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author | Sven Gothel <[email protected]> | 2023-04-08 20:23:09 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-08 20:23:09 +0200 |
commit | 003eb8ca1f296f287dc3d224fa19781705e10dd9 (patch) | |
tree | 22e15bd8f0a58fd3a807dcb67b416d4d13d7e2b4 /src/jogl/classes/jogamp/opengl/util/glsl | |
parent | fc93a9aca67d0c4a11f70601743f58723a7fddd3 (diff) |
PMVMatrix: Expose temporary storage (w/o side-effects) for efficiency; GraphUI.Shape: Efficiently reuse matPMv and temporary PMVMatrix storage
Reuse PMv in Shape.getSurfaceSize() and Shape.winToShapeCoord(),
for the latter we invert the reused PMv for mapWinToObj (i.e. UnProject).
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
0 files changed, 0 insertions, 0 deletions