=0 ) { + setMviMvit(); + } + if( (res&DIRTY_MODELVIEW)!=0 || (res&DIRTY_PROJECTION)!=0 ) { + glMultMatrixf(matrixP, matrixMv, matrixPmv); + } + modified=0; + return res!=0; + } + + public final int glGetMatrixMode() { + return matrixMode; + } + + public final FloatBuffer glGetTMatrixf() { + return matrixT; + } + + public final FloatBuffer glGetPMatrixf() { + return matrixP; + } + + public final FloatBuffer glGetMvMatrixf() { + return matrixMv; + } + + public final FloatBuffer glGetPMvMvitPmvMatrixf() { + return matrixPMvMvitPmv; + } + + public final FloatBuffer glGetPMvMvitMatrixf() { + return matrixPMvMvit; + } + + public final FloatBuffer glGetPMvMviMatrixf() { + return matrixPMvMvi; + } + + public final FloatBuffer glGetPMvMatrixf() { + return matrixPMv; + } + + public final FloatBuffer glGetMviMatrixf() { + return matrixMvi; + } + + public final FloatBuffer glGetPmvMatrixf() { + return matrixPmv; + } + + public final FloatBuffer glGetNormalMatrixf() { + return matrixMvit3; + } + + /* + * @return the current matrix + */ + public final FloatBuffer glGetMatrixf() { + return glGetMatrixf(matrixMode); + } + + /** + * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE + * @return the given matrix + */ + public final FloatBuffer glGetMatrixf(final int matrixName) { + if(matrixName==GL_MODELVIEW) { + return matrixMv; + } else if(matrixName==GL_PROJECTION) { + return matrixP; + } else if(matrixName==GL.GL_TEXTURE) { + return matrixT; + } else { + throw new GLException("unsupported matrixName: "+matrixName); + } + } + + public final void gluPerspective(final float fovy, final float aspect, final float zNear, final float zFar) { + float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; + float bottom=-1.0f*top; + float left=aspect*bottom; + float right=aspect*top; + glFrustumf(left, right, bottom, top, zNear, zFar); + } + + public static final void glMultMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer p) { + for (int i = 0; i < 4; i++) { + final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4); + p.put(i+0*4 , ai0 * b.get(0+0*4) + ai1 * b.get(1+0*4) + ai2 * b.get(2+0*4) + ai3 * b.get(3+0*4) ); + p.put(i+1*4 , ai0 * b.get(0+1*4) + ai1 * b.get(1+1*4) + ai2 * b.get(2+1*4) + ai3 * b.get(3+1*4) ); + p.put(i+2*4 , ai0 * b.get(0+2*4) + ai1 * b.get(1+2*4) + ai2 * b.get(2+2*4) + ai3 * b.get(3+2*4) ); + p.put(i+3*4 , ai0 * b.get(0+3*4) + ai1 * b.get(1+3*4) + ai2 * b.get(2+3*4) + ai3 * b.get(3+3*4) ); + } + } + public static final void glMultMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer p) { + for (int i = 0; i < 4; i++) { + final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4); + p.put(i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ); + p.put(i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ); + p.put(i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ); + p.put(i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ); + } + } + + // + // MatrixIf + // + + public void glMatrixMode(final int matrixName) { + switch(matrixName) { + case GL_MODELVIEW: + case GL_PROJECTION: + case GL.GL_TEXTURE: + break; + default: + throw new GLException("unsupported matrixName: "+matrixName); + } + matrixMode = matrixName; + } + + public void glGetFloatv(int matrixGetName, FloatBuffer params) { + int pos = params.position(); + if(matrixGetName==GL_MATRIX_MODE) { + params.put((float)matrixMode); + } else { + FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName)); + params.put(matrix); + matrix.rewind(); + } + params.position(pos); + } + public void glGetFloatv(int matrixGetName, float[] params, int params_offset) { + if(matrixGetName==GL_MATRIX_MODE) { + params[params_offset]=(float)matrixMode; + } else { + FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName)); + matrix.get(params, params_offset, 16); + matrix.rewind(); + } + } + public void glGetIntegerv(int pname, IntBuffer params) { + int pos = params.position(); + if(pname==GL_MATRIX_MODE) { + params.put(matrixMode); + } else { + throw new GLException("unsupported pname: "+pname); + } + params.position(pos); + } + public void glGetIntegerv(int pname, int[] params, int params_offset) { + if(pname==GL_MATRIX_MODE) { + params[params_offset]=matrixMode; + } else { + throw new GLException("unsupported pname: "+pname); + } + } + + public final void glLoadMatrixf(final float[] values, final int offset) { + int len = values.length-offset; + if(matrixMode==GL_MODELVIEW) { + matrixMv.clear(); + matrixMv.put(values, offset, len); + matrixMv.rewind(); + modified |= DIRTY_MODELVIEW ; + } else if(matrixMode==GL_PROJECTION) { + matrixP.clear(); + matrixP.put(values, offset, len); + matrixP.rewind(); + modified |= DIRTY_PROJECTION ; + } else if(matrixMode==GL.GL_TEXTURE) { + matrixT.clear(); + matrixT.put(values, offset, len); + matrixT.rewind(); + modified |= DIRTY_TEXTURE ; + } + } + + public final void glLoadMatrixf(java.nio.FloatBuffer m) { + int spos = m.position(); + if(matrixMode==GL_MODELVIEW) { + matrixMv.clear(); + matrixMv.put(m); + matrixMv.rewind(); + modified |= DIRTY_MODELVIEW ; + } else if(matrixMode==GL_PROJECTION) { + matrixP.clear(); + matrixP.put(m); + matrixP.rewind(); + modified |= DIRTY_PROJECTION ; + } else if(matrixMode==GL.GL_TEXTURE) { + matrixT.clear(); + matrixT.put(m); + matrixT.rewind(); + modified |= DIRTY_TEXTURE ; + } + m.position(spos); + } + + public final void glPopMatrix() { + float[] stackEntry=null; + if(matrixMode==GL_MODELVIEW) { + stackEntry = (float[])matrixMvStack.remove(0); + } else if(matrixMode==GL_PROJECTION) { + stackEntry = (float[])matrixPStack.remove(0); + } else if(matrixMode==GL.GL_TEXTURE) { + stackEntry = (float[])matrixTStack.remove(0); + } + glLoadMatrixf(stackEntry, 0); + } + + public final void glPushMatrix() { + float[] stackEntry = new float[1*16]; + if(matrixMode==GL_MODELVIEW) { + matrixMv.get(stackEntry); + matrixMv.rewind(); + matrixMvStack.add(0, stackEntry); + } else if(matrixMode==GL_PROJECTION) { + matrixP.get(stackEntry); + matrixP.rewind(); + matrixPStack.add(0, stackEntry); + } else if(matrixMode==GL.GL_TEXTURE) { + matrixT.get(stackEntry); + matrixT.rewind(); + matrixTStack.add(0, stackEntry); + } + } + + public final void glLoadIdentity() { + if(matrixMode==GL_MODELVIEW) { + matrixMv.clear(); + matrixMv.put(matrixIdent); + matrixMv.rewind(); + matrixIdent.rewind(); + modified |= DIRTY_MODELVIEW ; + } else if(matrixMode==GL_PROJECTION) { + matrixP.clear(); + matrixP.put(matrixIdent); + matrixP.rewind(); + matrixIdent.rewind(); + modified |= DIRTY_PROJECTION ; + } else if(matrixMode==GL.GL_TEXTURE) { + matrixT.clear(); + matrixT.put(matrixIdent); + matrixT.rewind(); + matrixIdent.rewind(); + modified |= DIRTY_TEXTURE ; + } + } + + public final void glMultMatrixf(final FloatBuffer m) { + if(matrixMode==GL_MODELVIEW) { + glMultMatrixf(matrixMv, m, matrixMult); + matrixMv.clear(); + matrixMv.put(matrixMult); + matrixMv.rewind(); + modified |= DIRTY_MODELVIEW ; + } else if(matrixMode==GL_PROJECTION) { + glMultMatrixf(matrixP, m, matrixMult); + matrixP.clear(); + matrixP.put(matrixMult); + matrixP.rewind(); + modified |= DIRTY_PROJECTION ; + } else if(matrixMode==GL.GL_TEXTURE) { + glMultMatrixf(matrixT, m, matrixMult); + matrixT.clear(); + matrixT.put(matrixMult); + matrixT.rewind(); + modified |= DIRTY_TEXTURE ; + } + matrixMult.rewind(); + } + + public void glMultMatrixf(float[] m, int m_offset) { + if(matrixMode==GL_MODELVIEW) { + glMultMatrixf(matrixMv, m, m_offset, matrixMult); + matrixMv.clear(); + matrixMv.put(matrixMult); + matrixMv.rewind(); + modified |= DIRTY_MODELVIEW ; + } else if(matrixMode==GL_PROJECTION) { + glMultMatrixf(matrixP, m, m_offset, matrixMult); + matrixP.clear(); + matrixP.put(matrixMult); + matrixP.rewind(); + modified |= DIRTY_PROJECTION ; + } else if(matrixMode==GL.GL_TEXTURE) { + glMultMatrixf(matrixT, m, m_offset, matrixMult); + matrixT.clear(); + matrixT.put(matrixMult); + matrixT.rewind(); + modified |= DIRTY_TEXTURE ; + } + matrixMult.rewind(); + } + + public final void glTranslatef(final float x, final float y, final float