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authorSven Gothel <[email protected]>2015-08-30 02:30:26 +0200
committerSven Gothel <[email protected]>2015-08-30 02:30:26 +0200
commit3ac457a3a9074a70bf428bb6a5674b8f70d268b1 (patch)
tree8e2bf74c9345bd8698a4a5ffcd9b365d30a84ed9 /src/jogl/classes/jogamp/opengl/windows
parent365d273115a98ab38c454608448c6639c45b5f74 (diff)
Bug 1203: Optimize OpenGL Profile probing/mapping (Skip redundant queries)
Via GLDrawableFactory[Impl] the following details are considered while GLContextImpl.mapGLVersions(..): - hasOpenGLDesktopSupport If false, skip OpenGL Desktop queries - hasOpenGLESSupport If false, skip OpenGL ES queries - hasMajorMinorCreateContextARB If false, reduce [maxMajor.maxMinor..minMajor.minMinor] iteration, reducing to [maxMajor..minMajor], usually only one query.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
index 8fd5454d2..652184e7e 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -443,6 +443,33 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
return null;
}
+ /**
+ * {@inheritDoc}
+ * <p>
+ * This factory always supports native desktop OpenGL profiles.
+ * </p>
+ */
+ @Override
+ public final boolean hasOpenGLDesktopSupport() { return true; }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * This factory never supports native GLES profiles.
+ * </p>
+ */
+ @Override
+ public final boolean hasOpenGLESSupport() { return false; }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * Always returns true.
+ * </p>
+ */
+ @Override
+ public final boolean hasMajorMinorCreateContextARB() { return true; }
+
@Override
protected List<GLCapabilitiesImmutable> getAvailableCapabilitiesImpl(final AbstractGraphicsDevice device) {
return WindowsWGLGraphicsConfigurationFactory.getAvailableCapabilities(this, device);