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Diffstat (limited to 'src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java1101
1 files changed, 414 insertions, 687 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java b/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java
index 41895cf1a..7e275cf3d 100755
--- a/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java
+++ b/src/classes/com/sun/opengl/util/texture/awt/AWTTextureData.java
@@ -45,720 +45,447 @@ import java.awt.image.*;
import java.nio.*;
import javax.media.opengl.*;
-import javax.media.opengl.util.*;
import com.sun.opengl.util.texture.*;
-import com.sun.opengl.util.texture.spi.*;
-/**
- * Represents the data for an OpenGL texture. This is separated from
- * the notion of a Texture to support things like streaming in of
- * textures in a background thread without requiring an OpenGL context
- * to be current on that thread.
- *
- * @author Chris Campbell
- * @author Kenneth Russell
- */
-
-public class AWTTextureData implements TextureData {
- private int width;
- private int height;
- private int border;
- private int pixelFormat;
- private int pixelType;
- private int internalFormat; // perhaps inferred from pixelFormat?
- private boolean mipmap; // indicates whether mipmaps should be generated
- // (ignored if mipmaps are supplied from the file)
- private boolean dataIsCompressed;
- private boolean mustFlipVertically; // Must flip texture coordinates
- // vertically to get OpenGL output
- // to look correct
- private Buffer buffer; // the actual data...
- private Buffer[] mipmapData; // ...or a series of mipmaps
- private Flusher flusher;
- private int rowLength;
- private int alignment; // 1, 2, or 4 bytes
- private int estimatedMemorySize;
-
- // Mechanism for lazily converting input BufferedImages with custom
- // ColorModels to standard ones for uploading to OpenGL, as well as
- // backing off from the optimizations of hoping that either
- // GL_EXT_abgr or OpenGL 1.2 are present
- private BufferedImage imageForLazyCustomConversion;
- private boolean expectingEXTABGR;
- private boolean haveEXTABGR;
- private boolean expectingGL12;
- private boolean haveGL12;
-
- private static final ColorModel rgbaColorModel =
- new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
- new int[] {8, 8, 8, 8}, true, true,
- Transparency.TRANSLUCENT,
- DataBuffer.TYPE_BYTE);
- private static final ColorModel rgbColorModel =
- new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
- new int[] {8, 8, 8, 0}, false, false,
- Transparency.OPAQUE,
- DataBuffer.TYPE_BYTE);
-
- /**
- * Constructs a new AWTTextureData object with the specified parameters
- * and data contained in the given Buffer. The optional Flusher can
- * be used to clean up native resources associated with this
- * AWTTextureData when processing is complete; for example, closing of
- * memory-mapped files that might otherwise require a garbage
- * collection to reclaim and close.
- *
- * @param internalFormat the OpenGL internal format for the
- * resulting texture; must be specified, may
- * not be 0
- * @param width the width in pixels of the texture
- * @param height the height in pixels of the texture
- * @param border the number of pixels of border this texture
- * data has (0 or 1)
- * @param pixelFormat the OpenGL pixel format for the
- * resulting texture; must be specified, may
- * not be 0
- * @param pixelType the OpenGL type of the pixels of the texture
- * @param mipmap indicates whether mipmaps should be
- * autogenerated (using GLU) for the resulting
- * texture. Currently if mipmap is true then
- * dataIsCompressed may not be true.
- * @param dataIsCompressed indicates whether the texture data is in
- * compressed form
- * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
- * @param mustFlipVertically indicates whether the texture
- * coordinates must be flipped vertically
- * in order to properly display the
- * texture
- * @param buffer the buffer containing the texture data
- * @param flusher optional flusher to perform cleanup tasks
- * upon call to flush()
- *
- * @throws IllegalArgumentException if any parameters of the texture
- * data were invalid, such as requesting mipmap generation for a
- * compressed texture
- */
- public AWTTextureData(int internalFormat,
- int width,
- int height,
- int border,
- int pixelFormat,
- int pixelType,
- boolean mipmap,
- boolean dataIsCompressed,
- boolean mustFlipVertically,
- Buffer buffer,
- Flusher flusher) throws IllegalArgumentException {
- if (mipmap && dataIsCompressed) {
- throw new IllegalArgumentException("Can not generate mipmaps for compressed textures");
- }
-
- this.width = width;
- this.height = height;
- this.border = border;
- this.pixelFormat = pixelFormat;
- this.pixelType = pixelType;
- this.internalFormat = internalFormat;
- this.mipmap = mipmap;
- this.dataIsCompressed = dataIsCompressed;
- this.mustFlipVertically = mustFlipVertically;
- this.buffer = buffer;
- this.flusher = flusher;
- alignment = 1; // FIXME: is this correct enough in all situations?
- estimatedMemorySize = estimatedMemorySize(buffer);
- }
-
- /**
- * Constructs a new AWTTextureData object with the specified parameters
- * and data for multiple mipmap levels contained in the given array
- * of Buffers. The optional Flusher can be used to clean up native
- * resources associated with this AWTTextureData when processing is
- * complete; for example, closing of memory-mapped files that might
- * otherwise require a garbage collection to reclaim and close.
