diff options
Diffstat (limited to 'make/config/jogl/gl-ignore-gl2_es12-special.cfg')
-rw-r--r-- | make/config/jogl/gl-ignore-gl2_es12-special.cfg | 523 |
1 files changed, 523 insertions, 0 deletions
diff --git a/make/config/jogl/gl-ignore-gl2_es12-special.cfg b/make/config/jogl/gl-ignore-gl2_es12-special.cfg new file mode 100644 index 000000000..1fa439702 --- /dev/null +++ b/make/config/jogl/gl-ignore-gl2_es12-special.cfg @@ -0,0 +1,523 @@ +# FIXME: some of these definitions like the ARB_imaging subset should end up in the GL interface +Ignore GL.+_NV +Ignore GL.+_ATI +Ignore GL.+_AMD +Ignore GL_ACTIVE_ATTRIBUTE_MAX_LENGTH +Ignore GL_ACTIVE_ATTRIBUTES +Ignore GL_ACTIVE_UNIFORM_MAX_LENGTH +Ignore GL_ACTIVE_UNIFORMS +Ignore GL_ADD +Ignore GL_ADD_SIGNED +Ignore GL_ALPHA_SCALE +Ignore GL_ALPHA_TEST +Ignore GL_ALPHA_TEST_FUNC +Ignore GL_ALPHA_TEST_REF +Ignore GL_AMBIENT +Ignore GL_AMBIENT_AND_DIFFUSE +Ignore GL_AND +Ignore GL_AND_INVERTED +Ignore GL_AND_REVERSE +Ignore GL_ATTACHED_SHADERS +Ignore GL_BLEND_COLOR +Ignore GL_BLEND_DST +#Ignore GL_BLEND_DST_ALPHA +#Ignore GL_BLEND_DST_RGB +#Ignore GL_BLEND_EQUATION +#Ignore GL_BLEND_EQUATION_ALPHA +#Ignore GL_BLEND_EQUATION_ALPHA_OES +Ignore GL_BLEND_EQUATION_OES +#Ignore GL_BLEND_EQUATION_RGB +#Ignore GL_BLEND_EQUATION_RGB_OES +Ignore GL_BLEND_SRC +#Ignore GL_BLEND_SRC_ALPHA +#Ignore GL_BLEND_SRC_ALPHA_OES +#Ignore GL_BLEND_SRC_RGB +#Ignore GL_BLEND_SRC_RGB_OES +Ignore GL_BOOL +Ignore GL_BOOL_VEC2 +Ignore GL_BOOL_VEC3 +Ignore GL_BOOL_VEC4 +Ignore GL_BUFFER_ACCESS_OES +Ignore GL_CLEAR +Ignore GL_CLIENT_ACTIVE_TEXTURE +Ignore GL_CLIP_PLANE0 +Ignore GL_CLIP_PLANE1 +Ignore GL_CLIP_PLANE2 +Ignore GL_CLIP_PLANE3 +Ignore GL_CLIP_PLANE4 +Ignore GL_CLIP_PLANE5 +Ignore GL_COLOR_ARRAY +Ignore GL_COLOR_ARRAY_BUFFER_BINDING +Ignore GL_COLOR_ARRAY_POINTER +Ignore GL_COLOR_ARRAY_SIZE +Ignore GL_COLOR_ARRAY_STRIDE +Ignore GL_COLOR_ARRAY_TYPE +Ignore GL_COLOR_LOGIC_OP +Ignore GL_COLOR_MATERIAL +Ignore GL_COMBINE +Ignore GL_COMBINE_ALPHA +Ignore GL_COMBINE_RGB +Ignore GL_COMPILE_STATUS +Ignore GL_CONSTANT +Ignore GL_CONSTANT_ALPHA +Ignore GL_CONSTANT_ATTENUATION +Ignore GL_CONSTANT_COLOR +Ignore GL_COORD_REPLACE_OES +Ignore GL_COPY +Ignore GL_COPY_INVERTED +Ignore GL_CURRENT_COLOR +Ignore GL_CURRENT_NORMAL +Ignore GL_CURRENT_PALETTE_MATRIX_OES +Ignore GL_CURRENT_PROGRAM +Ignore GL_CURRENT_TEXTURE_COORDS +Ignore GL_CURRENT_VERTEX_ATTRIB +Ignore GL_DECAL +#Ignore GL_DECR_WRAP +#Ignore