diff options
Diffstat (limited to 'make/gl-es1.cfg')
-rwxr-xr-x | make/gl-es1.cfg | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg index 4a3832bce..629d59330 100755 --- a/make/gl-es1.cfg +++ b/make/gl-es1.cfg @@ -18,6 +18,155 @@ GLHeader GLES/glext.h # For the time being, ignore glMapBufferOES (FIXME) Ignore glMapBufferOES +# Force all of the methods to be emitted using dynamic linking so we +# don't need to link against any emulation library on the desktop or +# depend on the presence of an import library for a particular device +ForceProcAddressGen glAlphaFunc +ForceProcAddressGen glClearColor +ForceProcAddressGen glClearDepthf +ForceProcAddressGen glClipPlanef +ForceProcAddressGen glColor4f +ForceProcAddressGen glDepthRangef +ForceProcAddressGen glFogf +ForceProcAddressGen glFogfv +ForceProcAddressGen glFrustumf +ForceProcAddressGen glGetClipPlanef +ForceProcAddressGen glGetFloatv +ForceProcAddressGen glGetLightfv +ForceProcAddressGen glGetMaterialfv +ForceProcAddressGen glGetTexEnvfv +ForceProcAddressGen glGetTexParameterfv +ForceProcAddressGen glLightModelf +ForceProcAddressGen glLightModelfv +ForceProcAddressGen glLightf +ForceProcAddressGen glLightfv +ForceProcAddressGen glLineWidth +ForceProcAddressGen glLoadMatrixf +ForceProcAddressGen glMaterialf +ForceProcAddressGen glMaterialfv +ForceProcAddressGen glMultMatrixf +ForceProcAddressGen glMultiTexCoord4f +ForceProcAddressGen glNormal3f +ForceProcAddressGen glOrthof +ForceProcAddressGen glPointParameterf +ForceProcAddressGen glPointParameterfv +ForceProcAddressGen glPointSize +ForceProcAddressGen glPolygonOffset +ForceProcAddressGen glRotatef +ForceProcAddressGen glScalef +ForceProcAddressGen glTexEnvf +ForceProcAddressGen glTexEnvfv +ForceProcAddressGen glTexParameterf +ForceProcAddressGen glTexParameterfv +ForceProcAddressGen glTranslatef +ForceProcAddressGen glActiveTexture +ForceProcAddressGen glAlphaFuncx +ForceProcAddressGen glBindBuffer +ForceProcAddressGen glBindTexture +ForceProcAddressGen glBlendFunc +ForceProcAddressGen glBufferData +ForceProcAddressGen glBufferSubData +ForceProcAddressGen glClear +ForceProcAddressGen glClearColorx +ForceProcAddressGen glClearDepthx +ForceProcAddressGen glClearStencil +ForceProcAddressGen glClientActiveTexture +ForceProcAddressGen glClipPlanex +ForceProcAddressGen glColor4ub +ForceProcAddressGen glColor4x +ForceProcAddressGen glColorMask +ForceProcAddressGen glColorPointer +ForceProcAddressGen glCompressedTexImage2D +ForceProcAddressGen glCompressedTexSubImage2D +ForceProcAddressGen glCopyTexImage2D +ForceProcAddressGen glCopyTexSubImage2D +ForceProcAddressGen glCullFace +ForceProcAddressGen glDeleteBuffers +ForceProcAddressGen glDeleteTextures +ForceProcAddressGen glDepthFunc +ForceProcAddressGen glDepthMask +ForceProcAddressGen glDepthRangex +ForceProcAddressGen glDisable +ForceProcAddressGen glDisableClientState +ForceProcAddressGen glDrawArrays +ForceProcAddressGen glDrawElements +ForceProcAddressGen glEnable +ForceProcAddressGen glEnableClientState +ForceProcAddressGen glFinish +ForceProcAddressGen glFlush +ForceProcAddressGen glFogx +ForceProcAddressGen glFogxv +ForceProcAddressGen glFrontFace +ForceProcAddressGen glFrustumx +ForceProcAddressGen glGetBooleanv +ForceProcAddressGen glGetBufferParameteriv +ForceProcAddressGen glGetClipPlanex +ForceProcAddressGen glGenBuffers +ForceProcAddressGen glGenTextures +ForceProcAddressGen glGetError +ForceProcAddressGen glGetFixedv +ForceProcAddressGen glGetIntegerv +ForceProcAddressGen glGetLightxv +ForceProcAddressGen glGetMaterialxv +ForceProcAddressGen glGetPointerv +ForceProcAddressGen glGetString +ForceProcAddressGen glGetTexEnviv +ForceProcAddressGen glGetTexEnvxv +ForceProcAddressGen glGetTexParameteriv +ForceProcAddressGen glGetTexParameterxv +ForceProcAddressGen glHint +ForceProcAddressGen glIsBuffer +ForceProcAddressGen glIsEnabled +ForceProcAddressGen glIsTexture +ForceProcAddressGen glLightModelx +ForceProcAddressGen glLightModelxv +ForceProcAddressGen glLightx +ForceProcAddressGen glLightxv +ForceProcAddressGen glLineWidthx +ForceProcAddressGen glLoadIdentity +ForceProcAddressGen glLoadMatrixx +ForceProcAddressGen glLogicOp +ForceProcAddressGen glMaterialx +ForceProcAddressGen glMaterialxv +ForceProcAddressGen glMatrixMode +ForceProcAddressGen glMultMatrixx +ForceProcAddressGen glMultiTexCoord4x +ForceProcAddressGen glNormal3x +ForceProcAddressGen glNormalPointer +ForceProcAddressGen glOrthox +ForceProcAddressGen glPixelStorei +ForceProcAddressGen glPointParameterx +ForceProcAddressGen glPointParameterxv +ForceProcAddressGen glPointSizex +ForceProcAddressGen glPolygonOffsetx +ForceProcAddressGen glPopMatrix +ForceProcAddressGen glPushMatrix +ForceProcAddressGen glReadPixels +ForceProcAddressGen glRotatex +ForceProcAddressGen glSampleCoverage +ForceProcAddressGen glSampleCoveragex +ForceProcAddressGen glScalex +ForceProcAddressGen glScissor +ForceProcAddressGen glShadeModel +ForceProcAddressGen glStencilFunc +ForceProcAddressGen glStencilMask +ForceProcAddressGen glStencilOp +ForceProcAddressGen glTexCoordPointer +ForceProcAddressGen glTexEnvi +ForceProcAddressGen glTexEnvx +ForceProcAddressGen glTexEnviv +ForceProcAddressGen glTexEnvxv +ForceProcAddressGen glTexImage2D +ForceProcAddressGen glTexParameteri +ForceProcAddressGen glTexParameterx +ForceProcAddressGen glTexParameteriv +ForceProcAddressGen glTexParameterxv +ForceProcAddressGen glTexSubImage2D +ForceProcAddressGen glTranslatex +ForceProcAddressGen glVertexPointer +ForceProcAddressGen glViewport +ForceProcAddressGen glPointSizePointerOES + # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true |