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-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java47
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java27
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java39
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java65
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java136
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp9
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp18
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp23
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp66
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl12
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl19
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl11
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl26
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp22
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl21
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl12
16 files changed, 278 insertions, 275 deletions
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java
index 91a11094e..dc7ebaae6 100644
--- a/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java
@@ -332,19 +332,45 @@ public class FixedFuncPipeline {
this.pmvMatrix=pmvMatrix;
this.shaderState=new ShaderState();
this.shaderState.setVerbose(verbose);
+ ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
- ShaderCode vertexColor = new ShaderCode( gl.GL_VERTEX_SHADER, 1, -1, null,
- FixedFuncShaderVertexColor.vertShaderSource);
+ // FIXME: Proper evaluation for binary format types ..
+ int binaryFormat = GLProfile.isGLES2()?GLES2.GL_NVIDIA_PLATFORM_BINARY_NV:-1;
- ShaderCode vertexColorLight = new ShaderCode( gl.GL_VERTEX_SHADER, 1, -1, null,
- FixedFuncShaderVertexColorLight.vertShaderSource);
+ switch(binaryFormat) {
+ case GLES2.GL_NVIDIA_PLATFORM_BINARY_NV:
+ vertexColor = ShaderCode.create( gl.GL_VERTEX_SHADER, 1, this.getClass(),
+ binaryFormat, "binary_nvidia/FixedFuncShaderVertexColor.nvbv",
+ vertexColorSrcFile);
- ShaderCode fragmentColor = new ShaderCode( gl.GL_FRAGMENT_SHADER, 1, -1, null,
- FixedFuncShaderFragmentColor.fragShaderSource);
+ vertexColorLight = ShaderCode.create( gl.GL_VERTEX_SHADER, 1, this.getClass(),
+ binaryFormat, "binary_nvidia/FixedFuncShaderVertexColorLight.nvbv",
+ vertexColorLightSrcFile);
- ShaderCode fragmentColorTexture = new ShaderCode( gl.GL_FRAGMENT_SHADER, 1, -1, null,
- FixedFuncShaderFragmentColorTexture.fragShaderSource);
+ fragmentColor = ShaderCode.create( gl.GL_FRAGMENT_SHADER, 1, this.getClass(),
+ binaryFormat, "binary_nvidia/FixedFuncShaderFragmentColor.nvbv",
+ fragmentColorSrcFile);
+ fragmentColorTexture = ShaderCode.create( gl.GL_FRAGMENT_SHADER, 1, this.getClass(),
+ binaryFormat, "binary_nvidia/FixedFuncShaderFragmentColorTexture.nvbv",
+ fragmentColorTextureSrcFile);
+
+ break;
+ default:
+ vertexColor = ShaderCode.create( gl.GL_VERTEX_SHADER, 1, this.getClass(), -1, null,
+ vertexColorSrcFile);
+
+ vertexColorLight = ShaderCode.create( gl.GL_VERTEX_SHADER, 1, this.getClass(), -1, null,
+ vertexColorLightSrcFile);
+
+ fragmentColor = ShaderCode.create( gl.GL_FRAGMENT_SHADER, 1, this.getClass(), -1, null,
+ fragmentColorSrcFile);
+
+ fragmentColorTexture = ShaderCode.create( gl.GL_FRAGMENT_SHADER, 1, this.getClass(), -1, null,
+ fragmentColorTextureSrcFile);
+ }
+
+
shaderProgramColor = new ShaderProgram();
shaderProgramColor.add(vertexColor);
shaderProgramColor.add(fragmentColor);
@@ -464,5 +490,10 @@ public class FixedFuncPipeline {
public static final FloatBuffer defMatSpecular= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
public static final FloatBuffer defMatEmission= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
public static final float defMatShininess = 0f;
+
+ protected static final String[] vertexColorSrcFile = new String[] { "source/FixedFuncShaderVertexColor.vp" };
+ protected static final String[] vertexColorLightSrcFile = new String[] { "source/FixedFuncShaderVertexColorLight.vp" };
