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-rwxr-xr-xmake/gl-es1.cfg149
1 files changed, 149 insertions, 0 deletions
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg
index 4a3832bce..629d59330 100755
--- a/make/gl-es1.cfg
+++ b/make/gl-es1.cfg
@@ -18,6 +18,155 @@ GLHeader GLES/glext.h
# For the time being, ignore glMapBufferOES (FIXME)
Ignore glMapBufferOES
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen glAlphaFunc
+ForceProcAddressGen glClearColor
+ForceProcAddressGen glClearDepthf
+ForceProcAddressGen glClipPlanef
+ForceProcAddressGen glColor4f
+ForceProcAddressGen glDepthRangef
+ForceProcAddressGen glFogf
+ForceProcAddressGen glFogfv
+ForceProcAddressGen glFrustumf
+ForceProcAddressGen glGetClipPlanef
+ForceProcAddressGen glGetFloatv
+ForceProcAddressGen glGetLightfv
+ForceProcAddressGen glGetMaterialfv
+ForceProcAddressGen glGetTexEnvfv
+ForceProcAddressGen glGetTexParameterfv
+ForceProcAddressGen glLightModelf
+ForceProcAddressGen glLightModelfv
+ForceProcAddressGen glLightf
+ForceProcAddressGen glLightfv
+ForceProcAddressGen glLineWidth
+ForceProcAddressGen glLoadMatrixf
+ForceProcAddressGen glMaterialf
+ForceProcAddressGen glMaterialfv
+ForceProcAddressGen glMultMatrixf
+ForceProcAddressGen glMultiTexCoord4f
+ForceProcAddressGen glNormal3f
+ForceProcAddressGen glOrthof
+ForceProcAddressGen glPointParameterf
+ForceProcAddressGen glPointParameterfv
+ForceProcAddressGen glPointSize
+ForceProcAddressGen glPolygonOffset
+ForceProcAddressGen glRotatef
+ForceProcAddressGen glScalef
+ForceProcAddressGen glTexEnvf
+ForceProcAddressGen glTexEnvfv
+ForceProcAddressGen glTexParameterf
+ForceProcAddressGen glTexParameterfv
+ForceProcAddressGen glTranslatef
+ForceProcAddressGen glActiveTexture
+ForceProcAddressGen glAlphaFuncx
+ForceProcAddressGen glBindBuffer
+ForceProcAddressGen glBindTexture
+ForceProcAddressGen glBlendFunc
+ForceProcAddressGen glBufferData
+ForceProcAddressGen glBufferSubData
+ForceProcAddressGen glClear
+ForceProcAddressGen glClearColorx
+ForceProcAddressGen glClearDepthx
+ForceProcAddressGen glClearStencil
+ForceProcAddressGen glClientActiveTexture
+ForceProcAddressGen glClipPlanex
+ForceProcAddressGen glColor4ub
+ForceProcAddressGen glColor4x
+ForceProcAddressGen glColorMask
+ForceProcAddressGen glColorPointer
+ForceProcAddressGen glCompressedTexImage2D
+ForceProcAddressGen glCompressedTexSubImage2D
+ForceProcAddressGen glCopyTexImage2D
+ForceProcAddressGen glCopyTexSubImage2D
+ForceProcAddressGen glCullFace
+ForceProcAddressGen glDeleteBuffers
+ForceProcAddressGen glDeleteTextures
+ForceProcAddressGen glDepthFunc
+ForceProcAddressGen glDepthMask
+ForceProcAddressGen glDepthRangex
+ForceProcAddressGen glDisable
+ForceProcAddressGen glDisableClientState
+ForceProcAddressGen glDrawArrays
+ForceProcAddressGen glDrawElements
+ForceProcAddressGen glEnable
+ForceProcAddressGen glEnableClientState
+ForceProcAddressGen glFinish
+ForceProcAddressGen glFlush
+ForceProcAddressGen glFogx
+ForceProcAddressGen glFogxv
+ForceProcAddressGen glFrontFace
+ForceProcAddressGen glFrustumx
+ForceProcAddressGen glGetBooleanv
+ForceProcAddressGen glGetBufferParameteriv
+ForceProcAddressGen glGetClipPlanex
+ForceProcAddressGen glGenBuffers
+ForceProcAddressGen glGenTextures
+ForceProcAddressGen glGetError
+ForceProcAddressGen glGetFixedv
+ForceProcAddressGen glGetIntegerv
+ForceProcAddressGen glGetLightxv
+ForceProcAddressGen glGetMaterialxv
+ForceProcAddressGen glGetPointerv
+ForceProcAddressGen glGetString
+ForceProcAddressGen glGetTexEnviv
+ForceProcAddressGen glGetTexEnvxv
+ForceProcAddressGen glGetTexParameteriv
+ForceProcAddressGen glGetTexParameterxv
+ForceProcAddressGen glHint
+ForceProcAddressGen glIsBuffer
+ForceProcAddressGen glIsEnabled
+ForceProcAddressGen glIsTexture
+ForceProcAddressGen glLightModelx
+ForceProcAddressGen glLightModelxv
+ForceProcAddressGen glLightx
+ForceProcAddressGen glLightxv
+ForceProcAddressGen glLineWidthx
+ForceProcAddressGen glLoadIdentity
+ForceProcAddressGen glLoadMatrixx
+ForceProcAddressGen glLogicOp
+ForceProcAddressGen glMaterialx
+ForceProcAddressGen glMaterialxv
+ForceProcAddressGen glMatrixMode
+ForceProcAddressGen glMultMatrixx
+ForceProcAddressGen glMultiTexCoord4x
+ForceProcAddressGen glNormal3x
+ForceProcAddressGen glNormalPointer
+ForceProcAddressGen glOrthox
+ForceProcAddressGen glPixelStorei
+ForceProcAddressGen glPointParameterx
+ForceProcAddressGen glPointParameterxv
+ForceProcAddressGen glPointSizex
+ForceProcAddressGen glPolygonOffsetx
+ForceProcAddressGen glPopMatrix
+ForceProcAddressGen glPushMatrix
+ForceProcAddressGen glReadPixels
+ForceProcAddressGen glRotatex
+ForceProcAddressGen glSampleCoverage
+ForceProcAddressGen glSampleCoveragex
+ForceProcAddressGen glScalex
+ForceProcAddressGen glScissor
+ForceProcAddressGen glShadeModel
+ForceProcAddressGen glStencilFunc
+ForceProcAddressGen glStencilMask
+ForceProcAddressGen glStencilOp
+ForceProcAddressGen glTexCoordPointer
+ForceProcAddressGen glTexEnvi
+ForceProcAddressGen glTexEnvx
+ForceProcAddressGen glTexEnviv
+ForceProcAddressGen glTexEnvxv
+ForceProcAddressGen glTexImage2D
+ForceProcAddressGen glTexParameteri
+ForceProcAddressGen glTexParameterx
+ForceProcAddressGen glTexParameteriv
+ForceProcAddressGen glTexParameterxv
+ForceProcAddressGen glTexSubImage2D
+ForceProcAddressGen glTranslatex
+ForceProcAddressGen glVertexPointer
+ForceProcAddressGen glViewport
+ForceProcAddressGen glPointSizePointerOES
+
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true