diff options
author | Sven Gothel <[email protected]> | 2014-03-05 03:27:47 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-03-05 03:27:47 +0100 |
commit | 200fe22baae4047e6d22152c760662c85be54fba (patch) | |
tree | db68e97610a7f39ea555bdb852d85eff2b549c40 /src/jogl/classes/jogamp/graph/curve/opengl | |
parent | 79156e080ef919857f1624543e37b62794fb5a64 (diff) |
Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' Calculation
Commit 183e1bc1868699b99eb9f9c8bf18d646d1120a48 only mapped object's bbox max/min points
to window space, which is wrong due to possible rotation in 3d space.
This commit adds AABBox.mapToWindow(..) method,
which correctly either uses 4 points of the bbox in 3d space (using center-z)
or all 8-points and creating a new bounding box.
The resulting width and height of this window bbox gives the
maximum amount of rectangular pixels for AA.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java | 27 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java | 27 |
2 files changed, 24 insertions, 30 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java index 4d653af12..176b39c25 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java @@ -45,6 +45,7 @@ import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; +import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; @@ -171,6 +172,10 @@ public class VBORegion2PMSAAES2 extends GLRegion { // the buffers were disabled, since due to real/fbo switching and other vbo usage } + private final AABBox drawWinBox = new AABBox(); + private final int[] drawView = new int[] { 0, 0, 0, 0 }; + private final float[] drawTmpV3 = new float[3]; + @Override protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) { final int width = renderer.getWidth(); @@ -188,26 +193,18 @@ public class VBORegion2PMSAAES2 extends GLRegion { { // Calculate perspective pixel width/height for FBO, // considering the sampleCount. - final int[] view = new int[] { 0, 0, width, height }; - final float objZ = 0f; - - final float[] winPosSzMin = new float[3]; - final float[] winPosSzMax = new float[3]; - final PMVMatrix pmv = renderer.getMatrix(); - pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0); - pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); - renderFboWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); - renderFboHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); + drawView[2] = width; + drawView[3] = height; + box.mapToWindow(drawWinBox, renderer.getMatrix(), drawView, true /* useCenterZ */, drawTmpV3); + renderFboWidth = drawWinBox.getWidth(); + renderFboHeight = drawWinBox.getHeight(); targetFboWidth = (int)Math.ceil(renderFboWidth); targetFboHeight = (int)Math.ceil(renderFboHeight); diffWidth = targetFboWidth-renderFboWidth; diffHeight = targetFboHeight-renderFboHeight; if( DEBUG_FBO_2 ) { - System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ - ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", - box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], - box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], - view[2], view[3], + System.err.printf("XXX.MinMax view[%d, %d]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", + drawView[2], drawView[3], renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, diffWidth, diffHeight, sampleCount[0]); } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index 07a774d51..3f3709d6e 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -45,6 +45,7 @@ import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; +import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; @@ -172,6 +173,10 @@ public class VBORegion2PVBAAES2 extends GLRegion { // the buffers were disabled, since due to real/fbo switching and other vbo usage } + private final AABBox drawWinBox = new AABBox(); + private final int[] drawView = new int[] { 0, 0, 0, 0 }; + private final float[] drawTmpV3 = new float[3]; + @Override protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) { final int width = renderer.getWidth(); @@ -190,16 +195,11 @@ public class VBORegion2PVBAAES2 extends GLRegion { { // Calculate perspective pixel width/height for FBO, // considering the sampleCount. - final int[] view = new int[] { 0, 0, width, height }; - final float objZ = 0f; - - final float[] winPosSzMin = new float[3]; - final float[] winPosSzMax = new float[3]; - final PMVMatrix pmv = renderer.getMatrix(); - pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0); - pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); - winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); - winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); + drawView[2] = width; + drawView[3] = height; + box.mapToWindow(drawWinBox, renderer.getMatrix(), drawView, true /* useCenterZ */, drawTmpV3); + winWidth = drawWinBox.getWidth(); + winHeight = drawWinBox.getHeight(); diffWidth = (float)Math.ceil(winWidth)-winWidth; diffHeight = (float)Math.ceil(winHeight)-winHeight; renderFboWidth = winWidth*sampleCount[0]; @@ -207,11 +207,8 @@ public class VBORegion2PVBAAES2 extends GLRegion { targetFboWidth = (int)Math.ceil(renderFboWidth); targetFboHeight = (int)Math.ceil(renderFboHeight); if( DEBUG_FBO_2 ) { - System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ - ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> win[%.3f, %.3f]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", - box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], - box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], - view[2], view[3], + System.err.printf("XXX.MinMax1 view[%d, %d] -> win[%.3f, %.3f]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", + drawView[2], drawView[3], winWidth, winHeight, renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, diffWidth, diffHeight, sampleCount[0]); 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