diff options
author | Kenneth Russel <[email protected]> | 2005-07-10 23:17:43 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-07-10 23:17:43 +0000 |
commit | 8a4e964a88703bcab4a8888b25ea9e997953180a (patch) | |
tree | 073e1a11d44a0f4cb407419c90f89aee0979403d /src/net/java/games/jogl/impl/windows/WindowsGLContext.java | |
parent | 6e8dd12319e2d6f702cf66728b177e6ea0152c2c (diff) |
Initial set of context-related changes for the JSR-231 API. GLContext
has been exposed in the public API. The GLEventListener callback
mechanism has been removed from the core GLContext implementation and
moved up to a higher level. GLAutoDrawable now contains the
GLEventListener-related methods, and the GLEventListener's methods now
receive a GLAutoDrawable as argument. All JOGL demos have been updated
for the new APIs. Many FIXMEs and much unimplemented functionality
remain. There is slightly different initialization behavior for the
demos containing pbuffers, and the deferring of reshape callbacks
needs to be rethought.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@320 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index e938c8023..338b11e6a 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -48,7 +48,7 @@ import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; import net.java.games.jogl.impl.*; -public abstract class WindowsGLContext extends GLContext { +public abstract class WindowsGLContext extends GLContextImpl { private static JAWT jawt; protected long hglrc; protected long hdc; @@ -124,11 +124,11 @@ public abstract class WindowsGLContext extends GLContext { /** * Creates and initializes an appropriate OpenGL context. Should only be - * called by {@link #makeCurrent(Runnable)}. + * called by {@link #makeCurrentImpl()}. */ protected abstract void create(); - protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + protected int makeCurrentImpl() throws GLException { boolean created = false; if (hglrc == 0) { create(); @@ -177,13 +177,12 @@ public abstract class WindowsGLContext extends GLContext { } } GLContextShareSet.contextCreated(this); - - initAction.run(); + return CONTEXT_CURRENT_NEW; } - return true; + return CONTEXT_CURRENT; } - protected synchronized void free() throws GLException { + protected void releaseImpl() throws GLException { if (!NO_FREE) { if (!WGL.wglMakeCurrent(0, 0)) { throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError()); |