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-rw-r--r--src/classes/com/sun/opengl/impl/glu/tessellator/GLUtessellatorImpl.java13
-rw-r--r--src/classes/com/sun/opengl/impl/glu/tessellator/Geom.java20
-rw-r--r--src/classes/com/sun/opengl/impl/glu/tessellator/TessMono.java38
3 files changed, 67 insertions, 4 deletions
diff --git a/src/classes/com/sun/opengl/impl/glu/tessellator/GLUtessellatorImpl.java b/src/classes/com/sun/opengl/impl/glu/tessellator/GLUtessellatorImpl.java
index 4f36c7018..f4efb116a 100644
--- a/src/classes/com/sun/opengl/impl/glu/tessellator/GLUtessellatorImpl.java
+++ b/src/classes/com/sun/opengl/impl/glu/tessellator/GLUtessellatorImpl.java
@@ -85,6 +85,10 @@ public class GLUtessellatorImpl implements GLUtessellator {
boolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
boolean boundaryOnly; /* Extract contours, not triangles */
+ boolean avoidDegenerateTris; /* JOGL-specific hint to try to improve triangulation
+ by avoiding producing degenerate (zero-area) triangles;
+ has not been tested exhaustively and is therefore an option */
+
GLUface lonelyTriList;
/* list of triangles which could not be rendered as strips or fans */
@@ -234,6 +238,10 @@ public class GLUtessellatorImpl implements GLUtessellator {
boundaryOnly = (value != 0);
return;
+ case GLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
+ avoidDegenerateTris = (value != 0);
+ return;
+
default:
callErrorOrErrorData(GLU.GLU_INVALID_ENUM);
return;
@@ -261,6 +269,9 @@ public class GLUtessellatorImpl implements GLUtessellator {
assert (boundaryOnly == true || boundaryOnly == false);
value[value_offset] = boundaryOnly ? 1 : 0;
break;
+ case GLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
+ value[value_offset] = avoidDegenerateTris ? 1 : 0;
+ break;
default:
value[value_offset] = 0.0;
callErrorOrErrorData(GLU.GLU_INVALID_ENUM);
@@ -526,7 +537,7 @@ public class GLUtessellatorImpl implements GLUtessellator {
if (boundaryOnly) {
rc = TessMono.__gl_meshSetWindingNumber(mesh, 1, true);
} else {
- rc = TessMono.__gl_meshTessellateInterior(mesh);
+ rc = TessMono.__gl_meshTessellateInterior(mesh, avoidDegenerateTris);
}
if (!rc) throw new RuntimeException(); /* could've used a label */
diff --git a/src/classes/com/sun/opengl/impl/glu/tessellator/Geom.java b/src/classes/com/sun/opengl/impl/glu/tessellator/Geom.java
index 6b31cc30e..1287a60e0 100644
--- a/src/classes/com/sun/opengl/impl/glu/tessellator/Geom.java
+++ b/src/classes/com/sun/opengl/impl/glu/tessellator/Geom.java
@@ -315,4 +315,24 @@ class Geom {
static double VertL1dist(GLUvertex u, GLUvertex v) {
return Math.abs(u.s - v.s) + Math.abs(u.t - v.t);
}
+
+ /***********************************************************************/
+
+ // Compute the cosine of the angle between the edges between o and
+ // v1 and between o and v2
+ static double EdgeCos(GLUvertex o, GLUvertex v1, GLUvertex v2) {
+ double ov1s = v1.s - o.s;
+ double ov1t = v1.t - o.t;
+ double ov2s = v2.s - o.s;
+ double ov2t = v2.t - o.t;
+ double dotp = ov1s * ov2s + ov1t * ov2t;
+ double len = Math.sqrt(ov1s * ov1s + ov1t * ov1t) * Math.sqrt(ov2s * ov2s + ov2t * ov2t);
+ if (len > 0.0) {
+ dotp /= len;
+ }
+ return dotp;
+ }
+
+ static final double EPSILON = 1.0e-5;
+ static final double ONE_MINUS_EPSILON = 1.0 - EPSILON;
}
diff --git a/src/classes/com/sun/opengl/impl/glu/tessellator/TessMono.java b/src/classes/com/sun/opengl/impl/glu/tessellator/TessMono.java
index 62c653bfe..fe0f7946c 100644
--- a/src/classes/com/sun/opengl/impl/glu/tessellator/TessMono.java
+++ b/src/classes/com/sun/opengl/impl/glu/tessellator/TessMono.java
@@ -80,7 +80,7 @@ class TessMono {
* to the fan is a simple orientation test. By making the fan as large
* as possible, we restore the invariant (check it yourself).