+ protected static final String[] fragmentColorSrcFile = new String[] { "source/FixedFuncShaderFragmentColor.fp" } ;
+ protected static final String[] fragmentColorTextureSrcFile = new String[] { "source/FixedFuncShaderFragmentColorTexture.fp" } ;
}
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java
deleted file mode 100644
index 95176bbb9..000000000
--- a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java
+++ /dev/null
@@ -1,27 +0,0 @@
-
-package com.sun.opengl.impl.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderFragmentColor {
-
- public static final String[][] fragShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "\n"+
- "void main (void)\n"+
- "{\n"+
- " gl_FragColor = frontColor;\n"+
- "}\n" } } ;
-
-}
-
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java
deleted file mode 100644
index e456d472d..000000000
--- a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java
+++ /dev/null
@@ -1,39 +0,0 @@
-
-package com.sun.opengl.impl.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderFragmentColorTexture {
-
- public static final String[][] fragShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
- "const MEDIUMP int MAX_LIGHTS = 8; \n"+
- "const HIGHP vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);\n"+
- "\n"+
- "uniform HIGHP sampler2D mgl_ActiveTexture;\n"+
- "uniform MEDIUMP int mgl_ActiveTextureIdx;\n"+
- "\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
- "\n"+
- "void main (void)\n"+
- "{\n"+
- " vec4 texColor = texture2D(mgl_ActiveTexture,mgl_TexCoord[mgl_ActiveTextureIdx].st);\n"+
- " if(greaterThan(texColor, zero)) {\n"+
- " gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a * texColor.a) ; \n"+
- " } else {\n"+
- " gl_FragColor = frontColor;\n"+
- " }\n"+
- "}\n" } } ;
-}
-
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java
deleted file mode 100644
index 3d0bed73d..000000000
--- a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java
+++ /dev/null
@@ -1,65 +0,0 @@
-
-package com.sun.opengl.impl.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderVertexColor {
-
- public static final String[][] vertShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
- "const MEDIUMP int MAX_LIGHTS = 8; \n"+
- "\n"+
- "uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi\n"+
- "uniform MEDIUMP int mgl_ColorEnabled;\n"+
- "uniform HIGHP vec4 mgl_ColorStatic;\n"+
- "uniform MEDIUMP int mgl_TexCoordEnabled;\n"+
- "\n"+
- "attribute HIGHP vec4 mgl_Vertex;\n"+
- "attribute HIGHP vec4 mgl_Color;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord0;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord1;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord2;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord3;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord4;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord5;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord6;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord7;\n"+
- "\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
- "\n"+
- "void setTexCoord(in HIGHP vec4 defpos) {\n"+
- " mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;\n"+
- " mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos;\n"+
- " mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos;\n"+
- " mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos;\n"+
- " mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos;\n"+
- " mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos;\n"+
- " mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos;\n"+
- " mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;\n"+
- "}\n"+
- "\n"+
- "void main(void)\n"+
- "{\n"+
- " if(mgl_ColorEnabled>0) {\n"+
- " frontColor=mgl_Color;\n"+
- " } else {\n"+
- " frontColor=mgl_ColorStatic;\n"+
- " }\n"+
- "\n"+
- " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"+
- "\n"+
- " setTexCoord(gl_Position);\n"+
- "}\n" } } ;
-}
-
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java
