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author | Sven Gothel <[email protected]> | 2014-09-20 16:06:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-09-20 16:59:15 +0200 |
commit | e99f5060d62aad25fcc37ebf50c8f2a270c9d5df (patch) | |
tree | 0552e86445c856ef2b3e0f83a54637e003a51fa6 /src/jogl/classes/jogamp/opengl/ProjectFloat.java | |
parent | a6123fe0c71ebe87b2fcef8475cc1fbdd0fe0a36 (diff) |
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ProjectFloat.java')
0 files changed, 0 insertions, 0 deletions