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authorKenneth Russel <[email protected]>2005-07-18 21:28:47 +0000
committerKenneth Russel <[email protected]>2005-07-18 21:28:47 +0000
commit5e36587af91f43faff49f4ff61c40cf084bae298 (patch)
treeafa7bf5f33e96520ffe71d26ef3bede13a67c515 /src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
parent9ccfb4b547a75be721d9bbc2d760e51f170832cd (diff)
Implemented pbuffer instantiation support in GLDrawableFactory rather
than GLCanvas on Windows. Restructured GLJPanel and jogl-demos to use new APIs. Still needs to be ported to other platforms. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@326 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java112
1 files changed, 91 insertions, 21 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index fb03b8702..1ea4c8b95 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -40,18 +40,16 @@
package net.java.games.jogl.impl.windows;
import java.awt.Component;
+import java.awt.EventQueue;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Rectangle;
import java.io.File;
+import java.lang.reflect.InvocationTargetException;
import java.security.AccessController;
import java.security.PrivilegedAction;
-import java.util.HashMap;
-import java.util.HashSet;
-import java.util.Map;
-import java.util.Set;
-import java.util.Collection;
-import java.util.Iterator;
+import java.util.ArrayList;
+import java.util.List;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
@@ -63,21 +61,6 @@ public class WindowsGLContextFactory extends GLContextFactory {
NativeLibLoader.load();
}
- // On Windows we want to be able to use some extension routines like
- // wglChoosePixelFormatARB during the creation of the user's first
- // GLContext. However, this and other routines' function pointers
- // aren't loaded by the driver until the first OpenGL context is
- // created. The standard way of working around this chicken-and-egg
- // problem is to create a dummy window, show it, send it a paint
- // message, create an OpenGL context, fetch the needed function
- // pointers, and then destroy the dummy window and context. It turns
- // out that ATI cards need the dummy context to be current while
- // wglChoosePixelFormatARB is called, so we cache the extension
- // strings the dummy context reports as being available.
- private static Map/*<GraphicsDevice, GL>*/ dummyContextMap = new HashMap();
- private static Map/*<GraphicsDevice, String>*/ dummyExtensionsMap = new HashMap();
- private static Set/*<GraphicsDevice >*/ pendingContextSet = new HashSet();
-
public WindowsGLContextFactory() {
AccessController.doPrivileged( new PrivilegedAction() {
public Object run() {
@@ -159,6 +142,79 @@ public class WindowsGLContextFactory extends GLContextFactory {
return new WindowsOffscreenGLDrawable(capabilities, chooser);
}
+ private boolean pbufferSupportInitialized = false;
+ private boolean canCreateGLPbuffer = false;
+ public boolean canCreateGLPbuffer(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ if (!pbufferSupportInitialized) {
+ Runnable r = new Runnable() {
+ public void run() {
+ WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
+ GLContext dummyContext = dummyDrawable.createContext(null);
+ if (dummyContext != null) {
+ GLContext lastContext = GLContext.getCurrent();
+ if (lastContext != null) {
+ lastContext.release();
+ }
+ dummyContext.makeCurrent();
+ GL dummyGL = dummyContext.getGL();
+ canCreateGLPbuffer = dummyGL.isExtensionAvailable("GL_ARB_pbuffer");
+ pbufferSupportInitialized = true;
+ dummyContext.release();
+ dummyContext.destroy();
+ dummyDrawable.destroy();
+ if (lastContext != null) {
+ lastContext.makeCurrent();
+ }
+ }
+ }
+ };
+ maybeDoSingleThreadedWorkaround(r);
+ }
+ return canCreateGLPbuffer;
+ }
+
+ public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
+ final int initialWidth,
+ final int initialHeight,
+ final GLContext shareWith) {
+ if (!canCreateGLPbuffer) {
+ throw new GLException("Pbuffer support not available with current graphics card");
+ }
+ final List returnList = new ArrayList();
+ Runnable r = new Runnable() {
+ public void run() {
+ WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
+ GLContext dummyContext = dummyDrawable.createContext(null);
+ GLContext lastContext = GLContext.getCurrent();
+ if (lastContext != null) {
+ lastContext.release();
+ }
+ dummyContext.makeCurrent();
+ GL dummyGL = dummyContext.getGL();
+ try {
+ WindowsPbufferGLDrawable pbufferDrawable = new WindowsPbufferGLDrawable(capabilities,
+ initialWidth,
+ initialHeight,
+ dummyDrawable,
+ dummyGL);
+ GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith);
+ returnList.add(pbuffer);
+ dummyContext.release();
+ dummyContext.destroy();
+ dummyDrawable.destroy();
+ } finally {
+ if (lastContext != null) {
+ lastContext.makeCurrent();
+ }
+ }
+ }
+ };
+ maybeDoSingleThreadedWorkaround(r);
+ return (GLPbuffer) returnList.get(0);
+ }
+
static String wglGetLastError() {
int err = WGL.GetLastError();
String detail = null;
@@ -172,4 +228,18 @@ public class WindowsGLContextFactory extends GLContextFactory {
}
return detail;
}
+
+ private void maybeDoSingleThreadedWorkaround(Runnable action) {
+ if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
+ try {
+ EventQueue.invokeAndWait(action);
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (InterruptedException e) {
+ throw new GLException(e);
+ }
+ } else {
+ action.run();
+ }
+ }
}