deleted file mode 100644
index 2034c2acd..000000000
--- a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java
+++ /dev/null
@@ -1,136 +0,0 @@
-
-package com.sun.opengl.impl.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderVertexColorLight {
-
- public static final String[][] vertShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "struct mgl_LightSourceParameters {\n"+
- " vec4 ambient; \n"+
- " vec4 diffuse; \n"+
- " vec4 specular; \n"+
- " vec4 position; \n"+
- " // vec4 halfVector; // is computed here\n"+
- " vec3 spotDirection; \n"+
- " float spotExponent; \n"+
- " float spotCutoff; // (range: [0.0,90.0], 180.0)\n"+
- " //float spotCosCutoff; // (range: [1.0,0.0],-1.0)\n"+
- " float constantAttenuation; \n"+
- " float linearAttenuation; \n"+
- " float quadraticAttenuation; \n"+
- "};\n"+
- "struct mgl_MaterialParameters {\n"+
- " vec4 ambient; \n"+
- " vec4 diffuse; \n"+
- " vec4 specular; \n"+
- " vec4 emission; \n"+
- " float shininess; \n"+
- "};\n"+
- "\n"+
- "\n"+
- "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
- "const MEDIUMP int MAX_LIGHTS = 8; \n"+
- "\n"+
- "uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi\n"+
- "uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3\n"+
- "uniform MEDIUMP int mgl_ColorEnabled;\n"+
- "uniform HIGHP vec4 mgl_ColorStatic;\n"+
- "uniform MEDIUMP int mgl_TexCoordEnabled;\n"+
- "uniform MEDIUMP int mgl_LightsEnabled;\n"+
- "uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];\n"+
- "uniform mgl_MaterialParameters mgl_FrontMaterial;\n"+
- "\n"+
- "attribute HIGHP vec4 mgl_Vertex;\n"+
- "attribute HIGHP vec3 mgl_Normal;\n"+
- "attribute HIGHP vec4 mgl_Color;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord0;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord1;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord2;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord3;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord4;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord5;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord6;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord7;\n"+
- "\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
- "\n"+
- "void setTexCoord(in HIGHP vec4 defpos) {\n"+
- " mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;\n"+
- " mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos;\n"+
- " mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos;\n"+
- " mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos;\n"+
- " mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos;\n"+
- " mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos;\n"+
- " mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos;\n"+
- " mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;\n"+
- "}\n"+
- "\n"+
- "void main(void)\n"+
- "{\n"+
- " vec4 position;\n"+
- " vec3 normal, lightDir, cameraDir, halfDir;\n"+
- " vec4 ambient, diffuse, specular;\n"+
- " float NdotL, NdotHV, dist, attenuation;\n"+
- " int i;\n"+
- "\n"+
- " position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position \n"+
- "\n"+
- " normal = normalize(mgl_NormalMatrix * mgl_Normal); \n"+
- " // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz \n"+
- " cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); \n"+
- "\n"+
- " ambient = vec4(0,0,0,0);\n"+
- " diffuse = vec4(0,0,0,0);\n"+
- " specular = vec4(0,0,0,0);\n"+
- "\n"+
- " for(i=0; i<MAX_LIGHTS; i++) {\n"+
- " if( 0!= (mgl_LightsEnabled & (1<<i)) ) {\n"+
- " ambient += mgl_LightSource[i].ambient;\n"+
- " lightDir = mgl_LightSource[i].position.xyz - position.xyz;\n"+
- " dist = length(lightDir);\n"+
- " lightDir = normalize(lightDir);\n"+
- " attenuation = 1.0 / ( \n"+
- " mgl_LightSource[i].constantAttenuation+ \n"+
- " mgl_LightSource[i].linearAttenuation * dist + \n"+
- " mgl_LightSource[i].quadraticAttenuation * dist * dist );\n"+
- " NdotL = max(0.0, dot(normal, lightDir));\n"+
- " diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;\n"+
- " if (NdotL != 0.0) {\n"+
