diff options
author | Sven Gothel <[email protected]> | 2019-03-26 23:17:53 +0100 |
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committer | Sven Gothel <[email protected]> | 2019-03-26 23:17:53 +0100 |
commit | 2319a207873cf88da4ce0dadc5e7a2e5479d4254 (patch) | |
tree | 045174c1ca2bdf25a44bf00f690b3fd73bf065ea /src/jogl/classes/jogamp/opengl/util/glsl | |
parent | 2f11b888b65452e9e08634ab377862b5ecb0c25d (diff) |
Bug 1283: Remove shader include filename quotes if exists at start and end only
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp | 6 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp | 12 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp index 22dd1e61a..516aa0f6f 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp @@ -6,10 +6,10 @@ #define mgl_FragColor gl_FragColor #endif -#include es_precision.glsl +#include "es_precision.glsl" -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" #include mgl_alphatest.fp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp index 130711e19..8a610f062 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp @@ -8,14 +8,14 @@ #endif -#include es_precision.glsl -#include mgl_lightdef.glsl +#include "es_precision.glsl" +#include "mgl_lightdef.glsl" -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_const.glsl" +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" -#include mgl_alphatest.fp +#include "mgl_alphatest.fp" const float gamma = 1.5; // FIXME const vec3 igammav = vec3(1.0 / gamma); // FIXME |