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authorSven Gothel <[email protected]>2023-04-05 09:42:28 +0200
committerSven Gothel <[email protected]>2023-04-05 09:42:28 +0200
commit15e60161787224e85172685f74dc0ac195969b51 (patch)
tree68f3b44be2b340cfb7903996cea4820512049463 /src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
parent603233b19373bfa157dd033132bff809af6a123f (diff)
Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix
Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
index bfe93b59c..60adc7d74 100644
--- a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
+++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
@@ -34,6 +34,7 @@ import com.jogamp.nativewindow.util.PointImmutable;
import com.jogamp.nativewindow.util.Rectangle;
import com.jogamp.nativewindow.util.RectangleImmutable;
import com.jogamp.opengl.math.FovHVHalves;
+import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.util.stereo.StereoDeviceConfig;
import com.jogamp.opengl.util.stereo.EyeParameter;
import com.jogamp.opengl.util.stereo.LocationSensorParameter;
@@ -63,9 +64,9 @@ public class GenericStereoDevice implements StereoDevice {
private static final GenericStereoDeviceConfig[] configs;
static {
- final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = { 0.0f, 1.6f, -5.0f }; // 1.6 up, 5 forward
- final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO = { 0.0f, 0.3f, 3.0f }; // 0.3 up, 3 back
- final float[] DEFAULT_EYE_POSITION_OFFSET_MONO = { 0.0f, 0.0f, 3.0f }; // 3 back
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = new Vec3f( 0.0f, 1.6f, -5.0f ); // 1.6 up, 5 forward
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_STEREO = new Vec3f( 0.0f, 0.3f, 3.0f ); // 0.3 up, 3 back
+ final Vec3f DEFAULT_EYE_POSITION_OFFSET_MONO = new Vec3f( 0.0f, 0.0f, 3.0f ); // 3 back
final DimensionImmutable surfaceSizeInPixelDK1 = new Dimension(1280, 800);
final float[] screenSizeInMetersDK1 = new float[] { 0.14976f, 0.0936f };
@@ -175,7 +176,7 @@ public class GenericStereoDevice implements StereoDevice {
public int getRequiredRotation() { return 0; }
@Override
- public float[] getDefaultEyePositionOffset() { return config.defaultEyeParam[0].positionOffset; }
+ public Vec3f getDefaultEyePositionOffset() { return config.defaultEyeParam[0].positionOffset; }
@Override
public final FovHVHalves[] getDefaultFOV() { return defaultEyeFov; }
@@ -264,7 +265,7 @@ public class GenericStereoDevice implements StereoDevice {
@Override
public final StereoDeviceRenderer createRenderer(final int distortionBits,
- final int textureCount, final float[] eyePositionOffset,
+ final int textureCount, final Vec3f eyePositionOffset,
final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel,
final int textureUnit) {
final EyeParameter[] eyeParam = new EyeParameter[eyeFov.length];