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Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java50
1 files changed, 34 insertions, 16 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 6e5cd1487..c6a50b411 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -36,6 +36,7 @@ import com.jogamp.opengl.GLES2;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.math.Recti;
+import com.jogamp.opengl.math.Vec4f;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
@@ -99,14 +100,14 @@ public final class RegionRenderer {
public static final GLCallback defaultBlendEnable = new GLCallback() {
@Override
public void run(final GL gl, final RegionRenderer renderer) {
- if( renderer.rs.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) {
+ if( renderer.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) {
gl.glDepthMask(false);
// gl.glDisable(GL.GL_DEPTH_TEST);
// gl.glDepthFunc(GL.GL_ALWAYS);
}
gl.glEnable(GL.GL_BLEND);
gl.glBlendEquation(GL.GL_FUNC_ADD); // default
- renderer.rs.setHintMask(RenderState.BITHINT_BLENDING_ENABLED);
+ renderer.setHintMask(RenderState.BITHINT_BLENDING_ENABLED);
}
};
@@ -123,9 +124,9 @@ public final class RegionRenderer {
public static final GLCallback defaultBlendDisable = new GLCallback() {
@Override
public void run(final GL gl, final RegionRenderer renderer) {
- renderer.rs.clearHintMask(RenderState.BITHINT_BLENDING_ENABLED);
+ renderer.clearHintMask(RenderState.BITHINT_BLENDING_ENABLED);
gl.glDisable(GL.GL_BLEND);
- if( renderer.rs.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) {
+ if( renderer.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) {
// gl.glEnable(GL.GL_DEPTH_TEST);
// gl.glDepthFunc(GL.GL_LESS);
gl.glDepthMask(true);
@@ -213,16 +214,10 @@ public final class RegionRenderer {
/** Return height of current viewport */
public final int getHeight() { return viewport.height(); }
- /** Borrow the current {@link PMVMatrix}. */
- public final PMVMatrix getMatrix() { return rs.getMatrix(); }
-
//////////////////////////////////////
- protected RegionRenderer(final GLCallback enableCallback, final GLCallback disableCallback)
- {
- this.rs = new RenderState(null);
- this.enableCallback = enableCallback;
- this.disableCallback = disableCallback;
+ protected RegionRenderer(final GLCallback enableCallback, final GLCallback disableCallback) {
+ this(null, enableCallback, disableCallback);
}
protected RegionRenderer(final PMVMatrix sharedPMVMatrix,
@@ -289,6 +284,29 @@ public final class RegionRenderer {
/** Return the {@link RenderState} composition. */
public final RenderState getRenderState() { return rs; }
+ //
+ // RenderState forwards
+ //
+
+ /** Borrow the current {@link PMVMatrix}. */
+ public final PMVMatrix getMatrix() { return rs.getMatrix(); }
+
+ public final float getWeight() { return rs.getWeight(); }
+
+ public final void setWeight(final float v) { rs.setWeight(v); }
+
+ public final Vec4f getColorStatic(final Vec4f rgbaColor) { return rs.getColorStatic(rgbaColor); }
+
+ public final void setColorStatic(final Vec4f rgbaColor){ rs.setColorStatic(rgbaColor); }
+
+ public final void setColorStatic(final float r, final float g, final float b, final float a){ rs.setColorStatic(r, g, b, a); }
+
+ public final boolean isHintMaskSet(final int mask) { return rs.isHintMaskSet(mask); }
+
+ public final void setHintMask(final int mask) { rs.setHintMask(mask); }
+
+ public final void clearHintMask(final int mask) { rs.clearHintMask(mask); }
+
/**
* Enabling or disabling the {@link #getRenderState() RenderState}'s
* current {@link RenderState#getShaderProgram() shader program}.
@@ -346,7 +364,7 @@ public final class RegionRenderer {
public final void reshapePerspective(final float angle, final int width, final int height, final float near, final float far) {
reshapeNotify(0, 0, width, height);
final float ratio = (float)width/(float)height;
- final PMVMatrix p = rs.getMatrix();
+ final PMVMatrix p = getMatrix();
p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
p.glLoadIdentity();
p.gluPerspective(angle, ratio, near, far);
@@ -357,7 +375,7 @@ public final class RegionRenderer {
*/
public final void reshapeOrtho(final int width, final int height, final float near, final float far) {
reshapeNotify(0, 0, width, height);
- final PMVMatrix p = rs.getMatrix();
+ final PMVMatrix p = getMatrix();
p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
p.glLoadIdentity();
p.glOrthof(0, width, 0, height, near, far);
@@ -525,7 +543,7 @@ public final class RegionRenderer {
ShaderProgram sp = (ShaderProgram) shaderPrograms.get( shaderKey );
if( null != sp ) {
- final boolean spChanged = getRenderState().setShaderProgram(gl, sp);
+ final boolean spChanged = rs.setShaderProgram(gl, sp);
if( DEBUG ) {
if( spChanged ) {
System.err.printf("RegionRendererImpl01.useShaderProgram.X1: GOT renderModes %s, sel1 %s, key 0x%X -> sp %d / %d (changed)%n", Region.getRenderModeString(renderModes), sel1, shaderKey, sp.program(), sp.id());
@@ -648,7 +666,7 @@ public final class RegionRenderer {
if( !sp.link(gl, System.err) ) {
throw new GLException("could not link program: "+sp);
}
- getRenderState().setShaderProgram(gl, sp);
+ rs.setShaderProgram(gl, sp);
shaderPrograms.put(shaderKey, sp);
if( DEBUG ) {