z) { + // Translation matrix: + // 1 0 0 x + // 0 1 0 y + // 0 0 1 z + // 0 0 0 1 + matrixTrans.put(0+4*3, x); + matrixTrans.put(1+4*3, y); + matrixTrans.put(2+4*3, z); + glMultMatrixf(matrixTrans); + } + + public final void glRotatef(final float angdeg, float x, float y, float z) { + float angrad = angdeg * (float) Math.PI / 180; + float c = (float)Math.cos(angrad); + float ic= 1.0f - c; + float s = (float)Math.sin(angrad); + + vec3f[0]=x; vec3f[1]=y; vec3f[2]=z; + projectFloat.normalize(vec3f); + x = vec3f[0]; y = vec3f[1]; z = vec3f[2]; + + // Rotation matrix: + // xx(1−c)+c xy(1−c)+zs xz(1−c)-ys 0 + // xy(1−c)-zs yy(1−c)+c yz(1−c)+xs 0 + // xz(1−c)+ys yz(1−c)-xs zz(1−c)+c 0 + // 0 0 0 1 + float xy = x*y; + float xz = x*z; + float xs = x*s; + float ys = y*s; + float yz = y*z; + float zs = z*s; + matrixRot.put(0*4+0, x*x*ic+c); + matrixRot.put(0*4+1, xy*ic+zs); + matrixRot.put(0*4+2, xz*ic-ys); + + matrixRot.put(1*4+0, xy*ic-zs); + matrixRot.put(1*4+1, y*y*ic+c); + matrixRot.put(1*4+2, yz*ic+xs); + + matrixRot.put(2*4+0, xz*ic+ys); + matrixRot.put(2*4+1, yz*ic-xs); + matrixRot.put(2*4+2, z*z*ic+c); + + glMultMatrixf(matrixRot); + } + + public final void glScalef(final float x, final float y, final float z) { + // Scale matrix: + // x 0 0 0 + // 0 y 0 0 + // 0 0 z 0 + // 0 0 0 1 + matrixScale.put(0+4*0, x); + matrixScale.put(1+4*1, y); + matrixScale.put(2+4*2, z); + + glMultMatrixf(matrixScale); + } + + public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { + // Ortho matrix: + // 2/dx 0 0 tx + // 0 2/dy 0 ty + // 0 0 2/dz tz + // 0 0 0 1 + float dx=right-left; + float dy=top-bottom; + float dz=zFar-zNear; + float tx=-1.0f*(right+left)/dx; + float ty=-1.0f*(top+bottom)/dy; + float tz=-1.0f*(zFar+zNear)/dz; + + matrixOrtho.put(0+4*0, 2.0f/dx); + matrixOrtho.put(1+4*1, 2.0f/dy); + matrixOrtho.put(2+4*2, -2.0f/dz); + matrixOrtho.put(0+4*3, tx); + matrixOrtho.put(1+4*3, ty); + matrixOrtho.put(2+4*3, tz); + + glMultMatrixf(matrixOrtho); + } + + public final void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { + if(zNear<=0.0f||zFar<0.0f) { + throw new GLException("GL_INVALID_VALUE: zNear and zFar must be positive, and zNear>0"); + } + if(left==right || top==bottom) { + throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal"); + } + // Frustum matrix: + // 2*zNear/dx 0 A 0 + // 0 2*zNear/dy B 0 + // 0 0 C D + // 0 0 −1 0 + float zNear2 = 2.0f*zNear; + float dx=right-left; + float dy=top-bottom; + float dz=zFar-zNear; + float A=(right+left)/dx; + float B=(top+bottom)/dy; + float C=-1.0f*(zFar+zNear)/dz; + float D=-2.0f*(zFar*zNear)/dz; + + matrixFrustum.put(0+4*0, zNear2/dx); + matrixFrustum.put(1+4*1, zNear2/dy); + matrixFrustum.put(2+4*2, C); + + matrixFrustum.put(0+4*2, A); + matrixFrustum.put(1+4*2, B); + + matrixFrustum.put(2+4*3, D); + matrixFrustum.put(3+4*2, -1.0f); + + glMultMatrixf(matrixFrustum); + } + + // + // private + // + + private final void setMviMvit() { + if(!projectFloat.gluInvertMatrixf(matrixMv, matrixMvi)) { + throw new GLException("Invalid source Mv matrix, can't compute inverse"); + } + + // transpose matrix + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + matrixMvit.put(j+i*4, matrixMvi.get(i+j*4)); + } + } + + // fetch 3x3 + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + matrixMvit3.put(i+j*3, matrixMvit.get(i+j*4)); + } + } + } + + protected FloatBuffer matrixIdent; + protected FloatBuffer matrixTPMvMvitPmv, matrixPMvMvit, matrixPMvMvitPmv, matrixPMvMvi, matrixPMv, matrixP, matrixT, matrixMv, matrixMvi, matrixMvit, matrixPmv; + protected FloatBuffer matrixMvit3; + protected FloatBuffer localBuf, matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum; + protected float[] vec3f; + protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack; + protected int matrixMode = GL_MODELVIEW; + protected int modified = 0; + protected ProjectFloat projectFloat; + + public static final int DIRTY_MODELVIEW = 1 << 0; + public static final int DIRTY_PROJECTION = 1 << 1; + public static final int DIRTY_TEXTURE = 1 << 2; +} |