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authorSven Gothel <[email protected]>2012-07-04 18:02:11 +0200
committerSven Gothel <[email protected]>2012-07-04 18:02:11 +0200
commit9b35c57425b0a5f6b789b9b43a62a8b64be51d86 (patch)
tree04a4e082e00fd4d313346aa8dfc2ce4e5d3ab145 /src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
parenteed8508ae1132e5f45f788e9cb3f3d5a1050ac70 (diff)
GLAutoDrawable* refinement of abstraction / generalization - API Change!
- GLAutoDrawable (compat change - recompile): - 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)' Allows notifying caller whether the task has been executed or at least enqueued. - GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)' - This allow one to remove a specific GLEventListener and reusing it (return value). - GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)' - Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp(). - Removes redundancy of methods - GLAutoDrawableBase/Delegate - better 'default' names to emphasize it's purpose, adding API doc - includes more generic functionality - defaultWindowDestroyNotify() - defaultDestroyOp() - TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled. - Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java149
1 files changed, 123 insertions, 26 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index e7651eaab..0c01aa676 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -61,13 +61,13 @@ public class GLDrawableHelper {
private static final boolean PERF_STATS = Debug.isPropertyDefined("jogl.debug.GLDrawable.PerfStats", true);
protected static final boolean DEBUG = GLDrawableImpl.DEBUG;
- private Object listenersLock = new Object();
- private ArrayList<GLEventListener> listeners;
- private HashSet<GLEventListener> listenersToBeInit;
+ private final Object listenersLock = new Object();
+ private final ArrayList<GLEventListener> listeners = new ArrayList<GLEventListener>();
+ private final HashSet<GLEventListener> listenersToBeInit = new HashSet<GLEventListener>();
+ private final Object glRunnablesLock = new Object();
+ private volatile ArrayList<GLRunnableTask> glRunnables = new ArrayList<GLRunnableTask>();
private boolean autoSwapBufferMode;
private Thread skipContextReleaseThread;
- private Object glRunnablesLock = new Object();
- private ArrayList<GLRunnable> glRunnables;
private GLAnimatorControl animatorCtrl;
public GLDrawableHelper() {
@@ -76,13 +76,13 @@ public class GLDrawableHelper {
public final void reset() {
synchronized(listenersLock) {
- listeners = new ArrayList<GLEventListener>();
- listenersToBeInit = new HashSet<GLEventListener>();
+ listeners.clear();
+ listenersToBeInit.clear();
}
autoSwapBufferMode = true;
skipContextReleaseThread = null;
synchronized(glRunnablesLock) {
- glRunnables = new ArrayList<GLRunnable>();
+ glRunnables.clear();
}
animatorCtrl = null;
}
@@ -105,6 +105,46 @@ public class GLDrawableHelper {
return sb.toString();
}
+ /**
+ * Associate a new context to the drawable and also propagates the context/drawable switch by
+ * calling {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.
+ * <p>
+ * If the old context's drawable was an {@link GLAutoDrawable}, it's reference to the given drawable
+ * is being cleared by calling
+ * {@link GLAutoDrawable#setContext(GLContext) ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null)}.
+ * </p>
+ * <p>
+ * If the old or new context was current on this thread, it is being released before switching the drawable.
+ * </p>
+ *
+ * @param drawable the drawable which context is changed
+ * @param newCtx the new context
+ * @param oldCtx the old context
+ * @return true if the newt context was current, otherwise false
+ *
+ * @see GLAutoDrawable#setContext(GLContext)
+ */
+ public final boolean switchContext(GLDrawable drawable, GLContext oldCtx, GLContext newCtx, int additionalCtxCreationFlags) {
+ if(null != oldCtx && oldCtx.isCurrent()) {
+ oldCtx.release();
+ }
+ final boolean newCtxCurrent;
+ if(null!=newCtx) {
+ newCtxCurrent = newCtx.isCurrent();
+ if(newCtxCurrent) {
+ newCtx.release();
+ }
+ newCtx.setContextCreationFlags(additionalCtxCreationFlags);
+ newCtx.setGLDrawable(drawable, true); // propagate context/drawable switch
+ } else {
+ newCtxCurrent = false;
+ }
+ if(null!=oldCtx && oldCtx.getGLDrawable() instanceof GLAutoDrawable) {
+ ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null);
+ }
+ return newCtxCurrent;
+ }
+
public final void addGLEventListener(GLEventListener listener) {
addGLEventListener(-1, listener);
}
@@ -128,6 +168,16 @@ public class GLDrawableHelper {
}
}
+ public final GLEventListener removeGLEventListener(int index)
+ throws IndexOutOfBoundsException {
+ synchronized(listenersLock) {
+ if(0>index) {
+ index = listeners.size()-1;
+ }
+ return listeners.remove(index);
+ }
+ }
+
/**
* Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)}
* to all listeners.
