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-rw-r--r--src/com/jogamp/graph/geom/opengl/SVertex.java179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/com/jogamp/graph/geom/opengl/SVertex.java b/src/com/jogamp/graph/geom/opengl/SVertex.java
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+++ b/src/com/jogamp/graph/geom/opengl/SVertex.java
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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.graph.geom.opengl;
+
+import jogamp.graph.math.VectorFloatUtil;
+
+import com.jogamp.graph.geom.Vertex;
+
+public class SVertex implements Vertex {
+ private int id = Integer.MAX_VALUE;
+ protected float[] coord = new float[3];
+ protected boolean onCurve = true;
+ private float[] texCoord = new float[2];
+
+ static final Factory factory = new Factory();
+
+ public static Factory factory() { return factory; }
+
+ public static class Factory implements Vertex.Factory<SVertex> {
+ @Override
+ public SVertex create() {
+ return new SVertex();
+ }
+
+ @Override
+ public SVertex create(float x, float y) {
+ return new SVertex(x, y);
+ }
+
+ @Override
+ public SVertex create(float x, float y, float z) {
+ return new SVertex(x, y, z);
+ }
+
+ @Override
+ public SVertex create(float[] coordsBuffer, int offset, int length) {
+ return new SVertex(coordsBuffer, offset, length);
+ }
+
+ /* @Override
+ public Vertex[] create(Vertex ... v) {
+ return v;
+ } */
+ }
+
+ public SVertex() {
+ }
+
+ public SVertex(float x, float y) {
+ setCoord(x, y);
+ }
+ public SVertex(float x, float y, float z) {
+ setCoord(x, y, z);
+ }
+ public SVertex(float[] coordsBuffer, int offset, int length) {
+ setCoord(coordsBuffer, offset, length);
+ }
+
+ public void setCoord(float x, float y) {
+ this.coord[0] = x;
+ this.coord[1] = y;
+ this.coord[2] = 0f;
+ }
+
+ public void setCoord(float x, float y, float z) {
+ this.coord[0] = x;
+ this.coord[1] = y;
+ this.coord[2] = z;
+ }
+
+ public void setCoord(float[] coordsBuffer, int offset, int length) {
+ if(length > coordsBuffer.length - offset) {
+ throw new IndexOutOfBoundsException("coordsBuffer too small: "+coordsBuffer.length+" - "+offset+" < "+length);
+ }
+ if(length > 3) {
+ throw new IndexOutOfBoundsException("length too bug: "+length+" > "+3);
+ }
+ int i=0;
+ while(i<length) {
+ this.coord[i++] = coordsBuffer[offset++];
+ }
+ }
+
+ public float[] getCoord() {
+ return coord;
+ }
+
+ public void setX(float x) {
+ this.coord[0] = x;
+ }
+
+ public void setY(float y) {
+ this.coord[1] = y;
+ }
+
+ public void setZ(float z) {
+ this.coord[2] = z;
+ }
+
+ public float getX() {
+ return this.coord[0];
+ }
+
+ public float getY() {
+ return this.coord[1];
+ }
+
+ public float getZ() {
+ return this.coord[2];
+ }
+
+ public boolean isOnCurve() {
+ return onCurve;
+ }
+
+ public void setOnCurve(boolean onCurve) {
+ this.onCurve = onCurve;
+ }
+
+ public int getId(){
+ return id;
+ }
+
+ public void setId(int id){
+ this.id = id;
+ }
+
+ public int compareTo(Vertex p) {
+ if(VectorFloatUtil.checkEquality(coord, p.getCoord())) {
+ return 0;
+ }
+ return -1;
+ }
+
+ public float[] getTexCoord() {
+ return texCoord;
+ }
+
+ public void setTexCoord(float s, float t) {
+ this.texCoord[0] = s;
+ this.texCoord[1] = t;
+ }
+
+ public SVertex clone(){
+ SVertex v = new SVertex(this.coord, 0, 3);
+ v.setOnCurve(this.onCurve);
+ return v;
+ }
+
+ public String toString() {
+ return "[ID: " + id + " X: " + coord[0]
+ + " Y: " + coord[1] + " Z: " + coord[2] + "]";
+ }
+}