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authorSven Gothel <[email protected]>2012-12-07 13:17:49 +0100
committerSven Gothel <[email protected]>2012-12-07 13:17:49 +0100
commit36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (patch)
tree40b15ccc068f1fdbbaaa40ffa1082815b462f452 /www/index.html
parent7a6f6b7a5b028e918a843de9fe16c38da75edba9 (diff)
WWW: Link to Siggraph2012 page and use relative URL to wiki
Diffstat (limited to 'www/index.html')
-rw-r--r--www/index.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/www/index.html b/www/index.html
index acc88a154..a1643af72 100644
--- a/www/index.html
+++ b/www/index.html
@@ -50,7 +50,7 @@
<h3>Presentations</h3>
<ul>
<li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
- <li><a href="../../doc/siggraph2012/jogamp-siggraph2012.pdf">Siggraph 2012</a></li>
+ <li><a href="../../doc/siggraph2012/">Siggraph 2012</a></li>
<li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
<li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
<li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
@@ -281,7 +281,7 @@
width="160" align="left" alt="jMonkeyEngine"></img>jMonkeyEngine</a>
is a game engine made for developers who want to create 3D games following modern technology standards.
The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms.<br/>
- Currently <a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>
+ Currently <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>
develops a <a href="http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/jogl-support-jogl2-that-is/">JOGL backend for jME3</a>
with support of the jME team. <i>NEWT support</i> is also underway, which will allow jME3 to run <i>on mobile devices</i> as long
proper <a href="http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html">JOGL/OpenGL</a>
@@ -292,7 +292,7 @@
<a href="http://ardor3d.com/"><img src="media/ardor3d.png"
width="160" align="left" alt="Ardor3D"></img>Ardor3D</a>
is a professionally oriented, open source, Java based 3D engine brought to you by <a href="http://www.ardorlabs.com/">Ardor Labs</a>.<br/>
- <a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a> started the new JOGL backend development,
+ <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a> started the new JOGL backend development,
which is now merged into the official trunk.
</td>
</tr>
@@ -300,8 +300,8 @@
<td width="50%">
<a href="http://en.wikipedia.org/wiki/Java_3D"><img src="media/Java3d.png" width="160" align="left" alt="Ardor3D"></img>Java3D</a>
<a href="http://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/">is back</a>.
- It is maintained by <a href="https://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Harvey_Harrison">Harvey Harrison</a> and initially ported to
- our current JOGL version by <a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>.<br/>
+ It is maintained by <a href="../../wiki/index.php/Maintainer_and_Contacts#Harvey_Harrison">Harvey Harrison</a> and initially ported to
+ our current JOGL version by <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>.<br/>
Source available via this <a href="https://github.com/hharrison/java3d-core">git repository</a>
and JAR files can <a href="https://github.com/hharrison/java3d-core/downloads">be downloaded here</a>.
Our <a href="http://forum.jogamp.org/java3d-f3728156.html">forum</a> may help you with your questions.