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authorKenneth Russel <[email protected]>2005-07-10 23:17:43 +0000
committerKenneth Russel <[email protected]>2005-07-10 23:17:43 +0000
commit8a4e964a88703bcab4a8888b25ea9e997953180a (patch)
tree073e1a11d44a0f4cb407419c90f89aee0979403d /src/net/java/games/jogl/impl/GLContextLock.java
parent6e8dd12319e2d6f702cf66728b177e6ea0152c2c (diff)
Initial set of context-related changes for the JSR-231 API. GLContext
has been exposed in the public API. The GLEventListener callback mechanism has been removed from the core GLContext implementation and moved up to a higher level. GLAutoDrawable now contains the GLEventListener-related methods, and the GLEventListener's methods now receive a GLAutoDrawable as argument. All JOGL demos have been updated for the new APIs. Many FIXMEs and much unimplemented functionality remain. There is slightly different initialization behavior for the demos containing pbuffers, and the deferring of reshape callbacks needs to be rethought. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@320 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContextLock.java')
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1 files changed, 118 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/GLContextLock.java b/src/net/java/games/jogl/impl/GLContextLock.java
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+++ b/src/net/java/games/jogl/impl/GLContextLock.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl;
+
+import net.java.games.jogl.*;
+
+/** Implements the makeCurrent / release locking behavior of the
+ GLContext class. When "fail fast mode" is enabled, attempts to
+ lock the same GLContextLock on more than one thread cause
+ GLException to be raised. This lock is not recursive. Attempts to
+ lock it more than once on a given thread will cause GLException to
+ be raised. */
+
+public class GLContextLock {
+ private Object lock = new Object();
+ private Thread owner;
+ private boolean failFastMode = true;
+
+ /** Locks this GLContextLock on the current thread. If fail fast
+ mode is enabled and the GLContextLock is already owned by
+ another thread, throws GLException. */
+ public void lock() throws GLException {
+ synchronized(lock) {
+ Thread current = Thread.currentThread();
+ if (owner == null) {
+ owner = current;
+ } else if (owner != current) {
+ while (owner != null) {
+ if (failFastMode) {
+ throw new GLException("Attempt to make context current on thread " + current +
+ " which is already current on thread " + owner);
+ } else {
+ try {
+ lock.wait();
+ } catch (InterruptedException e) {
+ throw new GLException(e);
+ }
+ }
+ }
+ owner = current;
+ } else {
+ throw new GLException("Attempt to make the same context current twice on thread " + current);
+ }
+ }
+ }
+
+ /** Unlocks this GLContextLock. */
+ public void unlock() throws GLException {
+ synchronized (lock) {
+ Thread current = Thread.currentThread();
+ if (owner == current) {
+ owner = null;
+ lock.notifyAll();
+ } else {
+ if (owner != null) {
+ throw new GLException("Attempt by thread " + current +
+ " to release context owned by thread " + owner);
+ } else {
+ throw new GLException("Attempt by thread " + current +
+ " to release unowned context");
+ }
+ }
+ }
+ }
+
+ /** Indicates whether this lock is held by the current thread. */
+ public boolean isHeld() {
+ synchronized(lock) {
+ Thread current = Thread.currentThread();
+ return (owner == current);
+ }
+ }
+
+ public void setFailFastMode(boolean onOrOff) {
+ failFastMode = onOrOff;
+ }
+
+ public boolean getFailFastMode() {
+ return failFastMode;
+ }
+}