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authorSven Gothel <[email protected]>2009-03-16 14:38:27 +0000
committerSven Gothel <[email protected]>2009-03-16 14:38:27 +0000
commit24fcece997ba911b0270033a357bbd83258d4f1a (patch)
tree4d01034154734897724d6a3b7738bf22693a8d36 /src/jogl/native/macosx/ContextUpdater.h
parent9517d52c18bfa93d78e03f4c212757eda421afb6 (diff)
JOGL refactoring:
Refactored JOGL into 3 independent components. 1 NWI - Native windowing interface Abstracts the the general NativeWindow interface and it's factory, incl the basic JAWT and Xlib toolkit. The latter was motivated to clean up the JOGL workspace, and to allow other to reuse this part. The generic core is nwi.core.jar, the AWT add-on is nwi.awt.jar. 2 JOGL - The OpenGL mapping Further cleanup of the SPEC. All non OpenGL toolkits are relocated to NWI and NEWT. There is still openmax and the windows audio layer .. Another cleanup of the fixed function pipeline emulation. Moved utilities and implementations where they belong .. Removed GLUnsupportedException. Misc .. changes 3 NEWT - The new windowing toolkit The generic NEWT, newt.core.jar. The JOGL and AWT modules are seperate, newt.ogl.jar newt.awt.jar. Their build can be switched off. The modules source and builds resides in their own directory. Because of their nature, they share the stub_includes, etc. Each module has it's own ant build script - build-nwi.xml - build-jogl.xml - build-newt.xml They can be build at once using build.xml as ususal, which just invokes the seperate build tasks. if rootrel.build=build, then the build location is jogl/build-nwi jogl/build-jogl jogl/build-newt and the sources are under jogl/src/nwi jogl/src/jogl jogl/src/newt Tested: jogl-demos, d4; Linux, MacOsX; Nvidia git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1868 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/native/macosx/ContextUpdater.h')
-rw-r--r--src/jogl/native/macosx/ContextUpdater.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/jogl/native/macosx/ContextUpdater.h b/src/jogl/native/macosx/ContextUpdater.h
new file mode 100644
index 000000000..e8b757fac
--- /dev/null
+++ b/src/jogl/native/macosx/ContextUpdater.h
@@ -0,0 +1,40 @@
+/*
+
+Listens to NSViewGlobalFrameDidChangeNotification
+
+This notification is sent whenever an NSView that has an attached NSSurface changes size or changes screens (thus potentially changing graphics hardware drivers.)
+
+*/
+
+#import <Cocoa/Cocoa.h>
+#import <Foundation/Foundation.h>
+#import <AppKit/NSView.h>
+#import <OpenGL/OpenGL.h>
+#import <OpenGL/gl.h>
+
+//#define DEBUG_GL_LOCKS
+
+#ifdef DEBUG_GL_LOCKS
+ #define LOCK_GL(func, line) [ContextUpdater lockInFunction:func atLine:line];
+ #define UNLOCK_GL(func, line) [ContextUpdater unlockInFunction:func atLine:line];
+#else
+ #define LOCK_GL(func, line) [ContextUpdater lock];
+ #define UNLOCK_GL(func, line) [ContextUpdater unlock];
+#endif
+
+// gznote: OpenGL NOT thread safe - need to sync on update and paints
+
+@interface ContextUpdater : NSObject
+{
+}
+
++ (void) lock;
++ (void) lockInFunction:(char *)func atLine:(int)line;
++ (void) unlock;
++ (void) unlockInFunction:(char *)func atLine:(int)line;
+
+- (void) registerFor:(NSOpenGLContext *)context with: (NSView *)window;
+
+- (void) update:(NSNotification *)notification;
+
+@end