GL_DECR_WRAP_OES +Ignore GL_DELETE_STATUS +Ignore GL_DEPTH_COMPONENT +Ignore GL_DEPTH_COMPONENT24_OES +Ignore GL_DEPTH_COMPONENT32_OES +Ignore GL_DIFFUSE +Ignore GL_DOT3_RGB +Ignore GL_DOT3_RGBA +Ignore GL_EMISSION +Ignore GL_EQUIV +Ignore GL_ES_VERSION_2_0 +Ignore GL_ETC1_RGB8_OES +Ignore GL_EXP +Ignore GL_EXP2 +#Ignore GL_FIXED_OES +#Ignore GL_FIXED +Ignore GL_FLAT +Ignore GL_FLOAT_MAT2 +Ignore GL_FLOAT_MAT3 +Ignore GL_FLOAT_MAT4 +Ignore GL_FLOAT_VEC2 +Ignore GL_FLOAT_VEC3 +Ignore GL_FLOAT_VEC4 +Ignore GL_FOG +Ignore GL_FOG_COLOR +Ignore GL_FOG_DENSITY +Ignore GL_FOG_END +Ignore GL_FOG_HINT +Ignore GL_FOG_MODE +Ignore GL_FOG_START +Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT +Ignore GL_FRAGMENT_SHADER +Ignore GL_FRAGMENT_SHADER_DERIVATIVE_HINT +#Ignore GL_FUNC_ADD +#Ignore GL_FUNC_ADD_OES +#Ignore GL_FUNC_REVERSE_SUBTRACT +#Ignore GL_FUNC_REVERSE_SUBTRACT_OES +#Ignore GL_FUNC_SUBTRACT +#Ignore GL_FUNC_SUBTRACT_OES +Ignore GL_GENERATE_MIPMAP +Ignore GL_HIGH_FLOAT +Ignore GL_HIGH_INT +#Ignore GL_IMPLEMENTATION_COLOR_READ_FORMAT +#Ignore GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES +#Ignore GL_IMPLEMENTATION_COLOR_READ_TYPE +#Ignore GL_IMPLEMENTATION_COLOR_READ_TYPE_OES +#Ignore GL_INCR_WRAP +#Ignore GL_INCR_WRAP_OES +Ignore GL_INFO_LOG_LENGTH +Ignore GL_INT +Ignore GL_INTERPOLATE +Ignore GL_INT_VEC2 +Ignore GL_INT_VEC3 +Ignore GL_INT_VEC4 +Ignore GL_LIGHT0 +Ignore GL_LIGHT1 +Ignore GL_LIGHT2 +Ignore GL_LIGHT3 +Ignore GL_LIGHT4 +Ignore GL_LIGHT5 +Ignore GL_LIGHT6 +Ignore GL_LIGHT7 +Ignore GL_LIGHTING +Ignore GL_LIGHT_MODEL_AMBIENT +Ignore GL_LIGHT_MODEL_TWO_SIDE +Ignore GL_LINEAR_ATTENUATION +Ignore GL_LINE_SMOOTH +Ignore GL_LINE_SMOOTH_HINT +Ignore GL_LINK_STATUS +Ignore GL_LOGIC_OP_MODE +Ignore GL_LOW_FLOAT +Ignore GL_LOW_INT +Ignore GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES +Ignore GL_MATRIX_INDEX_ARRAY_OES +Ignore GL_MATRIX_INDEX_ARRAY_POINTER_OES +Ignore GL_MATRIX_INDEX_ARRAY_SIZE_OES +Ignore GL_MATRIX_INDEX_ARRAY_STRIDE_OES +Ignore GL_MATRIX_INDEX_ARRAY_TYPE_OES +Ignore GL_MATRIX_MODE +Ignore GL_MATRIX_PALETTE_OES +Ignore GL_MAX_ARRAY_TEXTURE_LAYERS_EXT +Ignore GL_MAX_CLIP_PLANES +Ignore GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS +Ignore GL_MAX_FRAGMENT_UNIFORM_VECTORS +Ignore GL_MAX_LIGHTS +Ignore GL_MAX_MODELVIEW_STACK_DEPTH +Ignore GL_MAX_PALETTE_MATRICES_OES +Ignore GL_MAX_PROJECTION_STACK_DEPTH +Ignore GL_MAX_TEXTURE_IMAGE_UNITS +Ignore GL_MAX_TEXTURE_STACK_DEPTH +Ignore GL_MAX_TEXTURE_UNITS +Ignore GL_MAX_VARYING_VECTORS +Ignore GL_MAX_VERTEX_ATTRIBS +Ignore GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS +Ignore GL_MAX_VERTEX_UNIFORM_VECTORS +Ignore GL_MAX_VERTEX_UNITS_OES +Ignore GL_MEDIUM_FLOAT +Ignore GL_MEDIUM_INT +#Ignore GL_MIRRORED_REPEAT +#Ignore GL_MIRRORED_REPEAT_OES +Ignore GL_MODELVIEW +Ignore GL_MODELVIEW_MATRIX +Ignore GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES +Ignore GL_MODELVIEW_STACK_DEPTH +Ignore GL_MODULATE +Ignore GL_MULTISAMPLE +Ignore GL_NAND +Ignore GL_NOOP +Ignore GL_NOR +Ignore GL_NORMAL_ARRAY +Ignore GL_NORMAL_ARRAY_BUFFER_BINDING +Ignore GL_NORMAL_ARRAY_POINTER +Ignore GL_NORMAL_ARRAY_STRIDE +Ignore GL_NORMAL_ARRAY_TYPE +Ignore GL_NORMALIZE +Ignore GL_NORMAL_MAP_OES +Ignore GL_NUM_SHADER_BINARY_FORMATS +Ignore GL_OES_blend_equation_separate +Ignore GL_OES_blend_func_separate +Ignore GL_OES_blend_subtract +Ignore GL_OES_byte_coordinates +Ignore GL_OES_compressed_ETC1_RGB8_texture +Ignore GL_OES_compressed_paletted_texture +Ignore GL_OES_depth24 +Ignore GL_OES_depth32 +Ignore GL_OES_draw_texture +Ignore GL_OES_element_index_uint +Ignore GL_OES_extended_matrix_palette +Ignore GL_OES_fbo_render_mipmap +Ignore GL_OES_fixed_point +Ignore GL_OES_framebuffer_object +Ignore GL_OES_matrix_get +Ignore GL_OES_matrix_palette +Ignore GL_OES_point_size_array +Ignore GL_OES_point_sprite +Ignore GL_OES_query_matrix +Ignore GL_OES_read_format +Ignore GL_OES_single_precision +Ignore GL_OES_stencil1 +Ignore GL_OES_stencil4 +Ignore GL_OES_stencil8 +Ignore GL_OES_stencil_wrap +Ignore GL_OES_texture_cube_map +Ignore GL_OES_texture_env_crossbar +Ignore GL_OES_texture_half_float +Ignore GL_OES_texture_mirrored_repeat +Ignore GL_OES_vertex_half_float +Ignore GL_ONE_MINUS_CONSTANT_ALPHA +Ignore GL_ONE_MINUS_CONSTANT_COLOR +Ignore GL_OPERAND0_ALPHA +Ignore GL_OPERAND0_RGB +Ignore GL_OPERAND1_ALPHA +Ignore GL_OPERAND1_RGB +Ignore GL_OPERAND2_ALPHA +Ignore GL_OPERAND2_RGB +Ignore GL_OR +Ignore GL_OR_INVERTED +Ignore GL_OR_REVERSE +Ignore GL_PALETTE4_R5_G6_B5_OES +Ignore GL_PALETTE4_RGB5_A1_OES +Ignore GL_PALETTE4_RGB8_OES +Ignore GL_PALETTE4_RGBA4_OES +Ignore GL_PALETTE4_RGBA8_OES +Ignore GL_PALETTE8_R5_G6_B5_OES +Ignore GL_PALETTE8_RGB5_A1_OES +Ignore GL_PALETTE8_RGB8_OES +Ignore GL_PALETTE8_RGBA4_OES +Ignore GL_PALETTE8_RGBA8_OES +Ignore GL_PERSPECTIVE_CORRECTION_HINT +Ignore GL_PLATFORM_BINARY +Ignore GL_POINT_DISTANCE_ATTENUATION +Ignore