diff options
author | Sven Gothel <[email protected]> | 2010-11-09 20:07:21 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-11-09 20:07:21 +0100 |
commit | 597d10f5a5f743a51cfe56f3c381fd80e941a394 (patch) | |
tree | f28d0fcfaab03fc0534c0308a577ca0c0cc93d4f /src/newt/classes | |
parent | 7dce462b56f1e77e3cc2b68cb72c27a549c53f91 (diff) |
Adding simple static main test entry to provide standalone autobuild verification
Diffstat (limited to 'src/newt/classes')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index 36302c55a..b1ad2fd26 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -41,6 +41,7 @@ import javax.media.nativewindow.*; import javax.media.nativewindow.util.Point; import javax.media.opengl.*; import com.jogamp.opengl.impl.GLDrawableHelper; +import com.jogamp.opengl.util.VersionInfo; import javax.media.nativewindow.util.Insets; /** @@ -840,4 +841,35 @@ public class GLWindow implements GLAutoDrawable, Window { public final void surfaceUpdated(Object updater, NativeSurface ns, long when) { window.surfaceUpdated(updater, ns, when); } + + /** + * A most simple JOGL AWT test entry + */ + public static void main(String args[]) { + GLCapabilities caps = new GLCapabilities( GLProfile.getDefault() ); + + GLWindow glWindow = GLWindow.create(caps); + glWindow.setSize(128, 128); + + glWindow.addGLEventListener(new GLEventListener() { + public void init(GLAutoDrawable drawable) { + GL gl = drawable.getGL(); + String prefix = "JOGL NEWT Test " + Thread.currentThread().getName(); + System.err.println(VersionInfo.getInfo(null, prefix, gl).toString()); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + } + + public void display(GLAutoDrawable drawable) { + } + + public void dispose(GLAutoDrawable drawable) { + } + }); + + glWindow.setVisible(true); + glWindow.destroy(true); + } + } |