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-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java17
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java126
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/shapes/Button.java3
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java4
4 files changed, 105 insertions, 45 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
index 7e98df635..204777fde 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
@@ -433,10 +433,11 @@ public final class Scene implements GLEventListener {
final PMVMatrix pmv = renderer.getMatrix();
pmv.glPushMatrix();
s.setTransform(pmv);
- shape[0].winToObjCoord(getMatrix(), getViewport(), glWinX, glWinY, objPos);
+ final boolean ok = null != shape[0].winToShapeCoord(getMatrix(), getViewport(), glWinX, glWinY, objPos);
pmv.glPopMatrix();
-
- runnable.run();
+ if( ok ) {
+ runnable.run();
+ }
}
return false; // needs to re-render to wash away our false-color glSelect
} } );
@@ -482,7 +483,7 @@ public final class Scene implements GLEventListener {
}
/**
- * Calling {@link Shape#winToObjCoord(Scene, int, int, float[])}, retrieving its object position.
+ * Calling {@link Shape#winToObjCoord(Scene, int, int, float[])}, retrieving its Shape object position.
* @param shape
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
@@ -491,8 +492,8 @@ public final class Scene implements GLEventListener {
* @param objPos resulting object position
* @param runnable action
*/
- public void winToObjCoord(final Shape shape, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[] objPos, final Runnable runnable) {
- if( null != shape && shape.winToObjCoord(pmvMatrixSetup, renderer.getViewport(), glWinX, glWinY, pmv, objPos) ) {
+ public void winToShapeCoord(final Shape shape, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[] objPos, final Runnable runnable) {
+ if( null != shape && null != shape.winToShapeCoord(pmvMatrixSetup, renderer.getViewport(), glWinX, glWinY, pmv, objPos) ) {
runnable.run();
}
}
@@ -732,7 +733,7 @@ public final class Scene implements GLEventListener {
final PMVMatrix pmv = new PMVMatrix();
final float[] objPos = new float[3];
final Shape shape = activeShape;
- winToObjCoord(shape, glWinX, glWinY, pmv, objPos, () -> {
+ winToShapeCoord(shape, glWinX, glWinY, pmv, objPos, () -> {
shape.dispatchGestureEvent(gh, glWinX, glWinY, pmv, renderer.getViewport(), objPos);
});
}
@@ -781,7 +782,7 @@ public final class Scene implements GLEventListener {
final void dispatchMouseEventForShape(final Shape shape, final MouseEvent e, final int glWinX, final int glWinY) {
final PMVMatrix pmv = new PMVMatrix();
final float[] objPos = new float[3];
- winToObjCoord(shape, glWinX, glWinY, pmv, objPos, () -> { shape.dispatchMouseEvent(e, glWinX, glWinY, objPos); });
+ winToShapeCoord(shape, glWinX, glWinY, pmv, objPos, () -> { shape.dispatchMouseEvent(e, glWinX, glWinY, objPos); });
}
private class SBCMouseListener implements MouseListener {
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
index 940e37a3b..089348476 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
@@ -428,11 +428,11 @@ public abstract class Shape {
* @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
* @param viewport the int[4] viewport
* @param surfaceSize int[2] target surface size
- * @return true for successful gluProject(..) operation, otherwise false
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
* @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
*/
- public boolean getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) {
- boolean res = false;
+ public int[/*2*/] getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) {
// System.err.println("Shape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final float[] winCoordHigh = new float[3];
final float[] winCoordLow = new float[3];
@@ -446,10 +446,10 @@ public abstract class Shape {
surfaceSize[0] = (int)(winCoordHigh[0] - winCoordLow[0]);
surfaceSize[1] = (int)(winCoordHigh[1] - winCoordLow[1]);
// System.err.printf("Shape::surfaceSize.S: shape %d: %f x %f -> %d x %d%n", getName(), winCoordHigh[0] - winCoordLow[0], winCoordHigh[1] - winCoordLow[1], surfaceSize[0], surfaceSize[1]);
- res = true;
+ return surfaceSize;
}
}
- return res;
+ return null;
}
/**
@@ -463,15 +463,33 @@ public abstract class Shape {
* @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
* {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
* @param surfaceSize int[2] target surface size
- * @return true for successful gluProject(..) operation, otherwise false
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
* @see #getSurfaceSize(PMVMatrix, int[], int[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
*/
- public boolean getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final PMVMatrix pmv, final int[/*2*/] surfaceSize) {
+ public int[/*2*/] getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final PMVMatrix pmv, final int[/*2*/] surfaceSize) {
pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
setTransform(pmv);
return getSurfaceSize(pmv, viewport, surfaceSize);
}
+ /**
+ * Retrieve surface (view) size of this shape.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param surfaceSize int[2] target surface size
+ * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getSurfaceSize(PMVMatrix, int[], int[])
+ * @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ */
+ public int[/*2*/] getSurfaceSize(final Scene scene, final PMVMatrix pmv, final int[/*2*/] surfaceSize) {
+ return getSurfaceSize(scene.getPMVMatrixSetup(), scene.getViewport(), pmv, surfaceSize);
+ }
/**
* Map given object coordinate relative to this shape to window coordinates.