- *
- * @param internalFormat the OpenGL internal format for the
- * resulting texture; must be specified, may
- * not be 0
- * @param width the width in pixels of the topmost mipmap
- * level of the texture
- * @param height the height in pixels of the topmost mipmap
- * level of the texture
- * @param border the number of pixels of border this texture
- * data has (0 or 1)
- * @param pixelFormat the OpenGL pixel format for the
- * resulting texture; must be specified, may
- * not be 0
- * @param pixelType the OpenGL type of the pixels of the texture
- * @param dataIsCompressed indicates whether the texture data is in
- * compressed form
- * (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
- * @param mustFlipVertically indicates whether the texture
- * coordinates must be flipped vertically
- * in order to properly display the
- * texture
- * @param mipmapData the buffers containing all mipmap levels
- * of the texture's data
- * @param flusher optional flusher to perform cleanup tasks
- * upon call to flush()
- *
- * @throws IllegalArgumentException if any parameters of the texture
- * data were invalid, such as requesting mipmap generation for a
- * compressed texture
- */
- public AWTTextureData(int internalFormat,
- int width,
- int height,
- int border,
- int pixelFormat,
- int pixelType,
- boolean dataIsCompressed,
- boolean mustFlipVertically,
- Buffer[] mipmapData,
- Flusher flusher) throws IllegalArgumentException {
- this.width = width;
- this.height = height;
- this.border = border;
- this.pixelFormat = pixelFormat;
- this.pixelType = pixelType;
- this.internalFormat = internalFormat;
- this.dataIsCompressed = dataIsCompressed;
- this.mustFlipVertically = mustFlipVertically;
- this.mipmapData = (Buffer[]) mipmapData.clone();
- this.flusher = flusher;
- alignment = 1; // FIXME: is this correct enough in all situations?
- for (int i = 0; i < mipmapData.length; i++) {
- estimatedMemorySize += estimatedMemorySize(mipmapData[i]);
- }
- }
-
- /**
- * Constructs a new AWTTextureData object with the specified parameters
- * and data contained in the given BufferedImage. The resulting
- * AWTTextureData "wraps" the contents of the BufferedImage, so if a
- * modification is made to the BufferedImage between the time the
- * AWTTextureData is constructed and when a Texture is made from the
- * AWTTextureData, that modification will be visible in the resulting
- * Texture.
- *
- * @param internalFormat the OpenGL internal format for the
- * resulting texture; may be 0, in which case
- * it is inferred from the image's type
- * @param pixelFormat the OpenGL internal format for the
- * resulting texture; may be 0, in which case
- * it is inferred from the image's type (note:
- * this argument is currently always ignored)
- * @param mipmap indicates whether mipmaps should be
- * autogenerated (using GLU) for the resulting
- * texture
- * @param image the image containing the texture data
- */
- public AWTTextureData(int internalFormat,
- int pixelFormat,
- boolean mipmap,
- BufferedImage image) {
- if (internalFormat == 0) {
- this.internalFormat = image.getColorModel().hasAlpha() ? GL.GL_RGBA : GL.GL_RGB;
- } else {
- this.internalFormat = internalFormat;
- }
- createFromImage(image);
- this.mipmap = mipmap;
- if (buffer != null) {
- estimatedMemorySize = estimatedMemorySize(buffer);
- } else {
- // In the lazy custom conversion case we don't yet have a buffer
- if (imageForLazyCustomConversion != null) {
- estimatedMemorySize = estimatedMemorySize(wrapImageDataBuffer(imageForLazyCustomConversion));
- }
+public class AWTTextureData extends TextureData {
+ // Mechanism for lazily converting input BufferedImages with custom
+ // ColorModels to standard ones for uploading to OpenGL, as well as
+ // backing off from the optimizations of hoping that either
+ // GL_EXT_abgr or OpenGL 1.2 are present
+ private BufferedImage imageForLazyCustomConversion;
+ private boolean expectingEXTABGR;
+ private boolean expectingGL12;
+
+ private static final ColorModel rgbaColorModel =
+ new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
+ new int[] {8, 8, 8, 8}, true, true,
+ Transparency.TRANSLUCENT,
+ DataBuffer.TYPE_BYTE);
+ private static final ColorModel rgbColorModel =
+ new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
+ new int[] {8, 8, 8, 0}, false, false,
+ Transparency.OPAQUE,
+ DataBuffer.TYPE_BYTE);
+
+
+ /**
+ * Constructs a new TextureData object with the specified parameters
+ * and data contained in the given BufferedImage. The resulting
+ * TextureData "wraps" the contents of the BufferedImage, so if a
+ * modification is made to the BufferedImage between the time the
+ * TextureData is constructed and when a Texture is made from the
+ * TextureData, that modification will be visible in the resulting
+ * Texture.
