diff options
author | Kenneth Russel <[email protected]> | 2005-07-19 06:59:40 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-07-19 06:59:40 +0000 |
commit | 77521f233ff052096b25d9899bf3618fdc668740 (patch) | |
tree | 20f39baba49fcfbc1cb17a9943e718a3b825f18b /src/net/java/games/jogl/GLAutoDrawable.java | |
parent | 08d481088925526964be39cbdd28cfc4ae828a86 (diff) |
Documentation updates and minor cleanups
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@333 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLAutoDrawable.java')
-rwxr-xr-x | src/net/java/games/jogl/GLAutoDrawable.java | 58 |
1 files changed, 36 insertions, 22 deletions
diff --git a/src/net/java/games/jogl/GLAutoDrawable.java b/src/net/java/games/jogl/GLAutoDrawable.java index 71b5c6dd3..2494483f5 100755 --- a/src/net/java/games/jogl/GLAutoDrawable.java +++ b/src/net/java/games/jogl/GLAutoDrawable.java @@ -39,6 +39,17 @@ package net.java.games.jogl; +/** A higher-level abstraction than {@link GLDrawable} which supplies + an event based mechanism ({@link GLEventListener}) for performing + OpenGL rendering. A GLAutoDrawable automatically creates a primary + rendering context which is associated with the GLAutoDrawable for + the lifetime of the object. This context has the {@link + GLContext#setSynchronized synchronized} property enabled so that + calls to {@link GLContext#makeCurrent makeCurrent} will block if + the context is current on another thread. This allows the internal + GLContext for the GLAutoDrawable to be used both by the event + based rendering mechanism as well by end users directly. */ + public interface GLAutoDrawable extends GLDrawable, ComponentEvents { /** * Returns the context associated with this drawable. The returned @@ -59,12 +70,13 @@ public interface GLAutoDrawable extends GLDrawable, ComponentEvents { public void removeGLEventListener(GLEventListener listener); /** Causes OpenGL rendering to be performed for this GLAutoDrawable - by calling {@link GLEventListener#display} for all registered - {@link GLEventListener}s. Called automatically by the window - system toolkit upon receiving a repaint() request. this routine - may be called manually for better control over the rendering - process. It is legal to call another GLAutoDrawable's display - method from within {@link GLEventListener#display}. */ + by calling {@link GLEventListener#display display} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a repaint() request. this + routine may be called manually for better control over the + rendering process. It is legal to call another GLAutoDrawable's + display method from within the {@link GLEventListener#display + display} callback. */ public void display(); /** Enables or disables automatic buffer swapping for this drawable. @@ -79,27 +91,29 @@ public interface GLAutoDrawable extends GLDrawable, ComponentEvents { drawable. See {@link #setAutoSwapBufferMode}. */ public boolean getAutoSwapBufferMode(); - /** Returns the {@link GL} pipeline object this GLDrawable uses. If - this method is called outside of the {@link GLEventListener}'s - callback methods (init, display, etc.) it may return null. Users - should not rely on the identity of the returned GL object; for - example, users should not maintain a hash table with the GL - object as the key. Additionally, the GL object should not be - cached in client code, but should be re-fetched from the - GLDrawable at the beginning of each call to init, display, - etc. */ + /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. + If this method is called outside of the {@link + GLEventListener}'s callback methods (init, display, etc.) it may + return null. Users should not rely on the identity of the + returned GL object; for example, users should not maintain a + hash table with the GL object as the key. Additionally, the GL + object should not be cached in client code, but should be + re-fetched from the GLAutoDrawable at the beginning of each call + to init, display, etc. */ public GL getGL(); - /** Sets the {@link GL} pipeline object this GLDrawable uses. This - should only be called from within the GLEventListener's callback - methods, and usually only from within the init() method, in - order to install a composable pipeline. See the JOGL demos for - examples. */ + /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. + This should only be called from within the GLEventListener's + callback methods, and usually only from within the init() + method, in order to install a composable pipeline. See the JOGL + demos for examples. */ public void setGL(GL gl); - /** Returns the {@link GLU} pipeline object this GLDrawable uses. */ + /** Returns the {@link GLU} pipeline object this GLAutoDrawable + uses. */ public GLU getGLU(); - /** Sets the {@link GLU} pipeline object this GLDrawable uses. */ + /** Sets the {@link GLU} pipeline object this GLAutoDrawable + uses. */ public void setGLU(GLU glu); } |