diff options
author | Sven Gothel <[email protected]> | 2013-08-24 17:56:49 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-24 17:56:49 +0200 |
commit | d0e01cb5c0ec3e48b8a9b9b79a7795b214c6e3ea (patch) | |
tree | 9594bb101e06ccd5e6ea1abdd5ea72777263bc83 /src/jogl/classes/jogamp/opengl/GLContextShareSet.java | |
parent | deae6def7a818d3189bec403f8cde2ad9936d416 (diff) |
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONE
Multithreaded decoding and API should be considered stable by now,
minor changes may apply if Android/OMX impl. requires it.
We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1.
+++
- *TextureFrame OO changes:
- TextureFrame extends TimeFrameI
- GLMediaPlayerImpl*
- Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d
- Fix impl. method's API doc
- getNextTextureImpl(..) returns video PTS
- Fix audio-only playback
- frame dropping shall only happen if:
- previous frame has not been dropped
- frame is too later
- one decoded frame is already available
- Don't block for decoder anymore:
- nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()";
No 'next decoded frame avail' only could mean:
- slow decoding/hardware
- slow transport
hence we shall not block rendering.
- Add DEBUG output if using last frame
- Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds
to simulate slow decoding, i.e. delay is added in StreamWorker after decoding
before pushing new frame to Ringbuffer.
- FFMPEGMediaPlayer:
- audioFrameLimitWithVideo 128 -> 64
- audioFrameLimitAudioOnly 128 -> 32
- uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)'
- fixes for audio-only playback
+++
Working Tests: MovieSimple and MovieCube
TODO-1: Fix
- Android
- OMXGLMediaPlayer
TODO-2:
- Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms.
- Default TextureCount .. maybe 3 ?
- Adding Audio synchronization ?
- Find 'truth' about correlation of audio and video PTS values,
currently, we assume both to be unrelated ?
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLContextShareSet.java')
0 files changed, 0 insertions, 0 deletions