- " halfDir = normalize (lightDir + cameraDir); \n"+
- " NdotHV = max(0.0, dot(normal, halfDir));\n"+
- " specular += mgl_LightSource[i].specular * \n"+
- " pow(NdotHV,gl_FrontMaterial.shininess) * attenuation;\n"+
- " }\n"+
- " }\n"+
- " }\n"+
- " ambient += mgl_FrontMaterial.ambient;\n"+
- " diffuse *= mgl_FrontMaterial.diffuse;\n"+
- " specular *= mgl_FrontMaterial.specular;\n"+
- "\n"+
- " if(mgl_ColorEnabled>0) {\n"+
- " frontColor=mgl_Color;\n"+
- " } else {\n"+
- " frontColor=mgl_ColorStatic;\n"+
- " }\n"+
- " if( 0!= mgl_LightsEnabled ) {\n"+
- " frontColor *= ambient + diffuse + specular;\n"+
- " }\n"+
- "\n"+
- " gl_Position = mgl_PMVMatrix[0] * position;\n"+
- "\n"+
- " setTexCoord(gl_Position);\n"+
- "}\n" } } ;
-}
-
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp
new file mode 100644
index 000000000..71b39f45c
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp
@@ -0,0 +1,9 @@
+#include es_precision.glsl
+
+#include mgl_varying.glsl
+
+void main (void)
+{
+ gl_FragColor = frontColor;
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp
new file mode 100644
index 000000000..d91019a81
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp
@@ -0,0 +1,18 @@
+
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_varying.glsl
+
+void main (void)
+{
+ vec4 texColor = texture2D(mgl_ActiveTexture,mgl_TexCoord[mgl_ActiveTextureIdx].st);
+ if(greaterThan(texColor, zero)) {
+ gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a * texColor.a) ;
+ } else {
+ gl_FragColor = frontColor;
+ }
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp
new file mode 100644
index 000000000..3162f0f46
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp
@@ -0,0 +1,23 @@
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+#include mgl_settexcoord.vp
+
+void main(void)
+{
+ if(mgl_ColorEnabled>0) {
+ frontColor=mgl_Color;
+ } else {
+ frontColor=mgl_ColorStatic;
+ }
+
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+
+ setTexCoord(gl_Position);
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp
new file mode 100644
index 000000000..9a849ea11
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp
@@ -0,0 +1,66 @@
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+#include mgl_settexcoord.vp
+
+void main(void)
+{
+ vec4 position;
+ vec3 normal, lightDir, cameraDir, halfDir;
+ vec4 ambient, diffuse, specular;
+ float NdotL, NdotHV, dist, attenuation;
+ int i;
+
+ position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position
+
+ normal = normalize(mgl_NormalMatrix * mgl_Normal);
+ // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz
+ cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz );
+
+ ambient = vec4(0,0,0,0);
+ diffuse = vec4(0,0,0,0);
+ specular = vec4(0,0,0,0);
+
+ for(i=0; i<MAX_LIGHTS; i++) {
+ if( 0!= (mgl_LightsEnabled & (1<<i)) ) {
+ ambient += mgl_LightSource[i].ambient;
+ lightDir = mgl_LightSource[i].position.xyz - position.xyz;
+ dist = length(lightDir);
+ lightDir = normalize(lightDir);
+ attenuation = 1.0 / (
+ mgl_LightSource[i].constantAttenuation+
+ mgl_LightSource[i].linearAttenuation * dist +
+ mgl_LightSource[i].quadraticAttenuation * dist * dist );
+ NdotL = max(0.0, dot(normal, lightDir));
+ diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;
+ if (NdotL != 0.0) {
+ halfDir = normalize (lightDir + cameraDir);
+ NdotHV = max(0.0, dot(normal, halfDir));
+ specular += mgl_LightSource[i].specular *
+ pow(NdotHV,gl_FrontMaterial.shininess) * attenuation;
+ }
+ }
+ }
+ ambient += mgl_FrontMaterial.ambient;
+ diffuse *= mgl_FrontMaterial.diffuse;
+ specular *= mgl_FrontMaterial.specular;
+
+ if(mgl_ColorEnabled>0) {
+ frontColor=mgl_Color;
+ } else {
+ frontColor=mgl_ColorStatic;
+ }
+ if( 0!= mgl_LightsEnabled ) {
+ frontColor *= ambient + diffuse + specular;
+ }
+
+ gl_Position = mgl_PMVMatrix[0] * position;
+
+ setTexCoord(gl_Position);
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl b/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl
