diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java index cddaebe25..64cca7bdd 100644 --- a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java @@ -87,17 +87,17 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable { * @param parent * @param surface * @param fboCaps the requested FBO capabilities - * @param textureUnit + * @param textureUnit if valid, i.e. >= 0, signals {@link #FBOMODE_USE_TEXTURE}, otherwise a color renderbuffer is assumed */ protected GLFBODrawableImpl(final GLDrawableFactoryImpl factory, final GLDrawableImpl parent, final NativeSurface surface, final GLCapabilitiesImmutable fboCaps, final int textureUnit) { super(factory, surface, fboCaps, false); this.initialized = false; - this.fboModeBits = FBOMODE_USE_TEXTURE; + this.fboModeBits = textureUnit>=0 ? FBOMODE_USE_TEXTURE : 0; this.parent = parent; this.origParentChosenCaps = getChosenGLCapabilities(); // just to avoid null, will be reset at initialize(..) - this.texUnit = textureUnit; + this.texUnit = textureUnit>=0 ? textureUnit : 0; this.samples = fboCaps.getNumSamples(); this.fboResetQuirk = false; this.swapBufferContext = null; |