diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/jogamp/opengl/GLDrawableImpl.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableImpl.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableImpl.java | 47 |
1 files changed, 45 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java index 58a4ac6b4..abf2bf557 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java @@ -42,6 +42,7 @@ package jogamp.opengl; import javax.media.nativewindow.AbstractGraphicsDevice; import javax.media.nativewindow.NativeSurface; +import javax.media.nativewindow.ProxySurface; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; @@ -75,7 +76,7 @@ public abstract class GLDrawableImpl implements GLDrawable { if( !realized ) { return; // destroyed already } - GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); + final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); if ( caps.getDoubleBuffered() ) { if(!surface.surfaceSwap()) { int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release] @@ -149,6 +150,9 @@ public abstract class GLDrawableImpl implements GLDrawable { realized = realizedArg; AbstractGraphicsDevice aDevice = surface.getGraphicsConfiguration().getScreen().getDevice(); if(realizedArg) { + if(surface instanceof ProxySurface) { + ((ProxySurface)surface).createNotify(); + } if(NativeSurface.LOCK_SURFACE_NOT_READY >= lockSurface()) { throw new GLException("GLDrawableImpl.setRealized(true): Surface not ready (lockSurface)"); } @@ -156,17 +160,21 @@ public abstract class GLDrawableImpl implements GLDrawable { aDevice.lock(); } try { - setRealizedImpl(); if(realizedArg) { + setRealizedImpl(); updateHandle(); } else { destroyHandle(); + setRealizedImpl(); } } finally { if(realizedArg) { unlockSurface(); } else { aDevice.unlock(); + if(surface instanceof ProxySurface) { + ((ProxySurface)surface).destroyNotify(); + } } } } else if(DEBUG) { @@ -175,6 +183,39 @@ public abstract class GLDrawableImpl implements GLDrawable { } protected abstract void setRealizedImpl(); + /** + * Callback for special implementations, allowing GLContext to trigger GL related lifecycle: <code>construct</code>, <code>destroy</code>. + * <p> + * If <code>realized</code> is <code>true</code>, the context has just been created and made current. + * </p> + * <p> + * If <code>realized</code> is <code>false</code>, the context is still current and will be release and destroyed after this method returns. + * </p> + * <p> + * @see #contextMadeCurrent(GLContext, boolean) + */ + protected void contextRealized(GLContext glc, boolean realized) {} + + /** + * Callback for special implementations, allowing GLContext to trigger GL related lifecycle: <code>makeCurrent</code>, <code>release</code>. + * <p> + * Will not be called if {@link #contextRealized(GLContext, boolean)} has been triggered. + * </p> + * <p> + * If <code>current</code> is <code>true</code>, the context has just been made current. + * </p> + * <p> + * If <code>current</code> is <code>false</code>, the context is still current and will be release after this method returns. + * </p> + * @see #contextRealized(GLContext, boolean) + */ + protected void contextMadeCurrent(GLContext glc, boolean current) { } + + /** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/ + protected int getDefaultDrawFramebuffer() { return 0; } + /** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */ + protected int getDefaultReadFramebuffer() { return 0; } + @Override public final synchronized boolean isRealized() { return realized; @@ -190,10 +231,12 @@ public abstract class GLDrawableImpl implements GLDrawable { return surface.getHeight(); } + /** @see NativeSurface#lockSurface() */ public final int lockSurface() throws GLException { return surface.lockSurface(); } + /** @see NativeSurface#unlockSurface() */ public final void unlockSurface() { surface.unlockSurface(); } |