diff options
Diffstat (limited to 'make/config/jogl/gl-es3-impl.cfg')
-rw-r--r-- | make/config/jogl/gl-es3-impl.cfg | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/make/config/jogl/gl-es3-impl.cfg b/make/config/jogl/gl-es3-impl.cfg new file mode 100644 index 000000000..2e5e36e9c --- /dev/null +++ b/make/config/jogl/gl-es3-impl.cfg @@ -0,0 +1,91 @@ +# This .cfg file is used to generate the GL implementing class. +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl/es3 + +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES2.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES3.java +ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java + +Style ImplOnly +ImplPackage jogamp.opengl.es3 +ImplJavaClass GLES3Impl +Implements GLES3Impl GLBase +Implements GLES3Impl GL +Implements GLES3Impl GL2ES2 +Implements GLES3Impl GLES2 +Implements GLES3Impl GL2ES3 +Implements GLES3Impl GL3ES3 +Implements GLES3Impl GL4ES3 +Implements GLES3Impl GLES3 +HierarchicalNativeOutput false +Include gl-common.cfg +Include gl-common-extensions.cfg +Include gl2_es3-common.cfg +Include gl2_es2-CustomJavaCode.cfg + +ForceExtension GL_ARB_ES3_compatibility + +EmitProcAddressTable true +ProcAddressTableClassName GLES3ProcAddressTable +GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable()) + +# Force all of the methods to be emitted using dynamic linking so we +# don't need to link against any emulation library on the desktop or +# depend on the presence of an import library for a particular device +ForceProcAddressGen __ALL__ + +# Also force the calling conventions of the locally generated function +# pointer typedefs for these routines to GL_APIENTRY +LocalProcAddressCallingConvention __ALL__ GL_APIENTRY + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +# Add PixelStorei StateTracker +# +# Add input validation to glPixelStorei, just to be sure. +CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. + +JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { +JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); +JavaPrologue glPixelStorei } +JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); + +JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } + +CustomCCode #include <stdio.h> /* android */ +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode /* #define GL_APICALL __declspec(dllimport) */ +CustomCCode #include <GLES3/gl3.h> +CustomCCode #include <GLES3/gl3ext.h> +CustomCCode #include <GLES2/gl2ext.h> +CustomCCode #include <stdlib.h> + +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-embedded.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java +IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c + +Import javax.media.opengl.GLBase +Import javax.media.opengl.GL +Import javax.media.opengl.GL2ES2 +Import javax.media.opengl.GL2ES3 +Import javax.media.opengl.GL3ES3 +Import javax.media.opengl.GL4ES3 +Import javax.media.opengl.GLES3 +Import javax.media.opengl.GLArrayData +Import javax.media.opengl.GLUniformData +Import com.jogamp.common.nio.Buffers +Import com.jogamp.opengl.util.GLBuffers +Import java.io.PrintStream + |