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authorKenneth Russel <[email protected]>2003-07-03 00:09:30 +0000
committerKenneth Russel <[email protected]>2003-07-03 00:09:30 +0000
commit93d272a0525ec57aa3cd584f15cde6cf2a637e0c (patch)
tree3d6c9f2a305539d26c7449566bbb0d72bf74b12c /src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
parent37d90a0da397a1958fb101051170a60f871fb8cc (diff)
Added pbuffer support to JOGL on X11; HWShadowmapsSimple and
ProceduralTexturePhysics demos are now working on Linux with the appropriate hardware. Moved core GLX routines out of the public GLX interface; this allowed XVisualInfo (and the new GLXFBConfig) to be removed from the public API. Added support to GlueGen for returning arrays of pointers as arrays of StructAccessors in Java and for choosing the typedef name for a pointer-to-struct if the struct itself does not have a typedef name. Added support to GLEmitter to emit ProcAddressTables under arbitrary names and to support arbitrary mechanisms for fetching those tables. Made GLU (on all platforms) and GLX (on X11) be dynamically linked. Refactored ProcAddressTable filling to be mostly shared code. Tested changes on Linux, Mac OS X and Windows. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@17 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java338
1 files changed, 338 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
new file mode 100644
index 000000000..264d60fc7
--- /dev/null
+++ b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
@@ -0,0 +1,338 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.x11;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class X11PbufferGLContext extends X11GLContext {
+ private static final boolean DEBUG = false;
+
+ private int initWidth;
+ private int initHeight;
+
+ private long buffer; // GLXPbuffer
+ private GLXFBConfig fbConfig;
+ private int width;
+ private int height;
+
+ // FIXME: kept around because we create the OpenGL context lazily to
+ // better integrate with the X11GLContext framework
+ private long parentContext;
+
+ private static final int MAX_PFORMATS = 256;
+ private static final int MAX_ATTRIBS = 256;
+
+ // FIXME: figure out how to support render-to-texture and
+ // render-to-texture-rectangle (which appear to be supported, though
+ // it looks like floating-point buffers are not)
+
+ public X11PbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
+ super(null, capabilities, null);
+ this.initWidth = initialWidth;
+ this.initHeight = initialHeight;
+ if (initWidth <= 0 || initHeight <= 0) {
+ throw new GLException("Initial width and height of pbuffer must be positive (were (" +
+ initWidth + ", " + initHeight + "))");
+ }
+ }
+
+ public boolean canCreatePbufferContext() {
+ return false;
+ }
+
+ public GLContext createPbufferContext(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ // FIXME: figure out how to implement this
+ throw new GLException("Not yet implemented");
+ }
+
+ public void releasePbufferFromTexture() {
+ // FIXME: figure out how to implement this
+ throw new GLException("Not yet implemented");
+ }
+
+ public void createPbuffer(long display, long parentContext) {
+ if (display == 0) {
+ throw new GLException("Null display");
+ }
+
+ if (parentContext == 0) {
+ throw new GLException("Null parentContext");
+ }
+
+ if (capabilities.getOffscreenFloatingPointBuffers()) {
+ throw new GLException("Floating-point pbuffers not supported yet on X11");
+ }
+
+ if (capabilities.getOffscreenRenderToTexture()) {
+ throw new GLException("Render-to-texture pbuffers not supported yet on X11");
+ }
+
+ if (capabilities.getOffscreenRenderToTextureRectangle()) {
+ throw new GLException("Render-to-texture-rectangle pbuffers not supported yet on X11");
+ }
+
+ int[] iattributes = new int [2*MAX_ATTRIBS];
+ float[] fattributes = new float[2*MAX_ATTRIBS];
+ int nfattribs = 0;
+ int niattribs = 0;
+
+ // Since we are trying to create a pbuffer, the GLXFBConfig we
+ // request (and subsequently use) must be "p-buffer capable".
+ iattributes[niattribs++] = GL.GLX_DRAWABLE_TYPE;
+ iattributes[niattribs++] = GL.GLX_PBUFFER_BIT;
+
+ iattributes[niattribs++] = GL.GLX_RENDER_TYPE;
+ iattributes[niattribs++] = GL.GLX_RGBA_BIT;
+
+ iattributes[niattribs++] = GLX.GLX_DOUBLEBUFFER;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = GLX.GLX_DEPTH_SIZE;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+
+ iattributes[niattribs++] = GLX.GLX_RED_SIZE;
+ iattributes[niattribs++] = capabilities.getRedBits();
+
+ iattributes[niattribs++] = GLX.GLX_GREEN_SIZE;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+
+ iattributes[niattribs++] = GLX.GLX_BLUE_SIZE;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+
+ iattributes[niattribs++] = GLX.GLX_ALPHA_SIZE;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+
+ if (capabilities.getStencilBits() > 0) {
+ iattributes[niattribs++] = GLX.GLX_STENCIL_SIZE;
+ iattributes[niattribs++] = capabilities.getStencilBits();
+ }
+
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0) {
+ iattributes[niattribs++] = GLX.GLX_ACCUM_RED_SIZE;
+ iattributes[niattribs++] = capabilities.getAccumRedBits();
+ iattributes[niattribs++] = GLX.GLX_ACCUM_GREEN_SIZE;
+ iattributes[niattribs++] = capabilities.getAccumGreenBits();
+ iattributes[niattribs++] = GLX.GLX_ACCUM_BLUE_SIZE;
+ iattributes[niattribs++] = capabilities.getAccumBlueBits();
+ }
+
+ iattributes[niattribs++] = 0; // null-terminate
+
+ int screen = 0; // FIXME: provide way to specify this?
