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authorSven Göthel <[email protected]>2024-01-25 09:21:54 +0100
committerSven Göthel <[email protected]>2024-01-25 09:21:54 +0100
commitb711ae5239b8581a197d468b2804cfeb8c4d6c94 (patch)
treefa39595d737a433d6382355e9b9d5c914cd93027 /src/jogl/classes
parent4cbf5297af18f541baa5cd5b85017b1a7a5c19c0 (diff)
Bug 1488: Complete/Fix producing the 64-bit shaderKey: Use long values in bit-shift expressions and simplify it
commit 1dcfdf71c09c6d774ac47012c05e09da4a085d7b - still used the 'hash code' bit shift pattern, not necessary -> simplified - the value as not ensured to be long, hence conversion occured This caused Graph's MSAA not being picked up properly using the shaderKey.
Diffstat (limited to 'src/jogl/classes')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java64
1 files changed, 28 insertions, 36 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 9ed2c1d77..87e1c4385 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -98,7 +98,7 @@ public final class RegionRenderer {
* to set the proper {@link GL#glBlendFuncSeparate(int, int, int, int) blend-function}
* and the clear-color to <i>transparent-black</i> in case of {@link Region#isTwoPass(int) multipass} FBO rendering.
* </p>
- * @see #create(Vertex.Factory<? extends Vertex>, RenderState, GLCallback, GLCallback)
+ * @see #create(GLCallback, GLCallback)
* @see #enable(GL2ES2, boolean)
*/
public static final GLCallback defaultBlendEnable = new GLCallback() {
@@ -122,7 +122,7 @@ public final class RegionRenderer {
* <p>
* Implementation also clears {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}.
* </p>
- * @see #create(Vertex.Factory<? extends Vertex>, RenderState, GLCallback, GLCallback)
+ * @see #create(GLCallback, GLCallback)
* @see #enable(GL2ES2, boolean)
*/
public static final GLCallback defaultBlendDisable = new GLCallback() {
@@ -618,13 +618,13 @@ public final class RegionRenderer {
// 8 | 1 | hasColorChannel
// 9 | 1 | hasColorTexture
// 32 | 32 | colorTexSeqHash
- long hash = ( isTwoPass ? 1 : 0 );
- hash = ( hash << 1 ) | ( pass1 ? 1 : 0 ) ;
- hash = ( hash << 1 ) | sms.ordinal(); // incl. pass2Quality + sampleCount
- hash = ( hash << 5 ) | ( hasFrustumClipping ? 1 : 0 );
- hash = ( hash << 1 ) | ( hasColorChannel ? 1 : 0 );
- hash = ( hash << 1 ) | ( hasColorTexture ? 1 : 0 );
- hash = ( hash << 1 ) | ( ( colorTexSeqHash & 0xFFFFFFL ) << 32 );
+ long hash = isTwoPass ? 1L : 0L;
+ hash |= ( pass1 ? 1L : 0L ) << 1;
+ hash |= (long)( sms.ordinal() & 0b11111 ) << 2; // incl. pass2Quality + sampleCount
+ hash |= ( hasFrustumClipping ? 1L : 0L ) << 7;
+ hash |= ( hasColorChannel ? 1L : 0L ) << 8;
+ hash |= ( hasColorTexture ? 1L : 0L ) << 9;
+ hash |= ( colorTexSeqHash & 0xFFFFFFL ) << 32;
return hash;
}
private static int getShaderKey1(final boolean isTwoPass, final boolean pass1,
@@ -704,41 +704,33 @@ public final class RegionRenderer {
if( spChanged ) {
System.err.printf("RegionRenderer.useShaderProgram0.X1: GOT renderModes %s, %s -> sp %d / %d (changed)%n",
Region.getRenderModeString(renderModes),
- shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms),
- sp.program(), sp.id());
+ shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms), sp.program(), sp.id());
} else if( DEBUG_ALL_EVENT ) {
System.err.printf("RegionRenderer.useShaderProgram0.X1: GOT renderModes %s, %s -> sp %d / %d (keep)%n",
Region.getRenderModeString(renderModes),
- shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms),
- sp.program(), sp.id());
+ shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms), sp.program(), sp.id());
}
}
return spChanged;
}
sp = createShaderProgram(gl, renderModes, isTwoPass, pass1, sms, hasFrustumClipping, hasColorChannel,
hasColorTexture, colorTexSeq, colTexLookupFuncName, colorTexSeqHash);
-
rs.setShaderProgram(gl, sp);
- {
- // shaderPrograms0.containsKey(shaderHashCode);
- final ShaderProgram spOld = (ShaderProgram) shaderPrograms0.put(shaderKey, sp);
- if( null != spOld ) {
- // COLLISION!
- final String msg = String.format((Locale)null,
- "RegionRenderer.useShaderProgram0: WARNING Shader-HashCode Collision: hash 0x%s: %s, %s -> sp %d / %d (changed, new)%n",
- Long.toHexString(shaderKey),
- Region.getRenderModeString(renderModes),
- shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms),
- sp.program(), sp.id());
- throw new RuntimeException(msg);
- }
- }
-
if( DEBUG_SHADER_MAP ) {
- System.err.printf("RegionRenderer.useShaderProgram0.X1: PUT renderModes %s, %s -> sp %d / %d (changed, new)%n",
- Region.getRenderModeString(renderModes), shaderKey, sp.program(), sp.id());
- // rsFp.dumpShaderSource(System.err);
+ System.err.printf("RegionRenderer.useShaderProgram0.X2: NEW renderModes %s, %s -> sp %d / %d (new)%n",
+ Region.getRenderModeString(renderModes),
+ shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms), sp.program(), sp.id());
+ // sp.dumpSource(System.err);
+ }
+ final ShaderProgram spOld = (ShaderProgram) shaderPrograms0.put(shaderKey, sp);
+ if( null != spOld ) {
+ // COLLISION!
+ final String msg = String.format((Locale)null,
+ "RegionRenderer.useShaderProgram0: WARNING Shader-HashCode Collision: hash 0x%s: %s, %s -> sp %d / %d (new)%n",
+ Long.toHexString(shaderKey), Region.getRenderModeString(renderModes),
+ shaderKeyToString(shaderKey, isTwoPass, pass1, hasFrustumClipping, hasColorChannel, hasColorTexture, sms), sp.program(), sp.id());
+ throw new RuntimeException(msg);
}
return true;
}
@@ -770,15 +762,15 @@ public final class RegionRenderer {
}
sp = createShaderProgram(gl, renderModes, isTwoPass, pass1, sms, hasFrustumClipping, hasColorChannel,
hasColorTexture, colorTexSeq, colTexLookupFuncName, colorTexSeqHash);
-
rs.setShaderProgram(gl, sp);
- shaderPrograms1.put(shaderKey, sp);
if( DEBUG_SHADER_MAP ) {
- System.err.printf("RegionRenderer.useShaderProgram1.X1: PUT renderModes %s, %s -> sp %d / %d (changed, new)%n",
+ System.err.printf("RegionRenderer.useShaderProgram1.X2: NEW renderModes %s, %s -> sp %d / %d (new)%n",
Region.getRenderModeString(renderModes), shaderKey, sp.program(), sp.id());
- // rsFp.dumpShaderSource(System.err);
+ // sp.dumpSource(System.err);
}
+
+ shaderPrograms1.put(shaderKey, sp);
return true;
}
@SuppressWarnings("unused")