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authorSven Gothel <[email protected]>2023-02-17 12:17:57 +0100
committerSven Gothel <[email protected]>2023-02-17 12:17:57 +0100
commite72dbd286ba95913711ac812bc979204f2073b7c (patch)
tree46aa57a2bd1f87a3c9b0fdaea834a388833525e6 /src/jogl/classes/jogamp/graph/curve/tess/Loop.java
parent4aca9d8252afbdc9e7dfd234c086f889623bb140 (diff)
Graph: Fix Loop.initFromPolyline()'s Winding determination, document Winding rules for OutlineShape and add get/setWinding in Outline
Loop.initFromPolyline()'s Winding determination used a 3-point triangle-area method, which is insufficent for complex shapes like serif 'g' or 'æ'. Solved by using the whole area over the Outline shape. Note: Loop.initFromPolyline()'s Winding determination is used to convert the inner shape or holes to CW only. Therefor the outter bondary shapes must be CCW. This details has been documented within OutlineShape, anchor 'windingrules'. Since the conversion of 'CCW -> CW' for inner shapes or holes is covered, a safe user path would be to completely create CCW shapes. However, this has not been hardcoded and is left to the user. Impact: Fixes rendering serif 'g' or 'æ'. The enhanced unit test TestTextRendererNEWT01 produces snapshots for all fonts within FontSet01. While it shows proper rendering of the single Glyphs it exposes another Region/Curve Renderer bug, i.e. sort-of a Region overflow crossing over from the box-end to the start.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/tess/Loop.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/Loop.java107
1 files changed, 65 insertions, 42 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
index 5d1bc051f..1d8264607 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
@@ -34,6 +34,7 @@ import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.plane.Winding;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.math.Vert2fImmutable;
import com.jogamp.opengl.math.geom.AABBox;
public class Loop {
@@ -91,9 +92,24 @@ public class Loop {
return (root.getNext().getNext().getNext() == root);
}
- /**Create a connected list of half edges (loop)
+ private static float area(final ArrayList<GraphVertex> vertices) {
+ final int n = vertices.size();
+ float area = 0.0f;
+ for (int p = n - 1, q = 0; q < n; p = q++) {
+ final float[] pCoord = vertices.get(p).getCoord();
+ final float[] qCoord = vertices.get(q).getCoord();
+ area += pCoord[0] * qCoord[1] - qCoord[0] * pCoord[1];
+ }
+ return area;
+ }
+ private static Winding getWinding(final ArrayList<GraphVertex> vertices) {
+ return area(vertices) >= 0 ? Winding.CCW : Winding.CW ;
+ }
+
+ /**
+ * Create a connected list of half edges (loop)
* from the boundary profile
- * @param reqWinding requested winding of edges (CCW or CW)
+ * @param reqWinding requested winding of edges, either {@link Winding#CCW} for {@link HEdge#BOUNDARY} or {@link Winding#CW} for {@link HEdge#HOLE}
*/
private HEdge initFromPolyline(final GraphOutline outline, final Winding reqWinding){
final ArrayList<GraphVertex> vertices = outline.getGraphPoint();
@@ -101,57 +117,64 @@ public class Loop {
if(vertices.size()<3) {
throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size());
}
- final Winding hasWinding = VectorUtil.getWinding(
- vertices.get(0).getPoint(),
- vertices.get(1).getPoint(),
- vertices.get(2).getPoint());
- //FIXME: handle case when vertices come inverted - Rami
- // skips inversion CW -> CCW
- final boolean invert = hasWinding != reqWinding &&
- reqWinding == Winding.CW;
-
- final int max;
+ final Winding hasWinding = getWinding( vertices ); // requires area-winding detection
+
final int edgeType = reqWinding == Winding.CCW ? HEdge.BOUNDARY : HEdge.HOLE ;
- int index;
HEdge firstEdge = null;
HEdge lastEdge = null;
- if(!invert) {
- max = vertices.size();
- index = 0;
- } else {
- max = -1;
- index = vertices.size() -1;
- }
-
- while(index != max){
- final GraphVertex v1 = vertices.get(index);
- box.resize(v1.getX(), v1.getY(), v1.getZ());
-
- final HEdge edge = new HEdge(v1, edgeType);
-
- v1.addEdge(edge);
- if(lastEdge != null) {
- lastEdge.setNext(edge);
- edge.setPrev(lastEdge);
- } else {
- firstEdge = edge;
- }
-
- if(!invert) {
- if(index == vertices.size()-1) {
+ /**
+ * The winding conversion CW -> CCW can't be resolved here (-> Rami?)
+ * Therefore we require outline boundaries to be in CCW, see API-doc comment in OutlineShape.
+ *
+ * Original comment:
+ * FIXME: handle case when vertices come inverted - Rami
+ * Skips inversion CW -> CCW
+ */
+ if( hasWinding == reqWinding || reqWinding == Winding.CCW ) {
+ // Correct Winding or skipped CW -> CCW (no inversion possible here, too late ??)
+ final int max = vertices.size() - 1;
+ for(int index = 0; index <= max; ++index) {
+ final GraphVertex v1 = vertices.get(index);
+ box.resize(v1.getX(), v1.getY(), v1.getZ());
+
+ final HEdge edge = new HEdge(v1, edgeType);
+
+ v1.addEdge(edge);
+ if(lastEdge != null) {
+ lastEdge.setNext(edge);
+ edge.setPrev(lastEdge);
+ } else {
+ firstEdge = edge;
+ }
+ if(index == max ) {
edge.setNext(firstEdge);
firstEdge.setPrev(edge);
}
- index++;
- } else {
+ lastEdge = edge;
+ }
+ } else { // if( reqWinding == Winding.CW ) {
+ // CCW -> CW
+ for(int index = vertices.size() - 1; index >= 0; --index) {
+ final GraphVertex v1 = vertices.get(index);
+ box.resize(v1.getX(), v1.getY(), v1.getZ());
+
+ final HEdge edge = new HEdge(v1, edgeType);
+
+ v1.addEdge(edge);
+ if(lastEdge != null) {
+ lastEdge.setNext(edge);
+ edge.setPrev(lastEdge);
+ } else {
+ firstEdge = edge;
+ }
+
if (index == 0) {
edge.setNext(firstEdge);
firstEdge.setPrev(edge);
}
- index--;
+ lastEdge = edge;
}
- lastEdge = edge;
}
return firstEdge;
}
@@ -159,7 +182,7 @@ public class Loop {
public void addConstraintCurve(final GraphOutline polyline) {
// GraphOutline outline = new GraphOutline(polyline);
/**needed to generate vertex references.*/
- initFromPolyline(polyline, Winding.CW);
+ initFromPolyline(polyline, Winding.CW); // -> HEdge.HOLE
final GraphVertex v3 = locateClosestVertex(polyline);
final HEdge v3Edge = v3.findBoundEdge();