+ *
+ * @param internalFormat the OpenGL internal format for the
+ * resulting texture; may be 0, in which case
+ * it is inferred from the image's type
+ * @param pixelFormat the OpenGL internal format for the
+ * resulting texture; may be 0, in which case
+ * it is inferred from the image's type (note:
+ * this argument is currently always ignored)
+ * @param mipmap indicates whether mipmaps should be
+ * autogenerated (using GLU) for the resulting
+ * texture
+ * @param image the image containing the texture data
+ */
+ public AWTTextureData(int internalFormat,
+ int pixelFormat,
+ boolean mipmap,
+ BufferedImage image) {
+ super();
+ if (internalFormat == 0) {
+ this.internalFormat = image.getColorModel().hasAlpha() ? GL.GL_RGBA : GL.GL_RGB;
+ } else {
+ this.internalFormat = internalFormat;
+ }
+ createFromImage(image);
+ this.mipmap = mipmap;
+ if (buffer != null) {
+ estimatedMemorySize = estimatedMemorySize(buffer);
+ } else {
+ // In the lazy custom conversion case we don't yet have a buffer
+ if (imageForLazyCustomConversion != null) {
+ estimatedMemorySize = estimatedMemorySize(wrapImageDataBuffer(imageForLazyCustomConversion));
+ }
+ }
}
- }
- /** Returns the width in pixels of the texture data. */
- public int getWidth() { return width; }
- /** Returns the height in pixels of the texture data. */
- public int getHeight() { return height; }
- /** Returns the border in pixels of the texture data. */
- public int getBorder() { return border; }
- /** Returns the intended OpenGL pixel format of the texture data. */
- public int getPixelFormat() {
- if (imageForLazyCustomConversion != null) {
- if (!((expectingEXTABGR && haveEXTABGR) ||
- (expectingGL12 && haveGL12))) {
- revertPixelFormatAndType();
- }
- }
- return pixelFormat;
- }
- /** Returns the intended OpenGL pixel type of the texture data. */
- public int getPixelType() {
- if (imageForLazyCustomConversion != null) {
- if (!((expectingEXTABGR && haveEXTABGR) ||
- (expectingGL12 && haveGL12))) {
- revertPixelFormatAndType();
- }
+ /** Returns the intended OpenGL pixel format of the texture data. */
+ public int getPixelFormat() {
+ if (imageForLazyCustomConversion != null) {
+ if (!((expectingEXTABGR && haveEXTABGR) ||
+ (expectingGL12 && haveGL12))) {
+ revertPixelFormatAndType();
+ }
+ }
+ return pixelFormat;
}
- return pixelType;
- }
- /** Returns the intended OpenGL internal format of the texture data. */
- public int getInternalFormat() { return internalFormat; }
- /** Returns whether mipmaps should be generated for the texture data. */
- public boolean getMipmap() { return mipmap; }
- /** Indicates whether the texture data is in compressed form. */
- public boolean isDataCompressed() { return dataIsCompressed; }
- /** Indicates whether the texture coordinates must be flipped
- vertically for proper display. */
- public boolean getMustFlipVertically() { return mustFlipVertically; }
- /** Returns the texture data, or null if it is specified as a set of mipmaps. */
- public Buffer getBuffer() {
- if (imageForLazyCustomConversion != null) {
- if (!((expectingEXTABGR && haveEXTABGR) ||
- (expectingGL12 && haveGL12))) {
- revertPixelFormatAndType();
- // Must present the illusion to the end user that we are simply
- // wrapping the input BufferedImage
- createFromCustom(imageForLazyCustomConversion);
- }
+ /** Returns the intended OpenGL pixel type of the texture data. */
+ public int getPixelType() {
+ if (imageForLazyCustomConversion != null) {
+ if (!((expectingEXTABGR && haveEXTABGR) ||
+ (expectingGL12 && haveGL12))) {
+ revertPixelFormatAndType();
+ }
+ }
+ return pixelType;
}
- return buffer;
- }
- /** Returns all mipmap levels for the texture data, or null if it is
- specified as a single image. */
- public Buffer[] getMipmapData() { return mipmapData; }
- /** Returns the required byte alignment for the texture data. */
- public int getAlignment() { return alignment; }
- /** Returns the row length needed for correct GL_UNPACK_ROW_LENGTH
- specification. This is currently only supported for
- non-mipmapped, non-compressed textures. */
- public int getRowLength() { return rowLength; }
- /** Sets the width in pixels of the texture data. */
- public void setWidth(int width) { this.width = width; }
- /** Sets the height in pixels of the texture data. */
- public void setHeight(int height) { this.height = height; }
- /** Sets the border in pixels of the texture data. */
- public void setBorder(int border) { this.border = border; }
- /** Sets the intended OpenGL pixel format of the texture data. */
- public void setPixelFormat(int pixelFormat) { this.pixelFormat = pixelFormat; }
- /** Sets the intended OpenGL pixel type of the texture data. */
- public void setPixelType(int pixelType) { this.pixelType = pixelType; }
- /** Sets the intended OpenGL internal format of the texture data. */
- public void setInternalFormat(int internalFormat) { this.internalFormat = internalFormat; }
- /** Sets whether mipmaps should be generated for the texture data. */
- public void setMipmap(boolean mipmap) { this.mipmap = mipmap; }
- /** Sets whether the texture data is in compressed form. */
- public void setIsDataCompressed(boolean compressed) { this.dataIsCompressed = compressed; }
- /** Sets whether the texture coordinates must be flipped vertically
- for proper display. */
- public void setMustFlipVertically(boolean mustFlipVertically) { this.mustFlipVertically = mustFlipVertically; }
- /** Sets the texture data. */
- public void setBuffer(Buffer buffer) {
- this.buffer = buffer;
- estimatedMemorySize = estimatedMemorySize(buffer);
- }
- /** Sets the required byte alignment for the texture data. */
- public void setAlignment(int alignment) { this.alignment = alignment; }
- /** Sets the row length needed for correct GL_UNPACK_ROW_LENGTH
- specification. This is currently only supported for
