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authorKenneth Russel <[email protected]>2005-07-17 06:13:24 +0000
committerKenneth Russel <[email protected]>2005-07-17 06:13:24 +0000
commit7e7e225eaf4fddb31152ab204bf1776f26079d40 (patch)
tree522044c1fb226235fa34b9d013945f320765edd8 /src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLDrawable.java
parent9d28b7f7fffdaeee7353945000546cb73a00157b (diff)
Further context-related changes for the JSR-231 API. The GLContext
implementations on all platforms have been split into orthogonal GLDrawable and GLContext concepts. It is now possible to create more than one GLContet per GLDrawable (though this has not been tested yet). GLCanvas has been reimplemented in terms of GLDrawableFactory.getGLDrawable(). More functionality has been moved from GLDrawable to GLAutoDrawable. Reimplemented lazy sending of reshape GLEventListener events in GLCanvas and GLJPanel and deleted notion of deferred reshapes from GLDrawableHelper and elsewhere. Sharing of textures and display lists is now expressed in terms of GLContexts instead of GLDrawables. Still need to move pbuffer creation into GLDrawableFactory from the onscreen GLContext implementations. Added option to gleem ExaminerViewer to disable automatic redraws upon mouse events and respecified more of gleem to work on GLAutoDrawables rather than GLDrawables. Updated all JOGL demos to work with new APIs and slightly different initialization sequences (in particular, for pbuffers -- this will change with the addition of GLDrawableFactory.createGLPbuffer()). git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@324 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLDrawable.java')
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diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLDrawable.java b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLDrawable.java
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+++ b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLDrawable.java
@@ -0,0 +1,152 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.macosx;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class MacOSXPbufferGLDrawable extends MacOSXGLDrawable {
+ private static final boolean DEBUG = Debug.debug("MacOSXPbufferGLContext");
+
+ protected int initWidth;
+ protected int initHeight;
+
+ protected long pBuffer;
+
+ protected int width;
+ protected int height;
+
+ // State for render-to-texture and render-to-texture-rectangle support
+ private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
+ private int texture; // actual texture object
+
+ public MacOSXPbufferGLDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) {
+ super(capabilities, null);
+ this.initWidth = initialWidth;
+ this.initHeight = initialHeight;
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ return new MacOSXPbufferGLContext(this, shareWith);
+ }
+
+ public void destroy() {
+ if (this.pBuffer != 0) {
+ CGL.destroyPBuffer(0, pBuffer);
+ this.pBuffer = 0;
+
+ if (DEBUG) {
+ System.err.println("Destroyed pbuffer " + width + " x " + height);
+ }
+ }
+ }
+
+ public void setSize(int width, int height) {
+ // FIXME
+ throw new GLException("Not yet implemented");
+ }
+
+ public int getWidth() {
+ return width;
+ }
+
+ public int getHeight() {
+ return height;
+ }
+
+ public void createPbuffer(GL gl) {
+ int renderTarget;
+ if (capabilities.getOffscreenRenderToTextureRectangle()) {
+ width = initWidth;
+ height = initHeight;
+ renderTarget = GL.GL_TEXTURE_RECTANGLE_EXT;
+ } else {
+ width = getNextPowerOf2(initWidth);
+ height = getNextPowerOf2(initHeight);
+ renderTarget = GL.GL_TEXTURE_2D;
+ }
+
+ int internalFormat = GL.GL_RGBA;
+ if (capabilities.getOffscreenFloatingPointBuffers()) {
+ if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
+ throw new GLException("Floating-point support (GL_APPLE_float_pixels) not available");
+ }
+ switch (capabilities.getRedBits()) {
+ case 16: internalFormat = GL.GL_RGBA_FLOAT16_APPLE; break;
+ case 32: internalFormat = GL.GL_RGBA_FLOAT32_APPLE; break;
+ default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)");
+ }
+ }
+
+ pBuffer = CGL.createPBuffer(renderTarget, internalFormat, width, height);
+ if (pBuffer == 0) {
+ throw new GLException("pbuffer creation error: CGL.createPBuffer() failed");
+ }
+
+ if (DEBUG) {
+ System.err.println("Created pbuffer 0x" + toHexString(pBuffer) + ", " + width + " x " + height + " for " + this);
+ }
+ }
+
+ public GLCapabilities getCapabilities() {
+ return capabilities;
+ }
+
+ public long getPbuffer() {
+ return pBuffer;
+ }
+
+ public void swapBuffers() throws GLException {
+ // FIXME: do we need to do anything if the pbuffer is double-buffered?
+ }
+
+ private int getNextPowerOf2(int number) {
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
+ number = number>>1;
+ power++;
+ }
+ return (1<<power);
+ }
+}