+ int[] nelementsTmp = new int[1];
+ GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, nelementsTmp);
+ if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) {
+ throw new GLException("pbuffer creation error: glXChooseFBConfig() failed");
+ }
+ // Note that we currently don't allow selection of anything but
+ // the first GLXFBConfig in the returned list
+ GLXFBConfig fbConfig = fbConfigs[0];
+ int nelements = nelementsTmp[0];
+ if (nelements <= 0) {
+ throw new GLException("pbuffer creation error: couldn't find a suitable frame buffer configuration");
+ }
+
+ if (DEBUG) {
+ System.err.println("Found " + fbConfigs.length + " matching GLXFBConfigs");
+ System.err.println("Parameters of default one:");
+ System.err.println("render type: 0x" + Integer.toHexString(queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE)));
+ System.err.println("rgba: " + ((queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE) & GLX.GLX_RGBA_BIT) != 0));
+ System.err.println("r: " + queryFBConfig(display, fbConfig, GLX.GLX_RED_SIZE));
+ System.err.println("g: " + queryFBConfig(display, fbConfig, GLX.GLX_GREEN_SIZE));
+ System.err.println("b: " + queryFBConfig(display, fbConfig, GLX.GLX_BLUE_SIZE));
+ System.err.println("a: " + queryFBConfig(display, fbConfig, GLX.GLX_ALPHA_SIZE));
+ System.err.println("depth: " + queryFBConfig(display, fbConfig, GLX.GLX_DEPTH_SIZE));
+ System.err.println("double buffered: " + queryFBConfig(display, fbConfig, GLX.GLX_DOUBLEBUFFER));
+ }
+
+ // Create the p-buffer.
+ niattribs = 0;
+
+ iattributes[niattribs++] = GL.GLX_PBUFFER_WIDTH;
+ iattributes[niattribs++] = initWidth;
+ iattributes[niattribs++] = GL.GLX_PBUFFER_HEIGHT;
+ iattributes[niattribs++] = initHeight;
+
+ iattributes[niattribs++] = 0;
+
+ int tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes);
+ if (tmpBuffer == 0) {
+ // FIXME: query X error code for detail error message
+ throw new GLException("pbuffer creation error: glXCreatePbuffer() failed");
+ }
+
+ // Set up instance variables
+ this.display = display;
+ this.parentContext = parentContext;
+ buffer = tmpBuffer;
+ this.fbConfig = fbConfig;
+
+ // Determine the actual width and height we were able to create.
+ int[] tmp = new int[1];
+ GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp);
+ width = tmp[0];
+ GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp);
+ height = tmp[0];
+
+ if (DEBUG) {
+ System.err.println("Created pbuffer " + width + " x " + height);
+ }
+ }
+
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ if (buffer == 0) {
+ // pbuffer not instantiated yet
+ return false;
+ }
+
+ lockAWT();
+ try {
+ boolean created = false;
+ if (context == 0) {
+ create();
+ if (DEBUG) {
+ System.err.println("!!! Created GL context for " + getClass().getName());
+ }
+ created = true;
+ }
+
+ // FIXME: this cast to int would be wrong on 64-bit platforms
+ // where the argument type to glXMakeCurrent would change (should
+ // probably make GLXDrawable, and maybe XID, Opaque as long)
+ if (!GLX.glXMakeContextCurrent(display, (int) buffer, (int) buffer, context)) {
+ throw new GLException("Error making context current");
+ }
+
+ if (created) {
+ resetGLFunctionAvailability();
+ initAction.run();
+ }
+ return true;
+ } finally {
+ unlockAWT();
+ }
+ }
+
+ protected synchronized void free() throws GLException {
+ lockAWT();
+ try {
+ if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) {
+ throw new GLException("Error freeing OpenGL context");
+ }
+ } finally {
+ unlockAWT();
+ }
+ }
+
+ public void handleModeSwitch(long parentHdc, long parentHglrc) {
+ throw new GLException("Not yet implemented");
+ }
+
+ protected boolean isOffscreen() {
+ // FIXME: currently the only caller of this won't cause proper
+ // resizing of the pbuffer anyway.
+ return false;
+ }
+
+ public int getOffscreenContextBufferedImageType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ protected void create() {
+ if (DEBUG) {
+ System.err.println("Creating context for pbuffer " + width + " x " + height);
+ }
+
+ // Create a gl context for the p-buffer.
+ // FIXME: provide option to not share display lists with subordinate pbuffer?
+ context = GLX.glXCreateNewContext(display, fbConfig, GL.GLX_RGBA_TYPE, parentContext, true);
+ if (context == 0) {
+ throw new GLException("pbuffer creation error: glXCreateNewContext() failed");
+ }
+
+ if (DEBUG) {
+ System.err.println("Created context for pbuffer " + width + " x " + height);
+ }
+ }
+
+ protected void swapBuffers() throws GLException {
+ // FIXME: do we need to do anything if the pbuffer is double-buffered?
+ }
+
+ private int queryFBConfig(long display, GLXFBConfig fbConfig, int attrib) {
+ int[] tmp = new int[1];
+ if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp) != 0) {
+ throw new GLException("glXGetFBConfigAttrib failed");
+ }
+ return tmp[0];
+ }
+
+ // These synchronization primitives, which prevent the AWT from
+ // making requests from the X server asynchronously to this code,
+ // are required for pbuffers to work properly on X11.
+ private void lockAWT() {
+ getJAWT().Lock();
+ }
+
+ private void unlockAWT() {
+ getJAWT().Unlock();
+ }
+}