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author | Sven Gothel <[email protected]> | 2023-03-30 20:48:20 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-03-30 20:48:20 +0200 |
commit | 7eb31a920506f7c25ed3ce79ac44dcf06d3fca82 (patch) | |
tree | 35080d5f9501cb592dff68b1717ca55eff56c112 /src/test | |
parent | adb1373821d60394343b6716a6d0ee179f875a36 (diff) |
Graph GLSL: Enable 'discard' in fragment shader w/o GLRendererQuirks.GLSLBuggyDiscard to avoid overdraw of such regions.
Historically we disabled `discard` due to an old NV tegra2 compiler bug,
which caused the compiler to freeze.
Today we no more seem to have this GLSL compiler issue, i.e. GLRendererQuirks.GLSLBuggyDiscard never gets set.
Diffstat (limited to 'src/test')
0 files changed, 0 insertions, 0 deletions