- non-mipmapped, non-compressed textures. */
- public void setRowLength(int rowLength) { this.rowLength = rowLength; }
- /** Indicates to this TextureData whether the GL_EXT_abgr extension
- is available. Used for optimization along some code paths to
- avoid data copies. */
- public void setHaveEXTABGR(boolean haveEXTABGR) {
- this.haveEXTABGR = haveEXTABGR;
- }
- /** Indicates to this TextureData whether OpenGL version 1.2 is
- available. If not, falls back to relatively inefficient code
- paths for several input data types (several kinds of packed
- pixel formats, in particular). */
- public void setHaveGL12(boolean haveGL12) {
- this.haveGL12 = haveGL12;
- }
-
- /** Returns an estimate of the amount of memory in bytes this
- TextureData will consume once uploaded to the graphics card. It
- should only be treated as an estimate; most applications should
- not need to query this but instead let the OpenGL implementation
- page textures in and out as necessary. */
- public int getEstimatedMemorySize() {
- return estimatedMemorySize;
- }
-
- /** Flushes resources associated with this TextureData by calling
- Flusher.flush(). */
- public void flush() {
- if (flusher != null) {
- flusher.flush();
- flusher = null;
+ /** Returns the texture data, or null if it is specified as a set of mipmaps. */
+ public Buffer getBuffer() {
+ if (imageForLazyCustomConversion != null) {
+ if (!((expectingEXTABGR && haveEXTABGR) ||
+ (expectingGL12 && haveGL12))) {
+ revertPixelFormatAndType();
+ // Must present the illusion to the end user that we are simply
+ // wrapping the input BufferedImage
+ createFromCustom(imageForLazyCustomConversion);
+ }
+ }
+ return buffer;
}
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
- private void createNIOBufferFromImage(BufferedImage image) {
- buffer = wrapImageDataBuffer(image);
- }
+ private void createFromImage(BufferedImage image) {
+ pixelType = 0; // Determine from image
+ mustFlipVertically = true;
+
+ width = image.getWidth();
+ height = image.getHeight();
+
+ int scanlineStride;
+ SampleModel sm = image.getRaster().getSampleModel();
+ if (sm instanceof SinglePixelPackedSampleModel) {
+ scanlineStride =
+ ((SinglePixelPackedSampleModel)sm).getScanlineStride();
+ } else if (sm instanceof MultiPixelPackedSampleModel) {
+ scanlineStride =
+ ((MultiPixelPackedSampleModel)sm).getScanlineStride();
+ } else if (sm instanceof ComponentSampleModel) {
+ scanlineStride =
+ ((ComponentSampleModel)sm).getScanlineStride();
+ } else {
+ // This will only happen for TYPE_CUSTOM anyway
+ setupLazyCustomConversion(image);
+ return;
+ }
- private Buffer wrapImageDataBuffer(BufferedImage image) {
- //
- // Note: Grabbing the DataBuffer will defeat Java2D's image
- // management mechanism (as of JDK 5/6, at least). This shouldn't
- // be a problem for most JOGL apps, but those that try to upload
- // the image into an OpenGL texture and then use the same image in
- // Java2D rendering might find the 2D rendering is not as fast as
- // it could be.
- //
+ if (GLProfile.isGL2()) {
+ switch (image.getType()) {
+ case BufferedImage.TYPE_INT_RGB:
+ pixelFormat = GL2.GL_BGRA;
+ pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
+ rowLength = scanlineStride;
+ alignment = 4;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_INT_ARGB_PRE:
+ pixelFormat = GL2.GL_BGRA;
+ pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
+ rowLength = scanlineStride;
+ alignment = 4;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_INT_BGR:
+ pixelFormat = GL.GL_RGBA;
+ pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
+ rowLength = scanlineStride;
+ alignment = 4;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_3BYTE_BGR:
+ {
+ // we can pass the image data directly to OpenGL only if
+ // we have an integral number of pixels in each scanline
+ if ((scanlineStride % 3) == 0) {
+ pixelFormat = GL2.GL_BGR;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 3;
+ alignment = 1;
+ } else {
+ setupLazyCustomConversion(image);
+ return;
+ }
+ }
+ break;
+ case BufferedImage.TYPE_4BYTE_ABGR_PRE:
+ {
+ // we can pass the image data directly to OpenGL only if
+ // we have an integral number of pixels in each scanline
+ // and only if the GL_EXT_abgr extension is present
+
+ // NOTE: disabling this code path for now as it appears it's
+ // buggy at least on some NVidia drivers and doesn't perform
+ // the necessary byte swapping (FIXME: needs more
+ // investigation)
+ if ((scanlineStride % 4) == 0 && false) {
+ pixelFormat = GL2.GL_ABGR_EXT;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 4;
+ alignment = 4;
+
+ // Store a reference to the original image for later in
+ // case it turns out that we don't have GL_EXT_abgr at the
+ // time we're going to do the texture upload to OpenGL
+ setupLazyCustomConversion(image);
+ expectingEXTABGR = true;
+ break;
+ } else {
+ setupLazyCustomConversion(image);
+ return;
+ }
+ }
+ case BufferedImage.TYPE_USHORT_565_RGB:
+ pixelFormat = GL.GL_RGB;
+ pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
+ rowLength = scanlineStride;
+ alignment = 2;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_USHORT_555_RGB:
+ pixelFormat = GL2.GL_BGRA;
+ pixelType = GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ rowLength = scanlineStride;
+ alignment = 2;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_BYTE_GRAY:
+ pixelFormat = GL.GL_LUMINANCE;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride;
+ alignment = 1;
+ break;
+ case BufferedImage.TYPE_USHORT_GRAY:
+ pixelFormat = GL.GL_LUMINANCE;
+ pixelType = GL.GL_UNSIGNED_SHORT;
+ rowLength = scanlineStride;
+ alignment = 2;
+ break;
+ // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
+ // custom code path to satisfy the invariant that images with an
+ // alpha channel always go down with premultiplied alpha.
