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author | Sven Gothel <[email protected]> | 2019-06-24 22:05:47 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-24 22:05:47 +0200 |
commit | 019a6fe3c2f5efe550d41f7262b8010d3cfa0aa0 (patch) | |
tree | a9bf11140fc1374bf7f1cb4c25e1dab6fc73e1d5 /src/nativewindow/native/ios/IOSmisc.m | |
parent | 203f795cd3332d6d61c210c8b7901de069d9166a (diff) |
iOS: EAGLLayer FBO w/ DEPTH buffer workaround 1
Notable bug as mentioned before:
The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
This workaround re-binds the used color renderbuffer for EAGLLayer presentation
at the end of the FBO drawable instantiation.
FBO DEPTH buffer works now as demonstrated w/ GearsES2.
We have to issue one more test now, using a demo using an FBO itself.
Diffstat (limited to 'src/nativewindow/native/ios/IOSmisc.m')
-rw-r--r-- | src/nativewindow/native/ios/IOSmisc.m | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/nativewindow/native/ios/IOSmisc.m b/src/nativewindow/native/ios/IOSmisc.m index 5826b9eef..49fe8325e 100644 --- a/src/nativewindow/native/ios/IOSmisc.m +++ b/src/nativewindow/native/ios/IOSmisc.m @@ -342,6 +342,9 @@ JNIEXPORT jlong JNICALL Java_jogamp_nativewindow_ios_IOSUtil_CreateUIWindow0 CAEAGLUIView *uiView = [[CAEAGLUIView alloc] initWithFrame:boundsView]; CAEAGLLayer* l = (CAEAGLLayer*)[uiView layer]; [l setOpaque: YES]; + l.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: /* defaults */ + [NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; + [myWindow addSubview: uiView]; |