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-rwxr-xr-xmake/gl-if-gl.cfg42
1 files changed, 42 insertions, 0 deletions
diff --git a/make/gl-if-gl.cfg b/make/gl-if-gl.cfg
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+++ b/make/gl-if-gl.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceOnly
+JavaClass GL
+
+HierarchicalNativeOutput false
+Include gl-common.cfg
+Include gl-ignore-gl2_es12-special.cfg
+
+JavaOutputDir ../build/gensrc/classes
+NativeOutputDir ../build/gensrc/native/jogl
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2
+
+# Ignore all ES 2.X only stuff ..
+Ignore ^gl.*x
+Ignore ^gl.*xOES
+Ignore glEGL.*
+
+CustomJavaCode GL public static final int GL_RGB8 = 0x8051;
+CustomJavaCode GL public static final int GL_RGBA8 = 0x8058;
+CustomJavaCode GL public String toString();
+CustomJavaCode GL public GLContext getContext();
+CustomJavaCode GL public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+CustomJavaCode GL public void glClearDepth( double depth );
+CustomJavaCode GL public void glDepthRange(double zNear, double zFar);
+
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES2/gl2.h
+GLHeader GLES2/gl2ext.h
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+IncludeAs CustomJavaCode GL gl-if-CustomJavaCode-gl.java