+ case BufferedImage.TYPE_INT_ARGB:
+ case BufferedImage.TYPE_4BYTE_ABGR:
+ case BufferedImage.TYPE_BYTE_BINARY:
+ case BufferedImage.TYPE_BYTE_INDEXED:
+ case BufferedImage.TYPE_CUSTOM:
+ default:
+ ColorModel cm = image.getColorModel();
+ if (cm.equals(rgbColorModel)) {
+ pixelFormat = GL.GL_RGB;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 3;
+ alignment = 1;
+ } else if (cm.equals(rgbaColorModel)) {
+ pixelFormat = GL.GL_RGBA;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 4; // FIXME: correct?
+ alignment = 4;
+ } else {
+ setupLazyCustomConversion(image);
+ return;
+ }
+ break;
+ }
+ } else {
+ switch (image.getType()) {
+ case BufferedImage.TYPE_INT_RGB:
+ pixelFormat = GL.GL_RGB;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride;
+ alignment = 3;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_INT_ARGB_PRE:
+ throw new GLException("INT_ARGB_PRE n.a.");
+ case BufferedImage.TYPE_INT_BGR:
+ throw new GLException("INT_BGR n.a.");
+ case BufferedImage.TYPE_3BYTE_BGR:
+ throw new GLException("INT_BGR n.a.");
+ case BufferedImage.TYPE_4BYTE_ABGR_PRE:
+ throw new GLException("INT_BGR n.a.");
+ case BufferedImage.TYPE_USHORT_565_RGB:
+ pixelFormat = GL.GL_RGB;
+ pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
+ rowLength = scanlineStride;
+ alignment = 2;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_USHORT_555_RGB:
+ pixelFormat = GL.GL_RGBA;
+ pixelType = GL.GL_UNSIGNED_SHORT_5_5_5_1;
+ rowLength = scanlineStride;
+ alignment = 2;
+ expectingGL12 = true;
+ setupLazyCustomConversion(image);
+ break;
+ case BufferedImage.TYPE_BYTE_GRAY:
+ pixelFormat = GL.GL_LUMINANCE;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride;
+ alignment = 1;
+ break;
+ case BufferedImage.TYPE_USHORT_GRAY:
+ throw new GLException("USHORT_GRAY n.a.");
+ // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
+ // custom code path to satisfy the invariant that images with an
+ // alpha channel always go down with premultiplied alpha.
+ case BufferedImage.TYPE_INT_ARGB:
+ case BufferedImage.TYPE_4BYTE_ABGR:
+ case BufferedImage.TYPE_BYTE_BINARY:
+ case BufferedImage.TYPE_BYTE_INDEXED:
+ case BufferedImage.TYPE_CUSTOM:
+ default:
+ ColorModel cm = image.getColorModel();
+ if (cm.equals(rgbColorModel)) {
+ pixelFormat = GL.GL_RGB;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 3;
+ alignment = 1;
+ } else if (cm.equals(rgbaColorModel)) {
+ pixelFormat = GL.GL_RGBA;
+ pixelType = GL.GL_UNSIGNED_BYTE;
+ rowLength = scanlineStride / 4; // FIXME: correct?
+ alignment = 4;
+ } else {
+ setupLazyCustomConversion(image);
+ return;
+ }
+ break;
+ }
+ }
- DataBuffer data = image.getRaster().getDataBuffer();
- if (data instanceof DataBufferByte) {
- return ByteBuffer.wrap(((DataBufferByte) data).getData());
- } else if (data instanceof DataBufferDouble) {
- throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
- } else if (data instanceof DataBufferFloat) {
- return FloatBuffer.wrap(((DataBufferFloat) data).getData());
- } else if (data instanceof DataBufferInt) {
- return IntBuffer.wrap(((DataBufferInt) data).getData());
- } else if (data instanceof DataBufferShort) {
- return ShortBuffer.wrap(((DataBufferShort) data).getData());
- } else if (data instanceof DataBufferUShort) {
- return ShortBuffer.wrap(((DataBufferUShort) data).getData());
- } else {
- throw new RuntimeException("Unexpected DataBuffer type?");
+ createNIOBufferFromImage(image);
}
- }
- private void createFromImage(BufferedImage image) {
- pixelType = 0; // Determine from image
- mustFlipVertically = true;
-
- width = image.getWidth();
- height = image.getHeight();
-
- int scanlineStride;
- SampleModel sm = image.getRaster().getSampleModel();
- if (sm instanceof SinglePixelPackedSampleModel) {
- scanlineStride =
- ((SinglePixelPackedSampleModel)sm).getScanlineStride();
- } else if (sm instanceof MultiPixelPackedSampleModel) {
- scanlineStride =
- ((MultiPixelPackedSampleModel)sm).getScanlineStride();
- } else if (sm instanceof ComponentSampleModel) {
- scanlineStride =
- ((ComponentSampleModel)sm).getScanlineStride();
- } else {
- // This will only happen for TYPE_CUSTOM anyway
- setupLazyCustomConversion(image);
- return;
+ private void setupLazyCustomConversion(BufferedImage image) {
+ imageForLazyCustomConversion = image;
+ boolean hasAlpha = image.getColorModel().hasAlpha();
+ if (pixelFormat == 0) {
+ pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB;
+ }
+ alignment = 1; // FIXME: do we need better?
