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diff --git a/src/classes/com/sun/opengl/util/j2d/Overlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
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-/*
- * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package com.sun.opengl.util.j2d;
-
-import java.awt.Graphics2D;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.texture.*;
-
-/** Provides a Java 2D overlay on top of an arbitrary GLDrawable,
- making it easier to do things like draw text and images on top of
- an OpenGL scene while still maintaining reasonably good
- efficiency. */
-
-public class Overlay {
- private GLDrawable drawable;
- private TextureRenderer renderer;
- private boolean contentsLost;
-
- /** Creates a new Java 2D overlay on top of the specified
- GLDrawable. */
- public Overlay(GLDrawable drawable) {
- this.drawable = drawable;
- }
-
- /** Creates a {@link java.awt.Graphics2D Graphics2D} instance for
- rendering into the overlay. The returned object should be
- disposed of using the normal {@link java.awt.Graphics#dispose()
- Graphics.dispose()} method once it is no longer being used.
-
- @return a new {@link java.awt.Graphics2D Graphics2D} object for
- rendering into the backing store of this renderer
- */
- public Graphics2D createGraphics() {
- // Validate the size of the renderer against the current size of
- // the drawable
- validateRenderer();
- return renderer.createGraphics();
- }
-
- /** Indicates whether the Java 2D contents of the overlay were lost
- since the last time {@link #createGraphics} was called. This
- method should be called immediately after calling {@link
- #createGraphics} to see whether the entire contents of the
- overlay need to be redrawn or just the region the application is
- interested in updating.
-
- @return whether the contents of the overlay were lost since the
- last render
- */
- public boolean contentsLost() {
- return contentsLost;
- }
-
- /** Marks the given region of the overlay as dirty. This region, and
- any previously set dirty regions, will be automatically
- synchronized with the underlying Texture during the next {@link
- #draw draw} or {@link #drawAll drawAll} operation, at which
- point the dirty region will be cleared. It is not necessary for
- an OpenGL context to be current when this method is called.
-
- @param x the x coordinate (in Java 2D coordinates -- relative to
- upper left) of the region to update
- @param y the y coordinate (in Java 2D coordinates -- relative to
- upper left) of the region to update
- @param width the width of the region to update
- @param height the height of the region to update
-
- @throws GLException If an OpenGL context is not current when this method is called */
- public void markDirty(int x, int y, int width, int height) {
- renderer.markDirty(x, y, width, height);
- }
-
- /** Draws the entire contents of the overlay on top of the OpenGL
- drawable. This is a convenience method which encapsulates all
- portions of the rendering process; if this method is used,
- {@link #beginRendering}, {@link #endRendering}, etc. should not
- be used. This method should be called while the OpenGL context
- for the drawable is current, and after your OpenGL scene has
- been rendered.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void drawAll() throws GLException {
- beginRendering();
- draw(0, 0, drawable.getWidth(), drawable.getHeight());
- endRendering();
- }
-
- /** Begins the OpenGL rendering process for the overlay. This is
- separated out so advanced applications can render independent
- pieces of the overlay to different portions of the drawable.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void beginRendering() throws GLException {
- renderer.beginOrthoRendering(drawable.getWidth(), drawable.getHeight());
- }
-
- /** Ends the OpenGL rendering process for the overlay. This is
- separated out so advanced applications can render independent
- pieces of the overlay to different portions of the drawable.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void endRendering() throws GLException {
- renderer.endOrthoRendering();
- }
-
- /** Draws the specified sub-rectangle of the overlay on top of the
- OpenGL drawable. {@link #beginRendering} and {@link
- #endRendering} must be used in conjunction with this method to
- achieve proper rendering results. This method should be called
- while the OpenGL context for the drawable is current, and after
- your OpenGL scene has been rendered.
-
- @param x the lower-left x coordinate (relative to the lower left
- of the overlay) of the rectangle to draw
- @param y the lower-left y coordinate (relative to the lower left
- of the overlay) of the rectangle to draw
- @param width the width of the rectangle to draw
- @param height the height of the rectangle to draw
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void draw(int x, int y, int width, int height) throws GLException {
- draw(x, y, x, y, width, height);
- }
-
- /** Draws the specified sub-rectangle of the overlay at the
- specified x and y coordinate on top of the OpenGL drawable.
- {@link #beginRendering} and {@link #endRendering} must be used
- in conjunction with this method to achieve proper rendering
- results. This method should be called while the OpenGL context
- for the drawable is current, and after your OpenGL scene has
- been rendered.
-
- @param screenx the on-screen x coordinate at which to draw the rectangle
- @param screeny the on-screen y coordinate (relative to lower left) at
- which to draw the rectangle
- @param overlayx the x coordinate of the pixel in the overlay of
- the lower left portion of the rectangle to draw
- @param overlayy the y coordinate of the pixel in the overlay
- (relative to lower left) of the lower left portion of the
- rectangle to draw
- @param width the width of the rectangle to draw
- @param height the height of the rectangle to draw
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void draw(int screenx, int screeny,
- int overlayx, int overlayy,
- int width, int height) throws GLException {
- renderer.drawOrthoRect(screenx, screeny,
- overlayx, overlayy,
- width, height);
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void validateRenderer() {
- if (renderer == null) {
- renderer = new TextureRenderer(drawable.getWidth(),
- drawable.getHeight(),
- true);
- contentsLost = true;
- } else if (renderer.getWidth() != drawable.getWidth() ||
- renderer.getHeight() != drawable.getHeight()) {
- renderer.setSize(drawable.getWidth(), drawable.getHeight());
- contentsLost = true;
- } else {
- contentsLost = false;
- }
- }
-}