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authorSven Gothel <[email protected]>2013-02-22 04:01:44 +0100
committerSven Gothel <[email protected]>2013-02-22 04:01:44 +0100
commitcbd8e33f1e19cf0c061c371af6930aba7c36b84f (patch)
tree1d544d245a80622c6a5c258c1ad9cb4ee3cdb95c /src/jogl/classes/jogamp/opengl/util/pngj/PngjInputException.java
parent405bc071d5d13e00d0561a485d31e3a7d61bf167 (diff)
Fix CALayer pos/size and animation.b01
- Fix CALayer animation: - All CALayer animations are set to nil via overriding 'actionForKey' - Fix CALayer pos/size bug: - Fix root and sub CALayer position to 0/0 and size on the main-thread w/o blocking. - If the sub CALayer implements the Objective-C NativeWindow protocol NWDedicatedSize (e.g. JOGL's MyNSOpenGLLayer), the dedicated size is passed to the layer, which propagates it appropriately. - On OSX/Java7 our root CALayer's frame position and size gets corrupted by its NSView, hence we have created the NWDedicatedSize protocol.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/pngj/PngjInputException.java')
0 files changed, 0 insertions, 0 deletions