+ rowLength = width; // FIXME: correct in all cases?
+
+ // Allow previously-selected pixelType (if any) to override that
+ // we can infer from the DataBuffer
+ DataBuffer data = image.getRaster().getDataBuffer();
+ if (data instanceof DataBufferByte || isPackedInt(image)) {
+ // Don't use GL_UNSIGNED_INT for BufferedImage packed int images
+ if (pixelType == 0) pixelType = GL.GL_UNSIGNED_BYTE;
+ } else if (data instanceof DataBufferDouble) {
+ throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
+ } else if (data instanceof DataBufferFloat) {
+ if (pixelType == 0) pixelType = GL.GL_FLOAT;
+ } else if (data instanceof DataBufferInt) {
+ // FIXME: should we support signed ints?
+ if (pixelType == 0) pixelType = GL2.GL_UNSIGNED_INT;
+ } else if (data instanceof DataBufferShort) {
+ if (pixelType == 0) pixelType = GL.GL_SHORT;
+ } else if (data instanceof DataBufferUShort) {
+ if (pixelType == 0) pixelType = GL.GL_UNSIGNED_SHORT;
+ } else {
+ throw new RuntimeException("Unexpected DataBuffer type?");
+ }
}
- if(GLProfile.isGL2()) {
- switch (image.getType()) {
- case BufferedImage.TYPE_INT_RGB:
- pixelFormat = GL2.GL_BGRA;
- pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
- rowLength = scanlineStride;
- alignment = 4;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_INT_ARGB_PRE:
- pixelFormat = GL2.GL_BGRA;
- pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
- rowLength = scanlineStride;
- alignment = 4;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_INT_BGR:
- pixelFormat = GL.GL_RGBA;
- pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
- rowLength = scanlineStride;
- alignment = 4;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_3BYTE_BGR:
- {
- // we can pass the image data directly to OpenGL only if
- // we have an integral number of pixels in each scanline
- if ((scanlineStride % 3) == 0) {
- pixelFormat = GL2.GL_BGR;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 3;
- alignment = 1;
- } else {
- setupLazyCustomConversion(image);
- return;
- }
- }
- break;
- case BufferedImage.TYPE_4BYTE_ABGR_PRE:
- {
- // we can pass the image data directly to OpenGL only if
- // we have an integral number of pixels in each scanline
- // and only if the GL_EXT_abgr extension is present
-
- // NOTE: disabling this code path for now as it appears it's
- // buggy at least on some NVidia drivers and doesn't perform
- // the necessary byte swapping (FIXME: needs more
- // investigation)
- if ((scanlineStride % 4) == 0 && false) {
- pixelFormat = GL2.GL_ABGR_EXT;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 4;
- alignment = 4;
-
- // Store a reference to the original image for later in
- // case it turns out that we don't have GL_EXT_abgr at the
- // time we're going to do the texture upload to OpenGL
- setupLazyCustomConversion(image);
- expectingEXTABGR = true;
- break;
- } else {
- setupLazyCustomConversion(image);
- return;
- }
- }
- case BufferedImage.TYPE_USHORT_565_RGB:
- pixelFormat = GL.GL_RGB;
- pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
- rowLength = scanlineStride;
- alignment = 2;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_USHORT_555_RGB:
- pixelFormat = GL2.GL_BGRA;
- pixelType = GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV;
- rowLength = scanlineStride;
- alignment = 2;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_BYTE_GRAY:
- pixelFormat = GL.GL_LUMINANCE;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride;
- alignment = 1;
- break;
- case BufferedImage.TYPE_USHORT_GRAY:
- pixelFormat = GL.GL_LUMINANCE;
- pixelType = GL.GL_UNSIGNED_SHORT;
- rowLength = scanlineStride;
- alignment = 2;
- break;
- // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
- // custom code path to satisfy the invariant that images with an
- // alpha channel always go down with premultiplied alpha.
- case BufferedImage.TYPE_INT_ARGB:
- case BufferedImage.TYPE_4BYTE_ABGR:
- case BufferedImage.TYPE_BYTE_BINARY:
- case BufferedImage.TYPE_BYTE_INDEXED:
- case BufferedImage.TYPE_CUSTOM:
- default:
- ColorModel cm = image.getColorModel();
- if (cm.equals(rgbColorModel)) {
- pixelFormat = GL.GL_RGB;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 3;
- alignment = 1;
- } else if (cm.equals(rgbaColorModel)) {
- pixelFormat = GL.GL_RGBA;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 4; // FIXME: correct?
