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authorSven Gothel <[email protected]>2014-08-07 00:11:37 +0200
committerSven Gothel <[email protected]>2014-08-07 00:11:37 +0200
commit2965f17f1abd3c3af640407187ebedded29ad105 (patch)
tree607a7a1671dd46c23dcc1367186bc1b45a010104 /src
parent609b3f6d28bb13b589cde815acdb0e72e58ebe44 (diff)
NEWT Window setSurfaceSize(..): Add API doc comment about setting pixel-unit size after creation in multiple monitor mode.v2.2.0
Diffstat (limited to 'src')
-rw-r--r--src/newt/classes/com/jogamp/newt/Window.java5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/newt/classes/com/jogamp/newt/Window.java b/src/newt/classes/com/jogamp/newt/Window.java
index 600ecee52..ec6d767fa 100644
--- a/src/newt/classes/com/jogamp/newt/Window.java
+++ b/src/newt/classes/com/jogamp/newt/Window.java
@@ -304,6 +304,11 @@ public interface Window extends NativeWindow, WindowClosingProtocol, ScalableSur
* Sets the size of the window's surface in pixel units which claims the window's client area excluding decorations.
*
* <p>
+ * In multiple monitor mode, setting the window's surface size in pixel units
+ * might not be possible due to unknown <i>scale</i> values of the target display.
+ * Hence re-setting the pixel unit size after window creation is recommended.
+ * </p>
+ * <p>
* Zero size semantics are respected, see {@link #setVisible(boolean)}:<br>
* <pre>
* if ( visible && 0 != windowHandle && ( 0 &ge; width || 0 &ge; height ) ) {