*/
- static boolean __gl_meshTessellateMonoRegion(GLUface face) {
+ static boolean __gl_meshTessellateMonoRegion(GLUface face, boolean avoidDegenerateTris) {
GLUhalfEdge up, lo;
/* All edges are oriented CCW around the boundary of the region.
@@ -97,7 +97,37 @@ class TessMono {
;
lo = up.Onext.Sym;
+ boolean mustConnect = false; // hack for avoidDegenerateTris
+
while (up.Lnext != lo) {
+ if (avoidDegenerateTris && !mustConnect) {
+ // Skip over regions where several vertices are collinear,
+ // to try to avoid producing degenerate (zero-area) triangles
+ //
+ // The "mustConnect" flag is a hack to try to avoid
+ // skipping too large regions and causing incorrect
+ // triangulations. This entire modification is overall
+ // not robust and needs more work
+ if (Geom.EdgeCos(lo.Lnext.Org, lo.Org, lo.Lnext.Lnext.Org) <= -Geom.ONE_MINUS_EPSILON) {
+ // Lines around lo
+ do {
+ lo = lo.Onext.Sym;
+ mustConnect = true;
+ } while (up.Lnext != lo &&
+ Geom.EdgeCos(lo.Lnext.Org, lo.Org, lo.Lnext.Lnext.Org) <= -Geom.ONE_MINUS_EPSILON);
+ } else if (Geom.EdgeCos(up.Onext.Sym.Org, up.Org, up.Onext.Sym.Onext.Sym.Org) <= -Geom.ONE_MINUS_EPSILON) {
+ // Lines around up
+ do {
+ up = up.Lnext;
+ mustConnect = true;
+ } while (up.Lnext != lo &&
+ Geom.EdgeCos(up.Onext.Sym.Org, up.Org, up.Onext.Sym.Onext.Sym.Org) <= -Geom.ONE_MINUS_EPSILON);
+ }
+
+ if (up.Lnext == lo)
+ break;
+ }
+
if (Geom.VertLeq(up.Sym.Org, lo.Org)) {
/* up.Sym.Org is on the left. It is safe to form triangles from lo.Org.
* The EdgeGoesLeft test guarantees progress even when some triangles
@@ -106,6 +136,7 @@ class TessMono {
while (lo.Lnext != up && (Geom.EdgeGoesLeft(lo.Lnext)
|| Geom.EdgeSign(lo.Org, lo.Sym.Org, lo.Lnext.Sym.Org) <= 0)) {
GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo);
+ mustConnect = false;
if (tempHalfEdge == null) return false;
lo = tempHalfEdge.Sym;
}
@@ -115,6 +146,7 @@ class TessMono {
while (lo.Lnext != up && (Geom.EdgeGoesRight(up.Onext.Sym)
|| Geom.EdgeSign(up.Sym.Org, up.Org, up.Onext.Sym.Org) >= 0)) {
GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(up, up.Onext.Sym);
+ mustConnect = false;
if (tempHalfEdge == null) return false;
up = tempHalfEdge.Sym;
}
@@ -140,7 +172,7 @@ class TessMono {
* the mesh which is marked "inside" the polygon. Each such region
* must be monotone.
*/
- public static boolean __gl_meshTessellateInterior(GLUmesh mesh) {
+ public static boolean __gl_meshTessellateInterior(GLUmesh mesh, boolean avoidDegenerateTris) {
GLUface f, next;
/*LINTED*/
@@ -148,7 +180,7 @@ class TessMono {
/* Make sure we don''t try to tessellate the new triangles. */
next = f.next;
if (f.inside) {
- if (!__gl_meshTessellateMonoRegion(f)) return false;
+ if (!__gl_meshTessellateMonoRegion(f, avoidDegenerateTris)) return false;
}
}