- alignment = 4;
- } else {
- setupLazyCustomConversion(image);
- return;
- }
- break;
+ private void createFromCustom(BufferedImage image) {
+ int width = image.getWidth();
+ int height = image.getHeight();
+
+ // create a temporary image that is compatible with OpenGL
+ boolean hasAlpha = image.getColorModel().hasAlpha();
+ ColorModel cm = null;
+ int dataBufferType = image.getRaster().getDataBuffer().getDataType();
+ // Don't use integer components for packed int images
+ if (isPackedInt(image)) {
+ dataBufferType = DataBuffer.TYPE_BYTE;
}
- } else {
- switch (image.getType()) {
- case BufferedImage.TYPE_INT_RGB:
- pixelFormat = GL.GL_RGB;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride;
- alignment = 3;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_INT_ARGB_PRE:
- throw new GLException("INT_ARGB_PRE n.a.");
- case BufferedImage.TYPE_INT_BGR:
- throw new GLException("INT_BGR n.a.");
- case BufferedImage.TYPE_3BYTE_BGR:
- throw new GLException("INT_BGR n.a.");
- case BufferedImage.TYPE_4BYTE_ABGR_PRE:
- throw new GLException("INT_BGR n.a.");
- case BufferedImage.TYPE_USHORT_565_RGB:
- pixelFormat = GL.GL_RGB;
- pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
- rowLength = scanlineStride;
- alignment = 2;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_USHORT_555_RGB:
- pixelFormat = GL.GL_RGBA;
- pixelType = GL.GL_UNSIGNED_SHORT_5_5_5_1;
- rowLength = scanlineStride;
- alignment = 2;
- expectingGL12 = true;
- setupLazyCustomConversion(image);
- break;
- case BufferedImage.TYPE_BYTE_GRAY:
- pixelFormat = GL.GL_LUMINANCE;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride;
- alignment = 1;
- break;
- case BufferedImage.TYPE_USHORT_GRAY:
- throw new GLException("USHORT_GRAY n.a.");
- // Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
- // custom code path to satisfy the invariant that images with an
- // alpha channel always go down with premultiplied alpha.
- case BufferedImage.TYPE_INT_ARGB:
- case BufferedImage.TYPE_4BYTE_ABGR:
- case BufferedImage.TYPE_BYTE_BINARY:
- case BufferedImage.TYPE_BYTE_INDEXED:
- case BufferedImage.TYPE_CUSTOM:
- default:
- ColorModel cm = image.getColorModel();
- if (cm.equals(rgbColorModel)) {
- pixelFormat = GL.GL_RGB;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 3;
- alignment = 1;
- } else if (cm.equals(rgbaColorModel)) {
- pixelFormat = GL.GL_RGBA;
- pixelType = GL.GL_UNSIGNED_BYTE;
- rowLength = scanlineStride / 4; // FIXME: correct?
- alignment = 4;
+ if (dataBufferType == DataBuffer.TYPE_BYTE) {
+ cm = hasAlpha ? rgbaColorModel : rgbColorModel;
+ } else {
+ if (hasAlpha) {
+ cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
+ null, true, true,
+ Transparency.TRANSLUCENT,
+ dataBufferType);
} else {
- setupLazyCustomConversion(image);
- return;
+ cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
+ null, false, false,
+ Transparency.OPAQUE,
+ dataBufferType);
}
- break;
}
- }
- createNIOBufferFromImage(image);
- }
+ boolean premult = cm.isAlphaPremultiplied();
+ WritableRaster raster =
+ cm.createCompatibleWritableRaster(width, height);
+ BufferedImage texImage = new BufferedImage(cm, raster, premult, null);
- private void setupLazyCustomConversion(BufferedImage image) {
- imageForLazyCustomConversion = image;
- boolean hasAlpha = image.getColorModel().hasAlpha();
- if (pixelFormat == 0) {
- pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB;
- }
- alignment = 1; // FIXME: do we need better?
- rowLength = width; // FIXME: correct in all cases?
+ // copy the source image into the temporary image
+ Graphics2D g = texImage.createGraphics();
+ g.setComposite(AlphaComposite.Src);
+ g.drawImage(image, 0, 0, null);
+ g.dispose();
- // Allow previously-selected pixelType (if any) to override that
- // we can infer from the DataBuffer
- DataBuffer data = image.getRaster().getDataBuffer();
- if (data instanceof DataBufferByte || isPackedInt(image)) {
- // Don't use GL_UNSIGNED_INT for BufferedImage packed int images
- if (pixelType == 0) pixelType = GL.GL_UNSIGNED_BYTE;
- } else if (data instanceof DataBufferDouble) {
- throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
- } else if (data instanceof DataBufferFloat) {
- if (pixelType == 0) pixelType = GL.GL_FLOAT;
- } else if ((data instanceof DataBufferInt) && GLProfile.isGL2ES2()) {
- // FIXME: should we support signed ints?