new file mode 100644
index 000000000..7659df56c
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl
@@ -0,0 +1,12 @@
+#ifndef es_precision_glsl
+#define es_precision_glsl
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl
new file mode 100644
index 000000000..7f72ccfbd
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl
@@ -0,0 +1,19 @@
+
+#ifndef mgl_attribute_glsl
+#define mgl_attribute_glsl
+
+#include es_precision.glsl
+
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec3 mgl_Normal;
+attribute HIGHP vec4 mgl_Color;
+attribute HIGHP vec4 mgl_MultiTexCoord0;
+attribute HIGHP vec4 mgl_MultiTexCoord1;
+attribute HIGHP vec4 mgl_MultiTexCoord2;
+attribute HIGHP vec4 mgl_MultiTexCoord3;
+attribute HIGHP vec4 mgl_MultiTexCoord4;
+attribute HIGHP vec4 mgl_MultiTexCoord5;
+attribute HIGHP vec4 mgl_MultiTexCoord6;
+attribute HIGHP vec4 mgl_MultiTexCoord7;
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl
new file mode 100644
index 000000000..b227aa257
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl
@@ -0,0 +1,11 @@
+
+#ifndef mgl_const_glsl
+#define mgl_const_glsl
+
+#include es_precision.glsl
+
+const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits
+const MEDIUMP int MAX_LIGHTS = 8;
+const HIGHP vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl
new file mode 100644
index 000000000..ef79b76c8
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl
@@ -0,0 +1,26 @@
+#ifndef mgl_lightdef_glsl
+#define mgl_lightdef_glsl
+
+struct mgl_LightSourceParameters {
+ vec4 ambient;
+ vec4 diffuse;
+ vec4 specular;
+ vec4 position;
+ // vec4 halfVector; // is computed here
+ vec3 spotDirection;
+ float spotExponent;
+ float spotCutoff; // (range: [0.0,90.0], 180.0)
+ //float spotCosCutoff; // (range: [1.0,0.0],-1.0)
+ float constantAttenuation;
+ float linearAttenuation;
+ float quadraticAttenuation;
+};
+struct mgl_MaterialParameters {
+ vec4 ambient;
+ vec4 diffuse;
+ vec4 specular;
+ vec4 emission;
+ float shininess;
+};
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp b/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp
new file mode 100644
index 000000000..39a2b7e64
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp
@@ -0,0 +1,22 @@
+#ifndef mgl_settexcoord_vp
+#define mgl_settexcoord_vp
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+void setTexCoord(in HIGHP vec4 defpos) {
+ mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;
+ mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos;
+ mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos;
+ mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos;
+ mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos;
+ mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos;
+ mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos;
+ mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;
+}
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl
new file mode 100644
index 000000000..e713b3ba9
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl
@@ -0,0 +1,21 @@
+
+#ifndef mgl_uniform_glsl
+#define mgl_uniform_glsl
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_lightdef.glsl
+
+uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi
+uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3
+uniform MEDIUMP int mgl_ColorEnabled;
+uniform HIGHP vec4 mgl_ColorStatic;
+uniform MEDIUMP int mgl_TexCoordEnabled;
+uniform MEDIUMP int mgl_LightsEnabled;
+uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
+uniform mgl_MaterialParameters mgl_FrontMaterial;
+uniform HIGHP sampler2D mgl_ActiveTexture;
+uniform MEDIUMP int mgl_ActiveTextureIdx;
+
+#endif
diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl
new file mode 100644
index 000000000..23528f3ee
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl
@@ -0,0 +1,12 @@
+
+#ifndef mgl_varying_glsl
+#define mgl_varying_glsl
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+
+varying HIGHP vec4 frontColor;
+varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];
+
+#endif