GL_POINT_FADE_THRESHOLD_SIZE +Ignore GL_POINT_SIZE +Ignore GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES +Ignore GL_POINT_SIZE_ARRAY_OES +Ignore GL_POINT_SIZE_ARRAY_POINTER_OES +Ignore GL_POINT_SIZE_ARRAY_STRIDE_OES +Ignore GL_POINT_SIZE_ARRAY_TYPE_OES +Ignore GL_POINT_SIZE_MAX +Ignore GL_POINT_SIZE_MIN +Ignore GL_POINT_SMOOTH +Ignore GL_POINT_SMOOTH_HINT +Ignore GL_POINT_SPRITE_OES +Ignore GL_POSITION +Ignore GL_PREVIOUS +Ignore GL_PRIMARY_COLOR +Ignore GL_PROJECTION +Ignore GL_PROJECTION_MATRIX +Ignore GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES +Ignore GL_PROJECTION_STACK_DEPTH +Ignore GL_QUADRATIC_ATTENUATION +Ignore GL_R11F_G11F_B10F_EXT +Ignore GL_REFLECTION_MAP_OES +Ignore GL_RESCALE_NORMAL +Ignore GL_RGBA_SIGNED_COMPONENTS_EXT +Ignore GL_RGB_SCALE +Ignore GL_SAMPLE_ALPHA_TO_ONE +Ignore GL_SAMPLER_2D +Ignore GL_SAMPLER_2D_ARRAY_EXT +Ignore GL_SAMPLER_CUBE +Ignore GL_SET +Ignore GL_SHADE_MODEL +Ignore GL_SHADER_BINARY_FORMATS +Ignore GL_SHADER_COMPILER +Ignore GL_SHADER_SOURCE_LENGTH +Ignore GL_SHADER_TYPE +Ignore GL_SHADING_LANGUAGE_VERSION +Ignore GL_SHININESS +Ignore GL_SMOOTH +Ignore GL_SMOOTH_LINE_WIDTH_RANGE +Ignore GL_SMOOTH_POINT_SIZE_RANGE +Ignore GL_SPECULAR +Ignore GL_SPOT_CUTOFF +Ignore GL_SPOT_DIRECTION +Ignore GL_SPOT_EXPONENT +Ignore GL_SRC0_ALPHA +Ignore GL_SRC0_RGB +Ignore GL_SRC1_ALPHA +Ignore GL_SRC1_RGB +Ignore GL_SRC2_ALPHA +Ignore GL_SRC2_RGB +Ignore GL_STACK_OVERFLOW +Ignore GL_STACK_UNDERFLOW +Ignore GL_STENCIL_BACK_FAIL +Ignore GL_STENCIL_BACK_FUNC +Ignore GL_STENCIL_BACK_PASS_DEPTH_FAIL +Ignore GL_STENCIL_BACK_PASS_DEPTH_PASS +Ignore GL_STENCIL_BACK_REF +Ignore GL_STENCIL_BACK_VALUE_MASK +Ignore GL_STENCIL_BACK_WRITEMASK +Ignore GL_STENCIL_INDEX +Ignore GL_STENCIL_INDEX1_OES +Ignore GL_STENCIL_INDEX4_OES +Ignore GL_STREAM_DRAW +Ignore GL_SUBTRACT +Ignore GL_TEXTURE_2D_ARRAY_EXT +Ignore GL_TEXTURE_2D_OES +Ignore GL_TEXTURE_BINDING_2D_ARRAY_EXT +Ignore GL_TEXTURE_COORD_ARRAY +Ignore GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING +Ignore GL_TEXTURE_COORD_ARRAY_POINTER +Ignore GL_TEXTURE_COORD_ARRAY_SIZE +Ignore GL_TEXTURE_COORD_ARRAY_STRIDE +Ignore GL_TEXTURE_COORD_ARRAY_TYPE +Ignore GL_TEXTURE_CROP_RECT_OES +Ignore GL_TEXTURE_ENV +Ignore GL_TEXTURE_ENV_COLOR +Ignore GL_TEXTURE_ENV_MODE +Ignore GL_TEXTURE_GEN_MODE_OES +Ignore GL_TEXTURE_GEN_STR_OES +Ignore GL_TEXTURE_MATRIX +Ignore GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES +Ignore GL_TEXTURE_RECTANGLE_NV_OES +Ignore GL_TEXTURE_STACK_DEPTH +Ignore GL_UNSIGNED_INT +Ignore GL_UNSIGNED_INT_10F_11F_11F_REV_EXT +Ignore GL_VALIDATE_STATUS +Ignore GL_VERTEX_ARRAY +Ignore GL_VERTEX_ARRAY_BUFFER_BINDING +Ignore GL_VERTEX_ARRAY_POINTER +Ignore GL_VERTEX_ARRAY_SIZE +Ignore GL_VERTEX_ARRAY_STRIDE +Ignore GL_VERTEX_ARRAY_TYPE +Ignore GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING +Ignore GL_VERTEX_ATTRIB_ARRAY_ENABLED +Ignore GL_VERTEX_ATTRIB_ARRAY_NORMALIZED +Ignore GL_VERTEX_ATTRIB_ARRAY_POINTER +Ignore GL_VERTEX_ATTRIB_ARRAY_SIZE +Ignore GL_VERTEX_ATTRIB_ARRAY_STRIDE +Ignore GL_VERTEX_ATTRIB_ARRAY_TYPE +Ignore GL_VERTEX_SHADER +Ignore GL_WEIGHT_ARRAY_BUFFER_BINDING_OES +Ignore GL_WEIGHT_ARRAY_OES +Ignore GL_WEIGHT_ARRAY_POINTER_OES +Ignore GL_WEIGHT_ARRAY_SIZE_OES +Ignore GL_WEIGHT_ARRAY_STRIDE_OES +Ignore GL_WEIGHT_ARRAY_TYPE_OES +Ignore GL_WRITE_ONLY_OES +Ignore GL_XOR +Ignore glIsProgram +Ignore glIsShader +Ignore glUnmapBufferOES +Ignore glCreateProgram +Ignore glCreateShader +Ignore glGetAttribLocation +Ignore glGetUniformLocation +Ignore glAlphaFunc +Ignore glAttachShader +Ignore glBindAttribLocation +Ignore glBlendColor +Ignore glBlendEquation +Ignore glBlendEquationOES +Ignore glBlendEquationSeparate +Ignore glBlendEquationSeparateOES +Ignore glBlendFuncSeparate +Ignore glBlendFuncSeparateOES +Ignore glClearDepthfOES +Ignore glClientActiveTexture +Ignore glClipPlanef +Ignore glClipPlanefOES +Ignore glColor4f +Ignore glColor4ub +Ignore glColorPointer +Ignore glCompileShader +Ignore glCoverageMaskNV +Ignore glCoverageOperationNV +Ignore glDeleteProgram +Ignore glDeleteShader +Ignore glDepthRangefOES +Ignore glDetachShader +Ignore glDisableClientState +Ignore glDisableVertexAttribArray +Ignore glDrawTexfOES +Ignore glDrawTexfvOES +Ignore glDrawTexiOES +Ignore glDrawTexivOES +Ignore glDrawTexsOES +Ignore glDrawTexsvOES +Ignore glDrawTexxvOES +Ignore glEnableClientState +Ignore glEnableVertexAttribArray +Ignore glFogf +Ignore glFogfv +Ignore glFogxv +Ignore glFogxvOES +Ignore glFramebufferVertexAttribArrayNV +Ignore glFrustumf +Ignore glFrustumfOES +Ignore glGenerateMipmap +Ignore glGenerateMipmapOES +Ignore glGetActiveAttrib +Ignore glGetActiveUniform +Ignore glGetAttachedShaders +Ignore glGetClipPlanef +Ignore glGetClipPlanefOES +Ignore glGetFixedv +Ignore glGetFixedvOES +Ignore glGetLightfv +Ignore glGetLightxv +Ignore glGetLightxvOES +Ignore glGetMaterialfv +Ignore glGetMaterialxv +Ignore glGetMaterialxvOES +Ignore glGetProgramInfoLog +Ignore glGetProgramiv +Ignore glGetShaderInfoLog +Ignore glGetShaderiv +Ignore glGetShaderPrecisionFormat +Ignore glGetShaderSource +Ignore glGetTexEnvfv +Ignore glGetTexEnviv +Ignore glGetTexEnvxv +Ignore glGetTexEnvxvOES +Ignore glGetTexGenfvOES +Ignore glGetTexGenivOES +Ignore glGetTexGenxvOES +Ignore glGetTexParameterxv +Ignore glGetTexParameterxvOES +Ignore glGetUniformfv +Ignore glGetUniformiv +Ignore glGetVertexAttribfv +Ignore glGetVertexAttribiv +Ignore glLightf +Ignore glLightfv +Ignore glLightModelf +Ignore glLightModelfv +Ignore glLightModelxv +Ignore glLightModelxvOES +Ignore glLightxv +Ignore glLightxvOES +Ignore glLinkProgram +Ignore glLoadIdentity +Ignore glLoadMatrixf +Ignore glLogicOp +Ignore glMaterialf +Ignore glMaterialfv +Ignore glMaterialxv +Ignore glMaterialxvOES +Ignore glMatrixIndexPointerOES +Ignore glMatrixMode +Ignore glMultiTexCoord4f +Ignore glMultMatrixf +Ignore glNormal3f +Ignore glNormalPointer +Ignore glOrthof +Ignore glOrthofOES +Ignore glPointParameterf +Ignore glPointParameterfv +Ignore glPointParameterxv +Ignore glPointParameterxvOES +Ignore glPointSize +Ignore glPointSizePointer +Ignore glReleaseShaderCompiler +Ignore glRotatef +Ignore glScalef +Ignore glShadeModel +Ignore glShaderBinary +Ignore glShaderSource +Ignore glStencilFuncSeparate +Ignore glStencilMaskSeparate +Ignore glStencilOpSeparate +Ignore glTexCoordPointer +Ignore glTexEnvf +Ignore glTexEnvfv +Ignore glTexEnvi +Ignore glTexEnviv +Ignore glTexEnvxv +Ignore glTexEnvxvOES +Ignore glTexGenfOES +Ignore glTexGenfvOES +Ignore glTexGeniOES +Ignore glTexGenivOES +Ignore glTexGenxvOES +Ignore glTexParameterxv +Ignore glTexParameterxvOES +Ignore glTranslatef +Ignore glUniform1f +Ignore glUniform1fv +Ignore glUniform1i +Ignore glUniform1iv +Ignore glUniform2f +Ignore glUniform2fv +Ignore glUniform2i +Ignore glUniform2iv +Ignore glUniform3f +Ignore glUniform3fv +Ignore glUniform3i +Ignore glUniform3iv +Ignore glUniform4f +Ignore glUniform4fv +Ignore glUniform4i +Ignore glUniform4iv +Ignore glUniformMatrix2fv +Ignore glUniformMatrix3fv +Ignore glUniformMatrix4fv +Ignore glUseProgram +Ignore glValidateProgram +Ignore glVertexAttrib1f +Ignore glVertexAttrib1fv +Ignore glVertexAttrib2f +Ignore glVertexAttrib2fv +Ignore glVertexAttrib3f +Ignore glVertexAttrib3fv +Ignore glVertexAttrib4f +Ignore glVertexAttrib4fv +Ignore glVertexAttribPointer +Ignore glVertexPointer +Ignore glWeightPointerOES |