- if (pixelType == 0) pixelType = GL2.GL_UNSIGNED_INT;
- } else if (data instanceof DataBufferShort) {
- if (pixelType == 0) pixelType = GL.GL_SHORT;
- } else if (data instanceof DataBufferUShort) {
- if (pixelType == 0) pixelType = GL.GL_UNSIGNED_SHORT;
- } else {
- throw new RuntimeException("Unexpected DataBuffer type?");
+ // Wrap the buffer from the temporary image
+ createNIOBufferFromImage(texImage);
}
- }
-
- private void createFromCustom(BufferedImage image) {
- int width = image.getWidth();
- int height = image.getHeight();
- // create a temporary image that is compatible with OpenGL
- boolean hasAlpha = image.getColorModel().hasAlpha();
- ColorModel cm = null;
- int dataBufferType = image.getRaster().getDataBuffer().getDataType();
- // Don't use integer components for packed int images
- if (isPackedInt(image)) {
- dataBufferType = DataBuffer.TYPE_BYTE;
- }
- if (dataBufferType == DataBuffer.TYPE_BYTE) {
- cm = hasAlpha ? rgbaColorModel : rgbColorModel;
- } else {
- if (hasAlpha) {
- cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
- null, true, true,
- Transparency.TRANSLUCENT,
- dataBufferType);
- } else {
- cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
- null, false, false,
- Transparency.OPAQUE,
- dataBufferType);
- }
+ private boolean isPackedInt(BufferedImage image) {
+ int imgType = image.getType();
+ return (imgType == BufferedImage.TYPE_INT_RGB ||
+ imgType == BufferedImage.TYPE_INT_BGR ||
+ imgType == BufferedImage.TYPE_INT_ARGB ||
+ imgType == BufferedImage.TYPE_INT_ARGB_PRE);
}
- boolean premult = cm.isAlphaPremultiplied();
- WritableRaster raster =
- cm.createCompatibleWritableRaster(width, height);
- BufferedImage texImage = new BufferedImage(cm, raster, premult, null);
-
- // copy the source image into the temporary image
- Graphics2D g = texImage.createGraphics();
- g.setComposite(AlphaComposite.Src);
- g.drawImage(image, 0, 0, null);
- g.dispose();
-
- // Wrap the buffer from the temporary image
- createNIOBufferFromImage(texImage);
- }
-
- private boolean isPackedInt(BufferedImage image) {
- int imgType = image.getType();
- return (imgType == BufferedImage.TYPE_INT_RGB ||
- imgType == BufferedImage.TYPE_INT_BGR ||
- imgType == BufferedImage.TYPE_INT_ARGB ||
- imgType == BufferedImage.TYPE_INT_ARGB_PRE);
- }
-
- private void revertPixelFormatAndType() {
- // Knowing we don't have e.g. OpenGL 1.2 functionality available,
- // and knowing we're in the process of doing the fallback code
- // path, re-infer a vanilla pixel format and type compatible with
- // OpenGL 1.1
- pixelFormat = 0;
- pixelType = 0;
- setupLazyCustomConversion(imageForLazyCustomConversion);
- }
+ private void revertPixelFormatAndType() {
+ // Knowing we don't have e.g. OpenGL 1.2 functionality available,
+ // and knowing we're in the process of doing the fallback code
+ // path, re-infer a vanilla pixel format and type compatible with
+ // OpenGL 1.1
+ pixelFormat = 0;
+ pixelType = 0;
+ setupLazyCustomConversion(imageForLazyCustomConversion);
+ }
- private int estimatedMemorySize(Buffer buffer) {
- if (buffer == null) {
- return 0;
+ private void createNIOBufferFromImage(BufferedImage image) {
+ buffer = wrapImageDataBuffer(image);
}
- int capacity = buffer.capacity();
- if (buffer instanceof ByteBuffer) {
- return capacity;
- } else if (buffer instanceof IntBuffer) {
- return capacity * BufferUtil.SIZEOF_INT;
- } else if (buffer instanceof FloatBuffer) {
- return capacity * BufferUtil.SIZEOF_FLOAT;
- } else if (buffer instanceof ShortBuffer) {
- return capacity * BufferUtil.SIZEOF_SHORT;
- } else if (buffer instanceof LongBuffer) {
- return capacity * BufferUtil.SIZEOF_LONG;
- } else if (buffer instanceof DoubleBuffer) {
- return capacity * BufferUtil.SIZEOF_DOUBLE;
+
+ private Buffer wrapImageDataBuffer(BufferedImage image) {
+ //
+ // Note: Grabbing the DataBuffer will defeat Java2D's image
+ // management mechanism (as of JDK 5/6, at least). This shouldn't
+ // be a problem for most JOGL apps, but those that try to upload
+ // the image into an OpenGL texture and then use the same image in
+ // Java2D rendering might find the 2D rendering is not as fast as
+ // it could be.
+ //
+
+ DataBuffer data = image.getRaster().getDataBuffer();
+ if (data instanceof DataBufferByte) {
+ return ByteBuffer.wrap(((DataBufferByte) data).getData());
+ } else if (data instanceof DataBufferDouble) {
+ throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
+ } else if (data instanceof DataBufferFloat) {
+ return FloatBuffer.wrap(((DataBufferFloat) data).getData());
+ } else if (data instanceof DataBufferInt) {
+ return IntBuffer.wrap(((DataBufferInt) data).getData());
+ } else if (data instanceof DataBufferShort) {
+ return ShortBuffer.wrap(((DataBufferShort) data).getData());
+ } else if (data instanceof DataBufferUShort) {
+ return ShortBuffer.wrap(((DataBufferUShort) data).getData());
+ } else {
+ throw new RuntimeException("Unexpected DataBuffer type?");
+ }
}
- throw new RuntimeException("Unexpected buffer type " +
- buffer.getClass().getName());
- }
}