@@ -144,18 +194,19 @@ public class GLDrawableHelper {
}
}
}
-
- private boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) {
+
+ private final boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) {
if(listenersToBeInit.remove(l)) {
l.init(drawable);
if(sendReshape) {
- reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false);
+ reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false /* checkInit */);
}
return true;
}
return false;
}
+ /** The default init action to be called once after ctx is being created @ 1st makeCurrent(). */
public final void init(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
@@ -166,7 +217,7 @@ public class GLDrawableHelper {
// hence the must always be initialized unconditional.
listenersToBeInit.add(listener);
- if ( ! init( listener, drawable, false ) ) {
+ if ( ! init( listener, drawable, true /* sendReshape */) ) {
throw new GLException("GLEventListener "+listener+" already initialized: "+drawable);
}
}
@@ -179,24 +230,26 @@ public class GLDrawableHelper {
displayImpl(drawable);
}
}
- private void displayImpl(GLAutoDrawable drawable) {
+ private final void displayImpl(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
final GLEventListener listener = listeners.get(i) ;
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
- init( listener, drawable, true ) ;
+ init( listener, drawable, true /* sendReshape */) ;
listener.display(drawable);
}
}
}
- private void reshape(GLEventListener listener, GLAutoDrawable drawable,
- int x, int y, int width, int height, boolean setViewport, boolean checkInit) {
+ private final void reshape(GLEventListener listener, GLAutoDrawable drawable,
+ int x, int y, int width, int height, boolean setViewport, boolean checkInit) {
if(checkInit) {
// GLEventListener may need to be init,
- // in case this one is added after the realization of the GLAutoDrawable
- init( listener, drawable, false ) ;
+ // in case this one is added after the realization of the GLAutoDrawable
+ synchronized(listenersLock) {
+ init( listener, drawable, false /* sendReshape */) ;
+ }
}
if(setViewport) {
drawable.getGL().glViewport(x, y, width, height);
@@ -212,27 +265,50 @@ public class GLDrawableHelper {
}
}
- private boolean execGLRunnables(GLAutoDrawable drawable) {
+ private final boolean execGLRunnables(GLAutoDrawable drawable) {
boolean res = true;
- if(glRunnables.size()>0) {
+ if(glRunnables.size()>0) { // volatile OK
// swap one-shot list asap
- ArrayList<GLRunnable> _glRunnables = null;
+ final ArrayList<GLRunnableTask> _glRunnables;
synchronized(glRunnablesLock) {
if(glRunnables.size()>0) {
_glRunnables = glRunnables;
- glRunnables = new ArrayList<GLRunnable>();
+ glRunnables = new ArrayList<GLRunnableTask>();
+ } else {
+ _glRunnables = null;
}
}
if(null!=_glRunnables) {
for (int i=0; i < _glRunnables.size(); i++) {
- res = _glRunnables.get(i).run(drawable) && res;
+ res = _glRunnables.get(i).run(drawable) && res;
}
}
}
return res;
}
+ public final void flushGLRunnables() {
+ if(glRunnables.size()>0) { // volatile OK
+ // swap one-shot list asap
+ final ArrayList<GLRunnableTask> _glRunnables;
+ synchronized(glRunnablesLock) {
+ if(glRunnables.size()>0) {
+ _glRunnables = glRunnables;
+ glRunnables = new ArrayList<GLRunnableTask>();
+ } else {
+ _glRunnables = null;
+ }
+ }
+
+ if(null!=_glRunnables) {
+ for (int i=0; i < _glRunnables.size(); i++) {
+ _glRunnables.get(i).flush();
+ }
+ }
+ }
+ }
+
public final void setAnimator(GLAnimatorControl animator) throws GLException {
synchronized(glRunnablesLock) {
if(animatorCtrl!=animator && null!=animator && null!=animatorCtrl) {
@@ -264,10 +340,28 @@ public class GLDrawableHelper {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
- public final void invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) {
- if( null == drawable || null == glRunnable ) {
- return;
+ /**
+ * <p>
+ * If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code>
+ * has been executed.<p>
+ * <p>
+ * If <code>wait</code> is <code>true</code> <b>and</b>
+ * {@link GLDrawable#isRealized()} returns <code>false</code> <i>or</i> {@link GLAutoDrawable#getContext()} returns <code>null</code>,
+ * the call is ignored and returns <code>false</code>.<br>
+ * This helps avoiding deadlocking the caller.
+ * </p>
+ *
+ * @param drawable the {@link GLAutoDrawable} to be used
+ * @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediatly w/o waiting
+ * @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
+ * @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>.
+ */
+ public final boolean invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) {
+ if( null == glRunnable || null == drawable ||
+ wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
+ return false;
}
+
Throwable throwable = null;
GLRunnableTask rTask = null;
Object rTaskLock = new Object();
@@ -299,6 +393,7 @@ public class GLDrawableHelper {
}
}
}
+ return true;
}
public final void setAutoSwapBufferMode(boolean enable) {
@@ -439,6 +534,7 @@ public class GLDrawableHelper {
try {
if(isDisposeAction) {
context.destroy();
+ flushGLRunnables();
} else if( GLContext.CONTEXT_NOT_CURRENT != res ) {
context.release();
}
@@ -526,6 +622,7 @@ public class GLDrawableHelper {
try {
if(isDisposeAction) {
context.destroy();
+ flushGLRunnables();
ctxDestroyed = true;
} else if( res != GLContext.CONTEXT_NOT_CURRENT &&
(null == skipContextReleaseThread || currentThread != skipContextReleaseThread) ) {