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authorKenneth Russel <[email protected]>2007-05-24 18:58:35 +0000
committerKenneth Russel <[email protected]>2007-05-24 18:58:35 +0000
commitcb301c0b2c14457fa290b34a3f052c9c4254a32c (patch)
treeb385b469e66d08f4fd4ff55f4861edbbb2cae0b8 /www/index.html
parent7bcd1b1504949409e44b82b8ff5a733286abd142 (diff)
Added Duke Bean'Em
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1254 232f8b59-042b-4e1e-8c03-345bb8c30851
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1 files changed, 33 insertions, 14 deletions
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@@ -327,6 +327,25 @@ experiments</a> of mapping text on to real 3D surfaces.
</td>
<td bgcolor="#F8F8F8">
+<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
+width="160" height="120" align="left" alt="Duke Bean'Em">Duke
+Bean'Em</a> is the demonstration program from Erik Hellman's <a
+href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
+2007 technical session</a>. Almost all developers dream of creating
+their own computer game, preferably in 3-D. This presentation
+demonstrates how you can write a simple 3-D game by using the Java
+programming language, Java Bindings for OpenGL (JOGL), and free tools
+and 3-D models. The presentation also covers the basics of OpenGL and
+3-D graphics as well as various technologies, libraries, tools, and
+patterns that are useful for 3-D application development on the Java
+platform.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
@@ -336,10 +355,7 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a
href="http://www.simulation.com/products/glstudio/glstudio.html"><img
@@ -356,7 +372,10 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
width="160" height="129" align="left" alt="Impact">Impact</a> is a
@@ -367,9 +386,6 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -381,6 +397,9 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -400,9 +419,6 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -416,6 +432,9 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -429,9 +448,6 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -442,6 +458,9 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"