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authorKenneth Russel <[email protected]>2005-07-10 23:17:43 +0000
committerKenneth Russel <[email protected]>2005-07-10 23:17:43 +0000
commit8a4e964a88703bcab4a8888b25ea9e997953180a (patch)
tree073e1a11d44a0f4cb407419c90f89aee0979403d /src/net/java/games/jogl/impl/windows/WindowsGLContext.java
parent6e8dd12319e2d6f702cf66728b177e6ea0152c2c (diff)
Initial set of context-related changes for the JSR-231 API. GLContext
has been exposed in the public API. The GLEventListener callback mechanism has been removed from the core GLContext implementation and moved up to a higher level. GLAutoDrawable now contains the GLEventListener-related methods, and the GLEventListener's methods now receive a GLAutoDrawable as argument. All JOGL demos have been updated for the new APIs. Many FIXMEs and much unimplemented functionality remain. There is slightly different initialization behavior for the demos containing pbuffers, and the deferring of reshape callbacks needs to be rethought. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@320 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index e938c8023..338b11e6a 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -48,7 +48,7 @@ import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
-public abstract class WindowsGLContext extends GLContext {
+public abstract class WindowsGLContext extends GLContextImpl {
private static JAWT jawt;
protected long hglrc;
protected long hdc;
@@ -124,11 +124,11 @@ public abstract class WindowsGLContext extends GLContext {
/**
* Creates and initializes an appropriate OpenGL context. Should only be
- * called by {@link #makeCurrent(Runnable)}.
+ * called by {@link #makeCurrentImpl()}.
*/
protected abstract void create();
- protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ protected int makeCurrentImpl() throws GLException {
boolean created = false;
if (hglrc == 0) {
create();
@@ -177,13 +177,12 @@ public abstract class WindowsGLContext extends GLContext {
}
}
GLContextShareSet.contextCreated(this);
-
- initAction.run();
+ return CONTEXT_CURRENT_NEW;
}
- return true;
+ return CONTEXT_CURRENT;
}
- protected synchronized void free() throws GLException {
+ protected void releaseImpl() throws GLException {
if (!NO_FREE) {
if (!WGL.wglMakeCurrent(0, 0)) {
throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());