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author | Sven Gothel <[email protected]> | 2019-12-25 08:28:19 +0100 |
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committer | Sven Gothel <[email protected]> | 2019-12-25 08:28:19 +0100 |
commit | 784dcfa2094f3fb235ca4b60395708a1f87c0b1b (patch) | |
tree | 99627d497b46b11b7d5e2863329fd551096964bb /src/test/com/jogamp/opengl | |
parent | c6ba090a0030c177d7e60f797a3ec25fecfe3546 (diff) |
Bug 1156 Regression (Bug 1417): Probe whether 'eglGetPlatformDisplay(..)' is available before using
commit f4281b5ee80d7674134bfee357695a98382884a3 for Bug 1156 (DRM/GBM)
introduced the call to 'eglGetPlatformDisplay(..)' for known EGL-platforms.
However, 'eglGetPlatformDisplay(..)' is only available for EGL versions >= 1.5
or 'eglGetPlatformDisplayEXT(..)' if EGL extension 'EGL_EXT_platform_base' is available.
This patch adds a singular EGL version probe and a secondary extension fallback test
at first call using EGL_NO_DISPLAY on both EGL_VERSION and EGL_EXTENSION eglQueryString(..) calls.
If 'eglGetPlatformDisplay*(..)' is not available, simply use 'eglGetDisplay(..)'.
This regression also impacted Bug 1417 (Android bringup using current SDK + NDK),
i.e. disabled most Android devices as their EGL version is often 1.4.
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java index 341e6a378..aea2f24cd 100644 --- a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java +++ b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java @@ -49,6 +49,7 @@ public class NEWTGearsES2ActivityLauncher extends LauncherUtil.BaseActivityLaunc props.setProperty("nativewindow.debug.GraphicsConfiguration", "true"); // props.setProperty("jogl.debug", "all"); // properties.setProperty("jogl.debug.GLProfile", "true"); + props.setProperty("jogl.debug.EGLDisplayUtil", "true"); // props.setProperty("jogl.debug.GLDrawable", "true"); props.setProperty("jogl.debug.GLContext", "true"); props.setProperty("jogl.debug.GLSLCode", "true"); |