diff options
author | Sven Gothel <[email protected]> | 2012-07-04 18:02:11 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-04 18:02:11 +0200 |
commit | 9b35c57425b0a5f6b789b9b43a62a8b64be51d86 (patch) | |
tree | 04a4e082e00fd4d313346aa8dfc2ce4e5d3ab145 /src/jogl/classes/jogamp/opengl/GLDrawableHelper.java | |
parent | eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 (diff) |
GLAutoDrawable* refinement of abstraction / generalization - API Change!
- GLAutoDrawable (compat change - recompile):
- 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)'
Allows notifying caller whether the task has been executed or at least enqueued.
- GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)'
- This allow one to remove a specific GLEventListener and reusing it (return value).
- GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)'
- Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp().
- Removes redundancy of methods
- GLAutoDrawableBase/Delegate
- better 'default' names to emphasize it's purpose, adding API doc
- includes more generic functionality
- defaultWindowDestroyNotify()
- defaultDestroyOp()
- TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled.
- Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableHelper.java | 149 |
1 files changed, 123 insertions, 26 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index e7651eaab..0c01aa676 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -61,13 +61,13 @@ public class GLDrawableHelper { private static final boolean PERF_STATS = Debug.isPropertyDefined("jogl.debug.GLDrawable.PerfStats", true); protected static final boolean DEBUG = GLDrawableImpl.DEBUG; - private Object listenersLock = new Object(); - private ArrayList<GLEventListener> listeners; - private HashSet<GLEventListener> listenersToBeInit; + private final Object listenersLock = new Object(); + private final ArrayList<GLEventListener> listeners = new ArrayList<GLEventListener>(); + private final HashSet<GLEventListener> listenersToBeInit = new HashSet<GLEventListener>(); + private final Object glRunnablesLock = new Object(); + private volatile ArrayList<GLRunnableTask> glRunnables = new ArrayList<GLRunnableTask>(); private boolean autoSwapBufferMode; private Thread skipContextReleaseThread; - private Object glRunnablesLock = new Object(); - private ArrayList<GLRunnable> glRunnables; private GLAnimatorControl animatorCtrl; public GLDrawableHelper() { @@ -76,13 +76,13 @@ public class GLDrawableHelper { public final void reset() { synchronized(listenersLock) { - listeners = new ArrayList<GLEventListener>(); - listenersToBeInit = new HashSet<GLEventListener>(); + listeners.clear(); + listenersToBeInit.clear(); } autoSwapBufferMode = true; skipContextReleaseThread = null; synchronized(glRunnablesLock) { - glRunnables = new ArrayList<GLRunnable>(); + glRunnables.clear(); } animatorCtrl = null; } @@ -105,6 +105,46 @@ public class GLDrawableHelper { return sb.toString(); } + /** + * Associate a new context to the drawable and also propagates the context/drawable switch by + * calling {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}. + * <p> + * If the old context's drawable was an {@link GLAutoDrawable}, it's reference to the given drawable + * is being cleared by calling + * {@link GLAutoDrawable#setContext(GLContext) ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null)}. + * </p> + * <p> + * If the old or new context was current on this thread, it is being released before switching the drawable. + * </p> + * + * @param drawable the drawable which context is changed + * @param newCtx the new context + * @param oldCtx the old context + * @return true if the newt context was current, otherwise false + * + * @see GLAutoDrawable#setContext(GLContext) + */ + public final boolean switchContext(GLDrawable drawable, GLContext oldCtx, GLContext newCtx, int additionalCtxCreationFlags) { + if(null != oldCtx && oldCtx.isCurrent()) { + oldCtx.release(); + } + final boolean newCtxCurrent; + if(null!=newCtx) { + newCtxCurrent = newCtx.isCurrent(); + if(newCtxCurrent) { + newCtx.release(); + } + newCtx.setContextCreationFlags(additionalCtxCreationFlags); + newCtx.setGLDrawable(drawable, true); // propagate context/drawable switch + } else { + newCtxCurrent = false; + } + if(null!=oldCtx && oldCtx.getGLDrawable() instanceof GLAutoDrawable) { + ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null); + } + return newCtxCurrent; + } + public final void addGLEventListener(GLEventListener listener) { addGLEventListener(-1, listener); } @@ -128,6 +168,16 @@ public class GLDrawableHelper { } } + public final GLEventListener removeGLEventListener(int index) + throws IndexOutOfBoundsException { + synchronized(listenersLock) { + if(0>index) { + index = listeners.size()-1; + } + return listeners.remove(index); + } + } + /** * Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)} * to all listeners. @@ -144,18 +194,19 @@ public class GLDrawableHelper { } } } - - private boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) { + + private final boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) { if(listenersToBeInit.remove(l)) { l.init(drawable); if(sendReshape) { - reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false); + reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false /* checkInit */); } return true; } return false; } + /** The default init action to be called once after ctx is being created @ 1st makeCurrent(). */ public final void init(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { @@ -166,7 +217,7 @@ public class GLDrawableHelper { // hence the must always be initialized unconditional. listenersToBeInit.add(listener); - if ( ! init( listener, drawable, false ) ) { + if ( ! init( listener, drawable, true /* sendReshape */) ) { throw new GLException("GLEventListener "+listener+" already initialized: "+drawable); } } @@ -179,24 +230,26 @@ public class GLDrawableHelper { displayImpl(drawable); } } - private void displayImpl(GLAutoDrawable drawable) { + private final void displayImpl(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { final GLEventListener listener = listeners.get(i) ; // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable - init( listener, drawable, true ) ; + init( listener, drawable, true /* sendReshape */) ; listener.display(drawable); } } } - private void reshape(GLEventListener listener, GLAutoDrawable drawable, - int x, int y, int width, int height, boolean setViewport, boolean checkInit) { + private final void reshape(GLEventListener listener, GLAutoDrawable drawable, + int x, int y, int width, int height, boolean setViewport, boolean checkInit) { if(checkInit) { // GLEventListener may need to be init, - // in case this one is added after the realization of the GLAutoDrawable - init( listener, drawable, false ) ; + // in case this one is added after the realization of the GLAutoDrawable + synchronized(listenersLock) { + init( listener, drawable, false /* sendReshape */) ; + } } if(setViewport) { drawable.getGL().glViewport(x, y, width, height); @@ -212,27 +265,50 @@ public class GLDrawableHelper { } } - private boolean execGLRunnables(GLAutoDrawable drawable) { + private final boolean execGLRunnables(GLAutoDrawable drawable) { boolean res = true; - if(glRunnables.size()>0) { + if(glRunnables.size()>0) { // volatile OK // swap one-shot list asap - ArrayList<GLRunnable> _glRunnables = null; + final ArrayList<GLRunnableTask> _glRunnables; synchronized(glRunnablesLock) { if(glRunnables.size()>0) { _glRunnables = glRunnables; - glRunnables = new ArrayList<GLRunnable>(); + glRunnables = new ArrayList<GLRunnableTask>(); + } else { + _glRunnables = null; } } if(null!=_glRunnables) { for (int i=0; i < _glRunnables.size(); i++) { - res = _glRunnables.get(i).run(drawable) && res; + res = _glRunnables.get(i).run(drawable) && res; } } } return res; } + public final void flushGLRunnables() { + if(glRunnables.size()>0) { // volatile OK + // swap one-shot list asap + final ArrayList<GLRunnableTask> _glRunnables; + synchronized(glRunnablesLock) { + if(glRunnables.size()>0) { + _glRunnables = glRunnables; + glRunnables = new ArrayList<GLRunnableTask>(); + } else { + _glRunnables = null; + } + } + + if(null!=_glRunnables) { + for (int i=0; i < _glRunnables.size(); i++) { + _glRunnables.get(i).flush(); + } + } + } + } + public final void setAnimator(GLAnimatorControl animator) throws GLException { synchronized(glRunnablesLock) { if(animatorCtrl!=animator && null!=animator && null!=animatorCtrl) { @@ -264,10 +340,28 @@ public class GLDrawableHelper { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ; } - public final void invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) { - if( null == drawable || null == glRunnable ) { - return; + /** + * <p> + * If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code> + * has been executed.<p> + * <p> + * If <code>wait</code> is <code>true</code> <b>and</b> + * {@link GLDrawable#isRealized()} returns <code>false</code> <i>or</i> {@link GLAutoDrawable#getContext()} returns <code>null</code>, + * the call is ignored and returns <code>false</code>.<br> + * This helps avoiding deadlocking the caller. + * </p> + * + * @param drawable the {@link GLAutoDrawable} to be used + * @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediatly w/o waiting + * @param glRunnable the {@link GLRunnable} to execute within {@link #display()} + * @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>. + */ + public final boolean invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) { + if( null == glRunnable || null == drawable || + wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) { + return false; } + Throwable throwable = null; GLRunnableTask rTask = null; Object rTaskLock = new Object(); @@ -299,6 +393,7 @@ public class GLDrawableHelper { } } } + return true; } public final void setAutoSwapBufferMode(boolean enable) { @@ -439,6 +534,7 @@ public class GLDrawableHelper { try { if(isDisposeAction) { context.destroy(); + flushGLRunnables(); } else if( GLContext.CONTEXT_NOT_CURRENT != res ) { context.release(); } @@ -526,6 +622,7 @@ public class GLDrawableHelper { try { if(isDisposeAction) { context.destroy(); + flushGLRunnables(); ctxDestroyed = true; } else if( res != GLContext.CONTEXT_NOT_CURRENT && (null == skipContextReleaseThread || currentThread != skipContextReleaseThread) ) { |