diff options
Diffstat (limited to 'src/classes/com/sun/opengl/impl/windows/wgl/WindowsDummyWGLDrawable.java')
-rw-r--r-- | src/classes/com/sun/opengl/impl/windows/wgl/WindowsDummyWGLDrawable.java | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/impl/windows/wgl/WindowsDummyWGLDrawable.java b/src/classes/com/sun/opengl/impl/windows/wgl/WindowsDummyWGLDrawable.java new file mode 100644 index 000000000..5324a0c55 --- /dev/null +++ b/src/classes/com/sun/opengl/impl/windows/wgl/WindowsDummyWGLDrawable.java @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.sun.opengl.impl.windows.wgl; + +import javax.media.opengl.*; +import com.sun.opengl.impl.*; + +public class WindowsDummyWGLDrawable extends WindowsWGLDrawable { + private long hwnd, hdc; + + public WindowsDummyWGLDrawable(GLDrawableFactory factory) { + super(factory, new NullWindow(), true, new GLCapabilities(), null); + // All entries to CreateDummyWindow must synchronize on one object + // to avoid accidentally registering the dummy window class twice + synchronized (WindowsDummyWGLDrawable.class) { + hwnd = WGL.CreateDummyWindow(0, 0, 1, 1); + } + hdc = WGL.GetDC(hwnd); + NullWindow nw = (NullWindow) getNativeWindow(); + nw.setWindowHandle(hdc); + // Choose a (hopefully hardware-accelerated) OpenGL pixel format for this device context + GLCapabilities caps = new GLCapabilities(); + caps.setDepthBits(16); + PIXELFORMATDESCRIPTOR pfd = glCapabilities2PFD(caps, true); + int pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); + if ((pixelFormat == 0) || + (!WGL.SetPixelFormat(hdc, pixelFormat, pfd))) { + destroy(); + } + } + + public void setSize(int width, int height) { + } + + public int getWidth() { + return 1; + } + + public int getHeight() { + return 1; + } + + public GLContext createContext(GLContext shareWith) { + if (hdc == 0) { + // Construction failed + return null; + } + // FIXME: figure out how to hook back in the Java 2D / JOGL bridge + return new WindowsWGLContext(this, shareWith); + } + + public void destroy() { + if (hdc != 0) { + WGL.ReleaseDC(hwnd, hdc); + hdc = 0; + } + if (hwnd != 0) { + WGL.ShowWindow(hwnd, WGL.SW_HIDE); + WGL.DestroyWindow(hwnd); + hwnd = 0; + } + } +} |