@@ -484,11 +502,11 @@ public abstract class Shape {
* @param viewport the int[4] viewport
* @param objPos float[3] object position relative to this shape's center
* @param glWinPos int[2] target window position of objPos relative to this shape
- * @return true for successful gluProject(..) operation, otherwise false
- * @see #objToWinCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[])
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[])
+ * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[])
*/
- public boolean objToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
- boolean res = false;
+ public int[/*2*/] shapeToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
// System.err.println("Shape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final float[] winCoord = new float[3];
@@ -497,9 +515,9 @@ public abstract class Shape {
glWinPos[0] = (int)(winCoord[0]);
glWinPos[1] = (int)(winCoord[1]);
// System.err.printf("Shape::objToWinCoord.X: shape %d: %f / %f -> %d / %d%n", getName(), winCoord[0], winCoord[1], glWinPos[0], glWinPos[1]);
- res = true;
+ return glWinPos;
}
- return res;
+ return null;
}
/**
@@ -514,13 +532,33 @@ public abstract class Shape {
* @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
* {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
* @param glWinPos int[2] target window position of objPos relative to this shape
- * @return true for successful gluProject(..) operation, otherwise false
- * @see #objToWinCoord(PMVMatrix, int[], float[], int[])
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[])
+ * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[])
*/
- public boolean objToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) {
+ public int[/*2*/] shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) {
pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
setTransform(pmv);
- return this.objToWinCoord(pmv, viewport, objPos, glWinPos);
+ return this.shapeToWinCoord(pmv, viewport, objPos, glWinPos);
+ }
+
+ /**
+ * Map given object coordinate relative to this shape to window coordinates.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param objPos float[3] object position relative to this shape's center
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param glWinPos int[2] target window position of objPos relative to this shape
+ * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[])
+ * @see #shapeToWinCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[])
+ */
+ public int[/*2*/] shapeToWinCoord(final Scene scene, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) {
+ return this.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, glWinPos);
}
/**
@@ -535,11 +573,11 @@ public abstract class Shape {
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param objPos float[3] target object position of glWinX/glWinY relative to this shape
- * @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false
- * @see #winToObjCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[])
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[])
+ * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[])
*/
- public boolean winToObjCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
- boolean res = false;
+ public float[/*3*/] winToShapeCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
final float[] ctr = getBounds().getCenter();
final float[] tmp = new float[3];
@@ -547,10 +585,10 @@ public abstract class Shape {
// System.err.printf("Shape::winToObjCoord.0: shape %d: obj [%15.10ff, %15.10ff, %15.10ff] -> win [%d / %d -> %7.2ff, %7.2ff, %7.2ff, diff %7.2ff x %7.2ff]%n", getName(), ctr[0], ctr[1], ctr[2], glWinX, glWinY, tmp[0], tmp[1], tmp[2], glWinX-tmp[0], glWinY-tmp[1]);
if( pmv.gluUnProject(glWinX, glWinY, tmp[2], viewport, 0, objPos, 0) ) {
// System.err.printf("Shape::winToObjCoord.X: shape %d: win [%d, %d, %7.2ff] -> obj [%15.10ff, %15.10ff, %15.10ff]%n", getName(), glWinX, glWinY, tmp[2], objPos[0], objPos[1], objPos[2]);
- res = true;
+ return objPos;
}
}
- return res;
+ return null;
}
/**
@@ -561,19 +599,39 @@ public abstract class Shape {
* </p>
* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}.
* @param viewport used viewport for {@link PMVMatrix#gluUnProject(float, float, float, int[], int, float[], int)}
- * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}.
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
* {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
* @param objPos float[3] target object position of glWinX/glWinY relative to this shape
- * @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false
- * @see #winToObjCoord(PMVMatrix, int[], int, int, float[])
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[])
+ * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[])
*/
- public boolean winToObjCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) {
+ public float[/*3*/] winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) {
pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]);
setTransform(pmv);
- return this.winToObjCoord(pmv, viewport, glWinX, glWinY, objPos);
+ return this.winToShapeCoord(pmv, viewport, glWinX, glWinY, objPos);
+ }
+
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param objPos float[3] target object position of glWinX/glWinY relative to this shape
+ * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null}
+ * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[])
+ * @see #winToShapeCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[])
+ */
+ public float[/*3*/] winToShapeCoord(final Scene scene, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) {
+ return this.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, objPos);
}
public float[] getColor() {
@@ -960,19 +1018,21 @@ public abstract class Shape {
if( resizable && e instanceof PinchToZoomGesture.ZoomEvent ) {
final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) e;
final float pixels = ze.getDelta() * ze.getScale(); //
- final float[] objPos2 = { 0f, 0f, 0f };
final int winX2 = glWinX + Math.round(pixels);
- final boolean ok = winToObjCoord(pmv, viewport, winX2, glWinY, objPos2);
+ final float[] objPos2 = winToShapeCoord(pmv, viewport, winX2, glWinY, new float[3]);
+ if( null == objPos2 ) {
+ return;
+ }
final float dx = objPos2[0];
final float dy = objPos2[1];
final float sx = scale[0] + ( dx/box.getWidth() ); // bottom-right
final float sy = scale[1] + ( dy/box.getHeight() );
if( DEBUG ) {
- System.err.printf("DragZoom: resize %b, ok %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
- inResize, ok, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
+ System.err.printf("DragZoom: resize %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
+ inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
dx, dy, sx, sy);
}
- if( ok && resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip
+ if( resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip
if( DEBUG ) {
System.err.printf("PinchZoom: pixels %f, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
pixels, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/Button.java b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/Button.java
index 226477f80..fb81522ad 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/Button.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/Button.java
@@ -27,7 +27,6 @@
*/
package com.jogamp.graph.ui.gl.shapes;
-import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.graph.curve.OutlineShape;
@@ -114,7 +113,7 @@ public class Button extends RoundButton {
final float[] ctr = box.getCenter();
final float[] ltx = new float[] { ctr[0] - lctr[0], ctr[1] - lctr[1], 0f };
- if( true || DRAW_DEBUG_BOX ) {
+ if( DRAW_DEBUG_BOX ) {
System.err.println("RIButton: dim "+width+" x "+height+", spacing "+spacingX+", "+spacingY);
System.err.println("RIButton: net-text "+lw+" x "+lh);
System.err.println("RIButton: shape "+box);
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
index 792027d7d..4ddb44606 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
@@ -93,8 +93,8 @@ public class GLButton extends TexSeqButton {
@Override
public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
- final int[/*2*/] surfaceSize = new int[2];
- final boolean got_sz = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), surfaceSize) && 0 < surfaceSize[0] && 0 < surfaceSize[1];
+ final int[/*2*/] surfaceSize = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), new int[2]);
+ final boolean got_sz = null != surfaceSize && 0 < surfaceSize[0] && 0 < surfaceSize[1];
if( null == fboGLAD ) {
final ImageSequence imgSeq = (ImageSequence)texSeq;